return map_range(Operands, Fn);
}
- /// Returns true if \p VPV is uniform after vectorization.
- bool isUniformAfterVectorization(VPValue *VPV) const {
- auto RepR = dyn_cast_or_null<VPReplicateRecipe>(VPV->getDef());
- return !VPV->getDef() || (RepR && RepR->isUniform());
- }
-
/// Returns the VPRegionBlock of the vector loop.
VPRegionBlock *getVectorLoopRegion() {
return cast<VPRegionBlock>(getEntry()->getSingleSuccessor());
/// create a new one.
VPValue *getOrCreateVPValueForSCEVExpr(VPlan &Plan, const SCEV *Expr,
ScalarEvolution &SE);
+
+/// Returns true if \p VPV is uniform after vectorization.
+inline bool isUniformAfterVectorization(VPValue *VPV) {
+ auto RepR = dyn_cast_or_null<VPReplicateRecipe>(VPV->getDef());
+ return !VPV->getDef() || (RepR && RepR->isUniform());
+}
} // end namespace vputils
} // end namespace llvm
void VPLiveOut::fixPhi(VPlan &Plan, VPTransformState &State) {
auto Lane = VPLane::getLastLaneForVF(State.VF);
VPValue *ExitValue = getOperand(0);
- if (Plan.isUniformAfterVectorization(ExitValue))
+ if (vputils::isUniformAfterVectorization(ExitValue))
Lane = VPLane::getFirstLane();
Phi->addIncoming(State.get(ExitValue, VPIteration(State.UF - 1, Lane)),
State.Builder.GetInsertBlock());