Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
+triangle order = ccw
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
+triangle order = ccw
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalEven
+ ExecutionMode 4 VertexOrderCcw
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
[domain("tri")]
[partitioning("fractional_even")]
-[outputtopology("line")]
+[outputtopology("triangle_ccw")]
[outputcontrolpoints(3)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 3> ip)