+//
+// Open Service Platform
+// Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Flora License, Version 1.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://floralicense.org/license/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an AS IS BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+/**
+ * @file FUiMaterial.h
+ * @brief This is the header file for the %Material class.
+ *
+ * This header file contains the declarations of the %Material class.
+ */
+
#ifndef _FUI_ANIM_MATERIAL_H_
#define _FUI_ANIM_MATERIAL_H_
#include <FOspConfig.h>
#include <FGrpFloatVector4.h>
-#include "FGrpFloatPoint3.h"
namespace Tizen { namespace Ui { namespace Animations
{
Material& operator =(const Material& rhs);
public:
+ /**
+ * Get material ambient color.
+ *
+ * @since 2.0
+ *
+ * @return Ambient color of the material.
+ * @see SetAmbient().
+ *
+ */
+ Tizen::Graphics::FloatVector4 GetAmbient(void) const;
+
+ /**
+ * Sets material ambient color.
+ *
+ * @since 3.0
+ *
+ * @param[] ambient Ambient color of the material.
+ * @see GetAmbient().
+ */
+ void SetAmbient(const Tizen::Graphics::FloatVector4& ambient);
/**
* Get material diffuse color.
void SetSpecular(const Tizen::Graphics::FloatVector4& specular);
/**
- * Get material ambient color.
- *
- * @since 2.0
- *
- * @return Ambient color of the material.
- * @see SetAmbient().
- *
- */
- Tizen::Graphics::FloatVector4 GetAmbient(void) const;
-
- /**
- * Sets material ambient color.
- *
- * @since 3.0
- *
- * @param[] ambient Ambient color of the material.
- * @see GetAmbient().
- */
- void SetAmbient(const Tizen::Graphics::FloatVector4& ambient);
-
- /**
* Get material emissive color.
*
* @since 3.0
void SetEmissive(const Tizen::Graphics::FloatVector4& emissive);
/**
- * Get emissive power.
- *
- * @since 3.0
- *
- * @return emissive power of the material.
- * @see SetEmissivePower().
- *
- */
- float GetEmissivePower(void) const;
-
- /**
- * Sets material emissive power.
- *
- * @since 3.0
- *
- * @param[] value Emissive power of the material.
- * @see GetEmissivePower().
- */
- void SetEmissivePower(const float& value);
-
- /**
* Get material shininess.
*
* @since 3.0
*/
result SetName(const Tizen::Base::String& name);
-private:
+///////
+ /**
+ * Get emissive power.
+ *
+ * @since 3.0
+ *
+ * @return emissive power of the material.
+ * @see SetEmissivePower().
+ *
+ */
+ float GetEmissivePower(void) const;
+
+ /**
+ * Sets material emissive power.
+ *
+ * @since 3.0
+ *
+ * @param[] value Emissive power of the material.
+ * @see GetEmissivePower().
+ */
+ void SetEmissivePower(const float& value);
+
+private:
class _MaterialImpl* __pMaterialImpl;
+
friend class _MaterialImpl;
};
-
}}} //namespace Tizen { namespace Ui { namespace Animations {
#endif // _FUI_ANIM_MATERIAL_H_
+//
+// Open Service Platform
+// Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Apache License, Version 2.0 (the License);
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0/
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+/**
+ * @file FUiAnimMaterial.cpp
+ * @brief This file contains implementation of Material class
+ *
+ * This file contains implementation Material class.
+ */
#include <FBaseSysLog.h>
#include <FBaseString.h>
#include "FUiAnimMaterial.h"
#include "FUiAnim_MaterialImpl.h"
-using namespace Tizen::Ui::Animations::_Math;
-using namespace Tizen::Graphics;
-
-//TODO SysAssertf->SysTryLog
-
namespace Tizen { namespace Ui { namespace Animations
{
__pMaterialImpl = material.__pMaterialImpl;
- if(__pMaterialImpl != null)
+ if (__pMaterialImpl != null)
{
__pMaterialImpl->AddRef();
}
}
-Material::Material(const FloatVector4& diffuse, const FloatVector4& specular, const FloatVector4& ambient, const FloatVector4& emissive, float shininess)
+Material::Material(const Tizen::Graphics::FloatVector4& diffuse, const Tizen::Graphics::FloatVector4& specular, const Tizen::Graphics::FloatVector4& ambient, const Tizen::Graphics::FloatVector4& emissive, float shininess)
: __pMaterialImpl(null)
{
__pMaterialImpl = new (std::nothrow)_MaterialImpl();
}
__pMaterialImpl = rhs.__pMaterialImpl;
- __pMaterialImpl->AddRef();
+ if (__pMaterialImpl != null)
+ {
+ __pMaterialImpl->AddRef();
+ }
return *this;
}
-FloatVector4
-Material::GetDiffuse(void) const
+Tizen::Graphics::FloatVector4
+Material::GetAmbient(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- Vector4 diffuse = __pMaterialImpl->GetDiffuse().GetVector4();
- FloatVector4 result(diffuse.x, diffuse.y, diffuse.z, diffuse.w);
+ float* pAmbient = __pMaterialImpl->GetAmbient();
- return result;
+ return Tizen::Graphics::FloatVector4(pAmbient[0], pAmbient[1], pAmbient[2], pAmbient[3]);
}
void
-Material::SetDiffuse(const Tizen::Graphics::FloatVector4& diffuse)
+Material::SetAmbient(const Tizen::Graphics::FloatVector4& ambient)
{
+ float color[4];
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- ColorEx colorexDiffuse(diffuse.x, diffuse.y, diffuse.z, diffuse.w);
- __pMaterialImpl->SetDiffuse(colorexDiffuse);
+ color[0] = ambient.x;
+ color[1] = ambient.y;
+ color[2] = ambient.z;
+ color[3] = ambient.w;
+
+ __pMaterialImpl->SetAmbient(color);
}
Tizen::Graphics::FloatVector4
-Material::GetSpecular(void) const
+Material::GetDiffuse(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- Vector4 specular = __pMaterialImpl->GetSpecular().GetVector4();
