static bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
+ struct gl_shader_program *prog,
unsigned *num_tfeedback_decls,
char ***varying_names)
{
* xfb_stride to interface block members so this will catch that case also.
*/
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (sh->info.TransformFeedback.BufferStride[j]) {
+ if (prog->TransformFeedback.BufferStride[j]) {
has_xfb_qualifiers = true;
break;
}
if (prog->_LinkedShaders[i]) {
has_xfb_qualifiers =
process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
- &num_tfeedback_decls,
+ prog, &num_tfeedback_decls,
&varying_names);
break;
}
hash_table *unnamed_interfaces;
};
+static bool
+validate_xfb_buffer_stride(struct gl_context *ctx, unsigned idx,
+ struct gl_shader_program *prog)
+{
+ /* We will validate doubles at a later stage */
+ if (prog->TransformFeedback.BufferStride[idx] % 4) {
+ linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
+ "multiple of 4 or if its applied to a type that is "
+ "or contains a double a multiple of 8.",
+ prog->TransformFeedback.BufferStride[idx]);
+ return false;
+ }
+
+ if (prog->TransformFeedback.BufferStride[idx] / 4 >
+ ctx->Const.MaxTransformFeedbackInterleavedComponents) {
+ linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
+ "limit has been exceeded.");
+ return false;
+ }
+
+ return true;
+}
+
/**
* Check for conflicting xfb_stride default qualifiers and store buffer stride
* for later use.
unsigned num_shaders)
{
for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
- linked_shader->info.TransformFeedback.BufferStride[i] = 0;
+ prog->TransformFeedback.BufferStride[i] = 0;
}
for (unsigned i = 0; i < num_shaders; i++) {
struct gl_shader *shader = shader_list[i];
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (shader->info.TransformFeedback.BufferStride[j]) {
- if (linked_shader->info.TransformFeedback.BufferStride[j] != 0 &&
- shader->info.TransformFeedback.BufferStride[j] != 0 &&
- linked_shader->info.TransformFeedback.BufferStride[j] !=
- shader->info.TransformFeedback.BufferStride[j]) {
+ if (shader->TransformFeedbackBufferStride[j]) {
+ if (prog->TransformFeedback.BufferStride[j] == 0) {
+ prog->TransformFeedback.BufferStride[j] =
+ shader->TransformFeedbackBufferStride[j];
+ if (!validate_xfb_buffer_stride(ctx, j, prog))
+ return;
+ } else if (prog->TransformFeedback.BufferStride[j] !=
+ shader->TransformFeedbackBufferStride[j]){
linker_error(prog,
"intrastage shaders defined with conflicting "
"xfb_stride for buffer %d (%d and %d)\n", j,
- linked_shader->
- info.TransformFeedback.BufferStride[j],
- shader->info.TransformFeedback.BufferStride[j]);
+ prog->TransformFeedback.BufferStride[j],
+ shader->TransformFeedbackBufferStride[j]);
return;
}
-
- if (shader->info.TransformFeedback.BufferStride[j])
- linked_shader->info.TransformFeedback.BufferStride[j] =
- shader->info.TransformFeedback.BufferStride[j];
- }
- }
- }
-
- for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (linked_shader->info.TransformFeedback.BufferStride[j]) {
- prog->TransformFeedback.BufferStride[j] =
- linked_shader->info.TransformFeedback.BufferStride[j];
-
- /* We will validate doubles at a later stage */
- if (prog->TransformFeedback.BufferStride[j] % 4) {
- linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
- "multiple of 4 or if its applied to a type that is "
- "or contains a double a multiple of 8.",
- prog->TransformFeedback.BufferStride[j]);
- return;
- }
-
- if (prog->TransformFeedback.BufferStride[j] / 4 >
- ctx->Const.MaxTransformFeedbackInterleavedComponents) {
- linker_error(prog,
- "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
- "limit has been exceeded.");
- return;
}
}
}