int ret;
uint32_t fb_id = 0;
- if (es->width != output->base.width ||
+ if (es->x != output->base.x ||
+ es->y != output->base.y ||
+ es->width != output->base.width ||
es->height != output->base.height ||
es->image == EGL_NO_IMAGE_KHR)
return -1;
using_hardware_cursor = 0;
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
- if (es->fullscreen_output == output) {
- if (es->visual == &ec->compositor.rgb_visual &&
- using_hardware_cursor) {
- if (output->prepare_scanout_surface(output, es) == 0) {
- /* We're drawing nothing now,
- * draw the damaged regions later. */
- pixman_region32_union(&ec->damage_region,
- &ec->damage_region,
- &total_damage);
- return;
- }
+
+ if (es->visual == &ec->compositor.rgb_visual && using_hardware_cursor) {
+ if (output->prepare_scanout_surface(output, es) == 0) {
+ /* We're drawing nothing now,
+ * draw the damaged regions later. */
+ pixman_region32_union(&ec->damage_region,
+ &ec->damage_region,
+ &total_damage);
+ return;
}
+ }
+ if (es->fullscreen_output == output) {
if (es->width < output->width ||
es->height < output->height)
glClear(GL_COLOR_BUFFER_BIT);