This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:
RWTexture1D <float2> g_tTex1df2;
becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer;
The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
-0:32 textureFetch (global 4-component vector of float)
+0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
-0:33 textureFetch (global 4-component vector of int)
+0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
-0:34 textureFetch (global 4-component vector of uint)
+0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
-0:37 textureFetchOffset (global 4-component vector of float)
+0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
-0:38 textureFetchOffset (global 4-component vector of int)
+0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
-0:39 textureFetchOffset (global 4-component vector of uint)
+0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
-0:42 textureFetch (global 4-component vector of float)
+0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
-0:43 textureFetch (global 4-component vector of int)
+0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
-0:44 textureFetch (global 4-component vector of uint)
+0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
-0:47 textureFetchOffset (global 4-component vector of float)
+0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
-0:48 textureFetchOffset (global 4-component vector of int)
+0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
-0:49 textureFetchOffset (global 4-component vector of uint)
+0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
-0:32 textureFetch (global 4-component vector of float)
+0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
-0:33 textureFetch (global 4-component vector of int)
+0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
-0:34 textureFetch (global 4-component vector of uint)
+0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
-0:37 textureFetchOffset (global 4-component vector of float)
+0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
-0:38 textureFetchOffset (global 4-component vector of int)
+0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
-0:39 textureFetchOffset (global 4-component vector of uint)
+0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
-0:42 textureFetch (global 4-component vector of float)
+0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
-0:43 textureFetch (global 4-component vector of int)
+0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
-0:44 textureFetch (global 4-component vector of uint)
+0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
-0:47 textureFetchOffset (global 4-component vector of float)
+0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
-0:48 textureFetchOffset (global 4-component vector of int)
+0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
-0:49 textureFetchOffset (global 4-component vector of uint)
+0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetch (global 4-component vector of float)
+0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:52 2 (const uint)
0:52 Constant:
0:52 2 (const int)
-0:53 textureFetch (global 4-component vector of int)
+0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:53 2 (const uint)
0:53 Constant:
0:53 2 (const int)
-0:54 textureFetch (global 4-component vector of uint)
+0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 2 (const uint)
0:54 Constant:
0:54 2 (const int)
-0:57 textureFetch (global 4-component vector of float)
+0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:57 3 (const uint)
0:57 Constant:
0:57 3 (const int)
-0:58 textureFetch (global 4-component vector of int)
+0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:58 3 (const uint)
0:58 Constant:
0:58 3 (const int)
-0:59 textureFetch (global 4-component vector of uint)
+0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetch (global 4-component vector of float)
+0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:52 2 (const uint)
0:52 Constant:
0:52 2 (const int)
-0:53 textureFetch (global 4-component vector of int)
+0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:53 2 (const uint)
0:53 Constant:
0:53 2 (const int)
-0:54 textureFetch (global 4-component vector of uint)
+0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 2 (const uint)
0:54 Constant:
0:54 2 (const int)
-0:57 textureFetch (global 4-component vector of float)
+0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:57 3 (const uint)
0:57 Constant:
0:57 3 (const int)
-0:58 textureFetch (global 4-component vector of int)
+0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:58 3 (const uint)
0:58 Constant:
0:58 3 (const int)
-0:59 textureFetch (global 4-component vector of uint)
+0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetch (global 4-component vector of float)
+0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
-0:53 textureFetch (global 4-component vector of int)
+0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
-0:54 textureFetch (global 4-component vector of uint)
+0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:54 1 (const uint)
0:54 Constant:
0:54 1 (const int)
-0:57 textureFetch (global 4-component vector of float)
+0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
-0:58 textureFetch (global 4-component vector of int)
+0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
-0:59 textureFetch (global 4-component vector of uint)
+0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
-0:62 textureFetch (global 4-component vector of float)
+0:62 textureFetch (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
-0:63 textureFetch (global 4-component vector of int)
+0:63 textureFetch (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
-0:64 textureFetch (global 4-component vector of uint)
+0:64 textureFetch (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetch (global 4-component vector of float)
+0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
-0:53 textureFetch (global 4-component vector of int)
+0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
-0:54 textureFetch (global 4-component vector of uint)
+0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:54 1 (const uint)
0:54 Constant:
0:54 1 (const int)
-0:57 textureFetch (global 4-component vector of float)
+0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
-0:58 textureFetch (global 4-component vector of int)
+0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
-0:59 textureFetch (global 4-component vector of uint)
+0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
-0:62 textureFetch (global 4-component vector of float)
+0:62 textureFetch (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
-0:63 textureFetch (global 4-component vector of int)
+0:63 textureFetch (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
-0:64 textureFetch (global 4-component vector of uint)
+0:64 textureFetch (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
-0:51 textureFetch (global 4-component vector of float)
+0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
-0:52 textureFetch (global 4-component vector of int)
+0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
-0:53 textureFetch (global 4-component vector of uint)
+0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
-0:56 textureFetch (global 4-component vector of float)
+0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
-0:57 textureFetch (global 4-component vector of int)
+0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
-0:58 textureFetch (global 4-component vector of uint)
+0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
-0:61 textureFetch (global 4-component vector of float)
+0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
-0:62 textureFetch (global 4-component vector of int)
+0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
-0:63 textureFetch (global 4-component vector of uint)
+0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
-0:51 textureFetch (global 4-component vector of float)
+0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
-0:52 textureFetch (global 4-component vector of int)
+0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
-0:53 textureFetch (global 4-component vector of uint)
+0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
-0:56 textureFetch (global 4-component vector of float)
+0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
-0:57 textureFetch (global 4-component vector of int)
+0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
-0:58 textureFetch (global 4-component vector of uint)
+0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
-0:61 textureFetch (global 4-component vector of float)
+0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
-0:62 textureFetch (global 4-component vector of int)
+0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
-0:63 textureFetch (global 4-component vector of uint)
+0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of float)
0:28 'r00' (temp 4-component vector of float)
-0:28 textureFetch (global 4-component vector of float)
-0:28 'g_tTexbf4' (uniform samplerBuffer)
+0:28 textureFetch (temp 4-component vector of float)
+0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
-0:29 textureFetch (global 4-component vector of int)
-0:29 'g_tTexbi4' (uniform isamplerBuffer)
+0:29 textureFetch (temp 4-component vector of int)
+0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
-0:30 textureFetch (global 4-component vector of uint)
-0:30 'g_tTexbu4' (uniform usamplerBuffer)
+0:30 textureFetch (temp 4-component vector of uint)
+0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
-0:? 'g_tTexbf4' (uniform samplerBuffer)
-0:? 'g_tTexbi4' (uniform isamplerBuffer)
-0:? 'g_tTexbu4' (uniform usamplerBuffer)
+0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
+0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
+0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
+0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of float)
0:28 'r00' (temp 4-component vector of float)
-0:28 textureFetch (global 4-component vector of float)
-0:28 'g_tTexbf4' (uniform samplerBuffer)
+0:28 textureFetch (temp 4-component vector of float)
+0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
-0:29 textureFetch (global 4-component vector of int)
-0:29 'g_tTexbi4' (uniform isamplerBuffer)
+0:29 textureFetch (temp 4-component vector of int)
+0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
-0:30 textureFetch (global 4-component vector of uint)
-0:30 'g_tTexbu4' (uniform usamplerBuffer)
+0:30 textureFetch (temp 4-component vector of uint)
+0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
-0:? 'g_tTexbf4' (uniform samplerBuffer)
-0:? 'g_tTexbi4' (uniform isamplerBuffer)
-0:? 'g_tTexbu4' (uniform usamplerBuffer)
+0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
+0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
+0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
+0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) Buffer sampled format:Unknown
+ 10: TypeImage 6(float) Buffer sampled format:Rgba32f
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(g_tTexbf4): 12(ptr) Variable UniformConstant
22: 15(int) Constant 0
23: TypePointer Uniform 15(int)
28: TypePointer Function 18(ivec4)
- 30: TypeImage 15(int) Buffer sampled format:Unknown
+ 30: TypeImage 15(int) Buffer sampled format:Rgba32i
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(g_tTexbi4): 32(ptr) Variable UniformConstant
39: TypeInt 32 0
40: TypeVector 39(int) 4
41: TypePointer Function 40(ivec4)
- 43: TypeImage 39(int) Buffer sampled format:Unknown
+ 43: TypeImage 39(int) Buffer sampled format:Rgba32ui
44: TypeSampledImage 43
45: TypePointer UniformConstant 44
46(g_tTexbu4): 45(ptr) Variable UniformConstant
--- /dev/null
+hlsl.load.buffer.float.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child (temp float)
+0:28 'r00' (temp float)
+0:28 textureFetch (temp float)
+0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:28 Constant:
+0:28 0 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp int)
+0:29 'r01' (temp int)
+0:29 textureFetch (temp int)
+0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:29 Constant:
+0:29 0 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp uint)
+0:30 'r02' (temp uint)
+0:30 textureFetch (temp uint)
+0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:30 Constant:
+0:30 0 (const uint)
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:35 move second child to first child (temp float)
+0:35 Depth: direct index for structure (temp float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 Constant:
+0:35 1 (const int)
+0:35 Constant:
+0:35 1.000000
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 1 (const int)
+0:37 Branch: Return
+0:? Linker Objects
+0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child (temp float)
+0:28 'r00' (temp float)
+0:28 textureFetch (temp float)
+0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:28 Constant:
+0:28 0 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp int)
+0:29 'r01' (temp int)
+0:29 textureFetch (temp int)
+0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:29 Constant:
+0:29 0 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp uint)
+0:30 'r02' (temp uint)
+0:30 textureFetch (temp uint)
+0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:30 Constant:
+0:30 0 (const uint)
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:35 move second child to first child (temp float)
+0:35 Depth: direct index for structure (temp float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 Constant:
+0:35 1 (const int)
+0:35 Constant:
+0:35 1.000000
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 1 (const int)
+0:37 Branch: Return
+0:? Linker Objects
+0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 70
+
+ Capability Shader
+ Capability SampledBuffer
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 61 65
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r00"
+ Name 12 "g_tTexbfs"
+ Name 18 "$Global"
+ MemberName 18($Global) 0 "c1"
+ MemberName 18($Global) 1 "c2"
+ MemberName 18($Global) 2 "c3"
+ MemberName 18($Global) 3 "c4"
+ MemberName 18($Global) 4 "o1"
+ MemberName 18($Global) 5 "o2"
+ MemberName 18($Global) 6 "o3"
+ MemberName 18($Global) 7 "o4"
+ Name 20 ""
+ Name 28 "r01"
+ Name 32 "g_tTexbis"
+ Name 40 "r02"
+ Name 44 "g_tTexbus"
+ Name 51 "PS_OUTPUT"
+ MemberName 51(PS_OUTPUT) 0 "Color"
+ MemberName 51(PS_OUTPUT) 1 "Depth"
+ Name 53 "psout"
+ Name 61 "Color"
+ Name 65 "Depth"
+ Name 69 "g_tTexbfs_test"
+ Decorate 12(g_tTexbfs) DescriptorSet 0
+ MemberDecorate 18($Global) 0 Offset 0
+ MemberDecorate 18($Global) 1 Offset 8
+ MemberDecorate 18($Global) 2 Offset 16
+ MemberDecorate 18($Global) 3 Offset 32
+ MemberDecorate 18($Global) 4 Offset 48
+ MemberDecorate 18($Global) 5 Offset 56
+ MemberDecorate 18($Global) 6 Offset 64
+ MemberDecorate 18($Global) 7 Offset 80
+ Decorate 18($Global) Block
+ Decorate 20 DescriptorSet 0
+ Decorate 32(g_tTexbis) DescriptorSet 0
+ Decorate 44(g_tTexbus) DescriptorSet 0
+ Decorate 61(Color) Location 0
+ Decorate 65(Depth) BuiltIn FragDepth
+ Decorate 69(g_tTexbfs_test) DescriptorSet 0
+ Decorate 69(g_tTexbfs_test) Binding 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: TypeImage 6(float) Buffer sampled format:R32f
+ 10: TypeSampledImage 9
+ 11: TypePointer UniformConstant 10
+ 12(g_tTexbfs): 11(ptr) Variable UniformConstant
+ 14: TypeInt 32 1
+ 15: TypeVector 14(int) 2
+ 16: TypeVector 14(int) 3
+ 17: TypeVector 14(int) 4
+ 18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4)
+ 19: TypePointer Uniform 18($Global)
+ 20: 19(ptr) Variable Uniform
+ 21: 14(int) Constant 0
+ 22: TypePointer Uniform 14(int)
+ 27: TypePointer Function 14(int)
+ 29: TypeImage 14(int) Buffer sampled format:R32i
+ 30: TypeSampledImage 29
+ 31: TypePointer UniformConstant 30
+ 32(g_tTexbis): 31(ptr) Variable UniformConstant
+ 38: TypeInt 32 0
+ 39: TypePointer Function 38(int)
+ 41: TypeImage 38(int) Buffer sampled format:R32ui
+ 42: TypeSampledImage 41
+ 43: TypePointer UniformConstant 42
+ 44(g_tTexbus): 43(ptr) Variable UniformConstant
+ 50: TypeVector 6(float) 4
+ 51(PS_OUTPUT): TypeStruct 50(fvec4) 6(float)
+ 52: TypePointer Function 51(PS_OUTPUT)
+ 54: 6(float) Constant 1065353216
+ 55: 50(fvec4) ConstantComposite 54 54 54 54
+ 56: TypePointer Function 50(fvec4)
+ 58: 14(int) Constant 1
+ 60: TypePointer Output 50(fvec4)
+ 61(Color): 60(ptr) Variable Output
+ 64: TypePointer Output 6(float)
+ 65(Depth): 64(ptr) Variable Output
+69(g_tTexbfs_test): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r00): 7(ptr) Variable Function
+ 28(r01): 27(ptr) Variable Function
+ 40(r02): 39(ptr) Variable Function
+ 53(psout): 52(ptr) Variable Function
+ 13: 10 Load 12(g_tTexbfs)
+ 23: 22(ptr) AccessChain 20 21
+ 24: 14(int) Load 23
+ 25: 9 Image 13
+ 26: 6(float) ImageFetch 25 24
+ Store 8(r00) 26
+ 33: 30 Load 32(g_tTexbis)
+ 34: 22(ptr) AccessChain 20 21
+ 35: 14(int) Load 34
+ 36: 29 Image 33
+ 37: 14(int) ImageFetch 36 35
+ Store 28(r01) 37
+ 45: 42 Load 44(g_tTexbus)
+ 46: 22(ptr) AccessChain 20 21
+ 47: 14(int) Load 46
+ 48: 41 Image 45
+ 49: 38(int) ImageFetch 48 47
+ Store 40(r02) 49
+ 57: 56(ptr) AccessChain 53(psout) 21
+ Store 57 55
+ 59: 7(ptr) AccessChain 53(psout) 58
+ Store 59 54
+ 62: 56(ptr) AccessChain 53(psout) 21
+ 63: 50(fvec4) Load 62
+ Store 61(Color) 63
+ 66: 7(ptr) AccessChain 53(psout) 58
+ 67: 6(float) Load 66
+ Store 65(Depth) 67
+ Return
+ FunctionEnd
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetchOffset (global 4-component vector of float)
+0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
-0:53 textureFetchOffset (global 4-component vector of int)
+0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
-0:54 textureFetchOffset (global 4-component vector of uint)
+0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
-0:57 textureFetchOffset (global 4-component vector of float)
+0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
-0:58 textureFetchOffset (global 4-component vector of int)
+0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
-0:59 textureFetchOffset (global 4-component vector of uint)
+0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:59 Constant:
0:59 5 (const uint)
-0:62 textureFetchOffset (global 4-component vector of float)
+0:62 textureFetchOffset (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 6 (const uint)
-0:63 textureFetchOffset (global 4-component vector of int)
+0:63 textureFetchOffset (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 6 (const uint)
-0:64 textureFetchOffset (global 4-component vector of uint)
+0:64 textureFetchOffset (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetchOffset (global 4-component vector of float)
+0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
-0:53 textureFetchOffset (global 4-component vector of int)
+0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
-0:54 textureFetchOffset (global 4-component vector of uint)
+0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
-0:57 textureFetchOffset (global 4-component vector of float)
+0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
-0:58 textureFetchOffset (global 4-component vector of int)
+0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
-0:59 textureFetchOffset (global 4-component vector of uint)
+0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:59 Constant:
0:59 5 (const uint)
-0:62 textureFetchOffset (global 4-component vector of float)
+0:62 textureFetchOffset (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 6 (const uint)
-0:63 textureFetchOffset (global 4-component vector of int)
+0:63 textureFetchOffset (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 6 (const uint)
-0:64 textureFetchOffset (global 4-component vector of uint)
+0:64 textureFetchOffset (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetchOffset (global 4-component vector of float)
+0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
-0:53 textureFetchOffset (global 4-component vector of int)
+0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
-0:54 textureFetchOffset (global 4-component vector of uint)
+0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
-0:57 textureFetchOffset (global 4-component vector of float)
+0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
-0:58 textureFetchOffset (global 4-component vector of int)
+0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
-0:59 textureFetchOffset (global 4-component vector of uint)
+0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
-0:52 textureFetchOffset (global 4-component vector of float)
+0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
-0:53 textureFetchOffset (global 4-component vector of int)
+0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
-0:54 textureFetchOffset (global 4-component vector of uint)
+0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
-0:57 textureFetchOffset (global 4-component vector of float)
+0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
-0:58 textureFetchOffset (global 4-component vector of int)
+0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
-0:59 textureFetchOffset (global 4-component vector of uint)
+0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
-0:25 imageLoad (global 4-component vector of float)
+0:25 imageLoad (temp 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
-0:26 imageLoad (global 4-component vector of uint)
+0:26 imageLoad (temp 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
-0:27 imageLoad (global 4-component vector of int)
+0:27 imageLoad (temp 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
-0:25 imageLoad (global 4-component vector of float)
+0:25 imageLoad (temp 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
-0:26 imageLoad (global 4-component vector of uint)
+0:26 imageLoad (temp 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
-0:27 imageLoad (global 4-component vector of int)
+0:27 imageLoad (temp 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (global 4-component vector of float)
+0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
-0:45 imageLoad (global 4-component vector of int)
+0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
-0:46 imageLoad (global 4-component vector of uint)
+0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
-0:49 imageLoad (global 4-component vector of float)
+0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
-0:50 imageLoad (global 4-component vector of int)
+0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
-0:51 imageLoad (global 4-component vector of uint)
+0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (global 4-component vector of float)
+0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
-0:45 imageLoad (global 4-component vector of int)
+0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
-0:46 imageLoad (global 4-component vector of uint)
+0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
-0:49 imageLoad (global 4-component vector of float)
+0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
-0:50 imageLoad (global 4-component vector of int)
+0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
-0:51 imageLoad (global 4-component vector of uint)
+0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (global 4-component vector of float)
+0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
-0:45 imageLoad (global 4-component vector of int)
+0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
-0:46 imageLoad (global 4-component vector of uint)
+0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
-0:49 imageLoad (global 4-component vector of float)
+0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
-0:50 imageLoad (global 4-component vector of int)
+0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:51 imageLoad (global 4-component vector of uint)
+0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:54 imageLoad (global 4-component vector of float)
+0:54 imageLoad (temp 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
