{
KeyboardDevice keyboard = new KeyboardDevice(device, Keyboards.Count);
Keyboards.Add(keyboard.Id, keyboard);
- Debug.Print("[Input] Added keyboard device {0}", keyboard.Id);
+ Debug.Print("[Input] Added keyboard device {0} '{1}'", keyboard.Id, keyboard.Name);
}
if (LibInput.DeviceHasCapability(device, DeviceCapability.Mouse))
{
MouseDevice mouse = new MouseDevice(device, Mice.Count);
Mice.Add(mouse.Id, mouse);
- Debug.Print("[Input] Added mouse device {0}", mouse.Id);
+ Debug.Print("[Input] Added mouse device {0} '{1}'", mouse.Id, mouse.Name);
}
if (LibInput.DeviceHasCapability(device, DeviceCapability.Touch))