- FloatVector4 result(specular.x, specular.y, specular.z, specular.w);
+ float* pDiffuse = __pMaterialImpl->GetDiffuse();
- return result;
+ return Tizen::Graphics::FloatVector4(pDiffuse[0], pDiffuse[1], pDiffuse[2], pDiffuse[3]);
}
void
-Material::SetSpecular(const Tizen::Graphics::FloatVector4& specular)
+Material::SetDiffuse(const Tizen::Graphics::FloatVector4& diffuse)
{
+ float color[4];
+
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- ColorEx colorexSpecular(specular.x, specular.y, specular.z, specular.w);
- __pMaterialImpl->SetSpecular(colorexSpecular);
+ color[0] = diffuse.x;
+ color[1] = diffuse.y;
+ color[2] = diffuse.z;
+ color[3] = diffuse.w;
+
+ __pMaterialImpl->SetDiffuse(color);
}
Tizen::Graphics::FloatVector4
-Material::GetAmbient(void) const
+Material::GetSpecular(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- Vector4 ambient = __pMaterialImpl->GetAmbient().GetVector4();
- FloatVector4 result(ambient.x, ambient.y, ambient.z, ambient.w);
+ float* pSpecular = __pMaterialImpl->GetSpecular();
- return result;
+ return Tizen::Graphics::FloatVector4(pSpecular[0], pSpecular[1], pSpecular[2], pSpecular[3]);
}
void
-Material::SetAmbient(const Tizen::Graphics::FloatVector4& ambient)
+Material::SetSpecular(const Tizen::Graphics::FloatVector4& specular)
{
+ float color[4];
+
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- ColorEx colorexAmbient(ambient.x, ambient.y, ambient.z, ambient.w);
- __pMaterialImpl->SetAmbient(colorexAmbient);
+ color[0] = specular.x;
+ color[1] = specular.y;
+ color[2] = specular.z;
+ color[3] = specular.w;
+
+ __pMaterialImpl->SetSpecular(color);
}
Tizen::Graphics::FloatVector4
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- Vector4 emissive = __pMaterialImpl->GetEmissive().GetVector4();
- FloatVector4 result(emissive.x, emissive.y, emissive.z, emissive.w);
+ float* pEmissive = __pMaterialImpl->GetEmissive();
- return result;
+ return Tizen::Graphics::FloatVector4(pEmissive[0], pEmissive[1], pEmissive[2], pEmissive[3]);
}
void
Material::SetEmissive(const Tizen::Graphics::FloatVector4& emissive)
{
+ float color[4];
+
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- ColorEx colorexEmissiv(emissive.x, emissive.y, emissive.z, emissive.w);
- __pMaterialImpl->SetEmissive(colorexEmissiv);
+ color[0] = emissive.x;
+ color[1] = emissive.y;
+ color[2] = emissive.z;
+ color[3] = emissive.w;
+
+ __pMaterialImpl->SetEmissive(color);
}
float
-Material::GetEmissivePower(void) const
+Material::GetShininess(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- return __pMaterialImpl->GetEmissivePower();
+ return __pMaterialImpl->GetShininess();
}
void
-Material::SetEmissivePower(const float& value)
+Material::SetShininess(float shininess)
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- __pMaterialImpl->SetEmissivePower(value);
+ __pMaterialImpl->SetShininess(shininess);
}
-float
-Material::GetShininess(void) const
+Tizen::Base::String
+Material::GetName(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- return __pMaterialImpl->GetShininess();
+ return __pMaterialImpl->GetName();
}
-void
-Material::SetShininess(float shiness)
+result
+Material::SetName(const Tizen::Base::String& name)
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- __pMaterialImpl->SetShininess(shiness);
+ return __pMaterialImpl->SetName(name);
}
-Tizen::Base::String
-Material::GetName(void) const
+
+/////
+
+float
+Material::GetEmissivePower(void) const
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- Tizen::Base::String result(__pMaterialImpl->GetName().c_str());
- return result;
+ return __pMaterialImpl->GetEmissivePower();
}
-result
-Material::SetName(const Tizen::Base::String& name)
+void
+Material::SetEmissivePower(const float& value)
{
SysAssertf(__pMaterialImpl != null, "Not yet constructed.");
- std::wstring ws(name.GetPointer());
- std::string stringName (ws.begin(), ws.end());
- __pMaterialImpl->SetName(stringName);
-
- return E_SUCCESS;
+ __pMaterialImpl->SetEmissivePower(value);
}
}}} // namespace Tizen::Ui::Animations
{
_MaterialImpl* pMaterialImpl = _MaterialImpl::GetInstance(*__pRenderQueue[i].__pMaterial);
- glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_AMBIENT], 1, pMaterialImpl->GetAmbient().GetVector4().GetPointer());
- glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_DIFFUSE], 1, pMaterialImpl->GetDiffuse().GetVector4().GetPointer());
- glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_SPECULAR], 1, pMaterialImpl->GetSpecular().GetVector4().GetPointer());
- glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_EMISSIVE], 1, pMaterialImpl->GetEmissive().GetVector4().GetPointer());
+ glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_AMBIENT], 1, pMaterialImpl->GetAmbient());
+ glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_DIFFUSE], 1, pMaterialImpl->GetDiffuse());
+ glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_SPECULAR], 1, pMaterialImpl->GetSpecular());
+ glUniform4fv(pProgramImpl->__uniformLocation[UNIFORM_VEC4_MATERIAL_EMISSIVE], 1, pMaterialImpl->GetEmissive());
glUniform1f(pProgramImpl->__uniformLocation[UNIFORM_FLOAT_MATERIAL_SHININESS], pMaterialImpl->GetShininess());
}
// limitations under the License.