-0:55 imageLoad (global 4-component vector of int)
+0:55 imageLoad (temp 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
-0:56 imageLoad (global 4-component vector of uint)
+0:56 imageLoad (temp 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (global 4-component vector of float)
+0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
-0:45 imageLoad (global 4-component vector of int)
+0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
-0:46 imageLoad (global 4-component vector of uint)
+0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
-0:49 imageLoad (global 4-component vector of float)
+0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
-0:50 imageLoad (global 4-component vector of int)
+0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:51 imageLoad (global 4-component vector of uint)
+0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:54 imageLoad (global 4-component vector of float)
+0:54 imageLoad (temp 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
-0:55 imageLoad (global 4-component vector of int)
+0:55 imageLoad (temp 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
-0:56 imageLoad (global 4-component vector of uint)
+0:56 imageLoad (temp 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:4 'Index' (in uint)
0:? Sequence
0:5 Branch: Return with expression
-0:5 textureFetch (global 4-component vector of float)
-0:5 'Position' (uniform samplerBuffer)
+0:5 textureFetch (temp 4-component vector of float)
+0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
-0:? 'Position' (uniform samplerBuffer)
+0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
0:4 'Index' (in uint)
0:? Sequence
0:5 Branch: Return with expression
-0:5 textureFetch (global 4-component vector of float)
-0:5 'Position' (uniform samplerBuffer)
+0:5 textureFetch (temp 4-component vector of float)
+0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
-0:? 'Position' (uniform samplerBuffer)
+0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
- 14: TypeImage 8(float) Buffer sampled format:Unknown
+ 14: TypeImage 8(float) Buffer sampled format:Rgba32f
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(Position): 16(ptr) Variable UniformConstant
--- /dev/null
+hlsl.rw.scalar.bracket.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:42 Function Definition: Fn1(i1; (temp int)
+0:42 Function Parameters:
+0:42 'x' (in int)
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 'x' (in int)
+0:43 Function Definition: Fn1(u1; (temp uint)
+0:43 Function Parameters:
+0:43 'x' (in uint)
+0:? Sequence
+0:43 Branch: Return with expression
+0:43 'x' (in uint)
+0:44 Function Definition: Fn1(f1; (temp float)
+0:44 Function Parameters:
+0:44 'x' (in float)
+0:? Sequence
+0:44 Branch: Return with expression
+0:44 'x' (in float)
+0:46 Function Definition: Fn2(i1; (temp void)
+0:46 Function Parameters:
+0:46 'x' (out int)
+0:? Sequence
+0:46 move second child to first child (temp int)
+0:46 'x' (out int)
+0:46 Constant:
+0:46 0 (const int)
+0:47 Function Definition: Fn2(u1; (temp void)
+0:47 Function Parameters:
+0:47 'x' (out uint)
+0:? Sequence
+0:47 move second child to first child (temp uint)
+0:47 'x' (out uint)
+0:47 Constant:
+0:47 0 (const uint)
+0:48 Function Definition: Fn2(f1; (temp void)
+0:48 Function Parameters:
+0:48 'x' (out float)
+0:? Sequence
+0:48 move second child to first child (temp float)
+0:48 'x' (out float)
+0:48 Constant:
+0:48 0.000000
+0:50 Function Definition: SomeValue( (temp float)
+0:50 Function Parameters:
+0:? Sequence
+0:50 Branch: Return with expression
+0:50 Convert int to float (temp float)
+0:50 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:50 Constant:
+0:50 0 (const uint)
+0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:53 Function Parameters:
+0:? Sequence
+0:57 imageLoad (temp float)
+0:57 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:57 Constant:
+0:57 0 (const uint)
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 'r00' (temp float)
+0:59 imageLoad (temp float)
+0:59 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:59 Constant:
+0:59 0 (const uint)
+0:60 Sequence
+0:60 move second child to first child (temp int)
+0:60 'r01' (temp int)
+0:60 imageLoad (temp int)
+0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:60 Constant:
+0:60 0 (const uint)
+0:61 Sequence
+0:61 move second child to first child (temp uint)
+0:61 'r02' (temp uint)
+0:61 imageLoad (temp uint)
+0:61 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:61 Constant:
+0:61 0 (const uint)
+0:64 Sequence
+0:64 move second child to first child (temp float)
+0:64 'r10' (temp float)
+0:64 imageLoad (temp float)
+0:64 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:64 Constant:
+0:64 1 (const uint)
+0:65 Sequence
+0:65 move second child to first child (temp int)
+0:65 'r11' (temp int)
+0:65 imageLoad (temp int)
+0:65 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:65 Constant:
+0:65 1 (const uint)
+0:66 Sequence
+0:66 move second child to first child (temp uint)
+0:66 'r12' (temp uint)
+0:66 imageLoad (temp uint)
+0:66 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:66 Constant:
+0:66 1 (const uint)
+0:69 Sequence
+0:69 move second child to first child (temp float)
+0:69 'r20' (temp float)
+0:69 imageLoad (temp float)
+0:69 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp int)
+0:70 'r21' (temp int)
+0:70 imageLoad (temp int)
+0:70 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:70 Constant:
+0:70 2 (const uint)
+0:71 Sequence
+0:71 move second child to first child (temp uint)
+0:71 'r22' (temp uint)
+0:71 imageLoad (temp uint)
+0:71 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:71 Constant:
+0:71 2 (const uint)
+0:73 Sequence
+0:73 move second child to first child (temp float)
+0:73 'lf1' (temp float)
+0:73 uf1: direct index for structure (layout(offset=96 ) uniform float)
+0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:73 Constant:
+0:73 8 (const uint)
+0:77 Sequence
+0:77 move second child to first child (temp float)
+0:77 'storeTemp' (temp float)
+0:77 Function Call: SomeValue( (temp float)
+0:77 imageStore (temp void)
+0:77 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:77 Constant:
+0:77 0 (const uint)
+0:77 'storeTemp' (temp float)
+0:77 'storeTemp' (temp float)
+0:78 Sequence
+0:78 imageStore (temp void)
+0:78 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:78 Constant:
+0:78 0 (const uint)
+0:78 'lf1' (temp float)
+0:78 'lf1' (temp float)
+0:79 Sequence
+0:79 move second child to first child (temp int)
+0:79 'storeTemp' (temp int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 imageStore (temp void)
+0:79 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:79 Constant:
+0:79 0 (const uint)
+0:79 'storeTemp' (temp int)
+0:79 'storeTemp' (temp int)
+0:80 Sequence
+0:80 move second child to first child (temp uint)
+0:80 'storeTemp' (temp uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 imageStore (temp void)
+0:80 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:80 Constant:
+0:80 0 (const uint)
+0:80 'storeTemp' (temp uint)
+0:80 'storeTemp' (temp uint)
+0:83 Sequence
+0:83 move second child to first child (temp float)
+0:83 'val1' (temp float)
+0:83 Sequence
+0:83 move second child to first child (temp int)
+0:83 'coordTemp' (temp int)
+0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:83 Constant:
+0:83 0 (const uint)
+0:83 move second child to first child (temp float)
+0:83 'storeTemp' (temp float)
+0:83 imageLoad (temp float)
+0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 multiply second child into first child (temp float)
+0:83 'storeTemp' (temp float)
+0:83 Constant:
+0:83 2.000000
+0:83 imageStore (temp void)
+0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 'storeTemp' (temp float)
+0:83 'storeTemp' (temp float)
+0:84 Sequence
+0:84 move second child to first child (temp int)
+0:84 'coordTemp' (temp int)
+0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:84 Constant:
+0:84 0 (const uint)
+0:84 move second child to first child (temp float)
+0:84 'storeTemp' (temp float)
+0:84 imageLoad (temp float)
+0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 subtract second child into first child (temp float)
+0:84 'storeTemp' (temp float)
+0:84 Constant:
+0:84 3.000000
+0:84 imageStore (temp void)
+0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 'storeTemp' (temp float)
+0:84 'storeTemp' (temp float)
+0:85 Sequence
+0:85 move second child to first child (temp int)
+0:85 'coordTemp' (temp int)
+0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:85 Constant:
+0:85 0 (const uint)
+0:85 move second child to first child (temp float)
+0:85 'storeTemp' (temp float)
+0:85 imageLoad (temp float)
+0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 add second child into first child (temp float)
+0:85 'storeTemp' (temp float)
+0:85 Constant:
+0:85 4.000000
+0:85 imageStore (temp void)
+0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 'storeTemp' (temp float)
+0:85 'storeTemp' (temp float)
+0:87 Sequence
+0:87 move second child to first child (temp int)
+0:87 'coordTemp' (temp int)
+0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:87 Constant:
+0:87 0 (const uint)
+0:87 move second child to first child (temp int)
+0:87 'storeTemp' (temp int)
+0:87 imageLoad (temp int)
+0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 divide second child into first child (temp int)
+0:87 'storeTemp' (temp int)
+0:87 Constant:
+0:87 2 (const int)
+0:87 imageStore (temp void)
+0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 'storeTemp' (temp int)
+0:87 'storeTemp' (temp int)
+0:88 Sequence
+0:88 move second child to first child (temp int)
+0:88 'coordTemp' (temp int)
+0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:88 Constant:
+0:88 0 (const uint)
+0:88 move second child to first child (temp int)
+0:88 'storeTemp' (temp int)
+0:88 imageLoad (temp int)
+0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 mod second child into first child (temp int)
+0:88 'storeTemp' (temp int)
+0:88 Constant:
+0:88 2 (const int)
+0:88 imageStore (temp void)
+0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 'storeTemp' (temp int)
+0:88 'storeTemp' (temp int)
+0:89 Sequence
+0:89 move second child to first child (temp int)
+0:89 'coordTemp' (temp int)
+0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:89 Constant:
+0:89 0 (const uint)
+0:89 move second child to first child (temp int)
+0:89 'storeTemp' (temp int)
+0:89 imageLoad (temp int)
+0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 and second child into first child (temp int)
+0:89 'storeTemp' (temp int)
+0:89 Constant:
+0:89 65535 (const int)
+0:89 imageStore (temp void)
+0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 'storeTemp' (temp int)
+0:89 'storeTemp' (temp int)
+0:90 Sequence
+0:90 move second child to first child (temp int)
+0:90 'coordTemp' (temp int)
+0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:90 Constant:
+0:90 0 (const uint)
+0:90 move second child to first child (temp int)
+0:90 'storeTemp' (temp int)
+0:90 imageLoad (temp int)
+0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 or second child into first child (temp int)
+0:90 'storeTemp' (temp int)
+0:90 Constant:
+0:90 61680 (const int)
+0:90 imageStore (temp void)
+0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 'storeTemp' (temp int)
+0:90 'storeTemp' (temp int)
+0:91 Sequence
+0:91 move second child to first child (temp int)
+0:91 'coordTemp' (temp int)
+0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:91 Constant:
+0:91 0 (const uint)
+0:91 move second child to first child (temp int)
+0:91 'storeTemp' (temp int)
+0:91 imageLoad (temp int)
+0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 left shift second child into first child (temp int)
+0:91 'storeTemp' (temp int)
+0:91 Constant:
+0:91 2 (const int)
+0:91 imageStore (temp void)
+0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 'storeTemp' (temp int)
+0:91 'storeTemp' (temp int)
+0:92 Sequence
+0:92 move second child to first child (temp int)
+0:92 'coordTemp' (temp int)
+0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:92 Constant:
+0:92 0 (const uint)
+0:92 move second child to first child (temp int)
+0:92 'storeTemp' (temp int)
+0:92 imageLoad (temp int)
+0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 right shift second child into first child (temp int)
+0:92 'storeTemp' (temp int)
+0:92 Constant:
+0:92 2 (const int)
+0:92 imageStore (temp void)
+0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 'storeTemp' (temp int)
+0:92 'storeTemp' (temp int)
+0:95 Sequence
+0:95 move second child to first child (temp float)
+0:95 'storeTemp' (temp float)
+0:95 Function Call: SomeValue( (temp float)
+0:95 imageStore (temp void)
+0:95 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 'storeTemp' (temp float)
+0:95 'storeTemp' (temp float)
+0:96 Sequence
+0:96 imageStore (temp void)
+0:96 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 'lf1' (temp float)
+0:96 'lf1' (temp float)
+0:97 Sequence
+0:97 move second child to first child (temp int)
+0:97 'storeTemp' (temp int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 imageStore (temp void)
+0:97 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:97 Constant:
+0:97 1 (const uint)
+0:97 'storeTemp' (temp int)
+0:97 'storeTemp' (temp int)
+0:98 Sequence
+0:98 move second child to first child (temp uint)
+0:98 'storeTemp' (temp uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 imageStore (temp void)
+0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 'storeTemp' (temp uint)
+0:98 'storeTemp' (temp uint)
+0:101 Sequence
+0:101 move second child to first child (temp float)
+0:101 'storeTemp' (temp float)
+0:101 Function Call: SomeValue( (temp float)
+0:101 imageStore (temp void)
+0:101 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:101 Constant:
+0:101 2 (const uint)
+0:101 'storeTemp' (temp float)
+0:101 'storeTemp' (temp float)
+0:102 Sequence
+0:102 imageStore (temp void)
+0:102 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:102 Constant:
+0:102 2 (const uint)
+0:102 'lf1' (temp float)
+0:102 'lf1' (temp float)
+0:103 Sequence
+0:103 move second child to first child (temp int)
+0:103 'storeTemp' (temp int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 imageStore (temp void)
+0:103 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:103 Constant:
+0:103 2 (const uint)
+0:103 'storeTemp' (temp int)
+0:103 'storeTemp' (temp int)
+0:104 Sequence
+0:104 move second child to first child (temp uint)
+0:104 'storeTemp' (temp uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 imageStore (temp void)
+0:104 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:104 Constant:
+0:104 2 (const uint)
+0:104 'storeTemp' (temp uint)
+0:104 'storeTemp' (temp uint)
+0:107 Function Call: Fn1(f1; (temp float)
+0:107 imageLoad (temp float)
+0:107 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:107 Constant:
+0:107 0 (const uint)
+0:108 Function Call: Fn1(i1; (temp int)
+0:108 imageLoad (temp int)
+0:108 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:108 Constant:
+0:108 0 (const uint)
+0:109 Function Call: Fn1(u1; (temp uint)
+0:109 imageLoad (temp uint)
+0:109 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:109 Constant:
+0:109 0 (const uint)
+0:111 Comma (temp void)
+0:111 Function Call: Fn2(f1; (temp void)
+0:111 'tempArg' (temp float)
+0:111 Sequence
+0:111 imageStore (temp void)
+0:111 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:111 Constant:
+0:111 0 (const uint)
+0:111 'tempArg' (temp float)
+0:111 'tempArg' (temp float)
+0:112 Comma (temp void)
+0:112 Function Call: Fn2(i1; (temp void)
+0:112 'tempArg' (temp int)
+0:112 Sequence
+0:112 imageStore (temp void)
+0:112 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:112 Constant:
+0:112 0 (const uint)
+0:112 'tempArg' (temp int)
+0:112 'tempArg' (temp int)
+0:113 Comma (temp void)
+0:113 Function Call: Fn2(u1; (temp void)
+0:113 'tempArg' (temp uint)
+0:113 Sequence
+0:113 imageStore (temp void)
+0:113 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:113 Constant:
+0:113 0 (const uint)
+0:113 'tempArg' (temp uint)
+0:113 'tempArg' (temp uint)
+0:117 Sequence
+0:117 move second child to first child (temp int)
+0:117 'coordTemp' (temp int)
+0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:117 Constant:
+0:117 0 (const uint)
+0:117 move second child to first child (temp float)
+0:117 'storeTemp' (temp float)
+0:117 imageLoad (temp float)
+0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 Pre-Increment (temp float)
+0:117 'storeTemp' (temp float)
+0:117 imageStore (temp void)
+0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 'storeTemp' (temp float)
+0:117 'storeTemp' (temp float)
+0:118 Sequence
+0:118 move second child to first child (temp int)
+0:118 'coordTemp' (temp int)
+0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:118 Constant:
+0:118 0 (const uint)
+0:118 move second child to first child (temp int)
+0:118 'storeTemp' (temp int)
+0:118 imageLoad (temp int)
+0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 Pre-Increment (temp int)
+0:118 'storeTemp' (temp int)
+0:118 imageStore (temp void)
+0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 'storeTemp' (temp int)
+0:118 'storeTemp' (temp int)
+0:119 Sequence
+0:119 move second child to first child (temp int)
+0:119 'coordTemp' (temp int)
+0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:119 Constant:
+0:119 0 (const uint)
+0:119 move second child to first child (temp uint)
+0:119 'storeTemp' (temp uint)
+0:119 imageLoad (temp uint)
+0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 Pre-Increment (temp uint)
+0:119 'storeTemp' (temp uint)
+0:119 imageStore (temp void)
+0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 'storeTemp' (temp uint)
+0:119 'storeTemp' (temp uint)
+0:121 Sequence
+0:121 move second child to first child (temp int)
+0:121 'coordTemp' (temp int)
+0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:121 Constant:
+0:121 0 (const uint)
+0:121 move second child to first child (temp float)
+0:121 'storeTemp' (temp float)
+0:121 imageLoad (temp float)
+0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 Pre-Decrement (temp float)
+0:121 'storeTemp' (temp float)
+0:121 imageStore (temp void)
+0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 'storeTemp' (temp float)
+0:121 'storeTemp' (temp float)
+0:122 Sequence
+0:122 move second child to first child (temp int)
+0:122 'coordTemp' (temp int)
+0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:122 Constant:
+0:122 0 (const uint)
+0:122 move second child to first child (temp int)
+0:122 'storeTemp' (temp int)
+0:122 imageLoad (temp int)
+0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 Pre-Decrement (temp int)
+0:122 'storeTemp' (temp int)
+0:122 imageStore (temp void)
+0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 'storeTemp' (temp int)
+0:122 'storeTemp' (temp int)
+0:123 Sequence
+0:123 move second child to first child (temp int)
+0:123 'coordTemp' (temp int)
+0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:123 Constant:
+0:123 0 (const uint)
+0:123 move second child to first child (temp uint)
+0:123 'storeTemp' (temp uint)
+0:123 imageLoad (temp uint)
+0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 Pre-Decrement (temp uint)
+0:123 'storeTemp' (temp uint)
+0:123 imageStore (temp void)
+0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 'storeTemp' (temp uint)
+0:123 'storeTemp' (temp uint)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'coordTemp' (temp int)
+0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:126 Constant:
+0:126 0 (const uint)
+0:126 move second child to first child (temp float)
+0:126 'storeTempPre' (temp float)
+0:126 imageLoad (temp float)
+0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 move second child to first child (temp float)
+0:126 'storeTempPost' (temp float)
+0:126 'storeTempPre' (temp float)
+0:126 Post-Increment (temp float)
+0:126 'storeTempPost' (temp float)
+0:126 imageStore (temp void)
+0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 'storeTempPost' (temp float)
+0:126 'storeTempPre' (temp float)
+0:127 Sequence
+0:127 move second child to first child (temp int)
+0:127 'coordTemp' (temp int)
+0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:127 Constant:
+0:127 0 (const uint)
+0:127 move second child to first child (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:127 imageLoad (temp uint)
+0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 move second child to first child (temp uint)
+0:127 'storeTempPost' (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:127 Post-Decrement (temp uint)
+0:127 'storeTempPost' (temp uint)
+0:127 imageStore (temp void)
+0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 'storeTempPost' (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:128 Sequence
+0:128 move second child to first child (temp int)
+0:128 'coordTemp' (temp int)
+0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:128 Constant:
+0:128 0 (const uint)
+0:128 move second child to first child (temp int)
+0:128 'storeTempPre' (temp int)
+0:128 imageLoad (temp int)
+0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 move second child to first child (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 'storeTempPre' (temp int)
+0:128 Post-Increment (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 imageStore (temp void)
+0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 'storeTempPre' (temp int)
+0:130 Sequence
+0:130 move second child to first child (temp int)
+0:130 'coordTemp' (temp int)
+0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:130 Constant:
+0:130 0 (const uint)
+0:130 move second child to first child (temp float)
+0:130 'storeTempPre' (temp float)
+0:130 imageLoad (temp float)
+0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 move second child to first child (temp float)
+0:130 'storeTempPost' (temp float)
+0:130 'storeTempPre' (temp float)
+0:130 Post-Decrement (temp float)
+0:130 'storeTempPost' (temp float)
+0:130 imageStore (temp void)
+0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 'storeTempPost' (temp float)
+0:130 'storeTempPre' (temp float)
+0:131 Sequence
+0:131 move second child to first child (temp int)
+0:131 'coordTemp' (temp int)
+0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:131 Constant:
+0:131 0 (const uint)
+0:131 move second child to first child (temp int)
+0:131 'storeTempPre' (temp int)
+0:131 imageLoad (temp int)
+0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 move second child to first child (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 'storeTempPre' (temp int)
+0:131 Post-Increment (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 imageStore (temp void)
+0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 'storeTempPre' (temp int)
+0:132 Sequence
+0:132 move second child to first child (temp int)
+0:132 'coordTemp' (temp int)
+0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:132 Constant:
+0:132 0 (const uint)
+0:132 move second child to first child (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:132 imageLoad (temp uint)
+0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 move second child to first child (temp uint)
+0:132 'storeTempPost' (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:132 Post-Decrement (temp uint)
+0:132 'storeTempPost' (temp uint)
+0:132 imageStore (temp void)
+0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 'storeTempPost' (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:135 Sequence
+0:135 move second child to first child (temp float)
+0:135 'storeTemp' (temp float)
+0:? imageLoad (temp float)
+0:135 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:135 imageStore (temp void)
+0:135 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:135 Constant:
+0:135 1 (const int)
+0:135 'storeTemp' (temp float)
+0:135 'storeTemp' (temp float)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 Color: direct index for structure (temp 4-component vector of float)
+0:137 'psout' (temp structure{temp 4-component vector of float Color})
+0:137 Constant:
+0:137 0 (const int)
+0:137 Constant:
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:139 Sequence
+0:139 Sequence
+0:139 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:139 Color: direct index for structure (temp 4-component vector of float)
+0:139 'psout' (temp structure{temp 4-component vector of float Color})
+0:139 Constant:
+0:139 0 (const int)
+0:139 Branch: Return
+0:? Linker Objects
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:? 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:? 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray)
+0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray)
+0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
+0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
+0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:42 Function Definition: Fn1(i1; (temp int)
+0:42 Function Parameters:
+0:42 'x' (in int)
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 'x' (in int)
+0:43 Function Definition: Fn1(u1; (temp uint)
+0:43 Function Parameters:
+0:43 'x' (in uint)
+0:? Sequence
+0:43 Branch: Return with expression
+0:43 'x' (in uint)
+0:44 Function Definition: Fn1(f1; (temp float)
+0:44 Function Parameters:
+0:44 'x' (in float)
+0:? Sequence
+0:44 Branch: Return with expression
+0:44 'x' (in float)
+0:46 Function Definition: Fn2(i1; (temp void)
+0:46 Function Parameters:
+0:46 'x' (out int)
+0:? Sequence
+0:46 move second child to first child (temp int)
+0:46 'x' (out int)
+0:46 Constant:
+0:46 0 (const int)
+0:47 Function Definition: Fn2(u1; (temp void)
+0:47 Function Parameters:
+0:47 'x' (out uint)
+0:? Sequence
+0:47 move second child to first child (temp uint)
+0:47 'x' (out uint)
+0:47 Constant:
+0:47 0 (const uint)
+0:48 Function Definition: Fn2(f1; (temp void)
+0:48 Function Parameters:
+0:48 'x' (out float)
+0:? Sequence
+0:48 move second child to first child (temp float)
+0:48 'x' (out float)
+0:48 Constant:
+0:48 0.000000
+0:50 Function Definition: SomeValue( (temp float)
+0:50 Function Parameters:
+0:? Sequence
+0:50 Branch: Return with expression
+0:50 Convert int to float (temp float)
+0:50 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:50 Constant:
+0:50 0 (const uint)
+0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:53 Function Parameters:
+0:? Sequence
+0:57 imageLoad (temp float)
+0:57 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:57 Constant:
+0:57 0 (const uint)
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 'r00' (temp float)
+0:59 imageLoad (temp float)
+0:59 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:59 Constant:
+0:59 0 (const uint)
+0:60 Sequence
+0:60 move second child to first child (temp int)
+0:60 'r01' (temp int)
+0:60 imageLoad (temp int)
+0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:60 Constant:
+0:60 0 (const uint)
+0:61 Sequence
+0:61 move second child to first child (temp uint)
+0:61 'r02' (temp uint)
+0:61 imageLoad (temp uint)
+0:61 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:61 Constant:
+0:61 0 (const uint)
+0:64 Sequence
+0:64 move second child to first child (temp float)
+0:64 'r10' (temp float)
+0:64 imageLoad (temp float)
+0:64 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:64 Constant:
+0:64 1 (const uint)
+0:65 Sequence
+0:65 move second child to first child (temp int)
+0:65 'r11' (temp int)
+0:65 imageLoad (temp int)
+0:65 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:65 Constant:
+0:65 1 (const uint)
+0:66 Sequence
+0:66 move second child to first child (temp uint)
+0:66 'r12' (temp uint)
+0:66 imageLoad (temp uint)
+0:66 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:66 Constant:
+0:66 1 (const uint)
+0:69 Sequence
+0:69 move second child to first child (temp float)
+0:69 'r20' (temp float)
+0:69 imageLoad (temp float)
+0:69 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp int)
+0:70 'r21' (temp int)
+0:70 imageLoad (temp int)
+0:70 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:70 Constant:
+0:70 2 (const uint)
+0:71 Sequence
+0:71 move second child to first child (temp uint)
+0:71 'r22' (temp uint)
+0:71 imageLoad (temp uint)
+0:71 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:71 Constant:
+0:71 2 (const uint)
+0:73 Sequence
+0:73 move second child to first child (temp float)
+0:73 'lf1' (temp float)
+0:73 uf1: direct index for structure (layout(offset=96 ) uniform float)
+0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:73 Constant:
+0:73 8 (const uint)
+0:77 Sequence
+0:77 move second child to first child (temp float)
+0:77 'storeTemp' (temp float)
+0:77 Function Call: SomeValue( (temp float)
+0:77 imageStore (temp void)
+0:77 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:77 Constant:
+0:77 0 (const uint)
+0:77 'storeTemp' (temp float)
+0:77 'storeTemp' (temp float)
+0:78 Sequence
+0:78 imageStore (temp void)
+0:78 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:78 Constant:
+0:78 0 (const uint)
+0:78 'lf1' (temp float)
+0:78 'lf1' (temp float)
+0:79 Sequence
+0:79 move second child to first child (temp int)
+0:79 'storeTemp' (temp int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 imageStore (temp void)
+0:79 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:79 Constant:
+0:79 0 (const uint)
+0:79 'storeTemp' (temp int)
+0:79 'storeTemp' (temp int)
+0:80 Sequence
+0:80 move second child to first child (temp uint)
+0:80 'storeTemp' (temp uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 imageStore (temp void)
+0:80 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:80 Constant:
+0:80 0 (const uint)
+0:80 'storeTemp' (temp uint)
+0:80 'storeTemp' (temp uint)
+0:83 Sequence
+0:83 move second child to first child (temp float)
+0:83 'val1' (temp float)
+0:83 Sequence
+0:83 move second child to first child (temp int)
+0:83 'coordTemp' (temp int)
+0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:83 Constant:
+0:83 0 (const uint)
+0:83 move second child to first child (temp float)
+0:83 'storeTemp' (temp float)
+0:83 imageLoad (temp float)
+0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 multiply second child into first child (temp float)
+0:83 'storeTemp' (temp float)
+0:83 Constant:
+0:83 2.000000
+0:83 imageStore (temp void)
+0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 'storeTemp' (temp float)
+0:83 'storeTemp' (temp float)
+0:84 Sequence
+0:84 move second child to first child (temp int)
+0:84 'coordTemp' (temp int)
+0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:84 Constant:
+0:84 0 (const uint)
+0:84 move second child to first child (temp float)
+0:84 'storeTemp' (temp float)
+0:84 imageLoad (temp float)
+0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 subtract second child into first child (temp float)
+0:84 'storeTemp' (temp float)
+0:84 Constant:
+0:84 3.000000
+0:84 imageStore (temp void)
+0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 'storeTemp' (temp float)
+0:84 'storeTemp' (temp float)
+0:85 Sequence
+0:85 move second child to first child (temp int)
+0:85 'coordTemp' (temp int)
+0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:85 Constant:
+0:85 0 (const uint)
+0:85 move second child to first child (temp float)
+0:85 'storeTemp' (temp float)
+0:85 imageLoad (temp float)
+0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 add second child into first child (temp float)
+0:85 'storeTemp' (temp float)
+0:85 Constant:
+0:85 4.000000
+0:85 imageStore (temp void)
+0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 'storeTemp' (temp float)
+0:85 'storeTemp' (temp float)
+0:87 Sequence
+0:87 move second child to first child (temp int)
+0:87 'coordTemp' (temp int)
+0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:87 Constant:
+0:87 0 (const uint)
+0:87 move second child to first child (temp int)
+0:87 'storeTemp' (temp int)
+0:87 imageLoad (temp int)
+0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 divide second child into first child (temp int)
+0:87 'storeTemp' (temp int)
+0:87 Constant:
+0:87 2 (const int)
+0:87 imageStore (temp void)
+0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 'storeTemp' (temp int)
+0:87 'storeTemp' (temp int)
+0:88 Sequence
+0:88 move second child to first child (temp int)
+0:88 'coordTemp' (temp int)
+0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:88 Constant:
+0:88 0 (const uint)
+0:88 move second child to first child (temp int)
+0:88 'storeTemp' (temp int)
+0:88 imageLoad (temp int)
+0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 mod second child into first child (temp int)
+0:88 'storeTemp' (temp int)
+0:88 Constant:
+0:88 2 (const int)
+0:88 imageStore (temp void)
+0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 'storeTemp' (temp int)
+0:88 'storeTemp' (temp int)
+0:89 Sequence
+0:89 move second child to first child (temp int)
+0:89 'coordTemp' (temp int)
+0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:89 Constant:
+0:89 0 (const uint)
+0:89 move second child to first child (temp int)
+0:89 'storeTemp' (temp int)
+0:89 imageLoad (temp int)
+0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 and second child into first child (temp int)
+0:89 'storeTemp' (temp int)
+0:89 Constant:
+0:89 65535 (const int)
+0:89 imageStore (temp void)
+0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 'storeTemp' (temp int)
+0:89 'storeTemp' (temp int)
+0:90 Sequence
+0:90 move second child to first child (temp int)
+0:90 'coordTemp' (temp int)
+0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:90 Constant:
+0:90 0 (const uint)
+0:90 move second child to first child (temp int)
+0:90 'storeTemp' (temp int)
+0:90 imageLoad (temp int)
+0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 or second child into first child (temp int)
+0:90 'storeTemp' (temp int)
+0:90 Constant:
+0:90 61680 (const int)
+0:90 imageStore (temp void)
+0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 'storeTemp' (temp int)
+0:90 'storeTemp' (temp int)
+0:91 Sequence
+0:91 move second child to first child (temp int)
+0:91 'coordTemp' (temp int)
+0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:91 Constant:
+0:91 0 (const uint)
+0:91 move second child to first child (temp int)
+0:91 'storeTemp' (temp int)
+0:91 imageLoad (temp int)
+0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 left shift second child into first child (temp int)
+0:91 'storeTemp' (temp int)
+0:91 Constant:
+0:91 2 (const int)
+0:91 imageStore (temp void)
+0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 'storeTemp' (temp int)
+0:91 'storeTemp' (temp int)
+0:92 Sequence
+0:92 move second child to first child (temp int)
+0:92 'coordTemp' (temp int)
+0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:92 Constant:
+0:92 0 (const uint)
+0:92 move second child to first child (temp int)
+0:92 'storeTemp' (temp int)
+0:92 imageLoad (temp int)
+0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 right shift second child into first child (temp int)
+0:92 'storeTemp' (temp int)
+0:92 Constant:
+0:92 2 (const int)
+0:92 imageStore (temp void)
+0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 'storeTemp' (temp int)
+0:92 'storeTemp' (temp int)
+0:95 Sequence
+0:95 move second child to first child (temp float)
+0:95 'storeTemp' (temp float)
+0:95 Function Call: SomeValue( (temp float)
+0:95 imageStore (temp void)
+0:95 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 'storeTemp' (temp float)
+0:95 'storeTemp' (temp float)
+0:96 Sequence
+0:96 imageStore (temp void)
+0:96 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 'lf1' (temp float)
+0:96 'lf1' (temp float)
+0:97 Sequence
+0:97 move second child to first child (temp int)
+0:97 'storeTemp' (temp int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 imageStore (temp void)
+0:97 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:97 Constant:
+0:97 1 (const uint)
+0:97 'storeTemp' (temp int)
+0:97 'storeTemp' (temp int)
+0:98 Sequence
+0:98 move second child to first child (temp uint)
+0:98 'storeTemp' (temp uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 imageStore (temp void)
+0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 'storeTemp' (temp uint)
+0:98 'storeTemp' (temp uint)
+0:101 Sequence
+0:101 move second child to first child (temp float)
+0:101 'storeTemp' (temp float)
+0:101 Function Call: SomeValue( (temp float)
+0:101 imageStore (temp void)
+0:101 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:101 Constant:
+0:101 2 (const uint)
+0:101 'storeTemp' (temp float)
+0:101 'storeTemp' (temp float)
+0:102 Sequence
+0:102 imageStore (temp void)
+0:102 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:102 Constant:
+0:102 2 (const uint)
+0:102 'lf1' (temp float)
+0:102 'lf1' (temp float)
+0:103 Sequence
+0:103 move second child to first child (temp int)
+0:103 'storeTemp' (temp int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 imageStore (temp void)
+0:103 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:103 Constant:
+0:103 2 (const uint)
+0:103 'storeTemp' (temp int)
+0:103 'storeTemp' (temp int)
+0:104 Sequence
+0:104 move second child to first child (temp uint)
+0:104 'storeTemp' (temp uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 imageStore (temp void)
+0:104 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:104 Constant:
+0:104 2 (const uint)
+0:104 'storeTemp' (temp uint)
+0:104 'storeTemp' (temp uint)
+0:107 Function Call: Fn1(f1; (temp float)
+0:107 imageLoad (temp float)
+0:107 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:107 Constant:
+0:107 0 (const uint)
+0:108 Function Call: Fn1(i1; (temp int)
+0:108 imageLoad (temp int)
+0:108 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:108 Constant:
+0:108 0 (const uint)
+0:109 Function Call: Fn1(u1; (temp uint)
+0:109 imageLoad (temp uint)
+0:109 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:109 Constant:
+0:109 0 (const uint)
+0:111 Comma (temp void)
+0:111 Function Call: Fn2(f1; (temp void)
+0:111 'tempArg' (temp float)
+0:111 Sequence
+0:111 imageStore (temp void)
+0:111 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:111 Constant:
+0:111 0 (const uint)
+0:111 'tempArg' (temp float)
+0:111 'tempArg' (temp float)
+0:112 Comma (temp void)
+0:112 Function Call: Fn2(i1; (temp void)
+0:112 'tempArg' (temp int)
+0:112 Sequence
+0:112 imageStore (temp void)
+0:112 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:112 Constant:
+0:112 0 (const uint)
+0:112 'tempArg' (temp int)
+0:112 'tempArg' (temp int)
+0:113 Comma (temp void)
+0:113 Function Call: Fn2(u1; (temp void)
+0:113 'tempArg' (temp uint)
+0:113 Sequence
+0:113 imageStore (temp void)
+0:113 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:113 Constant:
+0:113 0 (const uint)
+0:113 'tempArg' (temp uint)
+0:113 'tempArg' (temp uint)
+0:117 Sequence
+0:117 move second child to first child (temp int)
+0:117 'coordTemp' (temp int)
+0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:117 Constant:
+0:117 0 (const uint)
+0:117 move second child to first child (temp float)
+0:117 'storeTemp' (temp float)
+0:117 imageLoad (temp float)
+0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 Pre-Increment (temp float)
+0:117 'storeTemp' (temp float)
+0:117 imageStore (temp void)
+0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 'storeTemp' (temp float)
+0:117 'storeTemp' (temp float)
+0:118 Sequence
+0:118 move second child to first child (temp int)
+0:118 'coordTemp' (temp int)
+0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:118 Constant:
+0:118 0 (const uint)
+0:118 move second child to first child (temp int)
+0:118 'storeTemp' (temp int)
+0:118 imageLoad (temp int)
+0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 Pre-Increment (temp int)
+0:118 'storeTemp' (temp int)
+0:118 imageStore (temp void)
+0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 'storeTemp' (temp int)
+0:118 'storeTemp' (temp int)
+0:119 Sequence
+0:119 move second child to first child (temp int)
+0:119 'coordTemp' (temp int)
+0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:119 Constant:
+0:119 0 (const uint)
+0:119 move second child to first child (temp uint)
+0:119 'storeTemp' (temp uint)
+0:119 imageLoad (temp uint)
+0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 Pre-Increment (temp uint)
+0:119 'storeTemp' (temp uint)
+0:119 imageStore (temp void)
+0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 'storeTemp' (temp uint)
+0:119 'storeTemp' (temp uint)
+0:121 Sequence
+0:121 move second child to first child (temp int)
+0:121 'coordTemp' (temp int)
+0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:121 Constant:
+0:121 0 (const uint)
+0:121 move second child to first child (temp float)
+0:121 'storeTemp' (temp float)
+0:121 imageLoad (temp float)
+0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 Pre-Decrement (temp float)
+0:121 'storeTemp' (temp float)
+0:121 imageStore (temp void)
+0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 'storeTemp' (temp float)
+0:121 'storeTemp' (temp float)
+0:122 Sequence
+0:122 move second child to first child (temp int)
+0:122 'coordTemp' (temp int)
+0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:122 Constant:
+0:122 0 (const uint)
+0:122 move second child to first child (temp int)
+0:122 'storeTemp' (temp int)
+0:122 imageLoad (temp int)
+0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 Pre-Decrement (temp int)
+0:122 'storeTemp' (temp int)
+0:122 imageStore (temp void)
+0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 'storeTemp' (temp int)
+0:122 'storeTemp' (temp int)
+0:123 Sequence
+0:123 move second child to first child (temp int)
+0:123 'coordTemp' (temp int)
+0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:123 Constant:
+0:123 0 (const uint)
+0:123 move second child to first child (temp uint)
+0:123 'storeTemp' (temp uint)
+0:123 imageLoad (temp uint)
+0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 Pre-Decrement (temp uint)
+0:123 'storeTemp' (temp uint)
+0:123 imageStore (temp void)
+0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 'storeTemp' (temp uint)
+0:123 'storeTemp' (temp uint)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'coordTemp' (temp int)
+0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:126 Constant:
+0:126 0 (const uint)
+0:126 move second child to first child (temp float)
+0:126 'storeTempPre' (temp float)
+0:126 imageLoad (temp float)
+0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 move second child to first child (temp float)
+0:126 'storeTempPost' (temp float)
+0:126 'storeTempPre' (temp float)
+0:126 Post-Increment (temp float)
+0:126 'storeTempPost' (temp float)
+0:126 imageStore (temp void)
+0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 'storeTempPost' (temp float)
+0:126 'storeTempPre' (temp float)
+0:127 Sequence
+0:127 move second child to first child (temp int)
+0:127 'coordTemp' (temp int)
+0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:127 Constant:
+0:127 0 (const uint)
+0:127 move second child to first child (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:127 imageLoad (temp uint)
+0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 move second child to first child (temp uint)
+0:127 'storeTempPost' (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:127 Post-Decrement (temp uint)
+0:127 'storeTempPost' (temp uint)
+0:127 imageStore (temp void)
+0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 'storeTempPost' (temp uint)
+0:127 'storeTempPre' (temp uint)
+0:128 Sequence
+0:128 move second child to first child (temp int)
+0:128 'coordTemp' (temp int)
+0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:128 Constant:
+0:128 0 (const uint)
+0:128 move second child to first child (temp int)
+0:128 'storeTempPre' (temp int)
+0:128 imageLoad (temp int)
+0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 move second child to first child (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 'storeTempPre' (temp int)
+0:128 Post-Increment (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 imageStore (temp void)
+0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 'storeTempPost' (temp int)
+0:128 'storeTempPre' (temp int)
+0:130 Sequence
+0:130 move second child to first child (temp int)
+0:130 'coordTemp' (temp int)
+0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:130 Constant:
+0:130 0 (const uint)
+0:130 move second child to first child (temp float)
+0:130 'storeTempPre' (temp float)
+0:130 imageLoad (temp float)
+0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 move second child to first child (temp float)
+0:130 'storeTempPost' (temp float)
+0:130 'storeTempPre' (temp float)
+0:130 Post-Decrement (temp float)
+0:130 'storeTempPost' (temp float)
+0:130 imageStore (temp void)
+0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 'storeTempPost' (temp float)
+0:130 'storeTempPre' (temp float)
+0:131 Sequence
+0:131 move second child to first child (temp int)
+0:131 'coordTemp' (temp int)
+0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:131 Constant:
+0:131 0 (const uint)
+0:131 move second child to first child (temp int)
+0:131 'storeTempPre' (temp int)
+0:131 imageLoad (temp int)
+0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 move second child to first child (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 'storeTempPre' (temp int)
+0:131 Post-Increment (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 imageStore (temp void)
+0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 'storeTempPost' (temp int)
+0:131 'storeTempPre' (temp int)
+0:132 Sequence
+0:132 move second child to first child (temp int)
+0:132 'coordTemp' (temp int)
+0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:132 Constant:
+0:132 0 (const uint)
+0:132 move second child to first child (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:132 imageLoad (temp uint)
+0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 move second child to first child (temp uint)
+0:132 'storeTempPost' (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:132 Post-Decrement (temp uint)
+0:132 'storeTempPost' (temp uint)
+0:132 imageStore (temp void)
+0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 'storeTempPost' (temp uint)
+0:132 'storeTempPre' (temp uint)
+0:135 Sequence
+0:135 move second child to first child (temp float)
+0:135 'storeTemp' (temp float)
+0:? imageLoad (temp float)
+0:135 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:135 imageStore (temp void)
+0:135 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:135 Constant:
+0:135 1 (const int)
+0:135 'storeTemp' (temp float)
+0:135 'storeTemp' (temp float)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 Color: direct index for structure (temp 4-component vector of float)
+0:137 'psout' (temp structure{temp 4-component vector of float Color})
+0:137 Constant:
+0:137 0 (const int)
+0:137 Constant:
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:139 Sequence
+0:139 Sequence
+0:139 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:139 Color: direct index for structure (temp 4-component vector of float)
+0:139 'psout' (temp structure{temp 4-component vector of float Color})
+0:139 Constant:
+0:139 0 (const int)
+0:139 Branch: Return
+0:? Linker Objects
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
+0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
+0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
+0:? 'g_tTex2df1' (layout(r32f ) uniform image2D)
+0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
+0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
+0:? 'g_tTex3df1' (layout(r32f ) uniform image3D)
+0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
+0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
+0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray)
+0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray)
+0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
+0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
