#include <d3d9.h>
#include <dxva.h>
+GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_av1_dec_debug);
+#define GST_CAT_DEFAULT gst_d3d11_av1_dec_debug
+
/* Might not be defined in dxva.h, copied from DXVA AV1 spec available at
* https://www.microsoft.com/en-us/download/confirmation.aspx?id=101577
* and modified with "GST_" prefix
#pragma pack(pop)
-/* *INDENT-OFF* */
-
-G_BEGIN_DECLS
-
-GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_av1_dec_debug);
-#define GST_CAT_DEFAULT gst_d3d11_av1_dec_debug
-
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <string.h>
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
/**
#include "gstd3d11compositor.h"
#include "gstd3d11pluginutils.h"
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/****************************
* GstD3D11CompositorBinPad *
****************************/
#include <wrl.h>
#include <string.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_converter_debug);
#define GST_CAT_DEFAULT gst_d3d11_converter_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
#define CONVERTER_MAX_QUADS 2
#include <wrl.h>
#include <string.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_deinterlace_debug);
#define GST_CAT_DEFAULT gst_d3d11_deinterlace_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
/* Deinterlacing Methods:
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* List of GstD3D11DesktopDup weakref */
G_LOCK_DEFINE_STATIC (dupl_list_lock);
#include <string.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_h264_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_h264_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_h265_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_h265_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_mpeg2_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_mpeg2_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include "gstd3d11pluginutils.h"
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_overlay_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_overlay_compositor_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
+
typedef struct
{
struct {
#include <windows.h>
#include <versionhelpers.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_plugin_utils_debug);
#define GST_CAT_DEFAULT gst_d3d11_plugin_utils_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/* Max Texture Dimension for feature level 11_0 ~ 12_1 */
static guint _gst_d3d11_texture_max_dimension = 16384;
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_shader_debug);
#define GST_CAT_DEFAULT gst_d3d11_shader_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/* too many const buffers doesn't make sense */
#define MAX_CONST_BUFFERS 16
#include <string.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
#if (GST_D3D11_HEADER_VERSION >= 1 && GST_D3D11_DXGI_HEADER_VERSION >= 4)
#define HAVE_VIDEO_CONTEXT_ONE
#endif
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_vp8_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_vp8_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_vp9_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_vp9_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#endif
#include <wrl.h>
+
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
enum
{
__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t
IWindowSizeChangedEventHandler;
-G_BEGIN_DECLS
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-
/* timeout to wait busy UI thread */
#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
struct _GstD3D11WindowDummy
{
GstD3D11Window parent;
using namespace ABI::Windows::UI;
using namespace ABI::Windows::Foundation;
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-
/* timeout to wait busy UI thread */
#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
G_LOCK_DEFINE_STATIC (create_lock);
#define EXTERNAL_PROC_PROP_NAME "d3d11_window_external_proc"
'gstd3d11videosink.cpp',
'gstd3d11window.cpp',
'gstd3d11window_dummy.cpp',
- 'plugin.c',
+ 'plugin.cpp',
]
d3d11_dec_sources = [
'gstd3d11vp8dec.cpp',
]
-extra_c_args = ['-DCOBJMACROS', '-DGST_USE_UNSTABLE_API']
-extra_cpp_args = ['-DGST_USE_UNSTABLE_API']
+extra_c_args = ['-DCOBJMACROS']
+extra_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
# d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types
if cc.has_header('dxva.h') and cc.has_header('d3d9.h')
d3d11_sources += d3d11_dec_sources
- extra_c_args += ['-DHAVE_DXVA_H']
+ extra_args += ['-DHAVE_DXVA_H']
extra_dep += [gstcodecs_dep]
has_decoder = true
endif
if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6
# Desktop Duplication API is unavailable for UWP
# and MinGW is not supported due to some missing headers
- extra_c_args += ['-DHAVE_DXGI_DESKTOP_DUP']
+ extra_args += ['-DHAVE_DXGI_DESKTOP_DUP']
d3d11_sources += ['gstd3d11desktopdup.cpp', 'gstd3d11desktopdupsrc.cpp']
message('Enable D3D11 Desktop Duplication API')
endif
# multimedia clock is desktop only API
if has_decoder and winmm_lib.found() and cc.has_header('timeapi.h')
- extra_cpp_args += ['-DHAVE_WINMM']
+ extra_args += ['-DHAVE_WINMM']
extra_dep += [winmm_lib]
endif
endif
# need dxgi1_5.h for HDR10 processing and d3d11_4.h for ID3D11VideoContext2 interface
if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 5 and d3d11_conf.get('GST_D3D11_HEADER_VERSION') >= 4
d3d11_sources += ['gstd3d11deinterlace.cpp']
- extra_c_args += ['-DHAVE_D3D11_VIDEO_PROC']
+ extra_args += ['-DHAVE_D3D11_VIDEO_PROC']
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
- extra_args = cc.get_supported_arguments([
+ extra_mingw_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
- extra_c_args += extra_args
- extra_cpp_args += extra_args
+ extra_args += extra_mingw_args
endif
gstd3d11 = library('gstd3d11',
d3d11_sources,
- c_args : gst_plugins_bad_args + extra_c_args,
- cpp_args: gst_plugins_bad_args + extra_cpp_args,
+ c_args : gst_plugins_bad_args + extra_c_args + extra_args,
+ cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep] + extra_dep,
install : true,
break;
device_handle = gst_d3d11_device_get_device_handle (device);
- feature_level = ID3D11Device_GetFeatureLevel (device_handle);
+ feature_level = device_handle->GetFeatureLevel ();
if (feature_level > max_feature_level)
max_feature_level = feature_level;