%2 = call double @llvm.floor.f64(double %a0)
ret double %2
}
+
+define double @stack_fold_roundsd_minsize(double %a0) minsize {
+; CHECK-LABEL: stack_fold_roundsd_minsize:
+; CHECK: # %bb.0:
+; CHECK-NEXT: vmovsd %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 8-byte Spill
+; CHECK-NEXT: #APP
+; CHECK-NEXT: nop
+; CHECK-NEXT: #NO_APP
+; CHECK-NEXT: vxorps %xmm0, %xmm0, %xmm0
+; CHECK-NEXT: vroundsd $9, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 8-byte Folded Reload
+; CHECK-NEXT: retq
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
+ %2 = call double @llvm.floor.f64(double %a0)
+ ret double %2
+}
declare double @llvm.floor.f64(double) nounwind readnone
define <2 x double> @stack_fold_roundsd_int(<2 x double> %a0, <2 x double> %a1) optsize {