+0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 566
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 541
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 10 "Fn1(i1;"
+ Name 9 "x"
+ Name 16 "Fn1(u1;"
+ Name 15 "x"
+ Name 22 "Fn1(f1;"
+ Name 21 "x"
+ Name 26 "Fn2(i1;"
+ Name 25 "x"
+ Name 30 "Fn2(u1;"
+ Name 29 "x"
+ Name 34 "Fn2(f1;"
+ Name 33 "x"
+ Name 37 "SomeValue("
+ Name 54 "$Global"
+ MemberName 54($Global) 0 "c1"
+ MemberName 54($Global) 1 "c2"
+ MemberName 54($Global) 2 "c3"
+ MemberName 54($Global) 3 "c4"
+ MemberName 54($Global) 4 "o1"
+ MemberName 54($Global) 5 "o2"
+ MemberName 54($Global) 6 "o3"
+ MemberName 54($Global) 7 "o4"
+ MemberName 54($Global) 8 "uf1"
+ MemberName 54($Global) 9 "ui1"
+ MemberName 54($Global) 10 "uu1"
+ Name 56 ""
+ Name 65 "g_tTex1df1"
+ Name 70 "r00"
+ Name 75 "r01"
+ Name 78 "g_tTex1di1"
+ Name 83 "r02"
+ Name 86 "g_tTex1du1"
+ Name 91 "r10"
+ Name 94 "g_tTex2df1"
+ Name 101 "r11"
+ Name 104 "g_tTex2di1"
+ Name 109 "r12"
+ Name 112 "g_tTex2du1"
+ Name 117 "r20"
+ Name 120 "g_tTex3df1"
+ Name 127 "r21"
+ Name 130 "g_tTex3di1"
+ Name 135 "r22"
+ Name 138 "g_tTex3du1"
+ Name 143 "lf1"
+ Name 148 "storeTemp"
+ Name 158 "storeTemp"
+ Name 163 "storeTemp"
+ Name 169 "val1"
+ Name 170 "coordTemp"
+ Name 173 "storeTemp"
+ Name 184 "coordTemp"
+ Name 187 "storeTemp"
+ Name 197 "coordTemp"
+ Name 200 "storeTemp"
+ Name 210 "coordTemp"
+ Name 213 "storeTemp"
+ Name 222 "coordTemp"
+ Name 225 "storeTemp"
+ Name 234 "coordTemp"
+ Name 237 "storeTemp"
+ Name 247 "coordTemp"
+ Name 250 "storeTemp"
+ Name 260 "coordTemp"
+ Name 263 "storeTemp"
+ Name 272 "coordTemp"
+ Name 275 "storeTemp"
+ Name 284 "storeTemp"
+ Name 294 "storeTemp"
+ Name 300 "storeTemp"
+ Name 306 "storeTemp"
+ Name 316 "storeTemp"
+ Name 321 "storeTemp"
+ Name 331 "param"
+ Name 337 "param"
+ Name 343 "param"
+ Name 345 "tempArg"
+ Name 346 "param"
+ Name 353 "tempArg"
+ Name 354 "param"
+ Name 361 "tempArg"
+ Name 362 "param"
+ Name 369 "coordTemp"
+ Name 372 "storeTemp"
+ Name 382 "coordTemp"
+ Name 385 "storeTemp"
+ Name 394 "coordTemp"
+ Name 397 "storeTemp"
+ Name 406 "coordTemp"
+ Name 409 "storeTemp"
+ Name 418 "coordTemp"
+ Name 421 "storeTemp"
+ Name 430 "coordTemp"
+ Name 433 "storeTemp"
+ Name 442 "coordTemp"
+ Name 445 "storeTempPre"
+ Name 449 "storeTempPost"
+ Name 456 "coordTemp"
+ Name 459 "storeTempPre"
+ Name 463 "storeTempPost"
+ Name 470 "coordTemp"
+ Name 473 "storeTempPre"
+ Name 477 "storeTempPost"
+ Name 484 "coordTemp"
+ Name 487 "storeTempPre"
+ Name 491 "storeTempPost"
+ Name 498 "coordTemp"
+ Name 501 "storeTempPre"
+ Name 505 "storeTempPost"
+ Name 512 "coordTemp"
+ Name 515 "storeTempPre"
+ Name 519 "storeTempPost"
+ Name 526 "storeTemp"
+ Name 534 "PS_OUTPUT"
+ MemberName 534(PS_OUTPUT) 0 "Color"
+ Name 536 "psout"
+ Name 541 "Color"
+ Name 547 "g_sSamp"
+ Name 550 "g_tTex1df1a"
+ Name 553 "g_tTex1di1a"
+ Name 556 "g_tTex1du1a"
+ Name 559 "g_tTex2df1a"
+ Name 562 "g_tTex2di1a"
+ Name 565 "g_tTex2du1a"
+ MemberDecorate 54($Global) 0 Offset 0
+ MemberDecorate 54($Global) 1 Offset 8
+ MemberDecorate 54($Global) 2 Offset 16
+ MemberDecorate 54($Global) 3 Offset 32
+ MemberDecorate 54($Global) 4 Offset 48
+ MemberDecorate 54($Global) 5 Offset 56
+ MemberDecorate 54($Global) 6 Offset 64
+ MemberDecorate 54($Global) 7 Offset 80
+ MemberDecorate 54($Global) 8 Offset 96
+ MemberDecorate 54($Global) 9 Offset 100
+ MemberDecorate 54($Global) 10 Offset 104
+ Decorate 54($Global) Block
+ Decorate 56 DescriptorSet 0
+ Decorate 65(g_tTex1df1) DescriptorSet 0
+ Decorate 78(g_tTex1di1) DescriptorSet 0
+ Decorate 86(g_tTex1du1) DescriptorSet 0
+ Decorate 94(g_tTex2df1) DescriptorSet 0
+ Decorate 104(g_tTex2di1) DescriptorSet 0
+ Decorate 112(g_tTex2du1) DescriptorSet 0
+ Decorate 120(g_tTex3df1) DescriptorSet 0
+ Decorate 130(g_tTex3di1) DescriptorSet 0
+ Decorate 138(g_tTex3du1) DescriptorSet 0
+ Decorate 541(Color) Location 0
+ Decorate 547(g_sSamp) DescriptorSet 0
+ Decorate 547(g_sSamp) Binding 0
+ Decorate 550(g_tTex1df1a) DescriptorSet 0
+ Decorate 553(g_tTex1di1a) DescriptorSet 0
+ Decorate 556(g_tTex1du1a) DescriptorSet 0
+ Decorate 559(g_tTex2df1a) DescriptorSet 0
+ Decorate 562(g_tTex2di1a) DescriptorSet 0
+ Decorate 565(g_tTex2du1a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypePointer Function 6(int)
+ 8: TypeFunction 6(int) 7(ptr)
+ 12: TypeInt 32 0
+ 13: TypePointer Function 12(int)
+ 14: TypeFunction 12(int) 13(ptr)
+ 18: TypeFloat 32
+ 19: TypePointer Function 18(float)
+ 20: TypeFunction 18(float) 19(ptr)
+ 24: TypeFunction 2 7(ptr)
+ 28: TypeFunction 2 13(ptr)
+ 32: TypeFunction 2 19(ptr)
+ 36: TypeFunction 18(float)
+ 48: 6(int) Constant 0
+ 49: 12(int) Constant 0
+ 50: 18(float) Constant 0
+ 51: TypeVector 6(int) 2
+ 52: TypeVector 6(int) 3
+ 53: TypeVector 6(int) 4
+ 54($Global): TypeStruct 6(int) 51(ivec2) 52(ivec3) 53(ivec4) 6(int) 51(ivec2) 52(ivec3) 53(ivec4) 18(float) 6(int) 12(int)
+ 55: TypePointer Uniform 54($Global)
+ 56: 55(ptr) Variable Uniform
+ 57: TypePointer Uniform 6(int)
+ 63: TypeImage 18(float) 1D nonsampled format:R32f
+ 64: TypePointer UniformConstant 63
+ 65(g_tTex1df1): 64(ptr) Variable UniformConstant
+ 76: TypeImage 6(int) 1D nonsampled format:R32i
+ 77: TypePointer UniformConstant 76
+ 78(g_tTex1di1): 77(ptr) Variable UniformConstant
+ 84: TypeImage 12(int) 1D nonsampled format:R32ui
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex1du1): 85(ptr) Variable UniformConstant
+ 92: TypeImage 18(float) 2D nonsampled format:R32f
+ 93: TypePointer UniformConstant 92
+ 94(g_tTex2df1): 93(ptr) Variable UniformConstant
+ 96: 6(int) Constant 1
+ 97: TypePointer Uniform 51(ivec2)
+ 102: TypeImage 6(int) 2D nonsampled format:R32i
+ 103: TypePointer UniformConstant 102
+ 104(g_tTex2di1): 103(ptr) Variable UniformConstant
+ 110: TypeImage 12(int) 2D nonsampled format:R32ui
+ 111: TypePointer UniformConstant 110
+ 112(g_tTex2du1): 111(ptr) Variable UniformConstant
+ 118: TypeImage 18(float) 3D nonsampled format:R32f
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3df1): 119(ptr) Variable UniformConstant
+ 122: 6(int) Constant 2
+ 123: TypePointer Uniform 52(ivec3)
+ 128: TypeImage 6(int) 3D nonsampled format:R32i
+ 129: TypePointer UniformConstant 128
+ 130(g_tTex3di1): 129(ptr) Variable UniformConstant
+ 136: TypeImage 12(int) 3D nonsampled format:R32ui
+ 137: TypePointer UniformConstant 136
+ 138(g_tTex3du1): 137(ptr) Variable UniformConstant
+ 144: 6(int) Constant 8
+ 145: TypePointer Uniform 18(float)
+ 164: 12(int) Constant 3
+ 177: 18(float) Constant 1073741824
+ 191: 18(float) Constant 1077936128
+ 204: 18(float) Constant 1082130432
+ 241: 6(int) Constant 65535
+ 254: 6(int) Constant 61680
+ 295: 6(int) Constant 5
+ 301: 12(int) Constant 6
+ 322: 12(int) Constant 9
+ 377: 18(float) Constant 1065353216
+ 528: 6(int) Constant 3
+ 529: 51(ivec2) ConstantComposite 122 528
+ 533: TypeVector 18(float) 4
+ 534(PS_OUTPUT): TypeStruct 533(fvec4)
+ 535: TypePointer Function 534(PS_OUTPUT)
+ 537: 533(fvec4) ConstantComposite 377 377 377 377
+ 538: TypePointer Function 533(fvec4)
+ 540: TypePointer Output 533(fvec4)
+ 541(Color): 540(ptr) Variable Output
+ 545: TypeSampler
+ 546: TypePointer UniformConstant 545
+ 547(g_sSamp): 546(ptr) Variable UniformConstant
+ 548: TypeImage 18(float) 1D array nonsampled format:R32f
+ 549: TypePointer UniformConstant 548
+550(g_tTex1df1a): 549(ptr) Variable UniformConstant
+ 551: TypeImage 6(int) 1D array nonsampled format:R32i
+ 552: TypePointer UniformConstant 551
+553(g_tTex1di1a): 552(ptr) Variable UniformConstant
+ 554: TypeImage 12(int) 1D array nonsampled format:R32ui
+ 555: TypePointer UniformConstant 554
+556(g_tTex1du1a): 555(ptr) Variable UniformConstant
+ 557: TypeImage 18(float) 2D array nonsampled format:R32f
+ 558: TypePointer UniformConstant 557
+559(g_tTex2df1a): 558(ptr) Variable UniformConstant
+ 560: TypeImage 6(int) 2D array nonsampled format:R32i
+ 561: TypePointer UniformConstant 560
+562(g_tTex2di1a): 561(ptr) Variable UniformConstant
+ 563: TypeImage 12(int) 2D array nonsampled format:R32ui
+ 564: TypePointer UniformConstant 563
+565(g_tTex2du1a): 564(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 70(r00): 19(ptr) Variable Function
+ 75(r01): 7(ptr) Variable Function
+ 83(r02): 13(ptr) Variable Function
+ 91(r10): 19(ptr) Variable Function
+ 101(r11): 7(ptr) Variable Function
+ 109(r12): 13(ptr) Variable Function
+ 117(r20): 19(ptr) Variable Function
+ 127(r21): 7(ptr) Variable Function
+ 135(r22): 13(ptr) Variable Function
+ 143(lf1): 19(ptr) Variable Function
+ 148(storeTemp): 19(ptr) Variable Function
+ 158(storeTemp): 7(ptr) Variable Function
+ 163(storeTemp): 13(ptr) Variable Function
+ 169(val1): 19(ptr) Variable Function
+ 170(coordTemp): 7(ptr) Variable Function
+ 173(storeTemp): 19(ptr) Variable Function
+ 184(coordTemp): 7(ptr) Variable Function
+ 187(storeTemp): 19(ptr) Variable Function
+ 197(coordTemp): 7(ptr) Variable Function
+ 200(storeTemp): 19(ptr) Variable Function
+ 210(coordTemp): 7(ptr) Variable Function
+ 213(storeTemp): 7(ptr) Variable Function
+ 222(coordTemp): 7(ptr) Variable Function
+ 225(storeTemp): 7(ptr) Variable Function
+ 234(coordTemp): 7(ptr) Variable Function
+ 237(storeTemp): 7(ptr) Variable Function
+ 247(coordTemp): 7(ptr) Variable Function
+ 250(storeTemp): 7(ptr) Variable Function
+ 260(coordTemp): 7(ptr) Variable Function
+ 263(storeTemp): 7(ptr) Variable Function
+ 272(coordTemp): 7(ptr) Variable Function
+ 275(storeTemp): 7(ptr) Variable Function
+ 284(storeTemp): 19(ptr) Variable Function
+ 294(storeTemp): 7(ptr) Variable Function
+ 300(storeTemp): 13(ptr) Variable Function
+ 306(storeTemp): 19(ptr) Variable Function
+ 316(storeTemp): 7(ptr) Variable Function
+ 321(storeTemp): 13(ptr) Variable Function
+ 331(param): 19(ptr) Variable Function
+ 337(param): 7(ptr) Variable Function
+ 343(param): 13(ptr) Variable Function
+ 345(tempArg): 19(ptr) Variable Function
+ 346(param): 19(ptr) Variable Function
+ 353(tempArg): 7(ptr) Variable Function
+ 354(param): 7(ptr) Variable Function
+ 361(tempArg): 13(ptr) Variable Function
+ 362(param): 13(ptr) Variable Function
+ 369(coordTemp): 7(ptr) Variable Function
+ 372(storeTemp): 19(ptr) Variable Function
+ 382(coordTemp): 7(ptr) Variable Function
+ 385(storeTemp): 7(ptr) Variable Function
+ 394(coordTemp): 7(ptr) Variable Function
+ 397(storeTemp): 13(ptr) Variable Function
+ 406(coordTemp): 7(ptr) Variable Function
+ 409(storeTemp): 19(ptr) Variable Function
+ 418(coordTemp): 7(ptr) Variable Function
+ 421(storeTemp): 7(ptr) Variable Function
+ 430(coordTemp): 7(ptr) Variable Function
+ 433(storeTemp): 13(ptr) Variable Function
+ 442(coordTemp): 7(ptr) Variable Function
+445(storeTempPre): 19(ptr) Variable Function
+449(storeTempPost): 19(ptr) Variable Function
+ 456(coordTemp): 7(ptr) Variable Function
+459(storeTempPre): 13(ptr) Variable Function
+463(storeTempPost): 13(ptr) Variable Function
+ 470(coordTemp): 7(ptr) Variable Function
+473(storeTempPre): 7(ptr) Variable Function
+477(storeTempPost): 7(ptr) Variable Function
+ 484(coordTemp): 7(ptr) Variable Function
+487(storeTempPre): 19(ptr) Variable Function
+491(storeTempPost): 19(ptr) Variable Function
+ 498(coordTemp): 7(ptr) Variable Function
+501(storeTempPre): 7(ptr) Variable Function
+505(storeTempPost): 7(ptr) Variable Function
+ 512(coordTemp): 7(ptr) Variable Function
+515(storeTempPre): 13(ptr) Variable Function
+519(storeTempPost): 13(ptr) Variable Function
+ 526(storeTemp): 19(ptr) Variable Function
+ 536(psout): 535(ptr) Variable Function
+ 66: 63 Load 65(g_tTex1df1)
+ 67: 57(ptr) AccessChain 56 48
+ 68: 6(int) Load 67
+ 69: 18(float) ImageRead 66 68
+ 71: 63 Load 65(g_tTex1df1)
+ 72: 57(ptr) AccessChain 56 48
+ 73: 6(int) Load 72
+ 74: 18(float) ImageRead 71 73
+ Store 70(r00) 74
+ 79: 76 Load 78(g_tTex1di1)
+ 80: 57(ptr) AccessChain 56 48
+ 81: 6(int) Load 80
+ 82: 6(int) ImageRead 79 81
+ Store 75(r01) 82
+ 87: 84 Load 86(g_tTex1du1)
+ 88: 57(ptr) AccessChain 56 48
+ 89: 6(int) Load 88
+ 90: 12(int) ImageRead 87 89
+ Store 83(r02) 90
+ 95: 92 Load 94(g_tTex2df1)
+ 98: 97(ptr) AccessChain 56 96
+ 99: 51(ivec2) Load 98
+ 100: 18(float) ImageRead 95 99
+ Store 91(r10) 100
+ 105: 102 Load 104(g_tTex2di1)
+ 106: 97(ptr) AccessChain 56 96
+ 107: 51(ivec2) Load 106
+ 108: 6(int) ImageRead 105 107
+ Store 101(r11) 108
+ 113: 110 Load 112(g_tTex2du1)
+ 114: 97(ptr) AccessChain 56 96
+ 115: 51(ivec2) Load 114
+ 116: 12(int) ImageRead 113 115
+ Store 109(r12) 116
+ 121: 118 Load 120(g_tTex3df1)
+ 124: 123(ptr) AccessChain 56 122
+ 125: 52(ivec3) Load 124
+ 126: 18(float) ImageRead 121 125
+ Store 117(r20) 126
+ 131: 128 Load 130(g_tTex3di1)
+ 132: 123(ptr) AccessChain 56 122
+ 133: 52(ivec3) Load 132
+ 134: 6(int) ImageRead 131 133
+ Store 127(r21) 134
+ 139: 136 Load 138(g_tTex3du1)
+ 140: 123(ptr) AccessChain 56 122
+ 141: 52(ivec3) Load 140
+ 142: 12(int) ImageRead 139 141
+ Store 135(r22) 142
+ 146: 145(ptr) AccessChain 56 144
+ 147: 18(float) Load 146
+ Store 143(lf1) 147
+ 149: 18(float) FunctionCall 37(SomeValue()
+ Store 148(storeTemp) 149
+ 150: 63 Load 65(g_tTex1df1)
+ 151: 57(ptr) AccessChain 56 48
+ 152: 6(int) Load 151
+ 153: 18(float) Load 148(storeTemp)
+ ImageWrite 150 152 153
+ 154: 63 Load 65(g_tTex1df1)
+ 155: 57(ptr) AccessChain 56 48
+ 156: 6(int) Load 155
+ 157: 18(float) Load 143(lf1)
+ ImageWrite 154 156 157
+ Store 158(storeTemp) 122
+ 159: 76 Load 78(g_tTex1di1)
+ 160: 57(ptr) AccessChain 56 48
+ 161: 6(int) Load 160
+ 162: 6(int) Load 158(storeTemp)
+ ImageWrite 159 161 162
+ Store 163(storeTemp) 164
+ 165: 84 Load 86(g_tTex1du1)
+ 166: 57(ptr) AccessChain 56 48
+ 167: 6(int) Load 166
+ 168: 12(int) Load 163(storeTemp)
+ ImageWrite 165 167 168
+ 171: 57(ptr) AccessChain 56 48
+ 172: 6(int) Load 171
+ Store 170(coordTemp) 172
+ 174: 63 Load 65(g_tTex1df1)
+ 175: 6(int) Load 170(coordTemp)
+ 176: 18(float) ImageRead 174 175
+ Store 173(storeTemp) 176
+ 178: 18(float) Load 173(storeTemp)
+ 179: 18(float) FMul 178 177
+ Store 173(storeTemp) 179
+ 180: 63 Load 65(g_tTex1df1)
+ 181: 6(int) Load 170(coordTemp)
+ 182: 18(float) Load 173(storeTemp)
+ ImageWrite 180 181 182
+ 183: 18(float) Load 173(storeTemp)
+ Store 169(val1) 183
+ 185: 57(ptr) AccessChain 56 48
+ 186: 6(int) Load 185
+ Store 184(coordTemp) 186
+ 188: 63 Load 65(g_tTex1df1)
+ 189: 6(int) Load 184(coordTemp)
+ 190: 18(float) ImageRead 188 189
+ Store 187(storeTemp) 190
+ 192: 18(float) Load 187(storeTemp)
+ 193: 18(float) FSub 192 191
+ Store 187(storeTemp) 193
+ 194: 63 Load 65(g_tTex1df1)
+ 195: 6(int) Load 184(coordTemp)
+ 196: 18(float) Load 187(storeTemp)
+ ImageWrite 194 195 196
+ 198: 57(ptr) AccessChain 56 48
+ 199: 6(int) Load 198
+ Store 197(coordTemp) 199
+ 201: 63 Load 65(g_tTex1df1)
+ 202: 6(int) Load 197(coordTemp)
+ 203: 18(float) ImageRead 201 202
+ Store 200(storeTemp) 203
+ 205: 18(float) Load 200(storeTemp)
+ 206: 18(float) FAdd 205 204
+ Store 200(storeTemp) 206
+ 207: 63 Load 65(g_tTex1df1)
+ 208: 6(int) Load 197(coordTemp)
+ 209: 18(float) Load 200(storeTemp)
+ ImageWrite 207 208 209
+ 211: 57(ptr) AccessChain 56 48
+ 212: 6(int) Load 211
+ Store 210(coordTemp) 212
+ 214: 76 Load 78(g_tTex1di1)
+ 215: 6(int) Load 210(coordTemp)
+ 216: 6(int) ImageRead 214 215
+ Store 213(storeTemp) 216
+ 217: 6(int) Load 213(storeTemp)
+ 218: 6(int) SDiv 217 122
+ Store 213(storeTemp) 218
+ 219: 76 Load 78(g_tTex1di1)
+ 220: 6(int) Load 210(coordTemp)
+ 221: 6(int) Load 213(storeTemp)
+ ImageWrite 219 220 221
+ 223: 57(ptr) AccessChain 56 48
+ 224: 6(int) Load 223
+ Store 222(coordTemp) 224
+ 226: 76 Load 78(g_tTex1di1)
+ 227: 6(int) Load 222(coordTemp)
+ 228: 6(int) ImageRead 226 227
+ Store 225(storeTemp) 228
+ 229: 6(int) Load 225(storeTemp)
+ 230: 6(int) SMod 229 122
+ Store 225(storeTemp) 230
+ 231: 76 Load 78(g_tTex1di1)
+ 232: 6(int) Load 222(coordTemp)
+ 233: 6(int) Load 225(storeTemp)
+ ImageWrite 231 232 233
+ 235: 57(ptr) AccessChain 56 48
+ 236: 6(int) Load 235
+ Store 234(coordTemp) 236
+ 238: 76 Load 78(g_tTex1di1)
+ 239: 6(int) Load 234(coordTemp)
+ 240: 6(int) ImageRead 238 239
+ Store 237(storeTemp) 240
+ 242: 6(int) Load 237(storeTemp)
+ 243: 6(int) BitwiseAnd 242 241
+ Store 237(storeTemp) 243
+ 244: 76 Load 78(g_tTex1di1)
+ 245: 6(int) Load 234(coordTemp)
+ 246: 6(int) Load 237(storeTemp)
+ ImageWrite 244 245 246
+ 248: 57(ptr) AccessChain 56 48
+ 249: 6(int) Load 248
+ Store 247(coordTemp) 249
+ 251: 76 Load 78(g_tTex1di1)
+ 252: 6(int) Load 247(coordTemp)
+ 253: 6(int) ImageRead 251 252
+ Store 250(storeTemp) 253
+ 255: 6(int) Load 250(storeTemp)
+ 256: 6(int) BitwiseOr 255 254
+ Store 250(storeTemp) 256
+ 257: 76 Load 78(g_tTex1di1)
+ 258: 6(int) Load 247(coordTemp)
+ 259: 6(int) Load 250(storeTemp)
+ ImageWrite 257 258 259
+ 261: 57(ptr) AccessChain 56 48
+ 262: 6(int) Load 261
+ Store 260(coordTemp) 262
+ 264: 76 Load 78(g_tTex1di1)
+ 265: 6(int) Load 260(coordTemp)
+ 266: 6(int) ImageRead 264 265
+ Store 263(storeTemp) 266
+ 267: 6(int) Load 263(storeTemp)
+ 268: 6(int) ShiftLeftLogical 267 122
+ Store 263(storeTemp) 268
+ 269: 76 Load 78(g_tTex1di1)
+ 270: 6(int) Load 260(coordTemp)
+ 271: 6(int) Load 263(storeTemp)
+ ImageWrite 269 270 271
+ 273: 57(ptr) AccessChain 56 48
+ 274: 6(int) Load 273
+ Store 272(coordTemp) 274
+ 276: 76 Load 78(g_tTex1di1)
+ 277: 6(int) Load 272(coordTemp)
+ 278: 6(int) ImageRead 276 277
+ Store 275(storeTemp) 278
+ 279: 6(int) Load 275(storeTemp)
+ 280: 6(int) ShiftRightArithmetic 279 122
+ Store 275(storeTemp) 280
+ 281: 76 Load 78(g_tTex1di1)
+ 282: 6(int) Load 272(coordTemp)
+ 283: 6(int) Load 275(storeTemp)
+ ImageWrite 281 282 283
+ 285: 18(float) FunctionCall 37(SomeValue()
+ Store 284(storeTemp) 285
+ 286: 92 Load 94(g_tTex2df1)
+ 287: 97(ptr) AccessChain 56 96
+ 288: 51(ivec2) Load 287
+ 289: 18(float) Load 284(storeTemp)
+ ImageWrite 286 288 289
+ 290: 92 Load 94(g_tTex2df1)
+ 291: 97(ptr) AccessChain 56 96
+ 292: 51(ivec2) Load 291
+ 293: 18(float) Load 143(lf1)
+ ImageWrite 290 292 293
+ Store 294(storeTemp) 295
+ 296: 102 Load 104(g_tTex2di1)
+ 297: 97(ptr) AccessChain 56 96
+ 298: 51(ivec2) Load 297
+ 299: 6(int) Load 294(storeTemp)
+ ImageWrite 296 298 299
+ Store 300(storeTemp) 301
+ 302: 110 Load 112(g_tTex2du1)
+ 303: 97(ptr) AccessChain 56 96
+ 304: 51(ivec2) Load 303
+ 305: 12(int) Load 300(storeTemp)
+ ImageWrite 302 304 305
+ 307: 18(float) FunctionCall 37(SomeValue()
+ Store 306(storeTemp) 307
+ 308: 118 Load 120(g_tTex3df1)
+ 309: 123(ptr) AccessChain 56 122
+ 310: 52(ivec3) Load 309
+ 311: 18(float) Load 306(storeTemp)
+ ImageWrite 308 310 311
+ 312: 118 Load 120(g_tTex3df1)
+ 313: 123(ptr) AccessChain 56 122
+ 314: 52(ivec3) Load 313
+ 315: 18(float) Load 143(lf1)
+ ImageWrite 312 314 315
+ Store 316(storeTemp) 144
+ 317: 128 Load 130(g_tTex3di1)
+ 318: 123(ptr) AccessChain 56 122
+ 319: 52(ivec3) Load 318
+ 320: 6(int) Load 316(storeTemp)
+ ImageWrite 317 319 320
+ Store 321(storeTemp) 322
+ 323: 136 Load 138(g_tTex3du1)
+ 324: 123(ptr) AccessChain 56 122
+ 325: 52(ivec3) Load 324
+ 326: 12(int) Load 321(storeTemp)
+ ImageWrite 323 325 326
+ 327: 63 Load 65(g_tTex1df1)
+ 328: 57(ptr) AccessChain 56 48
+ 329: 6(int) Load 328
+ 330: 18(float) ImageRead 327 329
+ Store 331(param) 330
+ 332: 18(float) FunctionCall 22(Fn1(f1;) 331(param)
+ 333: 76 Load 78(g_tTex1di1)
+ 334: 57(ptr) AccessChain 56 48
+ 335: 6(int) Load 334
+ 336: 6(int) ImageRead 333 335
+ Store 337(param) 336
+ 338: 6(int) FunctionCall 10(Fn1(i1;) 337(param)
+ 339: 84 Load 86(g_tTex1du1)
+ 340: 57(ptr) AccessChain 56 48
+ 341: 6(int) Load 340
+ 342: 12(int) ImageRead 339 341
+ Store 343(param) 342
+ 344: 12(int) FunctionCall 16(Fn1(u1;) 343(param)
+ 347: 2 FunctionCall 34(Fn2(f1;) 346(param)
+ 348: 18(float) Load 346(param)
+ Store 345(tempArg) 348
+ 349: 63 Load 65(g_tTex1df1)
+ 350: 57(ptr) AccessChain 56 48
+ 351: 6(int) Load 350
+ 352: 18(float) Load 345(tempArg)
+ ImageWrite 349 351 352
+ 355: 2 FunctionCall 26(Fn2(i1;) 354(param)
+ 356: 6(int) Load 354(param)
+ Store 353(tempArg) 356
+ 357: 76 Load 78(g_tTex1di1)
+ 358: 57(ptr) AccessChain 56 48
+ 359: 6(int) Load 358
+ 360: 6(int) Load 353(tempArg)
+ ImageWrite 357 359 360
+ 363: 2 FunctionCall 30(Fn2(u1;) 362(param)
+ 364: 12(int) Load 362(param)
+ Store 361(tempArg) 364
+ 365: 84 Load 86(g_tTex1du1)
+ 366: 57(ptr) AccessChain 56 48
+ 367: 6(int) Load 366
+ 368: 12(int) Load 361(tempArg)
+ ImageWrite 365 367 368
+ 370: 57(ptr) AccessChain 56 48
+ 371: 6(int) Load 370
+ Store 369(coordTemp) 371
+ 373: 63 Load 65(g_tTex1df1)
+ 374: 6(int) Load 369(coordTemp)
+ 375: 18(float) ImageRead 373 374
+ Store 372(storeTemp) 375
+ 376: 18(float) Load 372(storeTemp)
+ 378: 18(float) FAdd 376 377
+ Store 372(storeTemp) 378
+ 379: 63 Load 65(g_tTex1df1)
+ 380: 6(int) Load 369(coordTemp)
+ 381: 18(float) Load 372(storeTemp)
+ ImageWrite 379 380 381
+ 383: 57(ptr) AccessChain 56 48
+ 384: 6(int) Load 383
+ Store 382(coordTemp) 384
+ 386: 76 Load 78(g_tTex1di1)
+ 387: 6(int) Load 382(coordTemp)
+ 388: 6(int) ImageRead 386 387
+ Store 385(storeTemp) 388
+ 389: 6(int) Load 385(storeTemp)
+ 390: 6(int) IAdd 389 96
+ Store 385(storeTemp) 390
+ 391: 76 Load 78(g_tTex1di1)
+ 392: 6(int) Load 382(coordTemp)
+ 393: 6(int) Load 385(storeTemp)
+ ImageWrite 391 392 393
+ 395: 57(ptr) AccessChain 56 48
+ 396: 6(int) Load 395
+ Store 394(coordTemp) 396
+ 398: 84 Load 86(g_tTex1du1)
+ 399: 6(int) Load 394(coordTemp)
+ 400: 12(int) ImageRead 398 399
+ Store 397(storeTemp) 400
+ 401: 12(int) Load 397(storeTemp)
+ 402: 12(int) IAdd 401 96
+ Store 397(storeTemp) 402
+ 403: 84 Load 86(g_tTex1du1)
+ 404: 6(int) Load 394(coordTemp)
+ 405: 12(int) Load 397(storeTemp)
+ ImageWrite 403 404 405
+ 407: 57(ptr) AccessChain 56 48
+ 408: 6(int) Load 407
+ Store 406(coordTemp) 408
+ 410: 63 Load 65(g_tTex1df1)
+ 411: 6(int) Load 406(coordTemp)
+ 412: 18(float) ImageRead 410 411
+ Store 409(storeTemp) 412
+ 413: 18(float) Load 409(storeTemp)
+ 414: 18(float) FSub 413 377
+ Store 409(storeTemp) 414
+ 415: 63 Load 65(g_tTex1df1)
+ 416: 6(int) Load 406(coordTemp)
+ 417: 18(float) Load 409(storeTemp)
+ ImageWrite 415 416 417
+ 419: 57(ptr) AccessChain 56 48
+ 420: 6(int) Load 419
+ Store 418(coordTemp) 420
+ 422: 76 Load 78(g_tTex1di1)
+ 423: 6(int) Load 418(coordTemp)
+ 424: 6(int) ImageRead 422 423
+ Store 421(storeTemp) 424
+ 425: 6(int) Load 421(storeTemp)
+ 426: 6(int) ISub 425 96
+ Store 421(storeTemp) 426
+ 427: 76 Load 78(g_tTex1di1)
+ 428: 6(int) Load 418(coordTemp)
+ 429: 6(int) Load 421(storeTemp)
+ ImageWrite 427 428 429
+ 431: 57(ptr) AccessChain 56 48
+ 432: 6(int) Load 431
+ Store 430(coordTemp) 432
+ 434: 84 Load 86(g_tTex1du1)
+ 435: 6(int) Load 430(coordTemp)
+ 436: 12(int) ImageRead 434 435
+ Store 433(storeTemp) 436
+ 437: 12(int) Load 433(storeTemp)
+ 438: 12(int) ISub 437 96
+ Store 433(storeTemp) 438
+ 439: 84 Load 86(g_tTex1du1)
+ 440: 6(int) Load 430(coordTemp)
+ 441: 12(int) Load 433(storeTemp)
+ ImageWrite 439 440 441
+ 443: 57(ptr) AccessChain 56 48
+ 444: 6(int) Load 443
+ Store 442(coordTemp) 444
+ 446: 63 Load 65(g_tTex1df1)
+ 447: 6(int) Load 442(coordTemp)
+ 448: 18(float) ImageRead 446 447
+ Store 445(storeTempPre) 448
+ 450: 18(float) Load 445(storeTempPre)
+ Store 449(storeTempPost) 450
+ 451: 18(float) Load 449(storeTempPost)
+ 452: 18(float) FAdd 451 377
+ Store 449(storeTempPost) 452
+ 453: 63 Load 65(g_tTex1df1)
+ 454: 6(int) Load 442(coordTemp)
+ 455: 18(float) Load 449(storeTempPost)
+ ImageWrite 453 454 455
+ 457: 57(ptr) AccessChain 56 48
+ 458: 6(int) Load 457
+ Store 456(coordTemp) 458
+ 460: 84 Load 86(g_tTex1du1)
+ 461: 6(int) Load 456(coordTemp)
+ 462: 12(int) ImageRead 460 461
+ Store 459(storeTempPre) 462
+ 464: 12(int) Load 459(storeTempPre)
+ Store 463(storeTempPost) 464
+ 465: 12(int) Load 463(storeTempPost)
+ 466: 12(int) ISub 465 96
+ Store 463(storeTempPost) 466
+ 467: 84 Load 86(g_tTex1du1)
+ 468: 6(int) Load 456(coordTemp)
+ 469: 12(int) Load 463(storeTempPost)
+ ImageWrite 467 468 469
+ 471: 57(ptr) AccessChain 56 48
+ 472: 6(int) Load 471
+ Store 470(coordTemp) 472
+ 474: 76 Load 78(g_tTex1di1)
+ 475: 6(int) Load 470(coordTemp)
