/* If we can pack this varying then don't mark the components as
* used.
*/
- if (is_packing_supported_for_type(type))
+ if (is_packing_supported_for_type(type) &&
+ !var->data.always_active_io)
continue;
unsigned location = var->data.location - VARYING_SLOT_VAR0;
# amd issue #6305
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
-# radv issue #6301
-KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
-
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail
dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail
-dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6,Fail
-dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3,Fail
-dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6,Fail
-dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7,Fail
-dEQP-GLES3.functional.transform_feedback.random.separate.lines.6,Fail
-dEQP-GLES3.functional.transform_feedback.random.separate.points.6,Fail
-dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6,Fail
# cubes are hard #6270
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail