switch( mViewMode )
{
- case STEREO_VERTICAL:
+ case STEREO_HORIZONTAL:
{
stereoBase = mStereoBase / 25.4f * GetDpi().y * 0.5f;
float aspect = mSize.width / (mSize.height * 0.5f);
mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, stereoBase) );
mLeftCamera->SetAspectRatio( aspect );
- mLeftCamera->SetX( stereoBase );
+ mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, -stereoBase) );
mRightCamera->SetAspectRatio( aspect );
- mRightCamera->SetX( -stereoBase );
+ mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
break;
}
- case STEREO_HORIZONTAL:
+ case STEREO_VERTICAL:
{
stereoBase = mStereoBase / 25.4f * GetDpi().x * 0.5f;
const float fov = 2.0f * std::atan( mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) );
mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) );
mLeftCamera->SetFieldOfView( fov );
- mLeftCamera->SetX( stereoBase );
+ mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) );
mRightCamera->SetFieldOfView( fov );
- mRightCamera->SetX( -stereoBase );
+ mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
break;
}