#include <d3d9.h>
#include <dxva.h>
+GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_av1_dec_debug);
+#define GST_CAT_DEFAULT gst_d3d11_av1_dec_debug
+
/* Might not be defined in dxva.h, copied from DXVA AV1 spec available at
* https://www.microsoft.com/en-us/download/confirmation.aspx?id=101577
* and modified with "GST_" prefix
#pragma pack(pop)
-/* *INDENT-OFF* */
-
-G_BEGIN_DECLS
-
-GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_av1_dec_debug);
-#define GST_CAT_DEFAULT gst_d3d11_av1_dec_debug
-
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <string.h>
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
/**
#include "gstd3d11compositor.h"
#include "gstd3d11pluginutils.h"
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/****************************
* GstD3D11CompositorBinPad *
****************************/
#include <wrl.h>
#include <string.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_converter_debug);
#define GST_CAT_DEFAULT gst_d3d11_converter_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
#define CONVERTER_MAX_QUADS 2
#include <wrl.h>
#include <string.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_deinterlace_debug);
#define GST_CAT_DEFAULT gst_d3d11_deinterlace_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* *INDENT-ON* */
/* Deinterlacing Methods:
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
/* List of GstD3D11DesktopDup weakref */
G_LOCK_DEFINE_STATIC (dupl_list_lock);
#include <string.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_h264_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_h264_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_h265_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_h265_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_mpeg2_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_mpeg2_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include "gstd3d11pluginutils.h"
#include <wrl.h>
-/* *INDENT-OFF* */
-using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_overlay_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_overlay_compositor_debug
-G_END_DECLS
+/* *INDENT-OFF* */
+using namespace Microsoft::WRL;
+
typedef struct
{
struct {
#include <windows.h>
#include <versionhelpers.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_plugin_utils_debug);
#define GST_CAT_DEFAULT gst_d3d11_plugin_utils_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/* Max Texture Dimension for feature level 11_0 ~ 12_1 */
static guint _gst_d3d11_texture_max_dimension = 16384;
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_shader_debug);
#define GST_CAT_DEFAULT gst_d3d11_shader_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
/* too many const buffers doesn't make sense */
#define MAX_CONST_BUFFERS 16
#include <string.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
#if (GST_D3D11_HEADER_VERSION >= 1 && GST_D3D11_DXGI_HEADER_VERSION >= 4)
#define HAVE_VIDEO_CONTEXT_ONE
#endif
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_vp8_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_vp8_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#include <d3d9.h>
#include <dxva.h>
-/* *INDENT-OFF* */
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_vp9_dec_debug);
#define GST_CAT_DEFAULT gst_d3d11_vp9_dec_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
enum
{
PROP_0,
#endif
#include <wrl.h>
+
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
enum
{
__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t
IWindowSizeChangedEventHandler;
-G_BEGIN_DECLS
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-
/* timeout to wait busy UI thread */
#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
struct _GstD3D11WindowDummy
{
GstD3D11Window parent;
using namespace ABI::Windows::UI;
using namespace ABI::Windows::Foundation;
-G_BEGIN_DECLS
-
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-
/* timeout to wait busy UI thread */
#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
-
-G_BEGIN_DECLS
+/* *INDENT-ON* */
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
-G_END_DECLS
-/* *INDENT-ON* */
-
G_LOCK_DEFINE_STATIC (create_lock);
#define EXTERNAL_PROC_PROP_NAME "d3d11_window_external_proc"
'gstd3d11videosink.cpp',
'gstd3d11window.cpp',
'gstd3d11window_dummy.cpp',
- 'plugin.c',
+ 'plugin.cpp',
]
d3d11_dec_sources = [
'gstd3d11vp8dec.cpp',
]
-extra_c_args = ['-DCOBJMACROS', '-DGST_USE_UNSTABLE_API']
-extra_cpp_args = ['-DGST_USE_UNSTABLE_API']
+extra_c_args = ['-DCOBJMACROS']
+extra_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
# d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types
if cc.has_header('dxva.h') and cc.has_header('d3d9.h')
d3d11_sources += d3d11_dec_sources
