void CodeGenDAGPatterns::ExpandHwModeBasedTypes() {
const CodeGenHwModes &CGH = getTargetInfo().getHwModes();
std::map<unsigned,std::vector<Predicate>> ModeChecks;
- std::vector<PatternToMatch> Copy = PatternsToMatch;
- PatternsToMatch.clear();
+ std::vector<PatternToMatch> Copy;
+ PatternsToMatch.swap(Copy);
auto AppendPattern = [this, &ModeChecks](PatternToMatch &P, unsigned Mode) {
TreePatternNodePtr NewSrc = P.SrcPattern->clone();
std::vector<Predicate> Preds = P.Predicates;
const std::vector<Predicate> &MC = ModeChecks[Mode];
llvm::append_range(Preds, MC);
- PatternsToMatch.emplace_back(P.getSrcRecord(), Preds, std::move(NewSrc),
- std::move(NewDst), P.getDstRegs(),
+ PatternsToMatch.emplace_back(P.getSrcRecord(), std::move(Preds),
+ std::move(NewSrc), std::move(NewDst),
+ P.getDstRegs(),
P.getAddedComplexity(), Record::getNewUID(),
Mode);
};