//
+/**
+ * @file FUiAnim_LightImpl.cpp
+ * @brief This file contains implementation of _LightImpl class
+ *
+ * This file contains implementation _LightImpl class.
+ */
+
#include "FUiAnim_LightImpl.h"
namespace Tizen { namespace Ui { namespace Animations
return E_SUCCESS;
}
-Base::String _LightImpl::GetName(void) const
+Base::String
+_LightImpl::GetName(void) const
{
return __name;
}
#define _FUI_ANIM_INTERNAL_LIGHT_IMPL_H_
#include <FBaseString.h>
-#include "FUiAnimLight.h"
+#include <FUiAnimLight.h>
#include "FUiAnim_RefObject.h"
namespace Tizen { namespace Ui { namespace Animations
static const _LightImpl* GetInstance(const Light& light);
private:
+ _LightImpl& operator =(const _LightImpl& rhs);
+
+private:
Light::LightType __lightType;
float __ambient[4];
// See the License for the specific language governing permissions and
// limitations under the License.
//
-#include "FUiAnim_MaterialImpl.h"
-#include <FUiAnimMaterial.h>
-using namespace Tizen::Ui::Animations::_Math;
+/**
+ * @file FUiAnim_MaterialImpl.cpp
+ * @brief This file contains implementation of _MaterialImpl class
+ *
+ * This file contains implementation _MaterialImpl class.
+ */
+
+#include "FUiAnim_MaterialImpl.h"
namespace Tizen { namespace Ui { namespace Animations
{
-//IMPLEMENT_PROPERTY(_MaterialImpl)
-
-//std::vector<std::string> _MaterialImpl::properties;
-
_MaterialImpl::_MaterialImpl(void)
- : __name("default")
- , __ambient(ColorEx(0, 0, 0, 0))
- , __diffuse(ColorEx(0, 0, 0, 0))
- , __specular(ColorEx(0, 0, 0, 0))
- , __emissive(ColorEx(0, 0, 0, 0))
- , __shininess(0)
- , __specularPower(0)
- , __opacity(0)
- , __alphaTestRef(0)
- , __transparent(false)
- , __zWrite(false)
- , __alphaTest(false)
- , __zBuffer(false)
- , __castingShadow(false)
+ : __shininess(0.0f)
+ , __name("")
{
-
+ __ambient[0] = 0.2f; __ambient[1] = 0.2f; __ambient[2] = 0.2f; __ambient[3] = 1.0f;
+ __diffuse[0] = 0.8f; __diffuse[1] = 0.8f; __diffuse[2] = 0.8f; __diffuse[3] = 1.0f;
+ __specular[0] = 0.0f; __specular[1] = 0.0f; __specular[2] = 0.0f; __specular[3] = 1.0f;
+ __emissive[0] = 0.0f; __emissive[1] = 0.0f; __emissive[2] = 0.0f; __emissive[3] = 1.0f;
}
-
_MaterialImpl::_MaterialImpl(const _MaterialImpl& src)
- : __name(src.__name)
- , __ambient(src.__ambient)
- , __diffuse(src.__diffuse)
- , __specular(src.__specular)
- , __emissive(src.__emissive)
- , __shininess(src.__shininess)
- , __specularPower(src.__specularPower)
- , __opacity(src.__opacity)
- , __alphaTestRef(src.__alphaTestRef)
- , __transparent(src.__transparent)
- , __zWrite(src.__zWrite)
- , __alphaTest(src.__alphaTest)
- , __zBuffer(src.__zBuffer)
- , __castingShadow(src.__castingShadow)
+ :__shininess(src.__shininess)
+ , __name(src.__name)
{
+ memcpy(__ambient, src.__ambient, sizeof(__ambient));
+ memcpy(__diffuse, src.__diffuse, sizeof(__diffuse));
+ memcpy(__specular, src.__specular, sizeof(__specular));
+ memcpy(__emissive, src.__emissive, sizeof(__emissive));
}
-
-_MaterialImpl&
-_MaterialImpl::operator=(const _MaterialImpl& rhs)
+_MaterialImpl::~_MaterialImpl(void)
{
- return *this;
}
-
-_MaterialImpl::~_MaterialImpl(void)
+void
+_MaterialImpl::SetAmbient(const float ambient[4])
{
-
+ __ambient[0] = ambient[0];
+ __ambient[1] = ambient[1];
+ __ambient[2] = ambient[2];
+ __ambient[3] = ambient[3];
}
-
-
-//bool BoolFromXmlChar( const xmlNodePtr& node, const char* tag )
-//{
-// char* ch = (char*)xmlGetProp(node, (const xmlChar*) tag);
-//
-// if( ch != Null &&
-// (strcmp(ch, "1") == 0 ||
-// strcmp(ch, "true") == 0 ||
-// strcmp(ch, "True") == 0 ) )
-// {
-// return true;
-// }
-//
-// return false;
-//}
-
-//float FloatFromXmlChar( const xmlNodePtr& node, const char* tag )
-//{
-// return atof( (char*)xmlGetProp( node, (const xmlChar *) tag));
-//}
-
-//ColorEx ColorFromXmlChar( const xmlNodePtr& node, const char* tag )
-//{
-// char* chars = (char*)xmlGetProp(node, (const xmlChar*) tag);
-//
-// // ambient="100 100 100 255"
-//
-// int r=255, g=255, b=255, a=255;
-//
-//
-// char *clr[ sizeof(strtok(chars, " "))];
-// if (sizeof(clr) > 0)
-// {
-// clr[0] = strtok(chars, " ");
-// for (int i = 1; i < sizeof(strtok(chars, " ")); ++i)
-// {
-// clr[i] = strtok (NULL, " ");
-// }
-//
-// r = atoi(clr[0]);
-// g = atoi(clr[1]);
-// b = atoi(clr[2]);
-// a = atoi(clr[3]);
-// }
-//
-// return ColorEx(r,g,b,a);
-//}
-
-
-//bool
-//_MaterialImpl::LoadXml(const std::string& filename)
-//{
-// xmlDocPtr doc = xmlParseFile(filename.c_str());;
-// xmlNodePtr cur;
-// xmlNodePtr mat;
-// xmlNodePtr pass;
-// xmlNodePtr sampler;
-//
-//
-// if (doc)
-// {
-// cur = xmlDocGetRootElement(doc);
-//
-// if( xmlStrcmp(cur->name, (const xmlChar*) "materials"))
-// return -1;
-//
-// cur = cur->xmlChildrenNode;
-// while (cur != NULL)
-// {
-// if ((!xmlStrcmp(cur->name, (const xmlChar*) "material")))
-// {