+ 476: 6(int) ImageRead 474 475
+ Store 473(storeTempPre) 476
+ 478: 6(int) Load 473(storeTempPre)
+ Store 477(storeTempPost) 478
+ 479: 6(int) Load 477(storeTempPost)
+ 480: 6(int) IAdd 479 96
+ Store 477(storeTempPost) 480
+ 481: 76 Load 78(g_tTex1di1)
+ 482: 6(int) Load 470(coordTemp)
+ 483: 6(int) Load 477(storeTempPost)
+ ImageWrite 481 482 483
+ 485: 57(ptr) AccessChain 56 48
+ 486: 6(int) Load 485
+ Store 484(coordTemp) 486
+ 488: 63 Load 65(g_tTex1df1)
+ 489: 6(int) Load 484(coordTemp)
+ 490: 18(float) ImageRead 488 489
+ Store 487(storeTempPre) 490
+ 492: 18(float) Load 487(storeTempPre)
+ Store 491(storeTempPost) 492
+ 493: 18(float) Load 491(storeTempPost)
+ 494: 18(float) FSub 493 377
+ Store 491(storeTempPost) 494
+ 495: 63 Load 65(g_tTex1df1)
+ 496: 6(int) Load 484(coordTemp)
+ 497: 18(float) Load 491(storeTempPost)
+ ImageWrite 495 496 497
+ 499: 57(ptr) AccessChain 56 48
+ 500: 6(int) Load 499
+ Store 498(coordTemp) 500
+ 502: 76 Load 78(g_tTex1di1)
+ 503: 6(int) Load 498(coordTemp)
+ 504: 6(int) ImageRead 502 503
+ Store 501(storeTempPre) 504
+ 506: 6(int) Load 501(storeTempPre)
+ Store 505(storeTempPost) 506
+ 507: 6(int) Load 505(storeTempPost)
+ 508: 6(int) IAdd 507 96
+ Store 505(storeTempPost) 508
+ 509: 76 Load 78(g_tTex1di1)
+ 510: 6(int) Load 498(coordTemp)
+ 511: 6(int) Load 505(storeTempPost)
+ ImageWrite 509 510 511
+ 513: 57(ptr) AccessChain 56 48
+ 514: 6(int) Load 513
+ Store 512(coordTemp) 514
+ 516: 84 Load 86(g_tTex1du1)
+ 517: 6(int) Load 512(coordTemp)
+ 518: 12(int) ImageRead 516 517
+ Store 515(storeTempPre) 518
+ 520: 12(int) Load 515(storeTempPre)
+ Store 519(storeTempPost) 520
+ 521: 12(int) Load 519(storeTempPost)
+ 522: 12(int) ISub 521 96
+ Store 519(storeTempPost) 522
+ 523: 84 Load 86(g_tTex1du1)
+ 524: 6(int) Load 512(coordTemp)
+ 525: 12(int) Load 519(storeTempPost)
+ ImageWrite 523 524 525
+ 527: 92 Load 94(g_tTex2df1)
+ 530: 18(float) ImageRead 527 529
+ Store 526(storeTemp) 530
+ 531: 63 Load 65(g_tTex1df1)
+ 532: 18(float) Load 526(storeTemp)
+ ImageWrite 531 96 532
+ 539: 538(ptr) AccessChain 536(psout) 48
+ Store 539 537
+ 542: 538(ptr) AccessChain 536(psout) 48
+ 543: 533(fvec4) Load 542
+ Store 541(Color) 543
+ Return
+ FunctionEnd
+ 10(Fn1(i1;): 6(int) Function None 8
+ 9(x): 7(ptr) FunctionParameter
+ 11: Label
+ 39: 6(int) Load 9(x)
+ ReturnValue 39
+ FunctionEnd
+ 16(Fn1(u1;): 12(int) Function None 14
+ 15(x): 13(ptr) FunctionParameter
+ 17: Label
+ 42: 12(int) Load 15(x)
+ ReturnValue 42
+ FunctionEnd
+ 22(Fn1(f1;): 18(float) Function None 20
+ 21(x): 19(ptr) FunctionParameter
+ 23: Label
+ 45: 18(float) Load 21(x)
+ ReturnValue 45
+ FunctionEnd
+ 26(Fn2(i1;): 2 Function None 24
+ 25(x): 7(ptr) FunctionParameter
+ 27: Label
+ Store 25(x) 48
+ Return
+ FunctionEnd
+ 30(Fn2(u1;): 2 Function None 28
+ 29(x): 13(ptr) FunctionParameter
+ 31: Label
+ Store 29(x) 49
+ Return
+ FunctionEnd
+ 34(Fn2(f1;): 2 Function None 32
+ 33(x): 19(ptr) FunctionParameter
+ 35: Label
+ Store 33(x) 50
+ Return
+ FunctionEnd
+ 37(SomeValue(): 18(float) Function None 36
+ 38: Label
+ 58: 57(ptr) AccessChain 56 48
+ 59: 6(int) Load 58
+ 60: 18(float) ConvertSToF 59
+ ReturnValue 60
+ FunctionEnd
--- /dev/null
+hlsl.rw.vec2.bracket.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:42 Function Definition: Fn1(vi2; (temp 2-component vector of int)
+0:42 Function Parameters:
+0:42 'x' (in 2-component vector of int)
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 'x' (in 2-component vector of int)
+0:43 Function Definition: Fn1(vu2; (temp 2-component vector of uint)
+0:43 Function Parameters:
+0:43 'x' (in 2-component vector of uint)
+0:? Sequence
+0:43 Branch: Return with expression
+0:43 'x' (in 2-component vector of uint)
+0:44 Function Definition: Fn1(vf2; (temp 2-component vector of float)
+0:44 Function Parameters:
+0:44 'x' (in 2-component vector of float)
+0:? Sequence
+0:44 Branch: Return with expression
+0:44 'x' (in 2-component vector of float)
+0:46 Function Definition: Fn2(vi2; (temp void)
+0:46 Function Parameters:
+0:46 'x' (out 2-component vector of int)
+0:? Sequence
+0:46 move second child to first child (temp 2-component vector of int)
+0:46 'x' (out 2-component vector of int)
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:47 Function Definition: Fn2(vu2; (temp void)
+0:47 Function Parameters:
+0:47 'x' (out 2-component vector of uint)
+0:? Sequence
+0:47 move second child to first child (temp 2-component vector of uint)
+0:47 'x' (out 2-component vector of uint)
+0:? Constant:
+0:? 0 (const uint)
+0:? 0 (const uint)
+0:48 Function Definition: Fn2(vf2; (temp void)
+0:48 Function Parameters:
+0:48 'x' (out 2-component vector of float)
+0:? Sequence
+0:48 move second child to first child (temp 2-component vector of float)
+0:48 'x' (out 2-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:50 Function Definition: SomeValue( (temp 2-component vector of float)
+0:50 Function Parameters:
+0:? Sequence
+0:50 Branch: Return with expression
+0:50 Convert int to float (temp 2-component vector of float)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:50 Constant:
+0:50 1 (const uint)
+0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:53 Function Parameters:
+0:? Sequence
+0:57 imageLoad (temp 2-component vector of float)
+0:57 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:57 Constant:
+0:57 0 (const uint)
+0:59 Sequence
+0:59 move second child to first child (temp 2-component vector of float)
+0:59 'r00' (temp 2-component vector of float)
+0:59 imageLoad (temp 2-component vector of float)
+0:59 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:59 Constant:
+0:59 0 (const uint)
+0:60 Sequence
+0:60 move second child to first child (temp 2-component vector of int)
+0:60 'r01' (temp 2-component vector of int)
+0:60 imageLoad (temp 2-component vector of int)
+0:60 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:60 Constant:
+0:60 0 (const uint)
+0:61 Sequence
+0:61 move second child to first child (temp 2-component vector of uint)
+0:61 'r02' (temp 2-component vector of uint)
+0:61 imageLoad (temp 2-component vector of uint)
+0:61 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:61 Constant:
+0:61 0 (const uint)
+0:64 Sequence
+0:64 move second child to first child (temp 2-component vector of float)
+0:64 'r10' (temp 2-component vector of float)
+0:64 imageLoad (temp 2-component vector of float)
+0:64 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:64 Constant:
+0:64 1 (const uint)
+0:65 Sequence
+0:65 move second child to first child (temp 2-component vector of int)
+0:65 'r11' (temp 2-component vector of int)
+0:65 imageLoad (temp 2-component vector of int)
+0:65 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:65 Constant:
+0:65 1 (const uint)
+0:66 Sequence
+0:66 move second child to first child (temp 2-component vector of uint)
+0:66 'r12' (temp 2-component vector of uint)
+0:66 imageLoad (temp 2-component vector of uint)
+0:66 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:66 Constant:
+0:66 1 (const uint)
+0:69 Sequence
+0:69 move second child to first child (temp 2-component vector of float)
+0:69 'r20' (temp 2-component vector of float)
+0:69 imageLoad (temp 2-component vector of float)
+0:69 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp 2-component vector of int)
+0:70 'r21' (temp 2-component vector of int)
+0:70 imageLoad (temp 2-component vector of int)
+0:70 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:70 Constant:
+0:70 2 (const uint)
+0:71 Sequence
+0:71 move second child to first child (temp 2-component vector of uint)
+0:71 'r22' (temp 2-component vector of uint)
+0:71 imageLoad (temp 2-component vector of uint)
+0:71 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:71 Constant:
+0:71 2 (const uint)
+0:73 Sequence
+0:73 move second child to first child (temp 2-component vector of float)
+0:73 'lf2' (temp 2-component vector of float)
+0:73 uf2: direct index for structure (layout(offset=96 ) uniform 2-component vector of float)
+0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:73 Constant:
+0:73 8 (const uint)
+0:77 Sequence
+0:77 move second child to first child (temp 2-component vector of float)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:77 Function Call: SomeValue( (temp 2-component vector of float)
+0:77 imageStore (temp void)
+0:77 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:77 Constant:
+0:77 0 (const uint)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:78 Sequence
+0:78 imageStore (temp void)
+0:78 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:78 Constant:
+0:78 0 (const uint)
+0:78 'lf2' (temp 2-component vector of float)
+0:78 'lf2' (temp 2-component vector of float)
+0:79 Sequence
+0:79 move second child to first child (temp 2-component vector of int)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 2 (const int)
+0:? 2 (const int)
+0:79 imageStore (temp void)
+0:79 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:79 Constant:
+0:79 0 (const uint)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:80 Sequence
+0:80 move second child to first child (temp 2-component vector of uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 3 (const uint)
+0:? 2 (const uint)
+0:80 imageStore (temp void)
+0:80 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:80 Constant:
+0:80 0 (const uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:83 Sequence
+0:83 move second child to first child (temp 2-component vector of float)
+0:83 'val1' (temp 2-component vector of float)
+0:83 Sequence
+0:83 move second child to first child (temp int)
+0:83 'coordTemp' (temp int)
+0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:83 Constant:
+0:83 0 (const uint)
+0:83 move second child to first child (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 imageLoad (temp 2-component vector of float)
+0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 vector scale second child into first child (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 Constant:
+0:83 2.000000
+0:83 imageStore (temp void)
+0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:84 Sequence
+0:84 move second child to first child (temp int)
+0:84 'coordTemp' (temp int)
+0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:84 Constant:
+0:84 0 (const uint)
+0:84 move second child to first child (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 imageLoad (temp 2-component vector of float)
+0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 subtract second child into first child (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 Constant:
+0:84 3.000000
+0:84 imageStore (temp void)
+0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:85 Sequence
+0:85 move second child to first child (temp int)
+0:85 'coordTemp' (temp int)
+0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:85 Constant:
+0:85 0 (const uint)
+0:85 move second child to first child (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 imageLoad (temp 2-component vector of float)
+0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 add second child into first child (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 Constant:
+0:85 4.000000
+0:85 imageStore (temp void)
+0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:87 Sequence
+0:87 move second child to first child (temp int)
+0:87 'coordTemp' (temp int)
+0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:87 Constant:
+0:87 0 (const uint)
+0:87 move second child to first child (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 imageLoad (temp 2-component vector of int)
+0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 divide second child into first child (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 Constant:
+0:87 2 (const int)
+0:87 imageStore (temp void)
+0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:88 Sequence
+0:88 move second child to first child (temp int)
+0:88 'coordTemp' (temp int)
+0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:88 Constant:
+0:88 0 (const uint)
+0:88 move second child to first child (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 imageLoad (temp 2-component vector of int)
+0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 mod second child into first child (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 Constant:
+0:88 2 (const int)
+0:88 imageStore (temp void)
+0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:89 Sequence
+0:89 move second child to first child (temp int)
+0:89 'coordTemp' (temp int)
+0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:89 Constant:
+0:89 0 (const uint)
+0:89 move second child to first child (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 imageLoad (temp 2-component vector of int)
+0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 and second child into first child (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 Constant:
+0:89 65535 (const int)
+0:89 imageStore (temp void)
+0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:90 Sequence
+0:90 move second child to first child (temp int)
+0:90 'coordTemp' (temp int)
+0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:90 Constant:
+0:90 0 (const uint)
+0:90 move second child to first child (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 imageLoad (temp 2-component vector of int)
+0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 or second child into first child (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 Constant:
+0:90 61680 (const int)
+0:90 imageStore (temp void)
+0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:91 Sequence
+0:91 move second child to first child (temp int)
+0:91 'coordTemp' (temp int)
+0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:91 Constant:
+0:91 0 (const uint)
+0:91 move second child to first child (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 imageLoad (temp 2-component vector of int)
+0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 left shift second child into first child (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 Constant:
+0:91 2 (const int)
+0:91 imageStore (temp void)
+0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:92 Sequence
+0:92 move second child to first child (temp int)
+0:92 'coordTemp' (temp int)
+0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:92 Constant:
+0:92 0 (const uint)
+0:92 move second child to first child (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 imageLoad (temp 2-component vector of int)
+0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 right shift second child into first child (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 Constant:
+0:92 2 (const int)
+0:92 imageStore (temp void)
+0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:95 Sequence
+0:95 move second child to first child (temp 2-component vector of float)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:95 Function Call: SomeValue( (temp 2-component vector of float)
+0:95 imageStore (temp void)
+0:95 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:96 Sequence
+0:96 imageStore (temp void)
+0:96 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 'lf2' (temp 2-component vector of float)
+0:96 'lf2' (temp 2-component vector of float)
+0:97 Sequence
+0:97 move second child to first child (temp 2-component vector of int)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 5 (const int)
+0:? 2 (const int)
+0:97 imageStore (temp void)
+0:97 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:97 Constant:
+0:97 1 (const uint)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:98 Sequence
+0:98 move second child to first child (temp 2-component vector of uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 6 (const uint)
+0:? 2 (const uint)
+0:98 imageStore (temp void)
+0:98 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:101 Sequence
+0:101 move second child to first child (temp 2-component vector of float)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:101 Function Call: SomeValue( (temp 2-component vector of float)
+0:101 imageStore (temp void)
+0:101 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:101 Constant:
+0:101 2 (const uint)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:102 Sequence
+0:102 imageStore (temp void)
+0:102 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:102 Constant:
+0:102 2 (const uint)
+0:102 'lf2' (temp 2-component vector of float)
+0:102 'lf2' (temp 2-component vector of float)
+0:103 Sequence
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 8 (const int)
+0:? 6 (const int)
+0:103 imageStore (temp void)
+0:103 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:103 Constant:
+0:103 2 (const uint)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:104 Sequence
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 9 (const uint)
+0:? 2 (const uint)
+0:104 imageStore (temp void)
+0:104 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:104 Constant:
+0:104 2 (const uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:107 Function Call: Fn1(vf2; (temp 2-component vector of float)
+0:107 imageLoad (temp 2-component vector of float)
+0:107 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:107 Constant:
+0:107 0 (const uint)
+0:108 Function Call: Fn1(vi2; (temp 2-component vector of int)
+0:108 imageLoad (temp 2-component vector of int)
+0:108 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:108 Constant:
+0:108 0 (const uint)
+0:109 Function Call: Fn1(vu2; (temp 2-component vector of uint)
+0:109 imageLoad (temp 2-component vector of uint)
+0:109 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:109 Constant:
+0:109 0 (const uint)
+0:111 Comma (temp void)
+0:111 Function Call: Fn2(vf2; (temp void)
+0:111 'tempArg' (temp 2-component vector of float)
+0:111 Sequence
+0:111 imageStore (temp void)
+0:111 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:111 Constant:
+0:111 0 (const uint)
+0:111 'tempArg' (temp 2-component vector of float)
+0:111 'tempArg' (temp 2-component vector of float)
+0:112 Comma (temp void)
+0:112 Function Call: Fn2(vi2; (temp void)
+0:112 'tempArg' (temp 2-component vector of int)
+0:112 Sequence
+0:112 imageStore (temp void)
+0:112 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:112 Constant:
+0:112 0 (const uint)
+0:112 'tempArg' (temp 2-component vector of int)
+0:112 'tempArg' (temp 2-component vector of int)
+0:113 Comma (temp void)
+0:113 Function Call: Fn2(vu2; (temp void)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:113 Sequence
+0:113 imageStore (temp void)
+0:113 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:113 Constant:
+0:113 0 (const uint)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:117 Sequence
+0:117 move second child to first child (temp int)
+0:117 'coordTemp' (temp int)
+0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:117 Constant:
+0:117 0 (const uint)
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 imageLoad (temp 2-component vector of float)
+0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 Pre-Increment (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 imageStore (temp void)
+0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:118 Sequence
+0:118 move second child to first child (temp int)
+0:118 'coordTemp' (temp int)
+0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:118 Constant:
+0:118 0 (const uint)
+0:118 move second child to first child (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 imageLoad (temp 2-component vector of int)
+0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 Pre-Increment (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 imageStore (temp void)
+0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:119 Sequence
+0:119 move second child to first child (temp int)
+0:119 'coordTemp' (temp int)
+0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:119 Constant:
+0:119 0 (const uint)
+0:119 move second child to first child (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 imageLoad (temp 2-component vector of uint)
+0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 Pre-Increment (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 imageStore (temp void)
+0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:121 Sequence
+0:121 move second child to first child (temp int)
+0:121 'coordTemp' (temp int)
+0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:121 Constant:
+0:121 0 (const uint)
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 imageLoad (temp 2-component vector of float)
+0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 Pre-Decrement (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 imageStore (temp void)
+0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:122 Sequence
+0:122 move second child to first child (temp int)
+0:122 'coordTemp' (temp int)
+0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:122 Constant:
+0:122 0 (const uint)
+0:122 move second child to first child (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 imageLoad (temp 2-component vector of int)
+0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 Pre-Decrement (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 imageStore (temp void)
+0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:123 Sequence
+0:123 move second child to first child (temp int)
+0:123 'coordTemp' (temp int)
+0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:123 Constant:
+0:123 0 (const uint)
+0:123 move second child to first child (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 imageLoad (temp 2-component vector of uint)
+0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 Pre-Decrement (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 imageStore (temp void)
+0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'coordTemp' (temp int)
+0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:126 Constant:
+0:126 0 (const uint)
+0:126 move second child to first child (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:126 imageLoad (temp 2-component vector of float)
+0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 move second child to first child (temp 2-component vector of float)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:126 Post-Increment (temp 2-component vector of float)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 imageStore (temp void)
+0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:127 Sequence
+0:127 move second child to first child (temp int)
+0:127 'coordTemp' (temp int)
+0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:127 Constant:
+0:127 0 (const uint)
+0:127 move second child to first child (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:127 imageLoad (temp 2-component vector of uint)
+0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 move second child to first child (temp 2-component vector of uint)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:127 Post-Decrement (temp 2-component vector of uint)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 imageStore (temp void)
+0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:128 Sequence
+0:128 move second child to first child (temp int)
+0:128 'coordTemp' (temp int)
+0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:128 Constant:
+0:128 0 (const uint)
+0:128 move second child to first child (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:128 imageLoad (temp 2-component vector of int)
+0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 move second child to first child (temp 2-component vector of int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:128 Post-Increment (temp 2-component vector of int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 imageStore (temp void)
+0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:130 Sequence
+0:130 move second child to first child (temp int)
+0:130 'coordTemp' (temp int)
+0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:130 Constant:
+0:130 0 (const uint)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:130 imageLoad (temp 2-component vector of float)
