Evas (wayland_egl): Fix crashes when flipping window alpha state.
authordevilhorns <devilhorns@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 23 Jul 2012 14:16:50 +0000 (14:16 +0000)
committerdevilhorns <devilhorns@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 23 Jul 2012 14:16:50 +0000 (14:16 +0000)
From: Alex Wu <zhiwen.wu@linux.intel.com>

When calling elm_win_alpha_set(), the global EGLContext object keep
unchanged, but the new EGLSurface object subjects to the new EGLConfig
with changed alpha_size. This makes eng_window_new() failed and hence
free the  Render_Engine object (e->engine.data.output) and nullize it.
Next time other objects reference the output, segfault occurs.

In this patch, I give every Evas_GL_Wl_Window object a EGLContext object
and all these EGLContext objects share the same shader program objects.

A new global EGLContext object "share_context" added, which is
responsible for keeping the shared objects alive. e.g. shader program
objects.At the first time succeeded to create a EGLContext, assign it to
the "share_context", and should not destory it in eng_window_free.

The "share_context" will be taken as the 3rd argument when calling
eglCreateContext(), and then updated to the new created EGLContext to
keep the shared gl objects available.

Thanks for devilhorns' review and suggestion.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@74328 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/wayland_egl/evas_engine.c
src/modules/engines/wayland_egl/evas_wl_main.c

index 7dc158b..7288c66 100644 (file)
@@ -600,6 +600,7 @@ eng_setup(Evas *e, void *in)
 {
    Render_Engine *re;
    Evas_Engine_Info_Wayland_Egl *info;
+   Evas_GL_Wl_Window *new_win = NULL;
 
    info = (Evas_Engine_Info_Wayland_Egl *)in;
    if (!e->engine.data.output)
@@ -679,28 +680,36 @@ eng_setup(Evas *e, void *in)
                        return 0;
                     }
 
-                  if (re->win)
-                    {
-                       re->win->gl_context->references++;
-                       eng_window_free(re->win);
-                       inc = 1;
-                       gl_wins--;
-                    }
-                  re->w = e->output.w;
-                  re->h = e->output.h;
-                  re->win = eng_window_new(re->info->info.display,
+                  new_win = eng_window_new(re->info->info.display,
                                            re->info->info.surface,
                                            re->info->info.screen,
                                            re->info->info.depth,
-                                           re->w, re->h,
+                                           e->output.w, e->output.h,
                                            re->info->indirect,
                                            re->info->info.destination_alpha,
                                            re->info->info.rotation);
-                  eng_window_use(re->win);
-                  if (re->win) gl_wins++;
-                  if ((re->win) && (inc))
-                     re->win->gl_context->references--;
-               }
+
+                  if (new_win) 
+                    {
+                       // free old win
+                       if (re->win)
+                         {
+                            re->win->gl_context->references++;
+                            eng_window_free(re->win);
+                            inc = 1;
+                            gl_wins--;
+                         }
+
+                       re->win = new_win;
+                       re->w = e->output.w;
+                       re->h = e->output.h;
+
+                       eng_window_use(re->win);
+                       if (re->win) gl_wins++;
+                       if ((re->win) && (inc))
+                         re->win->gl_context->references--;
+                    }
+                                                        }
              else if ((re->win->w != e->output.w) ||
                       (re->win->h != e->output.h))
                {
index 58ab1c3..c5f9721 100644 (file)
@@ -2,7 +2,7 @@
 
 static Evas_GL_Wl_Window *_evas_gl_wl_window = NULL;
 
-static EGLContext context = EGL_NO_CONTEXT;
+static EGLContext share_context = EGL_NO_CONTEXT;
 
 // fixme: something is up/wrong here - dont know what tho...
 //#define NEWGL 1
@@ -146,21 +146,22 @@ eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen,
      {
         ERR("eglCreateWindowSurface() fail for %p. code=%#x",
             gw->win, eglGetError());
-       eng_window_free(gw);
+        eng_window_free(gw);
         return NULL;
      }
 
-   if (context == EGL_NO_CONTEXT)
-     context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
-                                context_attrs);
-   gw->egl_context[0] = context;
+   gw->egl_context[0] = eglCreateContext(gw->egl_disp, gw->egl_config, share_context, context_attrs);
+
    if (gw->egl_context[0] == EGL_NO_CONTEXT)
      {
         ERR("eglCreateContext() fail. code=%#x", eglGetError());
-       eng_window_free(gw);
+        eng_window_free(gw);
         return NULL;
      }
 
+   if (share_context == EGL_NO_CONTEXT)
+     share_context = gw->egl_context[0];
+
    if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0],
                       gw->egl_context[0]) == EGL_FALSE)
      {
@@ -213,10 +214,12 @@ eng_window_free(Evas_GL_Wl_Window *gw)
    if (gw->egl_surface[0] != EGL_NO_SURFACE)
       eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
    eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+   if (gw->egl_context[0] != EGL_NO_CONTEXT && gw->egl_context[0] != share_context) 
+     eglDestroyContext(gw->egl_disp, gw->egl_context[0]);
+
    if (ref == 0)
      {
-        if (context) eglDestroyContext(gw->egl_disp, context);
-        context = EGL_NO_CONTEXT;
         /* NB: This is causing an unknown hang when we run elm apps as 
          * wayland clients inside the weston compositor */
         /* eglTerminate(gw->egl_disp); */