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glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
author
Brian Paul
<brianp@vmware.com>
Tue, 14 Sep 2010 17:01:03 +0000
(11:01 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 14 Sep 2010 17:01:03 +0000
(11:01 -0600)
src/glx/indirect_vertex_array.c
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diff --git
a/src/glx/indirect_vertex_array.c
b/src/glx/indirect_vertex_array.c
index
372618d
..
115f755
100644
(file)
--- a/
src/glx/indirect_vertex_array.c
+++ b/
src/glx/indirect_vertex_array.c
@@
-1034,8
+1034,8
@@
__indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
void
-__indirect_glMultiDrawArraysEXT(GLenum mode,
GLint * first, GLsizei * coun
t,
- GLsizei primcount)
+__indirect_glMultiDrawArraysEXT(GLenum mode,
const GLint *firs
t,
+
const GLsizei *count,
GLsizei primcount)
{
struct glx_context *gc = __glXGetCurrentContext();
const __GLXattribute *state =