-// __name = std::string((const char*) xmlGetProp(cur, (const xmlChar*) "name"));
-// _resourceName = __name;
-//
-// __pRenderMaterial->SetTransparent( BoolFromXmlChar(cur, "transparent" ) );
-// __pRenderMaterial->SetZWrite( BoolFromXmlChar(cur, "zwrite") );
-// __pRenderMaterial->SetAlphaTest( BoolFromXmlChar(cur, "alphaTest") );
-// __pRenderMaterial->SetZBuffer( BoolFromXmlChar(cur, "zbuffer") );
-// __pRenderMaterial->SetCastingShadow( BoolFromXmlChar(cur, "castingShadow" ) );
-//
-// mat = cur->xmlChildrenNode;
-// while (mat != NULL)
-// {
-// if ((!xmlStrcmp(mat->name, (const xmlChar*) "color")))
-// {
-// __pRenderMaterial->SetAmbient ( ColorFromXmlChar(mat, "ambient") );
-// __pRenderMaterial->SetDiffuse ( ColorFromXmlChar(mat, "diffuse") );
-// __pRenderMaterial->SetSpecular ( ColorFromXmlChar(mat, "specular" ));
-// __pRenderMaterial->SetEmissive ( ColorFromXmlChar(mat, "emissive") );
-// __pRenderMaterial->SetEmissiveFactor( FloatFromXmlChar(mat, "emissiveFactor") );
-// __pRenderMaterial->SetSpecularPower ( FloatFromXmlChar(mat, "specularPower") );
-// }
-// //------------------------------------------------------------------------------
-//
-// if ((!xmlStrcmp(mat->name, (const xmlChar*) "opacity")))
-// {
-// __pRenderMaterial->SetOpacity( FloatFromXmlChar(mat, "value") );
-// }
-// //------------------------------------------------------------------------------
-//
-// if ((!xmlStrcmp(mat->name, (const xmlChar*) "alphaTestRef")))
-// {
-// // __AlphaTestRef
-// }
-// //------------------------------------------------------------------------------
-//
-// if ((!xmlStrcmp(mat->name, (const xmlChar*) "pass")))
-// {
-// PassDescription* pPass = new PassDescription();
-// pPass->SetName(std::string((const char*) xmlGetProp(mat,(const xmlChar*) "name")));
-//
-// pass = mat->xmlChildrenNode;
-// while (pass != NULL)
-// {
-// if ((!xmlStrcmp(pass->name, (const xmlChar*) "vertex_shader")))
-// {
-// pPass->SetVertexShaderFile( FileSystem::ShaderPath + std::string((const char*) xmlGetProp(pass, (const xmlChar*) "file")));
-// }
-// //----------------------------------------------------------------------
-//
-// if ((!xmlStrcmp(pass->name, (const xmlChar*) "pixel_shader")))
-// {
-// pPass->SetPixelShaderFile(FileSystem::ShaderPath + std::string( (const char*)xmlGetProp( pass, (const xmlChar *) "file")));
-// }
-// //----------------------------------------------------------------------
-//
-// if ((!xmlStrcmp(pass->name, (const xmlChar*) "samplers")))
-// {
-// sampler = pass->xmlChildrenNode;
-// while (sampler != NULL)
-// {
-// if ((!xmlStrcmp(sampler->name, (const xmlChar*) "sampler")))
-// {
-// TextureSamplerDescription* pTextureSampler = new TextureSamplerDescription();
-// pTextureSampler->SetFileName( FileSystem::TexturePath + std::string( (const char*) xmlGetProp(sampler, (const xmlChar*) "file")));
-// pPass->AddTextureSampler(pTextureSampler);
-// }
-//
-// sampler = sampler->next;
-// }
-// }
-//
-// pass = pass->next;
-// }
-//
-// SetPass(pPass);
-// }
-//
-// mat = mat->next;
-// }
-// }
-//
-// cur = cur->next;
-// }
-// }
-//
-// xmlFreeDoc(doc);
-//
-// return true;
-//}
-
-
-//void
-//_MaterialImpl::Create(void)
-//{
-// if (__bCreated)
-// {
-// return;
-// }
-//
-// SetLastResult(E_SUCCESS);
-// if (__pPass == Null)
-// {
-// __pPass = new PassDescription("pass0", FileSystem::ShaderPath + "default.vert", FileSystem::ShaderPath + "default.frag");
-// }
-//
-// __pPass->Create();
-// result r = GetLastResult();
-// SysTryReturnVoidResult(NID_FRAMEWORK, r == E_SUCCESS, r, ErrorMessages::PROPAGATING, GetErrorMessage(r));
-//
-// //__pRenderMaterial = new Tizen::Ui::Renderer::RenderMaterial();
-//
-//
-// for ( Uint i = 0; i < __pPass->GetTextureSamplersNum(); ++i )
-// {
-// __pRenderMaterial->GetRenderPass()->AddTextureSampler( __pPass->GetTextureSampler(i)->GetTextureSampler() );
-// }
-//
-// __pRenderMaterial->SetShaderSrc( __pPass->GetGpuProgram()->GetVertexShaderSrc(), __pPass->GetGpuProgram()->GetFragmentShaderSrc() );
-// __bCreated = true;
-//}
-
-//void
-//_MaterialDescriptionImpl::RemoveSurface(Surface* pSurface)
-//{
-// for (Uint i = 0; i < __surfaces.size(); ++i)
-// {
-// if (__surfaces[i] == pSurface)
-// {
-// __surfaces.erase(__surfaces.begin() + i);
-// return;
-// }
-// }
-//}
-
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetAmbientVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant( __pRenderMaterial->GetAmbient() );
-//}
-
-ColorEx
+float*
_MaterialImpl::GetAmbient(void) const
{
- return __ambient;
+ return (float*)__ambient;
}
void
-_MaterialImpl::SetAmbient(const ColorEx& value)
+_MaterialImpl::SetDiffuse(const float diffuse[4])
{
- __ambient = value;
+ __diffuse[0] = diffuse[0];
+ __diffuse[1] = diffuse[1];
+ __diffuse[2] = diffuse[2];
+ __diffuse[3] = diffuse[3];
}
-//void
