__glxHashDelete(pdp->dri2Hash, pdraw->base.xDrawable);
(*psc->core->destroyDrawable) (pdraw->driDrawable);
- DRI2DestroyDrawable(psc->base.dpy, pdraw->base.xDrawable);
+
+ /* If it's a GLX 1.3 drawables, we can destroy the DRI2 drawable
+ * now, as the application explicitly asked to destroy the GLX
+ * drawable. Otherwise, for legacy drawables, we let the DRI2
+ * drawable linger on the server, since there's no good way of
+ * knowing when the application is done with it. The server will
+ * destroy the DRI2 drawable when it destroys the X drawable or the
+ * client exits anyway. */
+ if (pdraw->base.xDrawable != pdraw->base.drawable)
+ DRI2DestroyDrawable(psc->base.dpy, pdraw->base.xDrawable);
+
Xfree(pdraw);
}
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
+ vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
+
FLUSH_CURRENT( ctx, 0 );
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {