dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
# unstable results once we enabled SMP -- some state not being reset reliably?
-dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
-dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.mediump_mat2x4
-dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.mediump_vec4
-dEQP-GLES3.functional.transform_feedback.array.interleaved.triangles.lowp_mat3x4
-dEQP-GLES3.functional.transform_feedback.array.separate.triangles.highp_mat2x4
-dEQP-GLES3.functional.transform_feedback.array.separate.triangles.mediump_mat3x4
-dEQP-GLES3.functional.transform_feedback.array.separate.triangles.lowp_mat3
-dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.lowp_vec4
-dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.lowp_float
-dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.lowp_vec3
-dEQP-GLES3.functional.transform_feedback.interpolation.smooth.highp_vec4_triangles_separate
+dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70