Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.
authorAdam Jackson <ajax@freedesktop.org>
Mon, 3 May 2004 23:33:21 +0000 (23:33 +0000)
committerAdam Jackson <ajax@freedesktop.org>
Mon, 3 May 2004 23:33:21 +0000 (23:33 +0000)
src/mesa/drivers/dri/x11/Makefile [new file with mode: 0644]
src/mesa/drivers/dri/x11/x11_dri.c [new file with mode: 0644]
src/mesa/drivers/dri/x11/x11_dri.h [new file with mode: 0644]

diff --git a/src/mesa/drivers/dri/x11/Makefile b/src/mesa/drivers/dri/x11/Makefile
new file mode 100644 (file)
index 0000000..b98441a
--- /dev/null
@@ -0,0 +1,89 @@
+# src/mesa/drivers/dri/x11/Makefile
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = x11_dri.so
+
+DRIVER_SOURCES = x11_dri.c \
+                $(TOP)/src/mesa/drivers/common/driverfuncs.c \
+                ../dri_client/dri_util.c \
+                ../../x11/xm_api.c \
+                ../../x11/xm_dd.c \
+                ../../x11/xm_line.c \
+                ../../x11/xm_span.c \
+                ../../x11/xm_tri.c
+
+C_SOURCES = \
+       $(DRIVER_SOURCES) \
+       $(DRI_SOURCES) 
+
+
+# Include directories
+INCLUDE_DIRS = \
+       -I. \
+       -I../common \
+       -I../../x11 \
+       -I../dri_client \
+       -I../dri_client/imports \
+       -Iserver \
+       -I$(TOP)/include \
+       -I$(DRM_SOURCE_PATH)/shared \
+       -I$(TOP)/src/mesa \
+       -I$(TOP)/src/mesa/main \
+       -I$(TOP)/src/mesa/glapi \
+       -I$(TOP)/src/mesa/math \
+       -I$(TOP)/src/mesa/transform \
+       -I$(TOP)/src/mesa/shader \
+       -I$(TOP)/src/mesa/swrast \
+       -I$(TOP)/src/mesa/swrast_setup
+
+# Core Mesa objects
+MESA_MODULES = $(TOP)/src/mesa/mesa.a
+
+# Libraries that the driver shared lib depends on
+LIB_DEPS = -lm -lpthread -lc
+# LIB_DEPS = -lGL -lm -lpthread -lc
+
+
+ASM_SOURCES = 
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+         $(ASM_SOURCES:.S=.o) 
+
+
+##### RULES #####
+
+.c.o:
+       $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+       $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES)  $< -o $@
+
+
+##### TARGETS #####
+
+default: depend $(LIB_DIR)/$(LIBNAME)
+
+
+$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
+       $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(LIB_DIR) \
+               $(OBJECTS) $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES)
+
+
+depend: $(C_SOURCES) $(ASM_SOURCES)
+       touch depend
+       $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(C_SOURCES) $(ASM_SOURCES) \
+               >& /dev/null
+
+
+# Emacs tags
+tags:
+       etags `find . -name \*.[ch]` `find ../include`
+
+
+clean:
+       -rm -f *.o server/*.o
+
+
+include depend
diff --git a/src/mesa/drivers/dri/x11/x11_dri.c b/src/mesa/drivers/dri/x11/x11_dri.c
new file mode 100644 (file)
index 0000000..5ea3f1a
--- /dev/null
@@ -0,0 +1,505 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 0.1
+ *
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Minimal swrast-based DRI-loadable driver.
+ *
+ * Derived from fb_dri.c, the difference being that one works for
+ * framebuffers without X, whereas this points Mesa at an X surface
+ * to draw on.
+ *
+ * This is basically just a wrapper around src/mesa/drivers/x11 to make it
+ * look like a DRI driver.
+ */
+
+#define GLX_DIRECT_RENDERING
+
+#include <assert.h>
+#include <errno.h>
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/shm.h>
+#include <sys/stat.h>
+#include <linux/kd.h>
+#include <linux/vt.h>
+
+#include "dri_util.h"
+
+#include "GL/xmesa.h"
+#include "xmesaP.h"
+
+#include "mtypes.h"
+#include "context.h"
+#include "extensions.h"
+#include "imports.h"
+#include "matrix.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "teximage.h"
+#include "array_cache/acache.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
+#include "x11_dri.h"
+
+typedef struct {
+   GLcontext *glCtx;           /* Mesa context */
+
+   struct {
+      __DRIcontextPrivate *context;    
+      __DRIscreenPrivate *screen;      
+      __DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
+   } dri;
+} x11Context, *x11ContextPtr;
+
+#define X11_CONTEXT(ctx)               ((x11ContextPtr)(ctx->DriverCtx))
+
+static const GLubyte *
+get_string(GLcontext *ctx, GLenum pname)
+{
+   (void) ctx;
+   switch (pname) {
+      case GL_RENDERER:
+         return (const GLubyte *) "Mesa X11 hack";
+      default:
+         return NULL;
+   }
+}
+
+static void
+update_state(GLcontext *ctx, GLuint new_state)
+{
+   /* not much to do here - pass it on */
+   _swrast_InvalidateState(ctx, new_state);
+   _swsetup_InvalidateState(ctx, new_state);
+   _ac_InvalidateState(ctx, new_state);
+   _tnl_InvalidateState(ctx, new_state);
+}
+
+/**
+ * Called by ctx->Driver.GetBufferSize from in core Mesa to query the
+ * current framebuffer size.
