#include <stdlib.h>
#include <gmodule.h>
-
-#undef CLUTTER_DISABLE_DEPRECATED
#include <clutter/clutter.h>
enum
LOAD_ASYNC
};
+static ClutterActor *stage = NULL;
+
static void
on_load_finished (ClutterTexture *texture,
const GError *error,
static
gboolean task (gpointer user_data)
{
- ClutterTimeline *timeline;
- ClutterAlpha *alpha;
- ClutterBehaviour *depth_behavior;
- ClutterActor *image[4];
- ClutterActor *clone[4];
- ClutterActor *stage;
- gchar *path = user_data;
+ const gchar *path = user_data;
+ ClutterActor *image[3];
+ ClutterActor *clone[3];
gint i;
- stage = clutter_stage_get_default ();
-
image[0] = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
g_signal_connect (image[0], "load-finished",
G_CALLBACK (on_load_finished),
}
for (i = 0; i < 3; i++)
- clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), image[i]);
for (i = 0; i < 3; i++)
{
- clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
- clone[i]=clutter_clone_new (image[i]);
+ clutter_actor_set_position (image[i], 50 + i * 100, 0 + i * 50);
+ clone[i] = clutter_clone_new (image[i]);
g_signal_connect (image[i], "size-change",
G_CALLBACK (size_change_cb), clone[i]);
- clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
- clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone[i]);
+ clutter_actor_set_position (clone[i], 50 + i * 100, 150 + i * 50 + 100);
}
for (i = 0; i < 3; i++)
{
- timeline = clutter_timeline_new (5000);
- alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
- depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
- clutter_behaviour_apply (depth_behavior, image[i]);
- clutter_timeline_start (timeline);
+ clutter_actor_set_depth (image[i], -2500);
+ clutter_actor_animate (image[i], CLUTTER_LINEAR, 5000,
+ "depth", 0.0,
+ NULL);
}
return FALSE;
}
+static void
+cleanup_task (gpointer data)
+{
+}
G_MODULE_EXPORT gint
test_texture_async_main (int argc, char *argv[])
{
- ClutterActor *stage;
- ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
- gchar *path;
+ gchar *path;
+
+ g_thread_init (NULL);
+ clutter_threads_init ();
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
- g_thread_init (NULL);
- stage = clutter_stage_get_default ();
- clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+ stage = clutter_stage_new ();
+ clutter_stage_set_title (CLUTTER_STAGE (stage), "Asynchronous Texture Loading");
+ clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_actor_show (stage);
- g_signal_connect (stage,
- "button-press-event", G_CALLBACK (clutter_main_quit),
- NULL);
path = (argc > 1)
? g_strdup (argv[1])
: g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
- clutter_threads_add_timeout (500, task, path);
+ clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT, 500,
+ task, path,
+ cleanup_task);
clutter_main ();
g_free (path);
- /*g_object_unref (depth_behavior);
- g_object_unref (timeline);*/
-
return EXIT_SUCCESS;
}