+0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:130 Post-Decrement (temp 2-component vector of float)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 imageStore (temp void)
+0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp int)
+0:131 'coordTemp' (temp int)
+0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:131 Constant:
+0:131 0 (const uint)
+0:131 move second child to first child (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:131 imageLoad (temp 2-component vector of int)
+0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 move second child to first child (temp 2-component vector of int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:131 Post-Increment (temp 2-component vector of int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 imageStore (temp void)
+0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:132 Sequence
+0:132 move second child to first child (temp int)
+0:132 'coordTemp' (temp int)
+0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:132 Constant:
+0:132 0 (const uint)
+0:132 move second child to first child (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:132 imageLoad (temp 2-component vector of uint)
+0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 move second child to first child (temp 2-component vector of uint)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:132 Post-Decrement (temp 2-component vector of uint)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 imageStore (temp void)
+0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:135 Sequence
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:? imageLoad (temp 2-component vector of float)
+0:135 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:135 imageStore (temp void)
+0:135 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:135 Constant:
+0:135 1 (const int)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 Color: direct index for structure (temp 4-component vector of float)
+0:137 'psout' (temp structure{temp 4-component vector of float Color})
+0:137 Constant:
+0:137 0 (const int)
+0:137 Constant:
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:139 Sequence
+0:139 Sequence
+0:139 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:139 Color: direct index for structure (temp 4-component vector of float)
+0:139 'psout' (temp structure{temp 4-component vector of float Color})
+0:139 Constant:
+0:139 0 (const int)
+0:139 Branch: Return
+0:? Linker Objects
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:? 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:? 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:? 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:? 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:? 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:? 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:? 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:? 'g_tTex1df2a' (layout(rg32f ) uniform image1DArray)
+0:? 'g_tTex1di2a' (layout(rg32i ) uniform iimage1DArray)
+0:? 'g_tTex1du2a' (layout(rg32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
+0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
+0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:42 Function Definition: Fn1(vi2; (temp 2-component vector of int)
+0:42 Function Parameters:
+0:42 'x' (in 2-component vector of int)
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 'x' (in 2-component vector of int)
+0:43 Function Definition: Fn1(vu2; (temp 2-component vector of uint)
+0:43 Function Parameters:
+0:43 'x' (in 2-component vector of uint)
+0:? Sequence
+0:43 Branch: Return with expression
+0:43 'x' (in 2-component vector of uint)
+0:44 Function Definition: Fn1(vf2; (temp 2-component vector of float)
+0:44 Function Parameters:
+0:44 'x' (in 2-component vector of float)
+0:? Sequence
+0:44 Branch: Return with expression
+0:44 'x' (in 2-component vector of float)
+0:46 Function Definition: Fn2(vi2; (temp void)
+0:46 Function Parameters:
+0:46 'x' (out 2-component vector of int)
+0:? Sequence
+0:46 move second child to first child (temp 2-component vector of int)
+0:46 'x' (out 2-component vector of int)
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:47 Function Definition: Fn2(vu2; (temp void)
+0:47 Function Parameters:
+0:47 'x' (out 2-component vector of uint)
+0:? Sequence
+0:47 move second child to first child (temp 2-component vector of uint)
+0:47 'x' (out 2-component vector of uint)
+0:? Constant:
+0:? 0 (const uint)
+0:? 0 (const uint)
+0:48 Function Definition: Fn2(vf2; (temp void)
+0:48 Function Parameters:
+0:48 'x' (out 2-component vector of float)
+0:? Sequence
+0:48 move second child to first child (temp 2-component vector of float)
+0:48 'x' (out 2-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:50 Function Definition: SomeValue( (temp 2-component vector of float)
+0:50 Function Parameters:
+0:? Sequence
+0:50 Branch: Return with expression
+0:50 Convert int to float (temp 2-component vector of float)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:50 Constant:
+0:50 1 (const uint)
+0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:53 Function Parameters:
+0:? Sequence
+0:57 imageLoad (temp 2-component vector of float)
+0:57 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:57 Constant:
+0:57 0 (const uint)
+0:59 Sequence
+0:59 move second child to first child (temp 2-component vector of float)
+0:59 'r00' (temp 2-component vector of float)
+0:59 imageLoad (temp 2-component vector of float)
+0:59 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:59 Constant:
+0:59 0 (const uint)
+0:60 Sequence
+0:60 move second child to first child (temp 2-component vector of int)
+0:60 'r01' (temp 2-component vector of int)
+0:60 imageLoad (temp 2-component vector of int)
+0:60 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:60 Constant:
+0:60 0 (const uint)
+0:61 Sequence
+0:61 move second child to first child (temp 2-component vector of uint)
+0:61 'r02' (temp 2-component vector of uint)
+0:61 imageLoad (temp 2-component vector of uint)
+0:61 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:61 Constant:
+0:61 0 (const uint)
+0:64 Sequence
+0:64 move second child to first child (temp 2-component vector of float)
+0:64 'r10' (temp 2-component vector of float)
+0:64 imageLoad (temp 2-component vector of float)
+0:64 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:64 Constant:
+0:64 1 (const uint)
+0:65 Sequence
+0:65 move second child to first child (temp 2-component vector of int)
+0:65 'r11' (temp 2-component vector of int)
+0:65 imageLoad (temp 2-component vector of int)
+0:65 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:65 Constant:
+0:65 1 (const uint)
+0:66 Sequence
+0:66 move second child to first child (temp 2-component vector of uint)
+0:66 'r12' (temp 2-component vector of uint)
+0:66 imageLoad (temp 2-component vector of uint)
+0:66 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:66 Constant:
+0:66 1 (const uint)
+0:69 Sequence
+0:69 move second child to first child (temp 2-component vector of float)
+0:69 'r20' (temp 2-component vector of float)
+0:69 imageLoad (temp 2-component vector of float)
+0:69 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp 2-component vector of int)
+0:70 'r21' (temp 2-component vector of int)
+0:70 imageLoad (temp 2-component vector of int)
+0:70 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:70 Constant:
+0:70 2 (const uint)
+0:71 Sequence
+0:71 move second child to first child (temp 2-component vector of uint)
+0:71 'r22' (temp 2-component vector of uint)
+0:71 imageLoad (temp 2-component vector of uint)
+0:71 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:71 Constant:
+0:71 2 (const uint)
+0:73 Sequence
+0:73 move second child to first child (temp 2-component vector of float)
+0:73 'lf2' (temp 2-component vector of float)
+0:73 uf2: direct index for structure (layout(offset=96 ) uniform 2-component vector of float)
+0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:73 Constant:
+0:73 8 (const uint)
+0:77 Sequence
+0:77 move second child to first child (temp 2-component vector of float)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:77 Function Call: SomeValue( (temp 2-component vector of float)
+0:77 imageStore (temp void)
+0:77 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:77 Constant:
+0:77 0 (const uint)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:77 'storeTemp' (temp 2-component vector of float)
+0:78 Sequence
+0:78 imageStore (temp void)
+0:78 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:78 Constant:
+0:78 0 (const uint)
+0:78 'lf2' (temp 2-component vector of float)
+0:78 'lf2' (temp 2-component vector of float)
+0:79 Sequence
+0:79 move second child to first child (temp 2-component vector of int)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 2 (const int)
+0:? 2 (const int)
+0:79 imageStore (temp void)
+0:79 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:79 Constant:
+0:79 0 (const uint)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:79 'storeTemp' (temp 2-component vector of int)
+0:80 Sequence
+0:80 move second child to first child (temp 2-component vector of uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 3 (const uint)
+0:? 2 (const uint)
+0:80 imageStore (temp void)
+0:80 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:80 Constant:
+0:80 0 (const uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:80 'storeTemp' (temp 2-component vector of uint)
+0:83 Sequence
+0:83 move second child to first child (temp 2-component vector of float)
+0:83 'val1' (temp 2-component vector of float)
+0:83 Sequence
+0:83 move second child to first child (temp int)
+0:83 'coordTemp' (temp int)
+0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:83 Constant:
+0:83 0 (const uint)
+0:83 move second child to first child (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 imageLoad (temp 2-component vector of float)
+0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 vector scale second child into first child (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 Constant:
+0:83 2.000000
+0:83 imageStore (temp void)
+0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:83 'coordTemp' (temp int)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:83 'storeTemp' (temp 2-component vector of float)
+0:84 Sequence
+0:84 move second child to first child (temp int)
+0:84 'coordTemp' (temp int)
+0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:84 Constant:
+0:84 0 (const uint)
+0:84 move second child to first child (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 imageLoad (temp 2-component vector of float)
+0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 subtract second child into first child (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 Constant:
+0:84 3.000000
+0:84 imageStore (temp void)
+0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:84 'coordTemp' (temp int)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:84 'storeTemp' (temp 2-component vector of float)
+0:85 Sequence
+0:85 move second child to first child (temp int)
+0:85 'coordTemp' (temp int)
+0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:85 Constant:
+0:85 0 (const uint)
+0:85 move second child to first child (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 imageLoad (temp 2-component vector of float)
+0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 add second child into first child (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 Constant:
+0:85 4.000000
+0:85 imageStore (temp void)
+0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:85 'coordTemp' (temp int)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:85 'storeTemp' (temp 2-component vector of float)
+0:87 Sequence
+0:87 move second child to first child (temp int)
+0:87 'coordTemp' (temp int)
+0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:87 Constant:
+0:87 0 (const uint)
+0:87 move second child to first child (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 imageLoad (temp 2-component vector of int)
+0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 divide second child into first child (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 Constant:
+0:87 2 (const int)
+0:87 imageStore (temp void)
+0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:87 'coordTemp' (temp int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:87 'storeTemp' (temp 2-component vector of int)
+0:88 Sequence
+0:88 move second child to first child (temp int)
+0:88 'coordTemp' (temp int)
+0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:88 Constant:
+0:88 0 (const uint)
+0:88 move second child to first child (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 imageLoad (temp 2-component vector of int)
+0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 mod second child into first child (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 Constant:
+0:88 2 (const int)
+0:88 imageStore (temp void)
+0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:88 'coordTemp' (temp int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:88 'storeTemp' (temp 2-component vector of int)
+0:89 Sequence
+0:89 move second child to first child (temp int)
+0:89 'coordTemp' (temp int)
+0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:89 Constant:
+0:89 0 (const uint)
+0:89 move second child to first child (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 imageLoad (temp 2-component vector of int)
+0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 and second child into first child (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 Constant:
+0:89 65535 (const int)
+0:89 imageStore (temp void)
+0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:89 'coordTemp' (temp int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:89 'storeTemp' (temp 2-component vector of int)
+0:90 Sequence
+0:90 move second child to first child (temp int)
+0:90 'coordTemp' (temp int)
+0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:90 Constant:
+0:90 0 (const uint)
+0:90 move second child to first child (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 imageLoad (temp 2-component vector of int)
+0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 or second child into first child (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 Constant:
+0:90 61680 (const int)
+0:90 imageStore (temp void)
+0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:90 'coordTemp' (temp int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:90 'storeTemp' (temp 2-component vector of int)
+0:91 Sequence
+0:91 move second child to first child (temp int)
+0:91 'coordTemp' (temp int)
+0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:91 Constant:
+0:91 0 (const uint)
+0:91 move second child to first child (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 imageLoad (temp 2-component vector of int)
+0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 left shift second child into first child (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 Constant:
+0:91 2 (const int)
+0:91 imageStore (temp void)
+0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:91 'coordTemp' (temp int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:91 'storeTemp' (temp 2-component vector of int)
+0:92 Sequence
+0:92 move second child to first child (temp int)
+0:92 'coordTemp' (temp int)
+0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:92 Constant:
+0:92 0 (const uint)
+0:92 move second child to first child (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 imageLoad (temp 2-component vector of int)
+0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 right shift second child into first child (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 Constant:
+0:92 2 (const int)
+0:92 imageStore (temp void)
+0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:92 'coordTemp' (temp int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:92 'storeTemp' (temp 2-component vector of int)
+0:95 Sequence
+0:95 move second child to first child (temp 2-component vector of float)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:95 Function Call: SomeValue( (temp 2-component vector of float)
+0:95 imageStore (temp void)
+0:95 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:95 'storeTemp' (temp 2-component vector of float)
+0:96 Sequence
+0:96 imageStore (temp void)
+0:96 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 'lf2' (temp 2-component vector of float)
+0:96 'lf2' (temp 2-component vector of float)
+0:97 Sequence
+0:97 move second child to first child (temp 2-component vector of int)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 5 (const int)
+0:? 2 (const int)
+0:97 imageStore (temp void)
+0:97 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:97 Constant:
+0:97 1 (const uint)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:97 'storeTemp' (temp 2-component vector of int)
+0:98 Sequence
+0:98 move second child to first child (temp 2-component vector of uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 6 (const uint)
+0:? 2 (const uint)
+0:98 imageStore (temp void)
+0:98 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:98 'storeTemp' (temp 2-component vector of uint)
+0:101 Sequence
+0:101 move second child to first child (temp 2-component vector of float)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:101 Function Call: SomeValue( (temp 2-component vector of float)
+0:101 imageStore (temp void)
+0:101 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:101 Constant:
+0:101 2 (const uint)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:101 'storeTemp' (temp 2-component vector of float)
+0:102 Sequence
+0:102 imageStore (temp void)
+0:102 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:102 Constant:
+0:102 2 (const uint)
+0:102 'lf2' (temp 2-component vector of float)
+0:102 'lf2' (temp 2-component vector of float)
+0:103 Sequence
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:? Constant:
+0:? 8 (const int)
+0:? 6 (const int)
+0:103 imageStore (temp void)
+0:103 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:103 Constant:
+0:103 2 (const uint)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:103 'storeTemp' (temp 2-component vector of int)
+0:104 Sequence
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:? Constant:
+0:? 9 (const uint)
+0:? 2 (const uint)
+0:104 imageStore (temp void)
+0:104 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:104 Constant:
+0:104 2 (const uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:104 'storeTemp' (temp 2-component vector of uint)
+0:107 Function Call: Fn1(vf2; (temp 2-component vector of float)
+0:107 imageLoad (temp 2-component vector of float)
+0:107 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:107 Constant:
+0:107 0 (const uint)
+0:108 Function Call: Fn1(vi2; (temp 2-component vector of int)
+0:108 imageLoad (temp 2-component vector of int)
+0:108 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:108 Constant:
+0:108 0 (const uint)
+0:109 Function Call: Fn1(vu2; (temp 2-component vector of uint)
+0:109 imageLoad (temp 2-component vector of uint)
+0:109 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:109 Constant:
+0:109 0 (const uint)
+0:111 Comma (temp void)
+0:111 Function Call: Fn2(vf2; (temp void)
+0:111 'tempArg' (temp 2-component vector of float)
+0:111 Sequence
+0:111 imageStore (temp void)
+0:111 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:111 Constant:
+0:111 0 (const uint)
+0:111 'tempArg' (temp 2-component vector of float)
+0:111 'tempArg' (temp 2-component vector of float)
+0:112 Comma (temp void)
+0:112 Function Call: Fn2(vi2; (temp void)
+0:112 'tempArg' (temp 2-component vector of int)
+0:112 Sequence
+0:112 imageStore (temp void)
+0:112 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:112 Constant:
+0:112 0 (const uint)
+0:112 'tempArg' (temp 2-component vector of int)
+0:112 'tempArg' (temp 2-component vector of int)
+0:113 Comma (temp void)
+0:113 Function Call: Fn2(vu2; (temp void)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:113 Sequence
+0:113 imageStore (temp void)
+0:113 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:113 Constant:
+0:113 0 (const uint)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:113 'tempArg' (temp 2-component vector of uint)
+0:117 Sequence
+0:117 move second child to first child (temp int)
+0:117 'coordTemp' (temp int)
+0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:117 Constant:
+0:117 0 (const uint)
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 imageLoad (temp 2-component vector of float)
+0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 Pre-Increment (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 imageStore (temp void)
+0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:117 'coordTemp' (temp int)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:117 'storeTemp' (temp 2-component vector of float)
+0:118 Sequence
+0:118 move second child to first child (temp int)
+0:118 'coordTemp' (temp int)
+0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:118 Constant:
+0:118 0 (const uint)
+0:118 move second child to first child (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 imageLoad (temp 2-component vector of int)
+0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 Pre-Increment (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 imageStore (temp void)
+0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:118 'coordTemp' (temp int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:118 'storeTemp' (temp 2-component vector of int)
+0:119 Sequence
+0:119 move second child to first child (temp int)
+0:119 'coordTemp' (temp int)
+0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:119 Constant:
+0:119 0 (const uint)
+0:119 move second child to first child (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 imageLoad (temp 2-component vector of uint)
+0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 Pre-Increment (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 imageStore (temp void)
+0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:119 'coordTemp' (temp int)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:119 'storeTemp' (temp 2-component vector of uint)
+0:121 Sequence
+0:121 move second child to first child (temp int)
+0:121 'coordTemp' (temp int)
+0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:121 Constant:
+0:121 0 (const uint)
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 imageLoad (temp 2-component vector of float)
+0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 Pre-Decrement (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 imageStore (temp void)
+0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:121 'coordTemp' (temp int)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:121 'storeTemp' (temp 2-component vector of float)
+0:122 Sequence
+0:122 move second child to first child (temp int)
+0:122 'coordTemp' (temp int)
+0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:122 Constant:
+0:122 0 (const uint)
+0:122 move second child to first child (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 imageLoad (temp 2-component vector of int)
+0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 Pre-Decrement (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 imageStore (temp void)
+0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:122 'coordTemp' (temp int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:122 'storeTemp' (temp 2-component vector of int)
+0:123 Sequence
+0:123 move second child to first child (temp int)
+0:123 'coordTemp' (temp int)
+0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:123 Constant:
+0:123 0 (const uint)
+0:123 move second child to first child (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 imageLoad (temp 2-component vector of uint)
+0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 Pre-Decrement (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 imageStore (temp void)
+0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:123 'coordTemp' (temp int)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:123 'storeTemp' (temp 2-component vector of uint)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'coordTemp' (temp int)
+0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:126 Constant:
+0:126 0 (const uint)
+0:126 move second child to first child (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:126 imageLoad (temp 2-component vector of float)
+0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 move second child to first child (temp 2-component vector of float)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:126 Post-Increment (temp 2-component vector of float)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 imageStore (temp void)
+0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:126 'coordTemp' (temp int)
+0:126 'storeTempPost' (temp 2-component vector of float)
+0:126 'storeTempPre' (temp 2-component vector of float)
+0:127 Sequence
+0:127 move second child to first child (temp int)
+0:127 'coordTemp' (temp int)
+0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:127 Constant:
+0:127 0 (const uint)
+0:127 move second child to first child (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:127 imageLoad (temp 2-component vector of uint)
+0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 move second child to first child (temp 2-component vector of uint)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:127 Post-Decrement (temp 2-component vector of uint)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 imageStore (temp void)
+0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:127 'coordTemp' (temp int)
+0:127 'storeTempPost' (temp 2-component vector of uint)
+0:127 'storeTempPre' (temp 2-component vector of uint)
+0:128 Sequence
+0:128 move second child to first child (temp int)
+0:128 'coordTemp' (temp int)
+0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:128 Constant:
+0:128 0 (const uint)
+0:128 move second child to first child (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:128 imageLoad (temp 2-component vector of int)
+0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 move second child to first child (temp 2-component vector of int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:128 Post-Increment (temp 2-component vector of int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 imageStore (temp void)
+0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:128 'coordTemp' (temp int)
+0:128 'storeTempPost' (temp 2-component vector of int)
+0:128 'storeTempPre' (temp 2-component vector of int)
+0:130 Sequence
+0:130 move second child to first child (temp int)
+0:130 'coordTemp' (temp int)
+0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:130 Constant:
+0:130 0 (const uint)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:130 imageLoad (temp 2-component vector of float)
+0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:130 Post-Decrement (temp 2-component vector of float)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 imageStore (temp void)
+0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:130 'coordTemp' (temp int)
+0:130 'storeTempPost' (temp 2-component vector of float)
+0:130 'storeTempPre' (temp 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp int)
+0:131 'coordTemp' (temp int)
+0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:131 Constant:
+0:131 0 (const uint)
+0:131 move second child to first child (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:131 imageLoad (temp 2-component vector of int)
+0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 move second child to first child (temp 2-component vector of int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:131 Post-Increment (temp 2-component vector of int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 imageStore (temp void)
+0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:131 'coordTemp' (temp int)
+0:131 'storeTempPost' (temp 2-component vector of int)
+0:131 'storeTempPre' (temp 2-component vector of int)
+0:132 Sequence
+0:132 move second child to first child (temp int)
+0:132 'coordTemp' (temp int)
+0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:132 Constant:
+0:132 0 (const uint)
+0:132 move second child to first child (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:132 imageLoad (temp 2-component vector of uint)
+0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 move second child to first child (temp 2-component vector of uint)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:132 Post-Decrement (temp 2-component vector of uint)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 imageStore (temp void)
+0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:132 'coordTemp' (temp int)
+0:132 'storeTempPost' (temp 2-component vector of uint)
+0:132 'storeTempPre' (temp 2-component vector of uint)
+0:135 Sequence
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:? imageLoad (temp 2-component vector of float)
+0:135 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:135 imageStore (temp void)
+0:135 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:135 Constant:
+0:135 1 (const int)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:135 'storeTemp' (temp 2-component vector of float)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 Color: direct index for structure (temp 4-component vector of float)
+0:137 'psout' (temp structure{temp 4-component vector of float Color})
+0:137 Constant:
+0:137 0 (const int)
+0:137 Constant:
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:137 1.000000
+0:139 Sequence
+0:139 Sequence
+0:139 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:139 Color: direct index for structure (temp 4-component vector of float)
+0:139 'psout' (temp structure{temp 4-component vector of float Color})
+0:139 Constant:
+0:139 0 (const int)
+0:139 Branch: Return
+0:? Linker Objects
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
+0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
+0:? 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
+0:? 'g_tTex2df2' (layout(rg32f ) uniform image2D)
+0:? 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
+0:? 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
+0:? 'g_tTex3df2' (layout(rg32f ) uniform image3D)
+0:? 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
+0:? 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
+0:? 'g_tTex1df2a' (layout(rg32f ) uniform image1DArray)
+0:? 'g_tTex1di2a' (layout(rg32i ) uniform iimage1DArray)
+0:? 'g_tTex1du2a' (layout(rg32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
+0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
+0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 600
+
+ Capability Shader
+ Capability Sampled1D
+ Capability StorageImageExtendedFormats
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 575
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 11 "Fn1(vi2;"
+ Name 10 "x"
+ Name 18 "Fn1(vu2;"
+ Name 17 "x"
+ Name 25 "Fn1(vf2;"
+ Name 24 "x"
+ Name 29 "Fn2(vi2;"
+ Name 28 "x"
+ Name 33 "Fn2(vu2;"
+ Name 32 "x"
+ Name 37 "Fn2(vf2;"
+ Name 36 "x"
+ Name 40 "SomeValue("
+ Name 59 "$Global"
+ MemberName 59($Global) 0 "c1"
+ MemberName 59($Global) 1 "c2"
+ MemberName 59($Global) 2 "c3"
+ MemberName 59($Global) 3 "c4"
+ MemberName 59($Global) 4 "o1"
+ MemberName 59($Global) 5 "o2"
+ MemberName 59($Global) 6 "o3"
+ MemberName 59($Global) 7 "o4"
+ MemberName 59($Global) 8 "uf2"
+ MemberName 59($Global) 9 "ui2"
+ MemberName 59($Global) 10 "uu2"
+ Name 61 ""
+ Name 71 "g_tTex1df2"
+ Name 77 "r00"
+ Name 82 "r01"
+ Name 85 "g_tTex1di2"
+ Name 90 "r02"
+ Name 93 "g_tTex1du2"
+ Name 98 "r10"
+ Name 101 "g_tTex2df2"
+ Name 106 "r11"
+ Name 109 "g_tTex2di2"
+ Name 114 "r12"
+ Name 117 "g_tTex2du2"
+ Name 122 "r20"
+ Name 125 "g_tTex3df2"
+ Name 132 "r21"
+ Name 135 "g_tTex3di2"
+ Name 140 "r22"
+ Name 143 "g_tTex3du2"
+ Name 148 "lf2"
+ Name 153 "storeTemp"
+ Name 163 "storeTemp"
+ Name 169 "storeTemp"
+ Name 177 "val1"
+ Name 179 "coordTemp"
+ Name 182 "storeTemp"
+ Name 193 "coordTemp"
+ Name 196 "storeTemp"
+ Name 207 "coordTemp"
+ Name 210 "storeTemp"
+ Name 221 "coordTemp"
+ Name 224 "storeTemp"
+ Name 234 "coordTemp"
+ Name 237 "storeTemp"
+ Name 247 "coordTemp"
+ Name 250 "storeTemp"
+ Name 261 "coordTemp"
+ Name 264 "storeTemp"
+ Name 275 "coordTemp"
+ Name 278 "storeTemp"
+ Name 288 "coordTemp"
+ Name 291 "storeTemp"
+ Name 301 "storeTemp"
+ Name 311 "storeTemp"
+ Name 318 "storeTemp"
+ Name 325 "storeTemp"
+ Name 335 "storeTemp"
+ Name 342 "storeTemp"
+ Name 353 "param"
+ Name 359 "param"
+ Name 365 "param"
+ Name 367 "tempArg"
+ Name 368 "param"
+ Name 375 "tempArg"
+ Name 376 "param"
+ Name 383 "tempArg"
+ Name 384 "param"
+ Name 391 "coordTemp"
+ Name 394 "storeTemp"
+ Name 405 "coordTemp"
+ Name 408 "storeTemp"
+ Name 418 "coordTemp"
+ Name 421 "storeTemp"
+ Name 431 "coordTemp"
+ Name 434 "storeTemp"
+ Name 444 "coordTemp"
+ Name 447 "storeTemp"
+ Name 457 "coordTemp"
+ Name 460 "storeTemp"
+ Name 470 "coordTemp"
+ Name 473 "storeTempPre"
+ Name 477 "storeTempPost"
+ Name 485 "coordTemp"
+ Name 488 "storeTempPre"
+ Name 492 "storeTempPost"
+ Name 500 "coordTemp"
+ Name 503 "storeTempPre"
+ Name 507 "storeTempPost"
+ Name 515 "coordTemp"
+ Name 518 "storeTempPre"
+ Name 522 "storeTempPost"
+ Name 530 "coordTemp"
+ Name 533 "storeTempPre"
+ Name 537 "storeTempPost"
+ Name 545 "coordTemp"
+ Name 548 "storeTempPre"
+ Name 552 "storeTempPost"
+ Name 560 "storeTemp"
+ Name 568 "PS_OUTPUT"
+ MemberName 568(PS_OUTPUT) 0 "Color"
+ Name 570 "psout"
+ Name 575 "Color"
+ Name 581 "g_sSamp"
+ Name 584 "g_tTex1df2a"
+ Name 587 "g_tTex1di2a"
+ Name 590 "g_tTex1du2a"
+ Name 593 "g_tTex2df2a"
+ Name 596 "g_tTex2di2a"
+ Name 599 "g_tTex2du2a"
+ MemberDecorate 59($Global) 0 Offset 0
+ MemberDecorate 59($Global) 1 Offset 8
+ MemberDecorate 59($Global) 2 Offset 16
+ MemberDecorate 59($Global) 3 Offset 32
+ MemberDecorate 59($Global) 4 Offset 48
+ MemberDecorate 59($Global) 5 Offset 56
+ MemberDecorate 59($Global) 6 Offset 64
+ MemberDecorate 59($Global) 7 Offset 80
+ MemberDecorate 59($Global) 8 Offset 96
+ MemberDecorate 59($Global) 9 Offset 104
+ MemberDecorate 59($Global) 10 Offset 112
+ Decorate 59($Global) Block
+ Decorate 61 DescriptorSet 0
+ Decorate 71(g_tTex1df2) DescriptorSet 0
+ Decorate 85(g_tTex1di2) DescriptorSet 0
+ Decorate 93(g_tTex1du2) DescriptorSet 0
+ Decorate 101(g_tTex2df2) DescriptorSet 0
+ Decorate 109(g_tTex2di2) DescriptorSet 0
+ Decorate 117(g_tTex2du2) DescriptorSet 0
+ Decorate 125(g_tTex3df2) DescriptorSet 0
+ Decorate 135(g_tTex3di2) DescriptorSet 0
+ Decorate 143(g_tTex3du2) DescriptorSet 0
+ Decorate 575(Color) Location 0
+ Decorate 581(g_sSamp) DescriptorSet 0
+ Decorate 581(g_sSamp) Binding 0
+ Decorate 584(g_tTex1df2a) DescriptorSet 0
+ Decorate 587(g_tTex1di2a) DescriptorSet 0
+ Decorate 590(g_tTex1du2a) DescriptorSet 0
+ Decorate 593(g_tTex2df2a) DescriptorSet 0
+ Decorate 596(g_tTex2di2a) DescriptorSet 0
+ Decorate 599(g_tTex2du2a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypeVector 6(int) 2
+ 8: TypePointer Function 7(ivec2)
+ 9: TypeFunction 7(ivec2) 8(ptr)
+ 13: TypeInt 32 0
+ 14: TypeVector 13(int) 2
+ 15: TypePointer Function 14(ivec2)
+ 16: TypeFunction 14(ivec2) 15(ptr)
+ 20: TypeFloat 32
+ 21: TypeVector 20(float) 2
+ 22: TypePointer Function 21(fvec2)
+ 23: TypeFunction 21(fvec2) 22(ptr)
+ 27: TypeFunction 2 8(ptr)
+ 31: TypeFunction 2 15(ptr)
+ 35: TypeFunction 2 22(ptr)
+ 39: TypeFunction 21(fvec2)
+ 51: 6(int) Constant 0
+ 52: 7(ivec2) ConstantComposite 51 51
+ 53: 13(int) Constant 0
+ 54: 14(ivec2) ConstantComposite 53 53
+ 55: 20(float) Constant 0
+ 56: 21(fvec2) ConstantComposite 55 55
+ 57: TypeVector 6(int) 3
+ 58: TypeVector 6(int) 4
+ 59($Global): TypeStruct 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 21(fvec2) 7(ivec2) 14(ivec2)
+ 60: TypePointer Uniform 59($Global)
+ 61: 60(ptr) Variable Uniform
+ 62: 6(int) Constant 1
+ 63: TypePointer Uniform 7(ivec2)
+ 69: TypeImage 20(float) 1D nonsampled format:Rg32f
+ 70: TypePointer UniformConstant 69
+ 71(g_tTex1df2): 70(ptr) Variable UniformConstant
+ 73: TypePointer Uniform 6(int)
+ 83: TypeImage 6(int) 1D nonsampled format:Rg32i
+ 84: TypePointer UniformConstant 83
+ 85(g_tTex1di2): 84(ptr) Variable UniformConstant
+ 91: TypeImage 13(int) 1D nonsampled format:Rg32ui
+ 92: TypePointer UniformConstant 91
+ 93(g_tTex1du2): 92(ptr) Variable UniformConstant
+ 99: TypeImage 20(float) 2D nonsampled format:Rg32f
+ 100: TypePointer UniformConstant 99
+ 101(g_tTex2df2): 100(ptr) Variable UniformConstant
+ 107: TypeImage 6(int) 2D nonsampled format:Rg32i
+ 108: TypePointer UniformConstant 107
+ 109(g_tTex2di2): 108(ptr) Variable UniformConstant
+ 115: TypeImage 13(int) 2D nonsampled format:Rg32ui
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex2du2): 116(ptr) Variable UniformConstant
+ 123: TypeImage 20(float) 3D nonsampled format:Rg32f
+ 124: TypePointer UniformConstant 123
+ 125(g_tTex3df2): 124(ptr) Variable UniformConstant
+ 127: 6(int) Constant 2
+ 128: TypePointer Uniform 57(ivec3)
+ 133: TypeImage 6(int) 3D nonsampled format:Rg32i
+ 134: TypePointer UniformConstant 133
+ 135(g_tTex3di2): 134(ptr) Variable UniformConstant
+ 141: TypeImage 13(int) 3D nonsampled format:Rg32ui
+ 142: TypePointer UniformConstant 141
+ 143(g_tTex3du2): 142(ptr) Variable UniformConstant
+ 149: 6(int) Constant 8
+ 150: TypePointer Uniform 21(fvec2)
+ 164: 7(ivec2) ConstantComposite 127 127
+ 170: 13(int) Constant 3
+ 171: 13(int) Constant 2
+ 172: 14(ivec2) ConstantComposite 170 171
+ 178: TypePointer Function 6(int)
+ 186: 20(float) Constant 1073741824
+ 200: 20(float) Constant 1077936128
+ 214: 20(float) Constant 1082130432
+ 254: 6(int) Constant 65535
+ 268: 6(int) Constant 61680
+ 312: 6(int) Constant 5
+ 313: 7(ivec2) ConstantComposite 312 127
+ 319: 13(int) Constant 6
+ 320: 14(ivec2) ConstantComposite 319 171
+ 336: 6(int) Constant 6
+ 337: 7(ivec2) ConstantComposite 149 336
+ 343: 13(int) Constant 9
+ 344: 14(ivec2) ConstantComposite 343 171
+ 399: 20(float) Constant 1065353216
+ 562: 6(int) Constant 3
+ 563: 7(ivec2) ConstantComposite 127 562
+ 567: TypeVector 20(float) 4
+ 568(PS_OUTPUT): TypeStruct 567(fvec4)
+ 569: TypePointer Function 568(PS_OUTPUT)
+ 571: 567(fvec4) ConstantComposite 399 399 399 399
+ 572: TypePointer Function 567(fvec4)
+ 574: TypePointer Output 567(fvec4)
+ 575(Color): 574(ptr) Variable Output
+ 579: TypeSampler
+ 580: TypePointer UniformConstant 579
+ 581(g_sSamp): 580(ptr) Variable UniformConstant
+ 582: TypeImage 20(float) 1D array nonsampled format:Rg32f
+ 583: TypePointer UniformConstant 582
+584(g_tTex1df2a): 583(ptr) Variable UniformConstant
+ 585: TypeImage 6(int) 1D array nonsampled format:Rg32i
+ 586: TypePointer UniformConstant 585
+587(g_tTex1di2a): 586(ptr) Variable UniformConstant
+ 588: TypeImage 13(int) 1D array nonsampled format:Rg32ui
+ 589: TypePointer UniformConstant 588
+590(g_tTex1du2a): 589(ptr) Variable UniformConstant
+ 591: TypeImage 20(float) 2D array nonsampled format:Rg32f
+ 592: TypePointer UniformConstant 591
+593(g_tTex2df2a): 592(ptr) Variable UniformConstant
+ 594: TypeImage 6(int) 2D array nonsampled format:Rg32i
+ 595: TypePointer UniformConstant 594
+596(g_tTex2di2a): 595(ptr) Variable UniformConstant
+ 597: TypeImage 13(int) 2D array nonsampled format:Rg32ui
+ 598: TypePointer UniformConstant 597
+599(g_tTex2du2a): 598(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 77(r00): 22(ptr) Variable Function
+ 82(r01): 8(ptr) Variable Function
+ 90(r02): 15(ptr) Variable Function
+ 98(r10): 22(ptr) Variable Function
+ 106(r11): 8(ptr) Variable Function
+ 114(r12): 15(ptr) Variable Function
+ 122(r20): 22(ptr) Variable Function
+ 132(r21): 8(ptr) Variable Function
+ 140(r22): 15(ptr) Variable Function
+ 148(lf2): 22(ptr) Variable Function
+ 153(storeTemp): 22(ptr) Variable Function
+ 163(storeTemp): 8(ptr) Variable Function
+ 169(storeTemp): 15(ptr) Variable Function
+ 177(val1): 22(ptr) Variable Function
+ 179(coordTemp): 178(ptr) Variable Function
+ 182(storeTemp): 22(ptr) Variable Function
+ 193(coordTemp): 178(ptr) Variable Function
+ 196(storeTemp): 22(ptr) Variable Function
+ 207(coordTemp): 178(ptr) Variable Function
+ 210(storeTemp): 22(ptr) Variable Function
+ 221(coordTemp): 178(ptr) Variable Function
+ 224(storeTemp): 8(ptr) Variable Function
+ 234(coordTemp): 178(ptr) Variable Function
+ 237(storeTemp): 8(ptr) Variable Function
+ 247(coordTemp): 178(ptr) Variable Function
+ 250(storeTemp): 8(ptr) Variable Function
+ 261(coordTemp): 178(ptr) Variable Function
+ 264(storeTemp): 8(ptr) Variable Function
+ 275(coordTemp): 178(ptr) Variable Function
+ 278(storeTemp): 8(ptr) Variable Function
+ 288(coordTemp): 178(ptr) Variable Function
+ 291(storeTemp): 8(ptr) Variable Function
+ 301(storeTemp): 22(ptr) Variable Function
+ 311(storeTemp): 8(ptr) Variable Function
+ 318(storeTemp): 15(ptr) Variable Function
+ 325(storeTemp): 22(ptr) Variable Function
+ 335(storeTemp): 8(ptr) Variable Function
+ 342(storeTemp): 15(ptr) Variable Function
+ 353(param): 22(ptr) Variable Function
+ 359(param): 8(ptr) Variable Function
+ 365(param): 15(ptr) Variable Function
+ 367(tempArg): 22(ptr) Variable Function
+ 368(param): 22(ptr) Variable Function
+ 375(tempArg): 8(ptr) Variable Function
+ 376(param): 8(ptr) Variable Function
+ 383(tempArg): 15(ptr) Variable Function
+ 384(param): 15(ptr) Variable Function
+ 391(coordTemp): 178(ptr) Variable Function
+ 394(storeTemp): 22(ptr) Variable Function
+ 405(coordTemp): 178(ptr) Variable Function
+ 408(storeTemp): 8(ptr) Variable Function
+ 418(coordTemp): 178(ptr) Variable Function
+ 421(storeTemp): 15(ptr) Variable Function
+ 431(coordTemp): 178(ptr) Variable Function
+ 434(storeTemp): 22(ptr) Variable Function
+ 444(coordTemp): 178(ptr) Variable Function
+ 447(storeTemp): 8(ptr) Variable Function
+ 457(coordTemp): 178(ptr) Variable Function
+ 460(storeTemp): 15(ptr) Variable Function
+ 470(coordTemp): 178(ptr) Variable Function
+473(storeTempPre): 22(ptr) Variable Function
+477(storeTempPost): 22(ptr) Variable Function
+ 485(coordTemp): 178(ptr) Variable Function
+488(storeTempPre): 15(ptr) Variable Function
+492(storeTempPost): 15(ptr) Variable Function
+ 500(coordTemp): 178(ptr) Variable Function
+503(storeTempPre): 8(ptr) Variable Function
+507(storeTempPost): 8(ptr) Variable Function
+ 515(coordTemp): 178(ptr) Variable Function
+518(storeTempPre): 22(ptr) Variable Function
+522(storeTempPost): 22(ptr) Variable Function
+ 530(coordTemp): 178(ptr) Variable Function
+533(storeTempPre): 8(ptr) Variable Function
+537(storeTempPost): 8(ptr) Variable Function
+ 545(coordTemp): 178(ptr) Variable Function
+548(storeTempPre): 15(ptr) Variable Function
+552(storeTempPost): 15(ptr) Variable Function
+ 560(storeTemp): 22(ptr) Variable Function
+ 570(psout): 569(ptr) Variable Function
+ 72: 69 Load 71(g_tTex1df2)
+ 74: 73(ptr) AccessChain 61 51
+ 75: 6(int) Load 74
+ 76: 21(fvec2) ImageRead 72 75
+ 78: 69 Load 71(g_tTex1df2)
+ 79: 73(ptr) AccessChain 61 51
+ 80: 6(int) Load 79
+ 81: 21(fvec2) ImageRead 78 80
+ Store 77(r00) 81
+ 86: 83 Load 85(g_tTex1di2)
+ 87: 73(ptr) AccessChain 61 51
+ 88: 6(int) Load 87
+ 89: 7(ivec2) ImageRead 86 88
+ Store 82(r01) 89
+ 94: 91 Load 93(g_tTex1du2)
+ 95: 73(ptr) AccessChain 61 51
+ 96: 6(int) Load 95
+ 97: 14(ivec2) ImageRead 94 96
+ Store 90(r02) 97
+ 102: 99 Load 101(g_tTex2df2)
+ 103: 63(ptr) AccessChain 61 62
+ 104: 7(ivec2) Load 103
+ 105: 21(fvec2) ImageRead 102 104
+ Store 98(r10) 105
+ 110: 107 Load 109(g_tTex2di2)
+ 111: 63(ptr) AccessChain 61 62
+ 112: 7(ivec2) Load 111
+ 113: 7(ivec2) ImageRead 110 112
+ Store 106(r11) 113
+ 118: 115 Load 117(g_tTex2du2)
+ 119: 63(ptr) AccessChain 61 62
+ 120: 7(ivec2) Load 119
+ 121: 14(ivec2) ImageRead 118 120
+ Store 114(r12) 121
+ 126: 123 Load 125(g_tTex3df2)
+ 129: 128(ptr) AccessChain 61 127
+ 130: 57(ivec3) Load 129
+ 131: 21(fvec2) ImageRead 126 130
+ Store 122(r20) 131
+ 136: 133 Load 135(g_tTex3di2)
+ 137: 128(ptr) AccessChain 61 127
+ 138: 57(ivec3) Load 137
+ 139: 7(ivec2) ImageRead 136 138
+ Store 132(r21) 139
+ 144: 141 Load 143(g_tTex3du2)
+ 145: 128(ptr) AccessChain 61 127
+ 146: 57(ivec3) Load 145
+ 147: 14(ivec2) ImageRead 144 146
+ Store 140(r22) 147
+ 151: 150(ptr) AccessChain 61 149
+ 152: 21(fvec2) Load 151
+ Store 148(lf2) 152
+ 154: 21(fvec2) FunctionCall 40(SomeValue()
+ Store 153(storeTemp) 154
+ 155: 69 Load 71(g_tTex1df2)
+ 156: 73(ptr) AccessChain 61 51
+ 157: 6(int) Load 156
+ 158: 21(fvec2) Load 153(storeTemp)
+ ImageWrite 155 157 158
+ 159: 69 Load 71(g_tTex1df2)
+ 160: 73(ptr) AccessChain 61 51
+ 161: 6(int) Load 160
+ 162: 21(fvec2) Load 148(lf2)
+ ImageWrite 159 161 162
+ Store 163(storeTemp) 164
+ 165: 83 Load 85(g_tTex1di2)
+ 166: 73(ptr) AccessChain 61 51
+ 167: 6(int) Load 166
+ 168: 7(ivec2) Load 163(storeTemp)
+ ImageWrite 165 167 168
+ Store 169(storeTemp) 172
+ 173: 91 Load 93(g_tTex1du2)
+ 174: 73(ptr) AccessChain 61 51
+ 175: 6(int) Load 174
+ 176: 14(ivec2) Load 169(storeTemp)
+ ImageWrite 173 175 176
+ 180: 73(ptr) AccessChain 61 51
+ 181: 6(int) Load 180
+ Store 179(coordTemp) 181
+ 183: 69 Load 71(g_tTex1df2)
+ 184: 6(int) Load 179(coordTemp)
+ 185: 21(fvec2) ImageRead 183 184
+ Store 182(storeTemp) 185
+ 187: 21(fvec2) Load 182(storeTemp)
+ 188: 21(fvec2) VectorTimesScalar 187 186
+ Store 182(storeTemp) 188
+ 189: 69 Load 71(g_tTex1df2)
+ 190: 6(int) Load 179(coordTemp)
+ 191: 21(fvec2) Load 182(storeTemp)
+ ImageWrite 189 190 191
+ 192: 21(fvec2) Load 182(storeTemp)
+ Store 177(val1) 192
+ 194: 73(ptr) AccessChain 61 51
+ 195: 6(int) Load 194
+ Store 193(coordTemp) 195
+ 197: 69 Load 71(g_tTex1df2)
+ 198: 6(int) Load 193(coordTemp)
+ 199: 21(fvec2) ImageRead 197 198
+ Store 196(storeTemp) 199
+ 201: 21(fvec2) Load 196(storeTemp)
+ 202: 21(fvec2) CompositeConstruct 200 200
+ 203: 21(fvec2) FSub 201 202
+ Store 196(storeTemp) 203
+ 204: 69 Load 71(g_tTex1df2)
+ 205: 6(int) Load 193(coordTemp)
+ 206: 21(fvec2) Load 196(storeTemp)
+ ImageWrite 204 205 206
+ 208: 73(ptr) AccessChain 61 51
+ 209: 6(int) Load 208
+ Store 207(coordTemp) 209
+ 211: 69 Load 71(g_tTex1df2)
+ 212: 6(int) Load 207(coordTemp)
+ 213: 21(fvec2) ImageRead 211 212
+ Store 210(storeTemp) 213
+ 215: 21(fvec2) Load 210(storeTemp)
+ 216: 21(fvec2) CompositeConstruct 214 214
+ 217: 21(fvec2) FAdd 215 216
+ Store 210(storeTemp) 217
+ 218: 69 Load 71(g_tTex1df2)
+ 219: 6(int) Load 207(coordTemp)
+ 220: 21(fvec2) Load 210(storeTemp)
+ ImageWrite 218 219 220
+ 222: 73(ptr) AccessChain 61 51
+ 223: 6(int) Load 222
+ Store 221(coordTemp) 223
+ 225: 83 Load 85(g_tTex1di2)
+ 226: 6(int) Load 221(coordTemp)
+ 227: 7(ivec2) ImageRead 225 226
+ Store 224(storeTemp) 227
+ 228: 7(ivec2) Load 224(storeTemp)
+ 229: 7(ivec2) CompositeConstruct 127 127
+ 230: 7(ivec2) SDiv 228 229
+ Store 224(storeTemp) 230
+ 231: 83 Load 85(g_tTex1di2)
+ 232: 6(int) Load 221(coordTemp)
+ 233: 7(ivec2) Load 224(storeTemp)
+ ImageWrite 231 232 233
+ 235: 73(ptr) AccessChain 61 51
+ 236: 6(int) Load 235
+ Store 234(coordTemp) 236
+ 238: 83 Load 85(g_tTex1di2)
+ 239: 6(int) Load 234(coordTemp)
+ 240: 7(ivec2) ImageRead 238 239
+ Store 237(storeTemp) 240
+ 241: 7(ivec2) Load 237(storeTemp)
+ 242: 7(ivec2) CompositeConstruct 127 127
+ 243: 7(ivec2) SMod 241 242
+ Store 237(storeTemp) 243
+ 244: 83 Load 85(g_tTex1di2)
+ 245: 6(int) Load 234(coordTemp)
+ 246: 7(ivec2) Load 237(storeTemp)
+ ImageWrite 244 245 246
+ 248: 73(ptr) AccessChain 61 51
+ 249: 6(int) Load 248
+ Store 247(coordTemp) 249
+ 251: 83 Load 85(g_tTex1di2)
+ 252: 6(int) Load 247(coordTemp)
+ 253: 7(ivec2) ImageRead 251 252
+ Store 250(storeTemp) 253
+ 255: 7(ivec2) Load 250(storeTemp)
+ 256: 7(ivec2) CompositeConstruct 254 254
+ 257: 7(ivec2) BitwiseAnd 255 256
+ Store 250(storeTemp) 257
+ 258: 83 Load 85(g_tTex1di2)
+ 259: 6(int) Load 247(coordTemp)
+ 260: 7(ivec2) Load 250(storeTemp)
+ ImageWrite 258 259 260
+ 262: 73(ptr) AccessChain 61 51
+ 263: 6(int) Load 262