+ */
+static void
+get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   x11ContextPtr x11mesa = X11_CONTEXT(ctx);
+
+   *width  = x11mesa->dri.drawable->w;
+   *height = x11mesa->dri.drawable->h;
+}
+
+static void
+init_core_functions(struct dd_function_table *functions)
+{
+   functions->GetString = get_string;
+   functions->UpdateState = update_state;
+   functions->ResizeBuffers = _swrast_alloc_buffers;
+   functions->GetBufferSize = get_buffer_size;
+
+   functions->Clear = _swrast_Clear;  /* could accelerate with blits */
+}
+
+/* Initialize the driver specific screen private data.
+ */
+static GLboolean
+x11InitDriver(__DRIscreenPrivate *sPriv)
+{
+   sPriv->private = NULL;
+   return GL_TRUE;
+}
+
+static void
+x11DestroyScreen(__DRIscreenPrivate *sPriv)
+{
+}
+
+/* placeholders, disables rendering */
+static void
+nullwrite(void *a, int b, int c, int d, void *e, void *f)
+{
+}
+
+static void
+set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
+{
+}
+
+/* Create the device specific context. */
+static GLboolean
+x11CreateContext(const __GLcontextModes *glVisual,
+                __DRIcontextPrivate *driContextPriv,
+                void *sharedContextPrivate)
+{
+   x11ContextPtr x11mesa;
+   GLcontext *ctx, *shareCtx;
+   struct dd_function_table functions;
+
+   assert(glVisual);
+   assert(driContextPriv);
+
+   /* Allocate the Fb context */
+   x11mesa = (x11ContextPtr) CALLOC(sizeof(*x11mesa));
+   if (!x11mesa)
+      return GL_FALSE;
+
+   /* Init default driver functions then plug in our own functions */
+   _mesa_init_driver_functions(&functions);
+   init_core_functions(&functions);
+
+   /* Allocate the Mesa context */
+   if (sharedContextPrivate)
+      shareCtx = ((x11ContextPtr) sharedContextPrivate)->glCtx;
+   else
+      shareCtx = NULL;
+
+   ctx = x11mesa->glCtx = _mesa_create_context(glVisual, shareCtx, 
+                                             &functions, (void *) x11mesa);
+   if (!x11mesa->glCtx) {
+      FREE(x11mesa);
+      return GL_FALSE;
+   }
+   driContextPriv->driverPrivate = x11mesa;
+
+   /* Create module contexts */
+   _swrast_CreateContext(ctx);
+   _ac_CreateContext(ctx);
+   _tnl_CreateContext(ctx);
+   _swsetup_CreateContext(ctx);
+   _swsetup_Wakeup(ctx);
+
+   /* swrast init */
+   {
+      struct swrast_device_driver *swdd;
+      swdd = _swrast_GetDeviceDriverReference(ctx);
+      swdd->SetBuffer = set_buffer;
+      if (!glVisual->rgbMode) {
+         swdd->WriteCI32Span = 
+         swdd->WriteCI32Span = 
+         swdd->WriteCI8Span = 
+         swdd->WriteMonoCISpan = 
+         swdd->WriteCI32Pixels = 
+         swdd->WriteMonoCIPixels = 
+         swdd->ReadCI32Span = 
+         swdd->ReadCI32Pixels = nullwrite;
+      }
+      else if (glVisual->rgbBits == 24 &&
+              glVisual->alphaBits == 0) {
+         swdd->WriteRGBASpan = 
+         swdd->WriteRGBSpan = 
+         swdd->WriteMonoRGBASpan = 
+         swdd->WriteRGBAPixels = 
+         swdd->WriteMonoRGBAPixels = 
+         swdd->ReadRGBASpan = 
+         swdd->ReadRGBAPixels = nullwrite;
+      }
+      else if (glVisual->rgbBits == 32 &&
+              glVisual->alphaBits == 8) {
+         swdd->WriteRGBASpan = 
+         swdd->WriteRGBSpan = 
+         swdd->WriteMonoRGBASpan = 
+         swdd->WriteRGBAPixels = 
+         swdd->WriteMonoRGBAPixels = 
