Apparently it needs a PlatformTarget to be specified as well when targeting x64 architecture
In order to update with your local changes, the application needs to be self-contained, as opposed to running on the
shared framework. In order to do that you will need to add a `RuntimeIdentifier` to your project.
+You also need to add a `PlatformTarget`, otherwise the default would be `x86`, and that would generate an incompatibility error.
+
```xml
<PropertyGroup>
...
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
+ <PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
```