-//_MaterialImpl::SetAmbientVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetAmbient (value.ToColorEx());
-//}
-
-ColorEx
+float*
_MaterialImpl::GetDiffuse(void) const
{
- return __diffuse;
+ return (float*)__diffuse;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetDiffuseVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetDiffuse());
-//}
-
void
-_MaterialImpl::SetDiffuse(const ColorEx& value)
+_MaterialImpl::SetSpecular(const float specular[4])
{
- __diffuse = value;
+ __specular[0] = specular[0];
+ __specular[1] = specular[1];
+ __specular[2] = specular[2];
+ __specular[3] = specular[3];
}
-//void
-//_MaterialImpl::SetDiffuseVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetDiffuse ( value.ToColorEx() );
-//}
-
-ColorEx
+float*
_MaterialImpl::GetSpecular(void) const
{
- return __specular;
+ return (float*)__specular;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetSpecularVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetSpecular());
-//}
-
void
-_MaterialImpl::SetSpecular(const ColorEx& value)
+_MaterialImpl::SetEmissive(const float emissive[4])
{
- __specular = value;
+ __emissive[0] = emissive[0];
+ __emissive[1] = emissive[1];
+ __emissive[2] = emissive[2];
+ __emissive[3] = emissive[3];
}
-//void
-//_MaterialImpl::SetSpecularVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// SetSpecular ( value.ToColorEx() );
-//}
-
-ColorEx
+float*
_MaterialImpl::GetEmissive(void) const
{
- return __emissive;
+ return (float*)__emissive;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetEmissiveVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetEmissive());
-//}
void
-_MaterialImpl::SetEmissive(const ColorEx& value)
+_MaterialImpl::SetShininess(float shininess)
+{
+ __shininess = shininess;
+}
+
+float
+_MaterialImpl::GetShininess(void) const
{
- __emissive = value;
+ return __shininess;
+}
+
+result
+_MaterialImpl::SetName(const Tizen::Base::String& name)
+{
+ __name = name;
+
+ return E_SUCCESS;
+}
+
+Base::String
+_MaterialImpl::GetName(void) const
+{
+ return __name;
+}
+
+_MaterialImpl*
+_MaterialImpl::GetInstance(Material& material)
+{
+ return material.__pMaterialImpl;
+}
+
+const _MaterialImpl*
+_MaterialImpl::GetInstance(const Material& material)
+{
+ return material.__pMaterialImpl;
}
-//void
-//_MaterialImpl::SetEmissiveFactorVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetEmissiveFactor ( value.ToFloat() );
-//}
+
+///////
float
_MaterialImpl::GetEmissivePower(void) const
return __specularPower;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetSpecularPowerVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant( __pRenderMaterial->GetSpecularPower() );
-//}
-
void
_MaterialImpl::SetEmissivePower(const float& value)
{
__specularPower = value;
}
-//void
-//_MaterialImpl::SetSpecularPowerVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetSpecularPower ( value.ToFloat() );
-//}
-
unsigned long
_MaterialImpl::GetAlphaTestRef(void) const
{
return __alphaTestRef;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetAlphaTestRefVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetAlphaTestRef());
-//}
-
void
_MaterialImpl::SetAlphaTestRef(const unsigned long& value)
{
__alphaTestRef = value;
}
-//void
-//_MaterialImpl::SetAlphaTestRefVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetAlphaTestRef ( value.ToULong() );
-//}
-
bool
_MaterialImpl::GetTransparent(void) const
{
return __transparent;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetTransparentVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetTransparent());
-//}
-
void
_MaterialImpl::SetTransparent(bool value)
{
__transparent = value;
}
-//void
-//_MaterialImpl::SetTransparentVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetTransparent( value.ToBool() );
-//}
-
bool
_MaterialImpl::GetZWrite(void) const
{
return __zWrite;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetZWriteVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetZWrite());
-//}
-
void
_MaterialImpl::SetZWrite(bool value)
{
__zWrite = value;
}
-//void
-//_MaterialImpl::SetZWriteVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetZWrite( value.ToBool() );
-//}
-
-float
-_MaterialImpl::GetShininess(void) const
-{
- return __shininess;
-}
-
-void
-_MaterialImpl::SetShininess(float shininess)
-{
- __shininess = shininess;
-}
-
bool
_MaterialImpl::GetAlphaTest(void) const
{
return __alphaTest;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetAlphaTestVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetAlphaTest());
-//}
-
void
_MaterialImpl::SetAlphaTest(bool value)
{
__alphaTest = value;
}
-//void
-//_MaterialImpl::SetAlphaTestVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetAlphaTest( value.ToBool() );
-//}
-
bool
_MaterialImpl::GetZBuffer(void) const
{
return __zBuffer;
}
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetZBufferVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetZBuffer());
