--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
+ </startup>
+</configuration>
--- /dev/null
+<Application x:Class="Xamarin.Forms.ControlGallery.WPF.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:local="clr-namespace:Xamarin.Forms.ControlGallery.WPF"
+ StartupUri="MainWindow.xaml">
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/WPFLightToolkit;component/Assets/Default.xaml" />
+ </ResourceDictionary.MergedDictionaries>
+ <SolidColorBrush x:Key="AccentColor" Color="#303F9F" />
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null
+namespace Xamarin.Forms.ControlGallery.WPF
+{
+ /// <summary>
+ /// Logique d'interaction pour App.xaml
+ /// </summary>
+ public partial class App : System.Windows.Application
+ {
+ }
+}
--- /dev/null
+<wpf:FormsApplicationPage x:Class="Xamarin.Forms.ControlGallery.WPF.MainWindow"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
+ xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
+ xmlns:wpf="clr-namespace:Xamarin.Forms.Platform.WPF;assembly=Xamarin.Forms.Platform.WPF"
+ mc:Ignorable="d" WindowState="Normal"
+ Title="PagesGallery WPF">
+
+</wpf:FormsApplicationPage>
--- /dev/null
+using Xamarin.Forms.Platform.WPF;
+
+namespace Xamarin.Forms.ControlGallery.WPF
+{
+ /// <summary>
+ /// Logique d'interaction pour MainWindow.xaml
+ /// </summary>
+ public partial class MainWindow : FormsApplicationPage
+ {
+ public MainWindow()
+ {
+ InitializeComponent();
+ Xamarin.Forms.Forms.Init();
+ FormsMaps.Init("");
+ LoadApplication(new Controls.App());
+ //LoadApplication(new OpenGLViewApp());
+ }
+ }
+}
--- /dev/null
+using System;
+using OpenTK.Graphics.OpenGL;
+
+namespace Xamarin.Forms.ControlGallery.WPF
+{
+ public class OpenGLViewApp : Application
+ {
+ public OpenGLViewApp()
+ {
+ MainPage = new OpenGLViewSample();
+ }
+ }
+
+ public class OpenGLViewSample : ContentPage
+ {
+ private bool _initGl = false;
+ private int _viewportWidth;
+ private int _viewportHeight;
+ private uint _mProgramHandle;
+ private OpenGLView _openGLView = null;
+
+ public OpenGLViewSample()
+ {
+ Title = "OpenGLView Sample";
+
+ var titleLabel = new Label
+ {
+ Text = "OpenGLView",
+ FontSize = 36
+ };
+
+ _openGLView = new OpenGLView
+ {
+ HeightRequest = 300,
+ WidthRequest = 300,
+ HasRenderLoop = false
+ };
+
+ _openGLView.OnDisplay = r =>
+ {
+ if (!_initGl)
+ {
+ double width_in_pixels = 300;
+ double height_in_pixels = 300;
+
+ InitGl((int)width_in_pixels, (int)height_in_pixels);
+ }
+
+ Render();
+ };
+
+ var stack = new StackLayout
+ {
+ Padding = new Size(12, 12),
+ Children = { titleLabel, _openGLView }
+ };
+
+ Content = stack;
+ }
+
+ void InitGl(int width, int height)
+ {
+ _viewportHeight = width;
+ _viewportWidth = height;
+
+ _mProgramHandle = (uint)GL.CreateProgram();
+ if (_mProgramHandle == 0)
+ throw new InvalidOperationException("Unable to create program");
+
+ GL.BindAttribLocation(_mProgramHandle, 0, "vPosition");
+ GL.LinkProgram(_mProgramHandle);
+
+ GL.Viewport(0, 0, _viewportWidth, _viewportHeight);
+
+ GL.UseProgram(_mProgramHandle);
+
+ _initGl = true;
+ }
+
+
+ void Render()
+ {
+ GL.ClearColor(0, 0, 0, 0);
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ GL.Color3(1.0f, 0.85f, 0.35f);
+ GL.Begin(BeginMode.Triangles);
+ GL.Vertex3(0.0, 0.6, 0.0);
+ GL.Vertex3(-0.2, -0.3, 0.0);
+ GL.Vertex3(0.2, -0.3, 0.0);
+ GL.End();
+ GL.Flush();
+ }
+ }
+
+ public class ReferenceTime
+ {
+ private static DateTime reference_time;
+ private static bool reference_time_set = false;
+
+ public static double GetTimeFromReferenceMs()
+ {
+ if (!reference_time_set)
+ {
+ reference_time = DateTime.Now;
+ reference_time_set = true;
+
+ return 0.0;
+ }
+
+ DateTime actual_time = DateTime.Now;
+ TimeSpan ts = new TimeSpan(actual_time.Ticks - reference_time.Ticks);
+
+ return ts.TotalMilliseconds;
+ }
+ }
+}
\ No newline at end of file
--- /dev/null
+<configuration>
+ <dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
+ <dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
+ <dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
+ <dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
+ <dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
+ <dllmap os="linux" dll="libX11" target="libX11.so.6"/>
+ <dllmap os="linux" dll="libXi" target="libXi.so.6"/>
+ <dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
+ <dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
+ <dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
+ <dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
+ <dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
+ <dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
+ <!-- XQuartz compatibility (X11 on Mac) -->
+ <dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
+ <dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
+ <dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
+ <dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
+ <dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
+ <dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
+</configuration>
--- /dev/null
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// Les informations générales relatives à un assembly dépendent de
+// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
+// associées à un assembly.
