Add Gee.HazardPointer
authorMaciej Piechotka <uzytkownik2@gmail.com>
Tue, 20 Sep 2011 16:39:36 +0000 (18:39 +0200)
committerMaciej Piechotka <uzytkownik2@gmail.com>
Sun, 25 Sep 2011 19:28:20 +0000 (21:28 +0200)
gee/Makefile.am
gee/hazardpointer.vala [new file with mode: 0644]

index e77539a..90fdf25 100644 (file)
@@ -26,6 +26,7 @@ libgee_0_8_la_SOURCES = \
        hashmultimap.vala \
        hashmultiset.vala \
        hashset.vala \
+       hazardpointer.vala \
        iterable.vala \
        iterator.vala \
        lazy.vala \
diff --git a/gee/hazardpointer.vala b/gee/hazardpointer.vala
new file mode 100644 (file)
index 0000000..522c469
--- /dev/null
@@ -0,0 +1,764 @@
+/* hazardpointer.vala
+ *
+ * Copyright (C) 2011  Maciej Piechotka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
+ *
+ * Author:
+ *     Maciej Piechotka <uzytkownik2@gmail.com>
+ */
+
+/**
+ * Hazard pointer is a method of protecting a pointer shared by many threads.
+ * If you want to use atomic pointer that may be freed you should use following code:
+ *
+ * {{{
+ *    string *shared_pointer = ...;
+ *    HazardPointer<string> hptr = HazardPointer.get_hazard_pointer (&shared_pointer);
+ *    // my_string contains value from shared_pinter. It is valid as long as hptr is alive.
+ *    unowned string my_string = ptr.get ();
+ *    // instead of delete
+ *    ptr.release ((ptr) => {string *sptr = ptr;string ref = (owned)sptr;});
+ *    });
+ * }}}
+ *
+ * In some cases you may use helper methods which might involve copying of object (and are unsafe for unowned objects):
+ * {{{
+ *    Gtk.Window *window = ...;
+ *    Gtk.Window? local_window = HazardPointer.get_pointer (&window);
+ *    HazardPointer.set_pointer (&window, ...)
+ *    local_window = HazardPointer.exchange_pointer (&window, null);
+ *    HazardPointer.compare_and_exchange (&window, null, local_window);
+ * }}}
+ *
+ * The class also provides helper methods if least significant bits are used for storing flags.
+ *
+ * HazardPointers are not thread-safe (unless documentation states otherwise).
+ */
+[Compact]
+public class Gee.HazardPointer<G> { // FIXME: Make it a struct
+       /**
+        * Creates a hazard pointer for a pointer.
+        *
+        * @param ptr Protected pointer
+        */
+       public HazardPointer (G *ptr) {
+               this._node = acquire ();
+               this._node.set ((void *)ptr);
+       }
+
+       /**
+        * Create a hazard pointer from Node.
+        */
+       internal HazardPointer.from_node (Node node) {
+               this._node = node;
+       }
+
+       /**
+        * Gets hazard pointer from atomic pointer safely.
+        *
+        * @param aptr Atomic pointer.
+        * @param mask Mask of bits.
+        * @param mask_out Result of mask.
+        * @returns Hazard pointer containing the element.
+        */
+       public static HazardPointer<G>? get_hazard_pointer<G> (G **aptr, size_t mask = 0, out size_t mask_out = null) {
+               unowned Node node = acquire ();
+               void *rptr = null;
+               void *ptr = null;
+               mask_out = 0;
+               do {
+                       rptr = AtomicPointer.get ((void **)aptr);
+                       ptr = (void *)((size_t) rptr & ~mask);
+                       mask_out = (size_t) rptr & mask;
+                       node.set (ptr);
+               } while (rptr != AtomicPointer.get ((void **)aptr));
+               if (ptr != null) {
+                       return new HazardPointer<G>.from_node (node);
+               } else {
+                       node.release ();
+                       return null;
+               }
+       }
+
+       /**
+        * Copy an object from atomic pointer.
+        *
+        * @param aptr Atomic pointer.
+        * @param mask Mask of flags.
+        * @param mask_out Result of mask.
+        * @returns A copy of object from atomic pointer.