+         swdd->ReadRGBASpan = 
+         swdd->ReadRGBAPixels = nullwrite;
+      }
+      else if (glVisual->rgbBits == 16 &&
+              glVisual->alphaBits == 0) {
+         swdd->WriteRGBASpan = 
+         swdd->WriteRGBSpan = 
+         swdd->WriteMonoRGBASpan = 
+         swdd->WriteRGBAPixels = 
+         swdd->WriteMonoRGBAPixels = 
+         swdd->ReadRGBASpan = 
+         swdd->ReadRGBAPixels = nullwrite;
+      }
+      else if (glVisual->rgbBits == 15 &&
+              glVisual->alphaBits == 0) {
+         swdd->WriteRGBASpan = 
+         swdd->WriteRGBSpan = 
+         swdd->WriteMonoRGBASpan = 
+         swdd->WriteRGBAPixels = 
+         swdd->WriteMonoRGBAPixels = 
+         swdd->ReadRGBASpan = 
+         swdd->ReadRGBAPixels = nullwrite;
+      }
+      else {
+         _mesa_printf("bad pixelformat rgb %d alpha %d\n",
+                     glVisual->rgbBits, 
+                     glVisual->alphaBits );
+      }
+   }
+
+   /* use default TCL pipeline */
+   {
+      TNLcontext *tnl = TNL_CONTEXT(ctx);
+      tnl->Driver.RunPipeline = _tnl_run_pipeline;
+   }
+
+   _mesa_enable_sw_extensions(ctx);
+
+   return GL_TRUE;
+}
+
+
+static void
+x11DestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   x11ContextPtr x11mesa = (x11ContextPtr) driContextPriv->driverPrivate;
+   x11ContextPtr current = ctx ? X11_CONTEXT(ctx) : NULL;
+
+   /* check if we're deleting the currently bound context */
+   if (x11mesa == current) {
+      _mesa_make_current2(NULL, NULL, NULL);
+   }
+
+   /* Free x11 context resources */
+   if (x11mesa) {
+      _swsetup_DestroyContext(x11mesa->glCtx);
+      _tnl_DestroyContext(x11mesa->glCtx);
+      _ac_DestroyContext(x11mesa->glCtx);
+      _swrast_DestroyContext(x11mesa->glCtx);
+
+      /* free the Mesa context */
+      x11mesa->glCtx->DriverCtx = NULL;
+      _mesa_destroy_context(x11mesa->glCtx);
+
+      FREE(x11mesa);
+   }
+}
+
+
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
+static GLboolean
+x11CreateBuffer(__DRIscreenPrivate *driScrnPriv,
+               __DRIdrawablePrivate *driDrawPriv,
+               const __GLcontextModes *mesaVis,
+               GLboolean isPixmap)
+{
+   if (isPixmap) {
+      return GL_FALSE; /* not implemented */
+   }
+   else {
+      const GLboolean swDepth = mesaVis->depthBits > 0;
+      const GLboolean swAlpha = mesaVis->alphaBits > 0;
+      const GLboolean swAccum = mesaVis->accumRedBits > 0;
+      const GLboolean swStencil = mesaVis->stencilBits > 0;
+      driDrawPriv->driverPrivate = (void *)
+         _mesa_create_framebuffer(mesaVis,
+                                  swDepth,
+                                  swStencil,
+                                  swAccum,
+                                  swAlpha);
+
+      if (!driDrawPriv->driverPrivate)
+        return 0;
+      
+      /* Replace the framebuffer back buffer with a malloc'ed one --
+       * big speedup.
+       */
+/*
+      if (driDrawPriv->backBuffer)
+        driDrawPriv->backBuffer = malloc(driDrawPriv->currentPitch * driDrawPriv->h);
+*/
+
+      return 1;
+   }
+}
+
+
+static void
+x11DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+   _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+/*   free(driDrawPriv->backBuffer); */
+}
+
+
+
+/* If the backbuffer is on a videocard, this is extraordinarily slow!
