nv50: fix damage from merging master into sampler-view
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 11 Mar 2010 16:27:12 +0000 (17:27 +0100)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 11 Mar 2010 16:27:12 +0000 (17:27 +0100)
Fixed the state array sizes at 3 (instead of PIPE_SHADER_TYPES)
because we'll never have domain and hull shaders on nv50; also
the numbering doesn't correspond to the hw numbering.

src/gallium/drivers/nv50/nv50_context.h
src/gallium/drivers/nv50/nv50_state_validate.c
src/gallium/drivers/nv50/nv50_tex.c

index 8a5f7cb..f35bc41 100644 (file)
@@ -137,7 +137,7 @@ struct nv50_state {
        struct nouveau_stateobj *hw[64];
        uint64_t hw_dirty;
 
-       unsigned miptree_nr[PIPE_SHADER_TYPES];
+       unsigned sampler_view_nr[3];
        struct nouveau_stateobj *vtxbuf;
        struct nouveau_stateobj *vtxattr;
        unsigned vtxelt_nr;
@@ -169,12 +169,10 @@ struct nv50_context {
        struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
        unsigned vtxbuf_nr;
        struct nv50_vtxelt_stateobj *vtxelt;
-       struct nv50_sampler_stateobj *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
-       unsigned sampler_nr[PIPE_SHADER_TYPES];
+       struct nv50_sampler_stateobj *sampler[3][PIPE_MAX_SAMPLERS];
+       unsigned sampler_nr[3];
        struct pipe_sampler_view *sampler_views[3][PIPE_MAX_SAMPLERS];
        unsigned sampler_view_nr[3];
-       struct nv50_miptree *miptree[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
-       unsigned miptree_nr[PIPE_SHADER_TYPES];
 
        unsigned vbo_fifo;
 };
index 2c8e7ca..63d73b5 100644 (file)
@@ -310,15 +310,13 @@ validate_sampler(struct nv50_context *nv50)
        struct nouveau_stateobj *so;
        unsigned nr = 0, i;
 
-       for (i = 0; i < PIPE_SHADER_TYPES; ++i)
+       for (i = 0; i < 3; ++i)
                nr += nv50->sampler_nr[i];
 
-       so = so_new(1 + 5 * PIPE_SHADER_TYPES,
-                   1 + 19 * PIPE_SHADER_TYPES + nr * 8,
-                   PIPE_SHADER_TYPES * 2);
+       so = so_new(1 + 5 * 3, 1 + 19 * 3 + nr * 8, 3 * 2);
 
-       nv50_validate_samplers(nv50, so, PIPE_SHADER_VERTEX);
-       nv50_validate_samplers(nv50, so, PIPE_SHADER_FRAGMENT);
+       nv50_validate_samplers(nv50, so, 0); /* VP */
+       nv50_validate_samplers(nv50, so, 2); /* FP */
 
        so_method(so, tesla, 0x1334, 1); /* flush TSC */
        so_data  (so, 0);
index 7ed73ea..aa885e7 100644 (file)
@@ -54,8 +54,8 @@ static const uint32_t nv50_texture_formats[PIPE_FORMAT_COUNT] =
        _(A8_UNORM, UNORM, ZERO, ZERO, ZERO, C0, 8),
        _(I8_UNORM, UNORM, C0, C0, C0, C0, 8),
 
-       _(A8L8_UNORM, UNORM, C0, C0, C0, C1, 8_8),
-       _(A8L8_SRGB,  UNORM, C0, C0, C0, C1, 8_8),
+       _(L8A8_UNORM, UNORM, C0, C0, C0, C1, 8_8),
+       _(L8A8_SRGB,  UNORM, C0, C0, C0, C1, 8_8),
 
        _(DXT1_RGB, UNORM, C0, C1, C2, ONE, DXT1),
        _(DXT1_RGBA, UNORM, C0, C1, C2, C3, DXT1),
@@ -221,23 +221,25 @@ nv50_tex_relocs(struct nv50_context *nv50)
        int p, unit;
 
        p = PIPE_SHADER_FRAGMENT;
-       for (unit = 0; unit < nv50->miptree_nr[p]; unit++) {
-               if (!nv50->miptree[p][unit])
+       for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
+               struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
+               if (!view)
                        continue;
                nouveau_reloc_emit(chan, nv50->screen->tic,
                                   ((p * 32) + unit) * 32, NULL,
-                                  nv50->miptree[p][unit]->base.bo, 0, 0,
+                                  nv50_miptree(view->texture)->base.bo, 0, 0,
                                   NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
                                   NOUVEAU_BO_RD, 0, 0);
        }
 
        p = PIPE_SHADER_VERTEX;
-       for (unit = 0; unit < nv50->miptree_nr[p]; unit++) {
-               if (!nv50->miptree[p][unit])
+       for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
+               struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
+               if (!view)
                        continue;
                nouveau_reloc_emit(chan, nv50->screen->tic,
                                   ((p * 32) + unit) * 32, NULL,
-                                  nv50->miptree[p][unit]->base.bo, 0, 0,
+                                  nv50_miptree(view->texture)->base.bo, 0, 0,
                                   NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
                                   NOUVEAU_BO_RD, 0, 0);
        }