-//}
-
void
_MaterialImpl::SetZBuffer(bool value)
{
__zBuffer = value;
}
-//void
-//_MaterialImpl::SetZBufferVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetZBuffer ( value.ToBool() );
-//}
-
-//Tizen::Ui::Animations::VisualScenes::_Animation::Variant
-//_MaterialImpl::GetOpacityVar( void )
-//{
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__pRenderMaterial->GetOpacity());
-//}
-
float
_MaterialImpl::GetOpacity(void) const
{
__opacity = value;
}
-//void
-//_MaterialImpl::SetOpacityVar( Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value )
-//{
-// __pRenderMaterial->SetOpacity( value.ToFloat() );
-//}
-
bool
_MaterialImpl::GetCastingShadow() const
{
return __castingShadow;
}
-//void
-//_MaterialImpl::SetTwoSided( bool value )
-//{
-// __pRenderMaterial->SetTwoSided(value);
-//}
-//
-//bool
-//_MaterialImpl::GetTwoSided( void )
-//{
-// return __two;
-//}
-
-//void
-//_MaterialImpl::SetAnimateSpeed( float value )
-//{
-// __pRenderMaterial->SetAnimateSpeed ( value );
-//}
-//
-//float
-//_MaterialImpl::GetAnimateSpeed()
-//{
-// return __pRenderMaterial->GetAnimateSpeed();
-//}
-//
-//void
-//_MaterialImpl::SetAnimateDir( int value )
-//{
-// __pRenderMaterial->SetAnimateDir ( value );
-//}
-//
-//int
-//_MaterialImpl::GetAnimateDir()
-//{
-// return __animateDir;
-//}
-
-_MaterialImpl*
-_MaterialImpl::GetInstance(Material& material)
-{
- return material.__pMaterialImpl;
-}
-
-const _MaterialImpl*
-_MaterialImpl::GetInstance(const Material& material)
-{
- return material.__pMaterialImpl;
-}
-
}}} // Tizen::Ui::Animations
//
/**
- * @file Material.h
- * @brief This is the header file for the %Material class.
+ * @file FUiAnim_MaterialImpl.h
+ * @brief This is the header file for the _MaterialImpl class.
*
- * This header file contains the declarations of the %Material class.
+ * This header file contains the declarations of the _MaterialImpl class.
*/
-#ifndef _MATERIAL_H_
-#define _MATERIAL_H_
+#ifndef _FUI_ANIM_INTERNAL_MATERIAL_IMPL_H_
+#define _FUI_ANIM_INTERNAL_MATERIAL_IMPL_H_
-
-#include <FBaseObject.h>
-#include <string>
-//#include "interactive-3d-model/Surface.h"
-//#include "interactive-3d-model/PassDescription.h"
-#include "math/FUiAnim_MathColor.h"
-//#include "resource-manager/Resource.h"
-//#include "resource-manager/ResourceManager.h" //use forward declaration
-//#include "animation/Variant.h"
-//#include "base/RegisterPropertyBase.h"
-//#include "render-system/Material.h"
+#include <FBaseString.h>
+#include <FUiAnimMaterial.h>
#include "FUiAnim_RefObject.h"
-//TODO transfer forward declaration
-namespace Tizen { namespace Ui { namespace Animations {
-class Material;
-}}}
namespace Tizen { namespace Ui { namespace Animations
{
class _MaterialImpl
: public RefObject
{
-//TODO Properties
-// DECLARE_CLASS_BEGIN(_MaterialImpl);
-// DECLARE_PROPERTY("MaterialName", GetNameVar, SetNameVar);
-// DECLARE_PROPERTY("MaterialEmissiveFactor", GetEmissiveFactorVar, SetEmissiveFactorVar);
-// DECLARE_PROPERTY("MaterialSpecularPower", GetSpecularPowerVar, SetSpecularPowerVar);
-// DECLARE_PROPERTY("MaterialAlphaTestRef", GetAlphaTestRefVar, SetAlphaTestRefVar);
-// DECLARE_PROPERTY("MaterialTransparent", GetTransparentVar, SetTransparentVar);
-// DECLARE_PROPERTY("MaterialZWrite", GetZWriteVar, SetZWriteVar);
-// DECLARE_PROPERTY("MaterialAlphaTest", GetAlphaTestVar, SetAlphaTestVar);
-// DECLARE_PROPERTY("MaterialZBuffer", GetZBufferVar, SetZBufferVar);
-// DECLARE_PROPERTY("MaterialOpacity", GetOpacityVar, SetOpacityVar);
-// DECLARE_PROPERTY("MaterialAmbient", GetAmbientVar, SetAmbientVar);
-// DECLARE_PROPERTY("MaterialDiffuse", GetDiffuseVar, SetDiffuseVar);
-// DECLARE_PROPERTY("MaterialSpecular", GetSpecularVar, SetSpecularVar);
-// DECLARE_PROPERTY("MaterialEmissive", GetEmissiveVar, SetEmissiveVar);
-// DECLARE_CLASS_END();
public:
-//TODO Properties
-// static std::vector<std::string> properties;
-// static std::vector<std::string>& GetPropertyList()
-// {
-// if (properties.size() == 0)
-// {
-// properties.push_back("MaterialName");
-// properties.push_back("MaterialEmissiveFactor");
-// properties.push_back("MaterialSpecularPower");
-// properties.push_back("MaterialAlphaTestRef");
-// properties.push_back("MaterialTransparent");
-// properties.push_back("MaterialZWrite");
-// properties.push_back("MaterialAlphaTest");
-// properties.push_back("MaterialZBuffer");
-// properties.push_back("MaterialOpacity");
-// properties.push_back("MaterialAmbient");
-// properties.push_back("MaterialDiffuse");
-// properties.push_back("MaterialSpecular");
-// properties.push_back("MaterialEmissive");
-// }
-//
-// return properties;
-// }
-
- /*
- *
- */
_MaterialImpl(void);
-
- /*
- *
- */
_MaterialImpl(const _MaterialImpl& src);
- /*
- *
- */
virtual ~_MaterialImpl(void);
/**
- * Get material name.
