The flag is already being set at glamor_egl_screen_init() time, so no
need for the driver to separately call this. That said, leave the
function around to keep the ABI compatibility.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
* */
extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
-/* @glamor_egl_init_textured_pixmap: Initialization for textured pixmap allocation.
- *
- * @screen: Current screen pointer.
- *
- * This function must be called before any textured pixmap's creation including
- * the screen pixmap. Could be called from DDX's screenInit function after the calling
- * to glamor_init..
- */
extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
return TRUE;
}
+/** Stub to retain compatibility with pre-server-1.16 ABI. */
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
-
- if (glamor_egl->dri3_capable)
- glamor_enable_dri3(screen);
return TRUE;
}