</Type>
<Type Name="System.Threading.IOCompletionCallback">
</Type>
+ <Type Name="System.Threading.PreAllocatedOverlapped">
+ <Member Name="#ctor(System.Threading.IOCompletionCallback,System.Object,System.Object)" />
+ <Member Name="Dispose" />
+ </Type>
+ <Type Name="System.Threading.ThreadPoolBoundHandle">
+ <Member Name="get_Handle" />
+ <Member Name="AllocateNativeOverlapped(System.Threading.IOCompletionCallback,System.Object,System.Object)" />
+ <Member Name="AllocateNativeOverlapped(System.Threading.PreAllocatedOverlapped)" />
+ <Member Name="BindHandle(System.Runtime.InteropServices.SafeHandle)" />
+ <Member Name="Dispose" />
+ <Member Name="FreeNativeOverlapped(System.Threading.NativeOverlapped*)" />
+ <Member Name="GetNativeOverlappedState(System.Threading.NativeOverlapped*)" />
+ </Type>
<Type Name="System.Threading.RegisteredWaitHandle">
<Member Name="Unregister(System.Threading.WaitHandle)" />
<Member Status="ImplRoot" Name="SetHandle(System.IntPtr)" />