void cv::viz::Viz3d::setRenderingProperty(int property, double value, const String &id) { getWidget(id).setRenderingProperty(property, value); }
double cv::viz::Viz3d::getRenderingProperty(int property, const String &id) { return getWidget(id).getRenderingProperty(property); }
+
+void cv::viz::Viz3d::setRepresentationToSurface() { impl_->setRepresentationToSurface(); }
+void cv::viz::Viz3d::setRepresentationToWireframe() { impl_->setRepresentationToWireframe(); }
+void cv::viz::Viz3d::setRepresentationToPoints() { impl_->setRepresentationToPoints(); }
}
///////////////////////////////////////////////////////////////////////////////////
-void cv::viz::Viz3d::VizImpl::setRepresentationToSurfaceForAllActors ()
+void cv::viz::Viz3d::VizImpl::setRepresentationToSurface()
{
- vtkActorCollection * actors = renderer_->GetActors ();
- actors->InitTraversal ();
+ vtkActorCollection * actors = renderer_->GetActors();
+ actors->InitTraversal();
vtkActor * actor;
- while ((actor = actors->GetNextActor ()) != NULL)
- actor->GetProperty ()->SetRepresentationToSurface ();
+ while ((actor = actors->GetNextActor()) != NULL)
+ actor->GetProperty()->SetRepresentationToSurface();
}
///////////////////////////////////////////////////////////////////////////////////
-void cv::viz::Viz3d::VizImpl::setRepresentationToPointsForAllActors ()
+void cv::viz::Viz3d::VizImpl::setRepresentationToPoints()
{
- vtkActorCollection * actors = renderer_->GetActors ();
- actors->InitTraversal ();
+ vtkActorCollection * actors = renderer_->GetActors();
+ actors->InitTraversal();
vtkActor * actor;
- while ((actor = actors->GetNextActor ()) != NULL)
- actor->GetProperty ()->SetRepresentationToPoints ();
+ while ((actor = actors->GetNextActor()) != NULL)
+ actor->GetProperty()->SetRepresentationToPoints();
}
///////////////////////////////////////////////////////////////////////////////////
-void cv::viz::Viz3d::VizImpl::setRepresentationToWireframeForAllActors ()
+void cv::viz::Viz3d::VizImpl::setRepresentationToWireframe()
{
- vtkActorCollection * actors = renderer_->GetActors ();
- actors->InitTraversal ();
+ vtkActorCollection * actors = renderer_->GetActors();
+ actors->InitTraversal();
vtkActor *actor;
- while ((actor = actors->GetNextActor ()) != NULL)
- actor->GetProperty ()->SetRepresentationToWireframe ();
+ while ((actor = actors->GetNextActor()) != NULL)
+ actor->GetProperty()->SetRepresentationToWireframe();
}
//////////////////////////////////////////////////////////////////////////////////////////////
}
}
- // to implement in Viz3d with shorter name
- void setRepresentationToSurfaceForAllActors();
- void setRepresentationToPointsForAllActors();
- void setRepresentationToWireframeForAllActors();
-
-
-
-
-
-
+ void setRepresentationToSurface();
+ void setRepresentationToPoints();
+ void setRepresentationToWireframe();
// ////////////////////////////////////////////////////////////////////////////////////