+        */
+       public static G? get_pointer<G> (G **aptr, size_t mask = 0, out size_t mask_out = null) {
+               unowned Node node = acquire ();
+               void *rptr = null;
+               void *ptr = null;
+               mask_out = 0;
+               do {
+                       rptr = AtomicPointer.get ((void **)aptr);
+                       ptr = (void *)((size_t) rptr & ~mask);
+                       mask_out = (size_t) rptr & mask;
+                       node.set (ptr);
+               } while (rptr != AtomicPointer.get ((void **)aptr));
+               G? res = (G *)ptr;
+               node.release ();
+               return res;
+       }
+
+       /**
+        * Exchange objects safly.
+        *
+        * @param aptr Atomic pointer.
+        * @param new_ptr New value
+        * @param mask Mask of flags.
+        * @param new_mask New mask.
+        * @param old_mask Previous mask mask.
+        * @returns Hazard pointer containing old value.
+        */
+       public static HazardPointer<G>? exchange_hazard_pointer<G> (G **aptr, owned G? new_ptr, size_t mask = 0, size_t new_mask = 0, out size_t old_mask = null) {
+               unowned Node? new_node = null;
+               if (new_ptr != null) {
+                       new_node = acquire ();
+                       new_node.set (new_ptr);
+               }
+               old_mask = 0;
+               void *new_rptr = (void *)((size_t)((owned) new_ptr) | (mask & new_mask));
+               unowned Node node = acquire ();
+               void *rptr = null;
+               void *ptr = null;
+               do {
+                       rptr = AtomicPointer.get ((void **)aptr);
+                       ptr = (void *)((size_t) rptr & ~mask);
+                       old_mask = (size_t) rptr & mask;
+                       node.set (ptr);
+               } while (!AtomicPointer.compare_and_exchange((void **)aptr, rptr, new_rptr));
+               if (new_node != null)
+                       new_node.release ();
+               if (ptr != null) {
+                       return new HazardPointer<G>.from_node (node);
+               } else {
+                       node.release ();
+                       return null;
+               }
+       }
+
+       /**
+        * Sets object safely
+        *
+        * @param aptr Atomic pointer.
+        * @param new_ptr New value
+        * @param mask Mask of flags.
+        * @param new_mask New mask.
+        */
+       public static void set_pointer<G> (G **aptr, owned G? new_ptr, size_t mask = 0, size_t new_mask = 0) {
+               HazardPointer<G>? ptr = exchange_hazard_pointer<G> (aptr, new_ptr, mask, new_mask, null);
+               if (ptr != null)
+                       ptr.release (get_destroy_notify<G> ());
+       }
+
+       /**
+        * Exchange objects safly.
+        *
+        * @param aptr Atomic pointer.
+        * @param new_ptr New value
+        * @param mask Mask of flags.
+        * @param new_mask New mask.
+        * @param old_mask Previous mask mask.
+        * @returns Value that was previously stored.
+        */
+       public static G? exchange_pointer<G> (G **aptr, owned G? new_ptr, size_t mask = 0, size_t new_mask = 0, out size_t old_mask = null) {
+               HazardPointer<G>? ptr = exchange_hazard_pointer<G> (aptr, new_ptr, mask, new_mask, out old_mask);
+               G? rptr = ptr != null ? ptr.get () : null;
+               return rptr;
+       }
+
+       /**
+        * Compares and exchanges objects.
+        *
+        * @param aptr Atomic pointer.
+        * @param old_ptr Old pointer.
+        * @param new_ptr New value.
+        * @param old_mask Old mask.
+        * @param new_mask New mask.
+        * @returns Value that was previously stored.
+        */
+       public static bool compare_and_exchange_pointer<G> (G **aptr, G? old_ptr, owned G? _new_ptr, size_t mask = 0, size_t old_mask = 0, size_t new_mask = 0) {
+               G *new_ptr = (owned)_new_ptr;
+               void *new_rptr = (void *)((size_t)(new_ptr) | (mask & new_mask));
+               void *old_rptr = (void *)((size_t)(old_ptr) | (mask & old_mask));
+               bool success = AtomicPointer.compare_and_exchange((void **)aptr, old_rptr, new_rptr);
+               if (success) {
+                       Context.get_current_context ()->release_ptr (old_ptr, get_destroy_notify<G> ());
+               } else if (new_ptr != null) {
+                       delete new_ptr;
+               }
+               return success;
+       }
+
+       ~HazardPointer () {
+               _node.release ();
+       }
+
+       /**
+        * Gets the pointer hold by hazard pointer.
+        *
+        * @params other_thread Have to be set to ``true'' if accessed from thread that did not create this thread.
+        * @returns The value hold by pointer.
+        */
+       public inline new unowned G get (bool other_thread = false) {
+               return _node[other_thread];
+       }
+
+       /**
+        * Free the pointer.
+        *
+        * @params DestroyNotify method freeing object
+        */
+       public void release (DestroyNotify notify) {
+               unowned G item = _node[false];
+               _node.set (null);
+               Context.get_current_context ()->release_ptr (item, notify);
+       }
+
+       /**
+        * Sets default policy (i.e. default policy for user-created contexts).
+        * The policy must be concrete and should not be blocking.
+        *
+        * @params policy New default policy.
+        */
+       public static void set_default_policy (Policy policy) requires (policy.is_concrete ()) {
+               if (policy.is_blocking ())
+                       warning ("Setting blocking defautl Gee.HazardPointer.Policy (there may be a deadlock).\n");
+               AtomicInt.set(ref _default_policy, (int)policy);
+       }
+
+       /**
+        * Sets thread exit policy (i.e. default policy for the top-most Context).
+        * The policy must be concrete and should not be unsafe.
+        *
+        * @params policy New thread policy.
+        */
+       public static void set_thread_exit_policy (Policy policy) requires (policy.is_concrete ()) {
+               if (!policy.is_safe ())
+                       warning ("Setting unsafe globale thread-exit Gee.HazardPointer.Policy (there may be a memory leak).\n");
+               AtomicInt.set(ref _thread_exit_policy, (int)policy);
+       }
+
+       /**
+        * Sets release (i.e. how exactly the released objects arefreed).
+        *
+        * The method can be only set before any objects is released and is not thread-safe.
+        *
+        * @params policy New release policy.
+        */
+       public static bool set_release_policy (ReleasePolicy policy) {
+               int old_policy = AtomicInt.get (ref release_policy);
+               if ((old_policy & (sizeof(int) * 8 - 1)) != 0) {
+                       critical ("Attempt to change the policy of running helper. Failing.");
+                       return false;
+               }
+               if (!AtomicInt.compare_and_exchange (ref release_policy, old_policy, (int)policy)) {
+                       critical ("Concurrent access to release policy detected. Failing.");
+                       return false;
+               }
+               return true;
+       }
+
+       /**
+        * Policy determines what happens on exit from Context.
+        */
+       public enum Policy {
+               /**
+                * Performs default action on exit from thread.
+                */
+               DEFAULT,
+               /**
+                * Performs the same action as on exit from current thread.
+                */
+               THREAD_EXIT,
+               /**
+                * Goes through the free list and attempts to free un-freed elements.
+                */
+               TRY_FREE,
+               /**
+                * Goes through the free list and attempts to free un-freed elements
+                * untill all elements are freed.
+                */
+               FREE,
+               /**
+                * Release the un-freed elements to either helper thread or to main loop.
+                * Please note if the operation would block it is not performed.
+                */
+               TRY_RELEASE,
+               /**
+                * Release the un-freed elements to either helper thread or to main loop.
+                * Please note it may block while adding to queue.
+                */
+               RELEASE;
+
+               /**
+                * Checks if the policy is concrete or if it depends on global variables.
+                *
+                * @returns ``true'' if this policy does not depend on global variables
+                */
+               public bool is_concrete () {
+                       switch (this) {
+                       case DEFAULT:
+                       case THREAD_EXIT:
+                               return false;
+                       case TRY_FREE:
+                       case FREE:
+                       case TRY_RELEASE:
+                       case RELEASE:
+                               return true;
+                       default:
+                               assert_not_reached ();
+                       }
+               }
+
+               /**
+                * Checks if policy blocks or is lock-free.
+                * Please note that it works on a concrete policy only.
+                *
+                * @returns ``true'' if the policy may block the thread.
+                */
+               public bool is_blocking () requires (this.is_concrete ()) {
+                       switch (this) {
+                       case TRY_FREE:
+                       case TRY_RELEASE:
+                               return false;
+                       case FREE:
+                       case RELEASE:
+                               return true;
+                       default:
+                               assert_not_reached ();
+                       }
+               }
+
+               /**
+                * Checks if policy guarantees freeing all elements.
+                * Please note that it works on a concrete policy only.
+                *
+                * @returns ``true'' if the policy guarantees freeing all elements.
+                */
+               public bool is_safe () requires (this.is_concrete ()) {
+                       switch (this) {
+                       case TRY_FREE:
+                       case TRY_RELEASE:
+                               return false;
+                       case FREE:
+                       case RELEASE:
+                               return true;
+                       default:
+                               assert_not_reached ();
+                       }
+               }
+
+               /**
+                * Finds concrete policy which corresponds to given policy.
+                *
+                * @returns Policy that corresponds to given policy at given time in given thread.
+                */
+               public Policy to_concrete () ensures (result.is_concrete ()) {
+                       switch (this) {
+                       case TRY_FREE:
+                       case FREE:
+                       case TRY_RELEASE:
+                       case RELEASE:
+                               return this;
+                       case DEFAULT:
+                               return (Policy) AtomicInt.get (ref _default_policy);
+                       case THREAD_EXIT:
+                               return (Policy) AtomicInt.get (ref _thread_exit_policy);
+                       default:
+                               assert_not_reached ();
+
+                       }
+               }
+
+               /**
+                * Runs the policy.
+                * @param to_free List containing elements to free.
+                * @returns Non-empty list of not freed elements or ``null'' if all elements have been disposed.
+                */
+               internal ArrayList<FreeNode *>? perform (owned ArrayList<FreeNode *> to_free) {
+                       switch (this.to_concrete ()) {
+                       case TRY_FREE:
+                               return try_free (to_free) ? (owned) to_free : null;
+                       case FREE:
+                               while (try_free (to_free)) {
+                                       Thread.yield ();
+                               }
+                               return null;
+                       case TRY_RELEASE:
+                               ReleasePolicy.ensure_start ();
+                               if (_queue_mutex.trylock ()) {
+                                       _queue.offer ((owned) to_free);
+                                       _queue_mutex.unlock ();
+                                       return null;
+                               } else {
+                                       return (owned) to_free;
+                               }
+                       case RELEASE:
+                               ReleasePolicy.ensure_start ();
+                               _queue_mutex.lock ();
+                               _queue.offer ((owned) to_free);
+                               _queue_mutex.unlock ();
+                               return null;
+                       default:
+                               assert_not_reached ();
+                       }
+               }
+       }
+
+       public delegate void DestroyNotify (void *ptr);
+
+       /**
+        * Release policy determines what happens with object freed by Policy.TRY_RELEASE
+        * and Policy.RELEASE.
+        */
+       public enum ReleasePolicy {
+               /**
+                * Libgee spawns helper thread to free those elements.
+                * This is default.
+                */
+               HELPER_THREAD,
+               /**
+                * Libgee uses GLib main loop.
+                * This is recommended for application using GLib main loop.
+                */
+               MAIN_LOOP;
+
+               private static void start (ReleasePolicy self) { // FIXME: Make it non-static [bug 659778]
+                       switch (self) {
+                       case HELPER_THREAD:
+                               try {
+                                       Thread.create<bool> (() => {
+                                               Thread.self<bool> ().set_priority (ThreadPriority.LOW);
+                                               while (true) {
+                                                       Thread.yield ();
+                                                       attempt_free ();
+                                               }
+                                       }, false);
+                               } catch (ThreadError error) {
+                                       assert_not_reached ();
+                               }
+                               break;
+                       case MAIN_LOOP:
+                               Idle.add (() => {
+                                       attempt_free ();
+                                       return true;
+                               }, Priority.LOW);
+                               break;
+                       default:
+                               assert_not_reached ();
+                       }
+               }
+
+               /**
+                * Ensures that helper methods are started.
+                */
+               internal static inline void ensure_start () {
+                       int policy = AtomicInt.get (ref release_policy);
+                       if ((policy & (1 << (sizeof(int) * 8 - 1))) != 0)
+                               return;
+                       if (_queue_mutex.trylock ()) {
+                               policy = AtomicInt.get (ref release_policy);
+                               if ((policy & (1 << (sizeof(int) * 8 - 1))) == 0) {
+                                       _queue = new LinkedList<ArrayList<FreeNode *>> ();
+                                       // Hack to not lie about successfull setting policy
+                                       policy = AtomicInt.exchange_and_add (ref release_policy, (int)(1 << (sizeof(int) * 8 - 1)));
+                               }
+                               _queue_mutex.unlock ();
+                               if ((policy & (1 << (sizeof(int) * 8 - 1))) == 0) {
+                               }
+                       }
+               }
+
+               private static inline void attempt_free () {
+                       if (_queue_mutex.trylock ()) {
+                               Collection<ArrayList<FreeNode *>> temp = new ArrayList<ArrayList<FreeNode *>> ();
+                               _queue.drain (temp);
+                               _queue_mutex.unlock ();
+                               temp.foreach ((x) => {_global_to_free.add_all (x);});
+                       }
+                       try_free (_global_to_free);
+               }
+       }
+
+       /**
+        * Create a new context. User does not need to create explicitly however it might be benefitial
+        * if he is about to issue bunch of commands he might consider it benefitial to fine-tune the creation of contexts.
+        *
+        * {{{
+        *   Context ctx = new Context ();
+        *   lock_free_collection.operation1 ();
+        *   // Normally on exit the thread exit operation would be executed but here the default operation of child context is executed.
+        *   lock_free_collection.operation2 ();
+        * }}}
+        *
+        * Please note that the Context in implicitly part of stack and:
+        *
+        * 1. It cannot be moved between threads.
+        * 2. If in given thread the child (created later) context is alive parent must be alive as well.
+        */
+       [Compact]
+       public class Context { // FIXME: Should be struct
+               public Context (Policy? policy = null) {
+                       this._to_free = new ArrayList<FreeNode *> ();
+                       this._parent = _current_context.get ();
+                       _current_context.set (this, null);
+                       if (policy == null) {
+                               if (_parent == null) {
+                                       _policy = (Policy)AtomicInt.get (ref _thread_exit_policy);
+                               } else {
+                                       _policy = (Policy)AtomicInt.get (ref _default_policy);
+                               }
+                       } else {
+                               this._policy = policy.to_concrete ();
+                       }
+#if DEBUG
+                       stderr.printf ("Entering context %p (policy %s, parent %p)\n", this, _policy != null ? _policy.to_string () : null, _parent);
+#endif
+               }
+
+               ~Context () {
+#if DEBUG
+                       stderr.printf ("Exiting context %p (policy %s, parent %p)\n", this, _policy != null ? _policy.to_string () : null, _parent);
+#endif
+                       int size = _to_free.size;
+                       if (size > 0) {
+                               ArrayList<FreeNode *>? remaining;
+                               if (_parent == null || size >= THRESHOLD)
+                                       remaining = _policy.perform ((owned) _to_free);
+                               else
+                                       remaining = (owned) _to_free;
+                               if (remaining != null) {
+                                       assert (_parent != null);
+                                       _parent->_to_free.add_all (remaining);
+                                       if (_parent->_to_free.size >= THRESHOLD)
+                                               HazardPointer.try_free (_parent->_to_free);
+                               }
+                       }
+                       _current_context.set (_parent, null);
+               }
+
+               /**
+                * Tries to free all freed pointer in current context.
+                */
+               public void try_free () {
+                       HazardPointer.try_free (_to_free);
+               }
+
+               /**
+                * Ensure that whole context is freed. Plase note that it might block.
+                */
+               public void free_all () {
+                       while (HazardPointer.try_free (_to_free))
+                               Thread.yield ();
+               }
+
+               /**
+                * Tries to push the current context to releaser.
+                */
+               public void try_release () {
+                       if (_queue_mutex.trylock ()) {
+                               _queue.offer ((owned) _to_free);
+                               _to_free = new ArrayList<FreeNode *> ();
+                               _queue_mutex.unlock ();
+                       }
+               }
+
+               /**
+                * Pushes the current context to releaser. Plase note that it might block.
+                */
+               public void release () {
+                       _queue_mutex.lock ();
+                       _queue.offer ((owned) _to_free);
+                       _to_free = new ArrayList<FreeNode *> ();
+                       _queue_mutex.unlock ();
+               }
+
+               /**
+                * Add pointer to freed array.
+                */
+               internal inline void release_ptr (void *ptr, DestroyNotify notify) {
+                       FreeNode *node = new FreeNode ();
+                       node->pointer = ptr;
+                       node->destroy_notify = notify;
+                       _to_free.add (node);
+                       if (_to_free.size >= THRESHOLD)
+                               HazardPointer.try_free (_to_free);
+               }
+
+               /**
+                * Gets current context.
