while (It != GT::child_end(Node)) {
NodeType *Next = *It++;
// Has our next sibling been visited?
- if (Next && !this->Visited.count(Next)) {
+ if (Next && this->Visited.insert(Next).second) {
// No, do it now.
- this->Visited.insert(Next);
VisitStack.push_back(std::make_pair(PointerIntTy(Next, 0),
GT::child_begin(Next)));
return;
/// Push BV onto BlockValueStack unless it's already in there.
/// Returns true on success.
bool pushBlockValue(const std::pair<BasicBlock *, Value *> &BV) {
- if (BlockValueSet.count(BV))
+ if (!BlockValueSet.insert(BV).second)
return false; // It's already in the stack.
BlockValueStack.push(BV);
- BlockValueSet.insert(BV);
return true;
}
void removeValue(const Value *V) {
// This is to support hack in lowerCallFromStatepoint
// Should be removed when hack is resolved
- if (NodeMap.count(V))
- NodeMap.erase(V);
+ NodeMap.erase(V);
}
void setUnusedArgValue(const Value *V, SDValue NewN) {