void init_ro_spine(struct ro_spine *s, struct dm_btree_info *info);
int exit_ro_spine(struct ro_spine *s);
int ro_step(struct ro_spine *s, dm_block_t new_child);
+void ro_pop(struct ro_spine *s);
struct btree_node *ro_node(struct ro_spine *s);
struct shadow_spine {
return r ? r : count;
}
EXPORT_SYMBOL_GPL(dm_btree_find_highest_key);
+
+/*
+ * FIXME: We shouldn't use a recursive algorithm when we have limited stack
+ * space. Also this only works for single level trees.
+ */
+static int walk_node(struct ro_spine *s, dm_block_t block,
+ int (*fn)(void *context, uint64_t *keys, void *leaf),
+ void *context)
+{
+ int r;
+ unsigned i, nr;
+ struct btree_node *n;
+ uint64_t keys;
+
+ r = ro_step(s, block);
+ n = ro_node(s);
+
+ nr = le32_to_cpu(n->header.nr_entries);
+ for (i = 0; i < nr; i++) {
+ if (le32_to_cpu(n->header.flags) & INTERNAL_NODE) {
+ r = walk_node(s, value64(n, i), fn, context);
+ if (r)
+ goto out;
+ } else {
+ keys = le64_to_cpu(*key_ptr(n, i));
+ r = fn(context, &keys, value_ptr(n, i));
+ if (r)
+ goto out;
+ }
+ }
+
+out:
+ ro_pop(s);
+ return r;
+}
+
+int dm_btree_walk(struct dm_btree_info *info, dm_block_t root,
+ int (*fn)(void *context, uint64_t *keys, void *leaf),
+ void *context)
+{
+ int r;
+ struct ro_spine spine;
+
+ BUG_ON(info->levels > 1);
+
+ init_ro_spine(&spine, info);
+ r = walk_node(&spine, root, fn, context);
+ exit_ro_spine(&spine);
+
+ return r;
+}
+EXPORT_SYMBOL_GPL(dm_btree_walk);
int dm_btree_find_highest_key(struct dm_btree_info *info, dm_block_t root,
uint64_t *result_keys);
+/*
+ * Iterate through the a btree, calling fn() on each entry.
+ * It only works for single level trees and is internally recursive, so
+ * monitor stack usage carefully.
+ */
+int dm_btree_walk(struct dm_btree_info *info, dm_block_t root,
+ int (*fn)(void *context, uint64_t *keys, void *leaf),
+ void *context);
+
#endif /* _LINUX_DM_BTREE_H */