- extra_c_args += ['-DHAVE_DXVA_H']
+ extra_args += ['-DHAVE_DXVA_H']
extra_dep += [gstcodecs_dep]
has_decoder = true
endif
if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6
# Desktop Duplication API is unavailable for UWP
# and MinGW is not supported due to some missing headers
- extra_c_args += ['-DHAVE_DXGI_DESKTOP_DUP']
+ extra_args += ['-DHAVE_DXGI_DESKTOP_DUP']
d3d11_sources += ['gstd3d11desktopdup.cpp', 'gstd3d11desktopdupsrc.cpp']
message('Enable D3D11 Desktop Duplication API')
endif
# multimedia clock is desktop only API
if has_decoder and winmm_lib.found() and cc.has_header('timeapi.h')
- extra_cpp_args += ['-DHAVE_WINMM']
+ extra_args += ['-DHAVE_WINMM']
extra_dep += [winmm_lib]
endif
endif
# need dxgi1_5.h for HDR10 processing and d3d11_4.h for ID3D11VideoContext2 interface
if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 5 and d3d11_conf.get('GST_D3D11_HEADER_VERSION') >= 4
d3d11_sources += ['gstd3d11deinterlace.cpp']
- extra_c_args += ['-DHAVE_D3D11_VIDEO_PROC']
+ extra_args += ['-DHAVE_D3D11_VIDEO_PROC']
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
- extra_args = cc.get_supported_arguments([
+ extra_mingw_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
- extra_c_args += extra_args
- extra_cpp_args += extra_args
+ extra_args += extra_mingw_args
endif
gstd3d11 = library('gstd3d11',
d3d11_sources,
- c_args : gst_plugins_bad_args + extra_c_args,
- cpp_args: gst_plugins_bad_args + extra_cpp_args,
+ c_args : gst_plugins_bad_args + extra_c_args + extra_args,
+ cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep] + extra_dep,
install : true,
+++ /dev/null
-/* GStreamer
- * Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include <gst/gst.h>
-#include <gst/d3d11/gstd3d11.h>
-#include "gstd3d11videosink.h"
-#include "gstd3d11upload.h"
-#include "gstd3d11download.h"
-#include "gstd3d11convert.h"
-#include "gstd3d11shader.h"
-#include "gstd3d11compositor.h"
-#include "gstd3d11compositorbin.h"
-#ifdef HAVE_DXVA_H
-#include "gstd3d11h264dec.h"
-#include "gstd3d11h265dec.h"
-#include "gstd3d11vp9dec.h"
-#include "gstd3d11vp8dec.h"
-#include "gstd3d11mpeg2dec.h"
-#include "gstd3d11av1dec.h"
-#endif
-#ifdef HAVE_DXGI_DESKTOP_DUP
-#include "gstd3d11desktopdupsrc.h"
-#endif
-#ifdef HAVE_D3D11_VIDEO_PROC
-#include "gstd3d11deinterlace.h"
-#endif
-
-GST_DEBUG_CATEGORY (gst_d3d11_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_converter_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
-
-#ifdef HAVE_DXVA_H
-GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug);
-#endif
-
-#ifdef HAVE_DXGI_DESKTOP_DUP
-GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug);
-#endif
-
-#ifdef HAVE_D3D11_VIDEO_PROC
-GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug);
-#endif
-
-#define GST_CAT_DEFAULT gst_d3d11_debug
-
-static gboolean
-plugin_init (GstPlugin * plugin)
-{
- GstRank video_sink_rank = GST_RANK_PRIMARY;
- D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3;
- guint i;
-
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
- "d3d11shader", 0, "d3d11shader");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
- "d3d11converter", 0, "d3d11converter");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug,
- "d3d11pluginutils", 0, "d3d11 plugin utility functions");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
- "d3d11overlaycompositor", 0, "d3d11overlaycompositor");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
- "d3d11window", 0, "d3d11window");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
- "d3d11videoprocessor", 0, "d3d11videoprocessor");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
- "d3d11compositor", 0, "d3d11compositor element");
-
- if (!gst_d3d11_shader_init ()) {
- GST_WARNING ("Cannot initialize d3d11 shader");
- return TRUE;
- }
-#ifdef HAVE_DXVA_H
- /* DXVA2 API is availble since Windows 8 */
- if (gst_d3d11_is_windows_8_or_greater ()) {
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
- "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
- "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
- "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
- "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug,
- "d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug,
- "d3d11av1dec", 0, "Direct3D11 AV1 Decoder");
- }
-#endif
-
-#ifdef HAVE_D3D11_VIDEO_PROC
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug,
- "d3d11deinterlace", 0, "Direct3D11 Deinterlacer");
-#endif
-
- /* Enumerate devices to register decoders per device and to get the highest
- * feature level */
- /* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
- for (i = 0; i < 12; i++) {
- GstD3D11Device *device = NULL;
- ID3D11Device *device_handle;
- D3D_FEATURE_LEVEL feature_level;
-
- device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
- if (!device)
- break;
-
- device_handle = gst_d3d11_device_get_device_handle (device);
- feature_level = ID3D11Device_GetFeatureLevel (device_handle);
-
- if (feature_level > max_feature_level)
- max_feature_level = feature_level;
-
-#ifdef HAVE_DXVA_H
- /* DXVA2 API is availble since Windows 8 */
- if (gst_d3d11_is_windows_8_or_greater ()) {
- GstD3D11Decoder *decoder = NULL;
- gboolean legacy;
- gboolean hardware;
-
- g_object_get (device, "hardware", &hardware, NULL);
- if (!hardware)
- goto done;
-
- decoder = gst_d3d11_decoder_new (device);
- if (!decoder)
- goto done;
-
- legacy = gst_d3d11_decoder_util_is_legacy_device (device);
-
- gst_d3d11_h264_dec_register (plugin,
- device, decoder, GST_RANK_SECONDARY, legacy);
- if (!legacy) {
- gst_d3d11_h265_dec_register (plugin, device, decoder,
- GST_RANK_SECONDARY);
- gst_d3d11_vp9_dec_register (plugin, device, decoder,
- GST_RANK_SECONDARY);
- gst_d3d11_vp8_dec_register (plugin, device, decoder,
- GST_RANK_SECONDARY);
- gst_d3d11_mpeg2_dec_register (plugin, device, decoder,
- GST_RANK_SECONDARY);
- gst_d3d11_av1_dec_register (plugin, device, decoder,
- GST_RANK_SECONDARY);
- }
-
- done:
- gst_clear_object (&decoder);
- }
-#endif
-
-#ifdef HAVE_D3D11_VIDEO_PROC
- /* D3D11 video processor API is availble since Windows 8 */
- if (gst_d3d11_is_windows_8_or_greater ()) {
- gboolean hardware;
-
- g_object_get (device, "hardware", &hardware, NULL);
- if (hardware)
- gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL);
- }
-#endif
-
- gst_object_unref (device);
- }
-
- /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
- * or lower. So HLSL compiler cannot understand our shader code and
- * therefore d3d11colorconverter cannot be configured.
- *
- * Known D3D_FEATURE_LEVEL_9_3 driver is
- * "VirtualBox Graphics Adapter (WDDM)"
- * ... and there might be some more old physical devices which don't support
- * D3D_FEATURE_LEVEL_10_0.
- */
- if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
- video_sink_rank = GST_RANK_NONE;
-
- gst_d3d11_plugin_utils_init (max_feature_level);
-
- gst_element_register (plugin,
- "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
- gst_element_register (plugin,
- "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
- gst_element_register (plugin,
- "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
- gst_element_register (plugin,
- "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
- gst_element_register (plugin,
- "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
- gst_element_register (plugin,
- "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
-
- gst_element_register (plugin,
- "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
- gst_element_register (plugin,
- "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
-
-#ifdef HAVE_DXGI_DESKTOP_DUP
- if (gst_d3d11_is_windows_8_or_greater ()) {
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug,
- "d3d11desktopdupsrc", 0, "d3d11desktopdupsrc");
- gst_element_register (plugin,
- "d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC);
- }
-#endif
-
- return TRUE;
-}
-
-GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
- GST_VERSION_MINOR,
- d3d11,
- "Direct3D11 plugin",
- plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
--- /dev/null
+/* GStreamer
+ * Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gst.h>
+#include <gst/d3d11/gstd3d11.h>
+#include "gstd3d11videosink.h"
+#include "gstd3d11upload.h"
+#include "gstd3d11download.h"
+#include "gstd3d11convert.h"
+#include "gstd3d11shader.h"
+#include "gstd3d11compositor.h"
+#include "gstd3d11compositorbin.h"
+#ifdef HAVE_DXVA_H
+#include "gstd3d11h264dec.h"
+#include "gstd3d11h265dec.h"
+#include "gstd3d11vp9dec.h"
+#include "gstd3d11vp8dec.h"
+#include "gstd3d11mpeg2dec.h"
+#include "gstd3d11av1dec.h"
+#endif
+#ifdef HAVE_DXGI_DESKTOP_DUP
+#include "gstd3d11desktopdupsrc.h"
+#endif
+#ifdef HAVE_D3D11_VIDEO_PROC
+#include "gstd3d11deinterlace.h"
+#endif
+
+GST_DEBUG_CATEGORY (gst_d3d11_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_converter_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
+
+#ifdef HAVE_DXVA_H
+GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug);
+#endif
+
+#ifdef HAVE_DXGI_DESKTOP_DUP
+GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug);
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug);
+#endif
+
+#define GST_CAT_DEFAULT gst_d3d11_debug
+
+static gboolean
+plugin_init (GstPlugin * plugin)
+{
+ GstRank video_sink_rank = GST_RANK_PRIMARY;
+ D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3;
+ guint i;
+
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
