}
void
-basic_layout (TestConformSimpleFixture *fixture,
- gconstpointer data)
+actor_basic_layout (TestConformSimpleFixture *fixture,
+ gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
}
void
-margin_layout (TestConformSimpleFixture *fixture,
- gconstpointer data)
+actor_margin_layout (TestConformSimpleFixture *fixture,
+ gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
TEST_CONFORM_SIMPLE ("/actor", actor_container_signals);
TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
- TEST_CONFORM_SIMPLE ("/actor", actor_picking);
+ TEST_CONFORM_SIMPLE ("/actor", actor_pick);
TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
- TEST_CONFORM_SIMPLE ("/actor", basic_layout);
- TEST_CONFORM_SIMPLE ("/actor", margin_layout);
- TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
- TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
+ TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout);
+ TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout);
+ TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect);
+ TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_remove);
TEST_CONFORM_SIMPLE ("/texture", texture_fbo);
TEST_CONFORM_SIMPLE ("/texture/cairo", texture_cairo);
- TEST_CONFORM_SIMPLE ("/path", test_path);
+ TEST_CONFORM_SIMPLE ("/path", path_base);
TEST_CONFORM_SIMPLE ("/binding-pool", binding_pool);