Since bypass_clipping is set and we're specifying quad vertexes in window
coords, setup identity viewport.
#endif
#if !TEST_DRAW_PASSTHROUGH
- /* viewport state: viewport matching window dims */
+ /* viewport state: identity since we're drawing in window coords */
{
- const float width = ctx->DrawBuffer->Width;
- const float height = ctx->DrawBuffer->Height;
struct pipe_viewport_state vp;
- vp.scale[0] = 0.5 * width;
- vp.scale[1] = -0.5 * height;
+ vp.scale[0] = 1.0;
+ vp.scale[1] = 1.0;
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
- vp.translate[0] = 0.5 * width;
- vp.translate[1] = 0.5 * height;
+ vp.translate[0] = 0.0;
+ vp.translate[1] = 0.0;
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
cso_set_viewport(st->cso_context, &vp);