+ Store 261(coordTemp) 263
+ 265: 83 Load 85(g_tTex1di2)
+ 266: 6(int) Load 261(coordTemp)
+ 267: 7(ivec2) ImageRead 265 266
+ Store 264(storeTemp) 267
+ 269: 7(ivec2) Load 264(storeTemp)
+ 270: 7(ivec2) CompositeConstruct 268 268
+ 271: 7(ivec2) BitwiseOr 269 270
+ Store 264(storeTemp) 271
+ 272: 83 Load 85(g_tTex1di2)
+ 273: 6(int) Load 261(coordTemp)
+ 274: 7(ivec2) Load 264(storeTemp)
+ ImageWrite 272 273 274
+ 276: 73(ptr) AccessChain 61 51
+ 277: 6(int) Load 276
+ Store 275(coordTemp) 277
+ 279: 83 Load 85(g_tTex1di2)
+ 280: 6(int) Load 275(coordTemp)
+ 281: 7(ivec2) ImageRead 279 280
+ Store 278(storeTemp) 281
+ 282: 7(ivec2) Load 278(storeTemp)
+ 283: 7(ivec2) CompositeConstruct 127 127
+ 284: 7(ivec2) ShiftLeftLogical 282 283
+ Store 278(storeTemp) 284
+ 285: 83 Load 85(g_tTex1di2)
+ 286: 6(int) Load 275(coordTemp)
+ 287: 7(ivec2) Load 278(storeTemp)
+ ImageWrite 285 286 287
+ 289: 73(ptr) AccessChain 61 51
+ 290: 6(int) Load 289
+ Store 288(coordTemp) 290
+ 292: 83 Load 85(g_tTex1di2)
+ 293: 6(int) Load 288(coordTemp)
+ 294: 7(ivec2) ImageRead 292 293
+ Store 291(storeTemp) 294
+ 295: 7(ivec2) Load 291(storeTemp)
+ 296: 7(ivec2) CompositeConstruct 127 127
+ 297: 7(ivec2) ShiftRightArithmetic 295 296
+ Store 291(storeTemp) 297
+ 298: 83 Load 85(g_tTex1di2)
+ 299: 6(int) Load 288(coordTemp)
+ 300: 7(ivec2) Load 291(storeTemp)
+ ImageWrite 298 299 300
+ 302: 21(fvec2) FunctionCall 40(SomeValue()
+ Store 301(storeTemp) 302
+ 303: 99 Load 101(g_tTex2df2)
+ 304: 63(ptr) AccessChain 61 62
+ 305: 7(ivec2) Load 304
+ 306: 21(fvec2) Load 301(storeTemp)
+ ImageWrite 303 305 306
+ 307: 99 Load 101(g_tTex2df2)
+ 308: 63(ptr) AccessChain 61 62
+ 309: 7(ivec2) Load 308
+ 310: 21(fvec2) Load 148(lf2)
+ ImageWrite 307 309 310
+ Store 311(storeTemp) 313
+ 314: 107 Load 109(g_tTex2di2)
+ 315: 63(ptr) AccessChain 61 62
+ 316: 7(ivec2) Load 315
+ 317: 7(ivec2) Load 311(storeTemp)
+ ImageWrite 314 316 317
+ Store 318(storeTemp) 320
+ 321: 115 Load 117(g_tTex2du2)
+ 322: 63(ptr) AccessChain 61 62
+ 323: 7(ivec2) Load 322
+ 324: 14(ivec2) Load 318(storeTemp)
+ ImageWrite 321 323 324
+ 326: 21(fvec2) FunctionCall 40(SomeValue()
+ Store 325(storeTemp) 326
+ 327: 123 Load 125(g_tTex3df2)
+ 328: 128(ptr) AccessChain 61 127
+ 329: 57(ivec3) Load 328
+ 330: 21(fvec2) Load 325(storeTemp)
+ ImageWrite 327 329 330
+ 331: 123 Load 125(g_tTex3df2)
+ 332: 128(ptr) AccessChain 61 127
+ 333: 57(ivec3) Load 332
+ 334: 21(fvec2) Load 148(lf2)
+ ImageWrite 331 333 334
+ Store 335(storeTemp) 337
+ 338: 133 Load 135(g_tTex3di2)
+ 339: 128(ptr) AccessChain 61 127
+ 340: 57(ivec3) Load 339
+ 341: 7(ivec2) Load 335(storeTemp)
+ ImageWrite 338 340 341
+ Store 342(storeTemp) 344
+ 345: 141 Load 143(g_tTex3du2)
+ 346: 128(ptr) AccessChain 61 127
+ 347: 57(ivec3) Load 346
+ 348: 14(ivec2) Load 342(storeTemp)
+ ImageWrite 345 347 348
+ 349: 69 Load 71(g_tTex1df2)
+ 350: 73(ptr) AccessChain 61 51
+ 351: 6(int) Load 350
+ 352: 21(fvec2) ImageRead 349 351
+ Store 353(param) 352
+ 354: 21(fvec2) FunctionCall 25(Fn1(vf2;) 353(param)
+ 355: 83 Load 85(g_tTex1di2)
+ 356: 73(ptr) AccessChain 61 51
+ 357: 6(int) Load 356
+ 358: 7(ivec2) ImageRead 355 357
+ Store 359(param) 358
+ 360: 7(ivec2) FunctionCall 11(Fn1(vi2;) 359(param)
+ 361: 91 Load 93(g_tTex1du2)
+ 362: 73(ptr) AccessChain 61 51
+ 363: 6(int) Load 362
+ 364: 14(ivec2) ImageRead 361 363
+ Store 365(param) 364
+ 366: 14(ivec2) FunctionCall 18(Fn1(vu2;) 365(param)
+ 369: 2 FunctionCall 37(Fn2(vf2;) 368(param)
+ 370: 21(fvec2) Load 368(param)
+ Store 367(tempArg) 370
+ 371: 69 Load 71(g_tTex1df2)
+ 372: 73(ptr) AccessChain 61 51
+ 373: 6(int) Load 372
+ 374: 21(fvec2) Load 367(tempArg)
+ ImageWrite 371 373 374
+ 377: 2 FunctionCall 29(Fn2(vi2;) 376(param)
+ 378: 7(ivec2) Load 376(param)
+ Store 375(tempArg) 378
+ 379: 83 Load 85(g_tTex1di2)
+ 380: 73(ptr) AccessChain 61 51
+ 381: 6(int) Load 380
+ 382: 7(ivec2) Load 375(tempArg)
+ ImageWrite 379 381 382
+ 385: 2 FunctionCall 33(Fn2(vu2;) 384(param)
+ 386: 14(ivec2) Load 384(param)
+ Store 383(tempArg) 386
+ 387: 91 Load 93(g_tTex1du2)
+ 388: 73(ptr) AccessChain 61 51
+ 389: 6(int) Load 388
+ 390: 14(ivec2) Load 383(tempArg)
+ ImageWrite 387 389 390
+ 392: 73(ptr) AccessChain 61 51
+ 393: 6(int) Load 392
+ Store 391(coordTemp) 393
+ 395: 69 Load 71(g_tTex1df2)
+ 396: 6(int) Load 391(coordTemp)
+ 397: 21(fvec2) ImageRead 395 396
+ Store 394(storeTemp) 397
+ 398: 21(fvec2) Load 394(storeTemp)
+ 400: 21(fvec2) CompositeConstruct 399 399
+ 401: 21(fvec2) FAdd 398 400
+ Store 394(storeTemp) 401
+ 402: 69 Load 71(g_tTex1df2)
+ 403: 6(int) Load 391(coordTemp)
+ 404: 21(fvec2) Load 394(storeTemp)
+ ImageWrite 402 403 404
+ 406: 73(ptr) AccessChain 61 51
+ 407: 6(int) Load 406
+ Store 405(coordTemp) 407
+ 409: 83 Load 85(g_tTex1di2)
+ 410: 6(int) Load 405(coordTemp)
+ 411: 7(ivec2) ImageRead 409 410
+ Store 408(storeTemp) 411
+ 412: 7(ivec2) Load 408(storeTemp)
+ 413: 7(ivec2) CompositeConstruct 62 62
+ 414: 7(ivec2) IAdd 412 413
+ Store 408(storeTemp) 414
+ 415: 83 Load 85(g_tTex1di2)
+ 416: 6(int) Load 405(coordTemp)
+ 417: 7(ivec2) Load 408(storeTemp)
+ ImageWrite 415 416 417
+ 419: 73(ptr) AccessChain 61 51
+ 420: 6(int) Load 419
+ Store 418(coordTemp) 420
+ 422: 91 Load 93(g_tTex1du2)
+ 423: 6(int) Load 418(coordTemp)
+ 424: 14(ivec2) ImageRead 422 423
+ Store 421(storeTemp) 424
+ 425: 14(ivec2) Load 421(storeTemp)
+ 426: 7(ivec2) CompositeConstruct 62 62
+ 427: 14(ivec2) IAdd 425 426
+ Store 421(storeTemp) 427
+ 428: 91 Load 93(g_tTex1du2)
+ 429: 6(int) Load 418(coordTemp)
+ 430: 14(ivec2) Load 421(storeTemp)
+ ImageWrite 428 429 430
+ 432: 73(ptr) AccessChain 61 51
+ 433: 6(int) Load 432
+ Store 431(coordTemp) 433
+ 435: 69 Load 71(g_tTex1df2)
+ 436: 6(int) Load 431(coordTemp)
+ 437: 21(fvec2) ImageRead 435 436
+ Store 434(storeTemp) 437
+ 438: 21(fvec2) Load 434(storeTemp)
+ 439: 21(fvec2) CompositeConstruct 399 399
+ 440: 21(fvec2) FSub 438 439
+ Store 434(storeTemp) 440
+ 441: 69 Load 71(g_tTex1df2)
+ 442: 6(int) Load 431(coordTemp)
+ 443: 21(fvec2) Load 434(storeTemp)
+ ImageWrite 441 442 443
+ 445: 73(ptr) AccessChain 61 51
+ 446: 6(int) Load 445
+ Store 444(coordTemp) 446
+ 448: 83 Load 85(g_tTex1di2)
+ 449: 6(int) Load 444(coordTemp)
+ 450: 7(ivec2) ImageRead 448 449
+ Store 447(storeTemp) 450
+ 451: 7(ivec2) Load 447(storeTemp)
+ 452: 7(ivec2) CompositeConstruct 62 62
+ 453: 7(ivec2) ISub 451 452
+ Store 447(storeTemp) 453
+ 454: 83 Load 85(g_tTex1di2)
+ 455: 6(int) Load 444(coordTemp)
+ 456: 7(ivec2) Load 447(storeTemp)
+ ImageWrite 454 455 456
+ 458: 73(ptr) AccessChain 61 51
+ 459: 6(int) Load 458
+ Store 457(coordTemp) 459
+ 461: 91 Load 93(g_tTex1du2)
+ 462: 6(int) Load 457(coordTemp)
+ 463: 14(ivec2) ImageRead 461 462
+ Store 460(storeTemp) 463
+ 464: 14(ivec2) Load 460(storeTemp)
+ 465: 7(ivec2) CompositeConstruct 62 62
+ 466: 14(ivec2) ISub 464 465
+ Store 460(storeTemp) 466
+ 467: 91 Load 93(g_tTex1du2)
+ 468: 6(int) Load 457(coordTemp)
+ 469: 14(ivec2) Load 460(storeTemp)
+ ImageWrite 467 468 469
+ 471: 73(ptr) AccessChain 61 51
+ 472: 6(int) Load 471
+ Store 470(coordTemp) 472
+ 474: 69 Load 71(g_tTex1df2)
+ 475: 6(int) Load 470(coordTemp)
+ 476: 21(fvec2) ImageRead 474 475
+ Store 473(storeTempPre) 476
+ 478: 21(fvec2) Load 473(storeTempPre)
+ Store 477(storeTempPost) 478
+ 479: 21(fvec2) Load 477(storeTempPost)
+ 480: 21(fvec2) CompositeConstruct 399 399
+ 481: 21(fvec2) FAdd 479 480
+ Store 477(storeTempPost) 481
+ 482: 69 Load 71(g_tTex1df2)
+ 483: 6(int) Load 470(coordTemp)
+ 484: 21(fvec2) Load 477(storeTempPost)
+ ImageWrite 482 483 484
+ 486: 73(ptr) AccessChain 61 51
+ 487: 6(int) Load 486
+ Store 485(coordTemp) 487
+ 489: 91 Load 93(g_tTex1du2)
+ 490: 6(int) Load 485(coordTemp)
+ 491: 14(ivec2) ImageRead 489 490
+ Store 488(storeTempPre) 491
+ 493: 14(ivec2) Load 488(storeTempPre)
+ Store 492(storeTempPost) 493
+ 494: 14(ivec2) Load 492(storeTempPost)
+ 495: 7(ivec2) CompositeConstruct 62 62
+ 496: 14(ivec2) ISub 494 495
+ Store 492(storeTempPost) 496
+ 497: 91 Load 93(g_tTex1du2)
+ 498: 6(int) Load 485(coordTemp)
+ 499: 14(ivec2) Load 492(storeTempPost)
+ ImageWrite 497 498 499
+ 501: 73(ptr) AccessChain 61 51
+ 502: 6(int) Load 501
+ Store 500(coordTemp) 502
+ 504: 83 Load 85(g_tTex1di2)
+ 505: 6(int) Load 500(coordTemp)
+ 506: 7(ivec2) ImageRead 504 505
+ Store 503(storeTempPre) 506
+ 508: 7(ivec2) Load 503(storeTempPre)
+ Store 507(storeTempPost) 508
+ 509: 7(ivec2) Load 507(storeTempPost)
+ 510: 7(ivec2) CompositeConstruct 62 62
+ 511: 7(ivec2) IAdd 509 510
+ Store 507(storeTempPost) 511
+ 512: 83 Load 85(g_tTex1di2)
+ 513: 6(int) Load 500(coordTemp)
+ 514: 7(ivec2) Load 507(storeTempPost)
+ ImageWrite 512 513 514
+ 516: 73(ptr) AccessChain 61 51
+ 517: 6(int) Load 516
+ Store 515(coordTemp) 517
+ 519: 69 Load 71(g_tTex1df2)
+ 520: 6(int) Load 515(coordTemp)
+ 521: 21(fvec2) ImageRead 519 520
+ Store 518(storeTempPre) 521
+ 523: 21(fvec2) Load 518(storeTempPre)
+ Store 522(storeTempPost) 523
+ 524: 21(fvec2) Load 522(storeTempPost)
+ 525: 21(fvec2) CompositeConstruct 399 399
+ 526: 21(fvec2) FSub 524 525
+ Store 522(storeTempPost) 526
+ 527: 69 Load 71(g_tTex1df2)
+ 528: 6(int) Load 515(coordTemp)
+ 529: 21(fvec2) Load 522(storeTempPost)
+ ImageWrite 527 528 529
+ 531: 73(ptr) AccessChain 61 51
+ 532: 6(int) Load 531
+ Store 530(coordTemp) 532
+ 534: 83 Load 85(g_tTex1di2)
+ 535: 6(int) Load 530(coordTemp)
+ 536: 7(ivec2) ImageRead 534 535
+ Store 533(storeTempPre) 536
+ 538: 7(ivec2) Load 533(storeTempPre)
+ Store 537(storeTempPost) 538
+ 539: 7(ivec2) Load 537(storeTempPost)
+ 540: 7(ivec2) CompositeConstruct 62 62
+ 541: 7(ivec2) IAdd 539 540
+ Store 537(storeTempPost) 541
+ 542: 83 Load 85(g_tTex1di2)
+ 543: 6(int) Load 530(coordTemp)
+ 544: 7(ivec2) Load 537(storeTempPost)
+ ImageWrite 542 543 544
+ 546: 73(ptr) AccessChain 61 51
+ 547: 6(int) Load 546
+ Store 545(coordTemp) 547
+ 549: 91 Load 93(g_tTex1du2)
+ 550: 6(int) Load 545(coordTemp)
+ 551: 14(ivec2) ImageRead 549 550
+ Store 548(storeTempPre) 551
+ 553: 14(ivec2) Load 548(storeTempPre)
+ Store 552(storeTempPost) 553
+ 554: 14(ivec2) Load 552(storeTempPost)
+ 555: 7(ivec2) CompositeConstruct 62 62
+ 556: 14(ivec2) ISub 554 555
+ Store 552(storeTempPost) 556
+ 557: 91 Load 93(g_tTex1du2)
+ 558: 6(int) Load 545(coordTemp)
+ 559: 14(ivec2) Load 552(storeTempPost)
+ ImageWrite 557 558 559
+ 561: 99 Load 101(g_tTex2df2)
+ 564: 21(fvec2) ImageRead 561 563
+ Store 560(storeTemp) 564
+ 565: 69 Load 71(g_tTex1df2)
+ 566: 21(fvec2) Load 560(storeTemp)
+ ImageWrite 565 62 566
+ 573: 572(ptr) AccessChain 570(psout) 51
+ Store 573 571
+ 576: 572(ptr) AccessChain 570(psout) 51
+ 577: 567(fvec4) Load 576
+ Store 575(Color) 577
+ Return
+ FunctionEnd
+ 11(Fn1(vi2;): 7(ivec2) Function None 9
+ 10(x): 8(ptr) FunctionParameter
+ 12: Label
+ 42: 7(ivec2) Load 10(x)
+ ReturnValue 42
+ FunctionEnd
+ 18(Fn1(vu2;): 14(ivec2) Function None 16
+ 17(x): 15(ptr) FunctionParameter
+ 19: Label
+ 45: 14(ivec2) Load 17(x)
+ ReturnValue 45
+ FunctionEnd
+ 25(Fn1(vf2;): 21(fvec2) Function None 23
+ 24(x): 22(ptr) FunctionParameter
+ 26: Label
+ 48: 21(fvec2) Load 24(x)
+ ReturnValue 48
+ FunctionEnd
+ 29(Fn2(vi2;): 2 Function None 27
+ 28(x): 8(ptr) FunctionParameter
+ 30: Label
+ Store 28(x) 52
+ Return
+ FunctionEnd
+ 33(Fn2(vu2;): 2 Function None 31
+ 32(x): 15(ptr) FunctionParameter
+ 34: Label
+ Store 32(x) 54
+ Return
+ FunctionEnd
+ 37(Fn2(vf2;): 2 Function None 35
+ 36(x): 22(ptr) FunctionParameter
+ 38: Label
+ Store 36(x) 56
+ Return
+ FunctionEnd
+ 40(SomeValue(): 21(fvec2) Function None 39
+ 41: Label
+ 64: 63(ptr) AccessChain 61 62
+ 65: 7(ivec2) Load 64
+ 66: 21(fvec2) ConvertSToF 65
+ ReturnValue 66
+ FunctionEnd
--- /dev/null
+uniform Buffer <float> g_tTexbfs_test : register(t0);
+
+Buffer <float> g_tTexbfs;
+Buffer <int> g_tTexbis;
+Buffer <uint> g_tTexbus;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+uniform int c1;
+uniform int2 c2;
+uniform int3 c3;
+uniform int4 c4;
+
+uniform int o1;
+uniform int2 o2;
+uniform int3 o3;
+uniform int4 o4;
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ // Buffer
+ float r00 = g_tTexbfs.Load(c1);
+ int r01 = g_tTexbis.Load(c1);
+ uint r02 = g_tTexbus.Load(c1);
+
+ // TODO: other types that can be put in sampler buffers, like float2x2, and float3.
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+RWTexture1D <float> g_tTex1df1;
+RWTexture1D <int> g_tTex1di1;
+RWTexture1D <uint> g_tTex1du1;
+
+RWTexture2D <float> g_tTex2df1;
+RWTexture2D <int> g_tTex2di1;
+RWTexture2D <uint> g_tTex2du1;
+
+RWTexture3D <float> g_tTex3df1;
+RWTexture3D <int> g_tTex3di1;
+RWTexture3D <uint> g_tTex3du1;
+
+RWTexture1DArray <float> g_tTex1df1a;
+RWTexture1DArray <int> g_tTex1di1a;
+RWTexture1DArray <uint> g_tTex1du1a;
+
+RWTexture2DArray <float> g_tTex2df1a;
+RWTexture2DArray <int> g_tTex2di1a;
+RWTexture2DArray <uint> g_tTex2du1a;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+};
+
+uniform int c1;
+uniform int2 c2;
+uniform int3 c3;
+uniform int4 c4;
+
+uniform int o1;
+uniform int2 o2;
+uniform int3 o3;
+uniform int4 o4;
+
+uniform float uf1;
+uniform int ui1;
+uniform uint uu1;
+
+int Fn1(in int x) { return x; }
+uint Fn1(in uint x) { return x; }
+float Fn1(in float x) { return x; }
+
+void Fn2(out int x) { x = int(0); }
+void Fn2(out uint x) { x = uint(0); }
+void Fn2(out float x) { x = float(0); }
+
+float SomeValue() { return c1; }
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ // 1D
+ g_tTex1df1[c1];
+
+ float r00 = g_tTex1df1[c1];
+ int r01 = g_tTex1di1[c1];
+ uint r02 = g_tTex1du1[c1];
+
+ // 2D
+ float r10 = g_tTex2df1[c2];
+ int r11 = g_tTex2di1[c2];
+ uint r12 = g_tTex2du1[c2];
+
+ // 3D
+ float r20 = g_tTex3df1[c3];
+ int r21 = g_tTex3di1[c3];
+ uint r22 = g_tTex3du1[c3];
+
+ float lf1 = uf1;
+
+ // Test as L-values
+ // 1D
+ g_tTex1df1[c1] = SomeValue(); // complex R-value
+ g_tTex1df1[c1] = lf1;
+ g_tTex1di1[c1] = int(2);
+ g_tTex1du1[c1] = uint(3);
+
+ // Test some operator= things, which need to do both a load and a store.
+ float val1 = (g_tTex1df1[c1] *= 2.0);
+ g_tTex1df1[c1] -= 3.0;
+ g_tTex1df1[c1] += 4.0;
+
+ g_tTex1di1[c1] /= 2;
+ g_tTex1di1[c1] %= 2;
+ g_tTex1di1[c1] &= 0xffff;
+ g_tTex1di1[c1] |= 0xf0f0;
+ g_tTex1di1[c1] <<= 2;
+ g_tTex1di1[c1] >>= 2;
+
+ // 2D
+ g_tTex2df1[c2] = SomeValue(); // complex L-value
+ g_tTex2df1[c2] = lf1;
+ g_tTex2di1[c2] = int(5);
+ g_tTex2du1[c2] = uint(6);
+
+ // 3D
+ g_tTex3df1[c3] = SomeValue(); // complex L-value
+ g_tTex3df1[c3] = lf1;
+ g_tTex3di1[c3] = int(8);
+ g_tTex3du1[c3] = uint(9);
+
+ // Test function calling
+ Fn1(g_tTex1df1[c1]); // in
+ Fn1(g_tTex1di1[c1]); // in
+ Fn1(g_tTex1du1[c1]); // in
+
+ Fn2(g_tTex1df1[c1]); // out
+ Fn2(g_tTex1di1[c1]); // out
+ Fn2(g_tTex1du1[c1]); // out
+
+ // Test increment operators
+ // pre-ops
+ ++g_tTex1df1[c1];
+ ++g_tTex1di1[c1];
+ ++g_tTex1du1[c1];
+
+ --g_tTex1df1[c1];
+ --g_tTex1di1[c1];
+ --g_tTex1du1[c1];
+
+ // post-ops
+ g_tTex1df1[c1]++;
+ g_tTex1du1[c1]--;
+ g_tTex1di1[c1]++;
+
+ g_tTex1df1[c1]--;
+ g_tTex1di1[c1]++;
+ g_tTex1du1[c1]--;
+
+ // read and write
+ g_tTex1df1[1] = g_tTex2df1[int2(2, 3)];
+
+ psout.Color = 1.0;
+
+ return psout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+RWTexture1D <float2> g_tTex1df2;
+RWTexture1D <int2> g_tTex1di2;
+RWTexture1D <uint2> g_tTex1du2;
+
+RWTexture2D <float2> g_tTex2df2;
+RWTexture2D <int2> g_tTex2di2;
+RWTexture2D <uint2> g_tTex2du2;
+
+RWTexture3D <float2> g_tTex3df2;
+RWTexture3D <int2> g_tTex3di2;
+RWTexture3D <uint2> g_tTex3du2;
+
+RWTexture1DArray <float2> g_tTex1df2a;
+RWTexture1DArray <int2> g_tTex1di2a;
+RWTexture1DArray <uint2> g_tTex1du2a;
+
+RWTexture2DArray <float2> g_tTex2df2a;
+RWTexture2DArray <int2> g_tTex2di2a;
+RWTexture2DArray <uint2> g_tTex2du2a;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+};
+
+uniform int c1;
+uniform int2 c2;
+uniform int3 c3;
+uniform int4 c4;
+
+uniform int o1;
+uniform int2 o2;
+uniform int3 o3;
+uniform int4 o4;
+
+uniform float2 uf2;
+uniform int2 ui2;
+uniform uint2 uu2;
+
+int2 Fn1(in int2 x) { return x; }
+uint2 Fn1(in uint2 x) { return x; }
+float2 Fn1(in float2 x) { return x; }
+
+void Fn2(out int2 x) { x = int2(0,0); }
+void Fn2(out uint2 x) { x = uint2(0,0); }
+void Fn2(out float2 x) { x = float2(0,0); }
+
+float2 SomeValue() { return c2; }
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ // 1D
+ g_tTex1df2[c1];
+
+ float2 r00 = g_tTex1df2[c1];
+ int2 r01 = g_tTex1di2[c1];
+ uint2 r02 = g_tTex1du2[c1];
+
+ // 2D
+ float2 r10 = g_tTex2df2[c2];
+ int2 r11 = g_tTex2di2[c2];
+ uint2 r12 = g_tTex2du2[c2];
+
+ // 3D
+ float2 r20 = g_tTex3df2[c3];
+ int2 r21 = g_tTex3di2[c3];
+ uint2 r22 = g_tTex3du2[c3];
+
+ float2 lf2 = uf2;
+
+ // Test as L-values
+ // 1D
+ g_tTex1df2[c1] = SomeValue(); // complex R-value
+ g_tTex1df2[c1] = lf2;
+ g_tTex1di2[c1] = int2(2,2);
+ g_tTex1du2[c1] = uint2(3,2);
+
+ // Test some operator= things, which need to do both a load and a store.
+ float2 val1 = (g_tTex1df2[c1] *= 2.0);
+ g_tTex1df2[c1] -= 3.0;
+ g_tTex1df2[c1] += 4.0;
+
+ g_tTex1di2[c1] /= 2;
+ g_tTex1di2[c1] %= 2;
+ g_tTex1di2[c1] &= 0xffff;
+ g_tTex1di2[c1] |= 0xf0f0;
+ g_tTex1di2[c1] <<= 2;
+ g_tTex1di2[c1] >>= 2;
+
+ // 2D
+ g_tTex2df2[c2] = SomeValue(); // complex L-value
+ g_tTex2df2[c2] = lf2;
+ g_tTex2di2[c2] = int2(5,2);
+ g_tTex2du2[c2] = uint2(6,2);
+
+ // 3D
+ g_tTex3df2[c3] = SomeValue(); // complex L-value
+ g_tTex3df2[c3] = lf2;
+ g_tTex3di2[c3] = int2(8,6);
+ g_tTex3du2[c3] = uint2(9,2);
+
+ // Test function calling
+ Fn1(g_tTex1df2[c1]); // in
+ Fn1(g_tTex1di2[c1]); // in
+ Fn1(g_tTex1du2[c1]); // in
+
+ Fn2(g_tTex1df2[c1]); // out
+ Fn2(g_tTex1di2[c1]); // out
+ Fn2(g_tTex1du2[c1]); // out
+
+ // Test increment operators
+ // pre-ops
+ ++g_tTex1df2[c1];
+ ++g_tTex1di2[c1];
+ ++g_tTex1du2[c1];
+
+ --g_tTex1df2[c1];
+ --g_tTex1di2[c1];
+ --g_tTex1du2[c1];
+
+ // post-ops
+ g_tTex1df2[c1]++;
+ g_tTex1du2[c1]--;
+ g_tTex1di2[c1]++;
+
+ g_tTex1df2[c1]--;
+ g_tTex1di2[c1]++;
+ g_tTex1du2[c1]--;
+
+ // read and write
+ g_tTex1df2[1] = g_tTex2df2[int2(2,3)];
+
+ psout.Color = 1.0;
+
+ return psout;
+}
default: return "none";
}
}
+ static int getLayoutComponentCount(TLayoutFormat f)
+ {
+ switch (f) {
+ case ElfRgba32f: return 4;
+ case ElfRgba16f: return 4;
+ case ElfRg32f: return 2;
+ case ElfRg16f: return 2;
+ case ElfR11fG11fB10f: return 3;
+ case ElfR32f: return 1;
+ case ElfR16f: return 1;
+ case ElfRgba16: return 4;
+ case ElfRgb10A2: return 4;
+ case ElfRgba8: return 4;
+ case ElfRg16: return 2;
+ case ElfRg8: return 2;
+ case ElfR16: return 1;
+ case ElfR8: return 1;
+ case ElfRgba16Snorm: return 4;
+ case ElfRgba8Snorm: return 4;
+ case ElfRg16Snorm: return 2;
+ case ElfRg8Snorm: return 2;
+ case ElfR16Snorm: return 1;
+ case ElfR8Snorm: return 1;
+
+ case ElfRgba32i: return 4;
+ case ElfRgba16i: return 4;
+ case ElfRgba8i: return 4;
+ case ElfRg32i: return 2;
+ case ElfRg16i: return 2;
+ case ElfRg8i: return 2;
+ case ElfR32i: return 1;
+ case ElfR16i: return 1;
+ case ElfR8i: return 1;
+
+ case ElfRgba32ui: return 4;
+ case ElfRgba16ui: return 4;
+ case ElfRgba8ui: return 4;
+ case ElfRg32ui: return 2;
+ case ElfRg16ui: return 2;
+ case ElfRgb10a2ui: return 4;
+ case ElfRg8ui: return 2;
+ case ElfR32ui: return 1;
+ case ElfR16ui: return 1;
+ case ElfR8ui: return 1;
+ default: return 4;
+ }
+ }
static const char* getLayoutDepthString(TLayoutDepth d)
{
switch (d) {
{"hlsl.load.basic.dx10.frag", "main"},
{"hlsl.load.basic.dx10.vert", "main"},
{"hlsl.load.buffer.dx10.frag", "main"},
+ {"hlsl.load.buffer.float.dx10.frag", "main"},
{"hlsl.load.rwbuffer.dx10.frag", "main"},
{"hlsl.load.rwtexture.dx10.frag", "main"},
{"hlsl.load.rwtexture.array.dx10.frag", "main"},
{"hlsl.precise.frag", "main"},
{"hlsl.promotions.frag", "main"},
{"hlsl.rw.bracket.frag", "main"},
+ {"hlsl.rw.scalar.bracket.frag", "main"},
+ {"hlsl.rw.vec2.bracket.frag", "main"},
{"hlsl.sample.array.dx10.frag", "main"},
{"hlsl.sample.basic.dx10.frag", "main"},
{"hlsl.sample.offset.dx10.frag", "main"},
return false;
}
- if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4) {
- // TODO: handle vec2/3 types
- expected("vector size not yet supported in texture type");
- return false;
- }
+ // if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4 && !image) {
+ // // TODO: handle vec2/3 types
+ // expected("vector size not yet supported in texture type");
+ // return false;
+ // }
if (ms && acceptTokenClass(EHTokComma)) {
// read sample count for multisample types, if given
}
TArraySizes* arraySizes = nullptr;
- const bool shadow = !image && (txType.isScalar() || (txType.isVector() && txType.getVectorSize() == 1));
+ const bool shadow = false; // declared on the sampler
TSampler sampler;
TLayoutFormat format = ElfNone;
- // RWBuffer and RWTexture (images) require a TLayoutFormat. We handle only a limit set.
- if (image) {
- if (txType.getVectorSize() != 4)
- expected("4 component image");
-
- switch (txType.getBasicType()) {
- case EbtFloat: format = ElfRgba32f; break;
- case EbtInt: format = ElfRgba32i; break;
- case EbtUint: format = ElfRgba32ui; break;
- default:
- expected("unknown basic type in image format");
- }
- }
+ // Buffer, RWBuffer and RWTexture (images) require a TLayoutFormat. We handle only a limit set.
+ if (image || dim == EsdBuffer)
+ format = parseContext.getLayoutFromTxType(token.loc, txType);
// Non-image Buffers are combined
if (dim == EsdBuffer && !image) {
}
//
+// Return a TLayoutFormat corresponding to the given texture type.
+//
+TLayoutFormat HlslParseContext::getLayoutFromTxType(const TSourceLoc& loc, const TType& txType)
+{
+ const int components = txType.getVectorSize();
+
+ const auto select = [&](TLayoutFormat v1, TLayoutFormat v2, TLayoutFormat v4) {
+ return components == 1 ? v1 :
+ components == 2 ? v2 : v4;
+ };
+
+ switch (txType.getBasicType()) {
+ case EbtFloat: return select(ElfR32f, ElfRg32f, ElfRgba32f);
+ case EbtInt: return select(ElfR32i, ElfRg32i, ElfRgba32i);
+ case EbtUint: return select(ElfR32ui, ElfRg32ui, ElfRgba32ui);
+ default:
+ error(loc, "unknown basic type in image format", "", "");
+ return ElfNone;
+ }
+}
+
+//
// Both test and if necessary, spit out an error, to see if the node is really
// an l-value that can be operated on this way.
//
TIntermTyped* coord = lhsAsAggregate->getSequence()[1]->getAsTyped();
const TLayoutFormat fmt = object->getType().getQualifier().layoutFormat;
- // We only handle 4 component formats at the moment.
- assert(fmt == ElfRgba32f || fmt == ElfRgba32i || fmt == ElfRgba32ui);
- const TType objDerefType(object->getType().getSampler().type, EvqTemporary, 4);
+ // We only handle this subset of the possible formats.
+ assert(fmt == ElfRgba32f || fmt == ElfRgba32i || fmt == ElfRgba32ui ||
+ fmt == ElfRg32f || fmt == ElfRg32i || fmt == ElfRg32ui ||
+ fmt == ElfR32f || fmt == ElfR32i || fmt == ElfR32ui);
+
+ const TType objDerefType(object->getType().getSampler().type, EvqTemporary,
+ TQualifier::getLayoutComponentCount(fmt));
if (nodeAsBinary) {
TIntermTyped* rhs = nodeAsBinary->getRight();
if (base->getType().getBasicType() == EbtSampler && !base->isArray()) {
const TSampler& sampler = base->getType().getSampler();
if (sampler.isImage() || sampler.isTexture()) {
- const int vecSize = 4; // TODO: handle arbitrary sizes (get from qualifier)
+ const int vecSize = TQualifier::getLayoutComponentCount(base->getType().getQualifier().layoutFormat);
TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch);
load->setType(TType(sampler.type, EvqTemporary, vecSize));
txfetch->getSequence().push_back(argOffset);
}
- txfetch->setType(node->getType());
+ int vecSize = TQualifier::getLayoutComponentCount(argTex->getType().getQualifier().layoutFormat);
+
+ txfetch->setType(TType(node->getType().getBasicType(), EvqTemporary, vecSize));
txfetch->setLoc(loc);
node = txfetch;
TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node);
bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
+ TLayoutFormat getLayoutFromTxType(const TSourceLoc&, const TType&);
+
protected:
void inheritGlobalDefaults(TQualifier& dst) const;
TVariable* makeInternalVariable(const char* name, const TType&) const;