- *
- * @since 3.0
- *
- * @return Name of the material.
- * @see SetName().
- *
- */
- std::string GetName(void) const
- {
- return __name;
- }
-
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetNameVar(void)
-// {
-// return Tizen::Ui::Animations::VisualScenes::_Animation::Variant(__name);
-// }
- /**
- * Set Material name.
+ * Set Material ambient color.
*
* @since 3.0
*
- * @param[in] name Material new name.
- * @see GetName().
+ * @param[in] value Material new ambient color value.
+ * @see GetAmbient().
*
*/
- void SetName(const std::string& name)
- {
- __name = name;
- }
-
-//TODO Variant
-// void SetNameVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& name)
-// {
-// __name = name.ToString();
-// }
-
-//TODO Variant
+ void SetAmbient(const float ambient[4]);
+
/**
* Get material ambient color.
*
* @see SetAmbient().
*
*/
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetAmbientVar(void);
-
- _Math::ColorEx GetAmbient(void) const;
+ float* GetAmbient(void) const;
/**
- * Set Material ambient color.
+ * Set Material diffuse color.
*
* @since 3.0
*
- * @param[in] value Material new ambient color value.
- * @see GetAmbient().
+ * @param[in] value MateMaterialDescriptionrial new diffuse color value.
+ * @see GetDiffuse().
*
*/
- void SetAmbient(const _Math::ColorEx& value);
-
-//TODO Variant
-// void SetAmbientVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
+ void SetDiffuse(const float diffuse[4]);
/**
* Get material diffuse color.
* @see SetDiffuse().
*
*/
- _Math::ColorEx GetDiffuse(void) const;
-
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetDiffuseVar(void);
+ float* GetDiffuse(void) const;
/**
- * Set Material diffuse color.
+ * Set Material specular color
*
* @since 3.0
*
- * @param[in] value MateMaterialDescriptionrial new diffuse color value.
- * @see GetDiffuse().
+ * @param[in] value MateriaMaterialDescriptionl new specular color value.
+ * @see GetSpecular().
*
*/
- void SetDiffuse(const _Math::ColorEx& value);
-
-//TODO Variant
-// void SetDiffuseVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
+ void SetSpecular(const float specular[4]);
/**
* Get material specular color.
* @see SetSpecular().
*
*/
- _Math::ColorEx GetSpecular(void) const;
-
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetSpecularVar(void);
+ float* GetSpecular(void) const;
/**
- * Set Material specular color
+ * Set material emissive color.
*
* @since 3.0
*
- * @param[in] value MateriaMaterialDescriptionl new specular color value.
- * @see GetSpecular().
+ * @param[in] value Material new emissive color value.
+ * @see GetEmissive().
*
*/
- void SetSpecular(const _Math::ColorEx& value);
-
-//TODO Variant
-// void SetSpecularVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
+ void SetEmissive(const float emissive[4]);
/**
* Get material emissive color.
* @see SetEmissive().
*
*/
- _Math::ColorEx GetEmissive(void) const;
+ float* GetEmissive(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetEmissiveVar(void);
+ void SetShininess(float shininess);
+ float GetShininess(void) const;
/**
- * Set material emissive color.
+ * Get material name.
*
* @since 3.0
*
- * @param[in] value Material new emissive color value.
- * @see GetEmissive().
+ * @return Name of the material.
+ * @see SetName().
+ *
+ */
+ Tizen::Base::String GetName(void) const;
+
+ /**
+ * Set Material name.
+ *
+ * @since 3.0
+ *
+ * @param[in] name Material new name.
+ * @see GetName().
*
*/
+ result SetName(const Tizen::Base::String& name);
- void SetEmissive(const _Math::ColorEx& value);
+ static _MaterialImpl* GetInstance(Material& material);
+ static const _MaterialImpl* GetInstance(const Material& material);
+private:
+ _MaterialImpl& operator=(const _MaterialImpl& rhs);
-//TODO Variant
-// void SetEmissiveFactorVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
+private:
+ float __ambient[4];
+ float __diffuse[4];
+ float __specular[4];
+ float __emissive[4];
+ float __shininess;
+
+ Tizen::Base::String __name;
+
+//////
+public:
/**
* Get material emissive power
*
*/
float GetEmissivePower(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetSpecularPowerVar(void);
-
/**
* Set material specular power
*
*/
void SetEmissivePower(const float& value);
-//TODO Variant
-// void SetSpecularPowerVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
/**
* Get material alpha test ref.
*
*/
unsigned long GetAlphaTestRef(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetAlphaTestRefVar(void);
-
/**
* Set material alpha test ref.
*
*/
void SetAlphaTestRef(const unsigned long& value);
-//TODO Variant
-// void SetAlphaTestRefVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
/**
* Get material transparent
*
*/
bool GetTransparent(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetTransparentVar(void);
-
/**
* Set material transparent
*
*/
void SetTransparent(bool value);
-//TODO Variant
-// void SetTransparentVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
-
/**
* Get material ZWrite.