+                */
+               internal inline static Context *get_current_context () {
+                       return _current_context.get ();
+               }
+
+               private inline bool _should_free () {
+                       return (_parent == null && _to_free.size > 0) || _to_free.size >= THRESHOLD;
+               }
+
+               internal Context *_parent;
+               internal ArrayList<FreeNode *> _to_free;
+               internal Policy? _policy;
+               internal static StaticPrivate _current_context;
+               internal static StaticPrivate _root_context;
+               private static uint THRESHOLD = 10;
+       }
+
+       /**
+        * Gets a new hazard pointer node.
+        *
+        * @return new hazard pointer node.
+        */
+       internal static inline unowned Node acquire () {
+               for (unowned Node? curr = get_head (); curr != null; curr = curr.get_next ())
+                       if (curr.activate ())
+                               return curr;
+               Node *node = new Node ();
+               Node *old_head = null;
+               do {
+                       node->set_next (old_head = (Node *)AtomicPointer.get (&_head));
+               } while (!AtomicPointer.compare_and_exchange (&_head, old_head, node));
+               return  node;
+       }
+
+       /**
+        * Tries to free from list.
+        *
+        * @return ``true'' if list is empty.
+        */
+       internal static bool try_free (ArrayList<FreeNode *> to_free) {
+               Collection<void *> used = new HashSet<void *>();
+               for (unowned Node? current = get_head (); current != null; current = current.get_next ()) {
+                       used.add (current.get ());
+               }
+               for (int i = 0; i < to_free.size;) {
+                       FreeNode *current = to_free[i];
+                       if (used.contains (current->pointer)) {
+#if DEBUG
+                               stderr.printf ("Skipping freeing %p\n", current->pointer);
+#endif
+                               i++;
+                       } else {
+#if DEBUG
+                               stderr.printf ("Freeing %p\n", current->pointer);
+#endif
+                               FreeNode *cur = to_free.remove_at (to_free.size - 1);
+                               if (i != to_free.size) {
+                                       FreeNode *temp = to_free[i];
+                                       to_free[i] = cur;
+                                       cur = temp;
+                               }
+                               cur->destroy_notify (cur->pointer);
+                               delete cur;
+                       }
+               }
+               return to_free.size > 0;
+       }
+
+       /**
+        * Gets head of hazard pointers.
+        * @return Hazard pointer head.
+        */
+       internal static unowned Node? get_head () {
+               return (Node *)AtomicPointer.get(&_head);
+       }
+
+       internal unowned Node _node;
+
+       internal static Node *_head = null;
+
+       internal static int _default_policy = (int)Policy.TRY_FREE;
+       internal static int _thread_exit_policy = (int)Policy.RELEASE;
+
+       internal static int release_policy = 0;
+
+       internal static Queue<ArrayList<FreeNode *>> _queue;
+       internal static StaticMutex _queue_mutex;
+
+       internal static ArrayList<FreeNode *> _global_to_free;
+
+       internal static DestroyNotify get_destroy_notify<G> () {
+               return (ptr) => {
+                       G *gptr = ptr;
+                       G obj = (owned)gptr;
+                       obj = null;
+               };
+       }
+
+       [Compact]
+       internal class FreeNode {
+               public void *pointer;
+               public DestroyNotify destroy_notify;
+       }
+
+       /**
+        * List of used pointers.
+        */
+       [Compact]
+       internal class Node {
+               public Node () {
+                       AtomicPointer.set (&_hazard, null);
+                       AtomicInt.set (ref _active, 1);
+               }
+               
+               inline ~Node () {
+                       delete _next;
+               }
+
+               public void release () {
+                       AtomicPointer.set (&_hazard, null);
+                       AtomicInt.set (ref _active, 0);
+               }
+
+               public inline bool is_active () {
+                       return AtomicInt.get (ref _active) != 0;
+               }
+
+               public inline bool activate () {
+                       return AtomicInt.compare_and_exchange (ref _active, 0, 1);
+               }
+
+               public inline void set (void *ptr) {
+                       AtomicPointer.set (&_hazard, ptr);
+               }
+
+               public inline void *get (bool safe = true) {
+                       if (safe) {
+                               return (void *)AtomicPointer.get (&_hazard);
+                       } else {
+                               return (void *)_hazard;
+                       }
+               }
+
+               public inline unowned Node? get_next () {
+                       return (Node *)AtomicPointer.get (&_next);
+               }
+
+               public inline void set_next (Node *next) {
+                       AtomicPointer.set (&_next, next);
+               }
+
+               public Node *_next;
+               public int _active;
+               public void *_hazard;
+       }
+}
+