+ */
+static void
+x11SwapBuffers(__DRIdrawablePrivate *dPriv)
+{
+
+   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+      x11ContextPtr x11mesa;
+      GLcontext *ctx;
+      x11mesa = (x11ContextPtr) dPriv->driContextPriv->driverPrivate;
+      ctx = x11mesa->glCtx;
+      if (ctx->Visual.doubleBufferMode) {
+        int i;
+        int offset = 0;
+        char *tmp /*= malloc(dPriv->currentPitch) */ ;
+
+         _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
+
+/*
+        ASSERT(dPriv->frontBuffer);
+        ASSERT(dPriv->backBuffer);
+
+        for (i = 0 ; i < dPriv->h ; i++ ) {
+           memcpy(tmp, (char *)dPriv->frontBuffer + offset, dPriv->currentPitch);
+           memcpy((char *)dPriv->backBuffer + offset, tmp, dPriv->currentPitch);
+           offset += dPriv->currentPitch;
+        }
+           
+        free(tmp);
+*/
+      }
+   }
+   else {
+      /* XXX this shouldn't be an error but we can't handle it for now */
+      _mesa_problem(NULL, "x11SwapBuffers: drawable has no context!\n");
+   }
+}
+
+
+/* Force the context `c' to be the current context and associate with it
+ * buffer `b'.
+ */
+static GLboolean
+x11MakeCurrent(__DRIcontextPrivate *driContextPriv,
+              __DRIdrawablePrivate *driDrawPriv,
+              __DRIdrawablePrivate *driReadPriv)
+{
+   if (driContextPriv) {
+      x11ContextPtr newFbCtx = 
+        (x11ContextPtr) driContextPriv->driverPrivate;
+
+      newFbCtx->dri.drawable = driDrawPriv;
+
+      _mesa_make_current2(newFbCtx->glCtx,
+                         (GLframebuffer *) driDrawPriv->driverPrivate,
+                         (GLframebuffer *) driReadPriv->driverPrivate);
+
+      if (!newFbCtx->glCtx->Viewport.Width) {
+        _mesa_set_viewport(newFbCtx->glCtx, 0, 0,
+                           driDrawPriv->w, driDrawPriv->h);
+      }
+   } else {
+      _mesa_make_current(0, 0);
+   }
+
+   return GL_TRUE;
+}
+
+
+/* Force the context `c' to be unbound from its buffer.
+ */
+static GLboolean
+x11UnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+   return GL_TRUE;
+}
+
+static GLboolean
+x11OpenCloseFullScreen(__DRIcontextPrivate *driContextPriv)
+{
+   return GL_TRUE;
+}
+
+static struct __DriverAPIRec x11API = {
+   x11InitDriver,
+   x11DestroyScreen,
+   x11CreateContext,
+   x11DestroyContext,
+   x11CreateBuffer,
+   x11DestroyBuffer,
+   x11SwapBuffers,
+   x11MakeCurrent,
+   x11UnbindContext,
+   x11OpenCloseFullScreen,
+   x11OpenCloseFullScreen
+};
+
+void
+__driRegisterExtensions(void)
+{
+}
+
+/*
+ * This is the bootstrap function for the driver.
+ * The __driCreateScreen name is the symbol that libGL.so fetches.
+ * Return:  pointer to a __DRIscreenPrivate.
+ */
+void *
+__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
+                 int numConfigs, __GLXvisualConfig *config)
+{
+   __DRIscreenPrivate *psp;
+   psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &x11API);
+   return (void *) psp;
+}
+
+/**
+ * \brief Establish the set of modes available for the display.
+ *
+ * \param ctx display handle.
+ * \param numModes will receive the number of supported modes.
+ * \param modes will point to the list of supported modes.
+ *
+ * \return one on success, or zero on failure.
+ * 
+ * Allocates a single visual and fills it with information according to the
+ * display bit depth. Supports only 16 and 32 bpp bit depths, aborting
+ * otherwise.
+ */
+const __GLcontextModes __glModes[] = {
+    /* 32 bit, RGBA Depth=24 Stencil=8 */
+    {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
+     .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
+     .redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
+     .redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
+     .rgbBits = 32, .indexBits = 0,
+     .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
+     .depthBits = 24, .stencilBits = 8,
+     .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
+
+    /* 16 bit, RGB Depth=16 */
+    {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
+     .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
+     .redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
+     .redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
+     .rgbBits = 16, .indexBits = 0,
+     .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
+     .depthBits = 16, .stencilBits = 0,
+     .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
+};
diff --git a/src/mesa/drivers/dri/x11/x11_dri.h b/src/mesa/drivers/dri/x11/x11_dri.h
new file mode 100644 (file)
index 0000000..fd1e64f
--- /dev/null
@@ -0,0 +1,12 @@
+typedef struct {
+
+       void *frontBuffer;
+       void *backBuffer;
+       void *currentBuffer;
+       int currentPitch;
+
+       int depthCpp;
+       void *depthBuffer;
+       int depthPitch;
+
+} x11ScreenPrivate;