*
*/
bool GetZWrite(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetZWriteVar(void);
/**
* Set material ZWrite.
*
*/
void SetZWrite(bool value);
-//TODO Variant
-// void SetZWriteVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
-
/**
* Get material alpha test.
*
*/
bool GetAlphaTest(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetAlphaTestVar(void);
-
/**
* Set material alpha test.
*
*/
void SetAlphaTest(bool value);
-//TODO Variant
-// void SetAlphaTestVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
-
/**
* Get material ZBuffer.
*
*/
bool GetZBuffer(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetZBufferVar(void);
-
/**
* Set material ZBuffer.
*
*/
void SetZBuffer(bool value);
-//TODO Variant
-// void SetZBufferVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
/**
* Get material opacity.
*
*/
float GetOpacity(void) const;
-//TODO Variant
-// Tizen::Ui::Animations::VisualScenes::_Animation::Variant GetOpacityVar(void);
/**
* Set material opacity
*
*/
void SetOpacity(float value);
-//TODO Variant
-// void SetOpacityVar(Tizen::Ui::Animations::VisualScenes::_Animation::Variant& value);
-
- float GetShininess(void) const;
- void SetShininess(float shiness);
-
-
-// void SetTwoSided (bool value);
-// bool GetTwoSided (void);
-//
-// void SetAnimateSpeed ( float value );
-// float GetAnimateSpeed ();
-
-// void SetAnimateDir ( int value );
-// int GetAnimateDir ();
-
-
-private:
-public:
-
- /*
- *
- */
- _MaterialImpl& operator=(const _MaterialImpl& rhs);
-
-//TODO !!
- /*
- *
- */
-// PassDescription* GetPass(void)
-// {
-// return __pPass;
-// }
-
- /*
- *
- */
-// void SetPass(PassDescription* pPass)
-// {
-// __pPass = pPass;
-// }
-
- /*
- *
- */
-// unsigned int GetId(void)
-// {
-// return __id;
-// }
-//
-// void SetId(unsigned int value)
-// {
-// __id = value;
-// }
-
- /*
- *
- */
-// bool LoadXml(const std::string& filename);
-
- /*
- *
- */
-// void AddSurface(Surface* pSurface)
-// {
-// __surfaces.push_back(pSurface);
-// }
-//
-// /*
-// *
-// */
-// void RemoveSurface(Surface* pSurface);
-//
-// /*
-// *
-// */
-// Surface* GetSurface(Uint index) const;
-//
-// /*
-// *
-// */
-// Uint GetSurfacesCount(void) const
-// {
-// return __surfaces.size();
-// }
-//
-// /*
-// *
-// */
-// void Clear(void)
-// {
-// __surfaces.clear();
-// }
-
-
bool GetCastingShadow() const;
- static _MaterialImpl* GetInstance(Material& material);
- static const _MaterialImpl* GetInstance(const Material& material);
-private:
-
-
-
-// unsigned int __id;
- std::string __name;
-
- _Math::ColorEx __ambient;
- _Math::ColorEx __diffuse;
- _Math::ColorEx __specular;
- _Math::ColorEx __emissive;
-
- float __shininess;
- float __specularPower;
- float __opacity;
+ float __specularPower;
+ float __opacity;
unsigned long __alphaTestRef;
- bool __transparent;
- bool __zWrite;
- bool __alphaTest;
- bool __zBuffer;
- bool __castingShadow;
-// PassDescription* __pPass;
-// std::vector<Surface*> __surfaces;
-// Tizen::Ui::Renderer::RenderMaterial* __pRenderMaterial;
-// bool __bCreated;
-//
-
-#if 0
- // temp
- class _Material : public Tizen::Base::Object
- {
- public:
- float __ambient[4];
- float __diffuse[4];
- float __specular[4];
- float __emissive[4];
- float __shiness;
- };
-#endif
-
-// friend class Tizen::Ui::Animations::VisualScenes::_Parser::Collada::ModelBuilder;
-
- friend class Tizen::Ui::Animations::Material;
+ bool __transparent;
+ bool __zWrite;
+ bool __alphaTest;
+ bool __zBuffer;
+ bool __castingShadow;
};
-
-//inline Surface*
-//_MaterialDescriptionImpl::GetSurface(unsigned int index) const
-//{
-// if( index >= __surfaces.size())
-// {
-// return Null;
-// }
-// return __surfaces[index];
-//}
-
-
}}} // Tizen::Ui::Animations
-#endif //_MATERIAL_H_
+#endif //_FUI_ANIM_INTERNAL_MATERIAL_IMPL_H_
SysTryReturn(NID_UI_ANIM, pColladaEffect != null, null, E_INVALID_DATA, "Effect '%s' not found.", effectName.c_str() + 1);
//set data
- pMaterial->SetName(Tizen::Base::String(pColladaMaterial->GetEffectName().c_str()));
+ pMaterialImpl->SetName(Tizen::Base::String(pColladaMaterial->GetEffectName().c_str()));
- pMaterialImpl->SetAmbient(pColladaEffect->GetAmbient());
- pMaterialImpl->SetDiffuse(pColladaEffect->GetDiffuse());
- pMaterialImpl->SetEmissive(pColladaEffect->GetEmissive());
- pMaterialImpl->SetSpecular(pColladaEffect->GetSpecular());
+ pMaterialImpl->SetAmbient(pColladaEffect->GetAmbient().GetVector4().GetPointer());
+ pMaterialImpl->SetDiffuse(pColladaEffect->GetDiffuse().GetVector4().GetPointer());
+ pMaterialImpl->SetEmissive(pColladaEffect->GetEmissive().GetVector4().GetPointer());
+ pMaterialImpl->SetSpecular(pColladaEffect->GetSpecular().GetVector4().GetPointer());
pMaterialImpl->SetShininess(pColladaEffect->GetShininess());