+ "d3d11shader", 0, "d3d11shader");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
+ "d3d11converter", 0, "d3d11converter");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug,
+ "d3d11pluginutils", 0, "d3d11 plugin utility functions");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
+ "d3d11overlaycompositor", 0, "d3d11overlaycompositor");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
+ "d3d11window", 0, "d3d11window");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
+ "d3d11videoprocessor", 0, "d3d11videoprocessor");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
+ "d3d11compositor", 0, "d3d11compositor element");
+
+ if (!gst_d3d11_shader_init ()) {
+ GST_WARNING ("Cannot initialize d3d11 shader");
+ return TRUE;
+ }
+#ifdef HAVE_DXVA_H
+ /* DXVA2 API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
+ "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
+ "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
+ "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
+ "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug,
+ "d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug,
+ "d3d11av1dec", 0, "Direct3D11 AV1 Decoder");
+ }
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug,
+ "d3d11deinterlace", 0, "Direct3D11 Deinterlacer");
+#endif
+
+ /* Enumerate devices to register decoders per device and to get the highest
+ * feature level */
+ /* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
+ for (i = 0; i < 12; i++) {
+ GstD3D11Device *device = NULL;
+ ID3D11Device *device_handle;
+ D3D_FEATURE_LEVEL feature_level;
+
+ device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
+ if (!device)
+ break;
+
+ device_handle = gst_d3d11_device_get_device_handle (device);
+ feature_level = device_handle->GetFeatureLevel ();
+
+ if (feature_level > max_feature_level)
+ max_feature_level = feature_level;
+
+#ifdef HAVE_DXVA_H
+ /* DXVA2 API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GstD3D11Decoder *decoder = NULL;
+ gboolean legacy;
+ gboolean hardware;
+
+ g_object_get (device, "hardware", &hardware, NULL);
+ if (!hardware)
+ goto done;
+
+ decoder = gst_d3d11_decoder_new (device);
+ if (!decoder)
+ goto done;
+
+ legacy = gst_d3d11_decoder_util_is_legacy_device (device);
+
+ gst_d3d11_h264_dec_register (plugin,
+ device, decoder, GST_RANK_SECONDARY, legacy);
+ if (!legacy) {
+ gst_d3d11_h265_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_vp9_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_vp8_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_mpeg2_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_av1_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ }
+
+ done:
+ gst_clear_object (&decoder);
+ }
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+ /* D3D11 video processor API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ gboolean hardware;
+
+ g_object_get (device, "hardware", &hardware, NULL);
+ if (hardware)
+ gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL);
+ }
+#endif
+
+ gst_object_unref (device);
+ }
+
+ /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
+ * or lower. So HLSL compiler cannot understand our shader code and
+ * therefore d3d11colorconverter cannot be configured.
+ *
+ * Known D3D_FEATURE_LEVEL_9_3 driver is
+ * "VirtualBox Graphics Adapter (WDDM)"
+ * ... and there might be some more old physical devices which don't support
+ * D3D_FEATURE_LEVEL_10_0.
+ */
+ if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
+ video_sink_rank = GST_RANK_NONE;
+
+ gst_d3d11_plugin_utils_init (max_feature_level);
+
+ gst_element_register (plugin,
+ "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
+ gst_element_register (plugin,
+ "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
+ gst_element_register (plugin,
+ "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
+ gst_element_register (plugin,
+ "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
+ gst_element_register (plugin,
+ "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
+ gst_element_register (plugin,
+ "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
+
+ gst_element_register (plugin,
+ "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
+ gst_element_register (plugin,
+ "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
+
+#ifdef HAVE_DXGI_DESKTOP_DUP
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug,
+ "d3d11desktopdupsrc", 0, "d3d11desktopdupsrc");
+ gst_element_register (plugin,
+ "d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC);
+ }
+#endif
+
+ return TRUE;
+}
+
+GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
+ GST_VERSION_MINOR,
+ d3d11,
+ "Direct3D11 plugin",
+ plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)