+[assembly: AssemblyTitle("Xamarin.Forms.ControlGallery.WPF")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Xamarin.Forms.ControlGallery.WPF")]
+[assembly: AssemblyCopyright("Copyright © 2017")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
+// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
+// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
+[assembly: ComVisible(false)]
+
+//Pour commencer à générer des applications localisables, définissez
+//<UICulture>CultureUtiliséePourCoder</UICulture> dans votre fichier .csproj
+//dans <PropertyGroup>. Par exemple, si vous utilisez le français
+//dans vos fichiers sources, définissez <UICulture> à fr-FR. Puis, supprimez les marques de commentaire de
+//l'attribut NeutralResourceLanguage ci-dessous. Mettez à jour "fr-FR" dans
+//la ligne ci-après pour qu'elle corresponde au paramètre UICulture du fichier projet.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //où se trouvent les dictionnaires de ressources spécifiques à un thème
+ //(utilisé si une ressource est introuvable dans la page,
+ // ou dictionnaires de ressources de l'application)
+ ResourceDictionaryLocation.SourceAssembly //où se trouve le dictionnaire de ressources générique
+ //(utilisé si une ressource est introuvable dans la page,
+ // dans l'application ou dans l'un des dictionnaires de ressources spécifiques à un thème)
+)]
+
+
+// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
+//
+// Version principale
+// Version secondaire
+// Numéro de build
+// Révision
+//
+// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
+// en utilisant '*', comme indiqué ci-dessous :
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
--- /dev/null
+//------------------------------------------------------------------------------
+// <auto-generated>
+// Ce code a été généré par un outil.
+// Version du runtime :4.0.30319.42000
+//
+// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
+// le code est régénéré.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Xamarin.Forms.ControlGallery.WPF.Properties {
+ using System;
+
+
+ /// <summary>
+ /// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
+ /// </summary>
+ // Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
+ // à l'aide d'un outil, tel que ResGen ou Visual Studio.
+ // Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
+ // avec l'option /str ou régénérez votre projet VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Xamarin.Forms.ControlGallery.WPF.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Remplace la propriété CurrentUICulture du thread actuel pour toutes
+ /// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null
+//------------------------------------------------------------------------------
+// <auto-generated>
+// Ce code a été généré par un outil.
+// Version du runtime :4.0.30319.42000
+//
+// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
+// le code est régénéré.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Xamarin.Forms.ControlGallery.WPF.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.3.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Xamarin.Forms;
+using Xamarin.Forms.ControlGallery.WPF;
+using Xamarin.Forms.Controls;
+
+[assembly: Dependency(typeof(StringProvider))]
+namespace Xamarin.Forms.ControlGallery.WPF
+{
+ public class StringProvider : IStringProvider
+ {
+ public string CoreGalleryTitle
+ {
+ get { return "WPF Core Gallery"; }
+ }
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{411B960D-6D30-4079-83B2-ABB9987D2EDF}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <RootNamespace>Xamarin.Forms.ControlGallery.WPF</RootNamespace>
+ <AssemblyName>Xamarin.Forms.ControlGallery.WPF</AssemblyName>
+ <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <WarningLevel>4</WarningLevel>
+ <TargetFrameworkProfile />
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Maps.MapControl.WPF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
+ <HintPath>..\packages\Microsoft.Maps.MapControl.WPF.1.0.0.3\lib\net40-Client\Microsoft.Maps.MapControl.WPF.dll</HintPath>
+ </Reference>
+ <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
+ <HintPath>..\packages\OpenTK.3.0.0-pre\lib\net20\OpenTK.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="OpenTK.GLControl, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
+ <HintPath>..\packages\OpenTK.GLControl.3.0.0-pre\lib\net20\OpenTK.GLControl.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="System.Net.Http" />
+ <Reference Include="System.Xaml">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="WpfLightToolkit, Version=1.0.0.27, Culture=neutral, processorArchitecture=MSIL">
+ <HintPath>..\packages\WpfLightToolkit.1.0.1\lib\net45\WpfLightToolkit.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="OpenGLViewApp.cs" />
+ <Compile Include="StringProvider.cs" />
+ <Page Include="MainWindow.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="MainWindow.xaml.cs">
+ <DependentUpon>MainWindow.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="OpenTK.dll.config" />
+ <None Include="packages.config">
+ <SubType>Designer</SubType>
+ </None>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
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