--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <thorvg.h>
+#include "catch.hpp"
+
+using namespace tvg;
+
+TEST_CASE("Scene Creation", "[tvgScene]")
+{
+ auto scene = Scene::gen();
+ REQUIRE(scene);
+}
+
+TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
+{
+ auto scene = Scene::gen();
+ REQUIRE(scene);
+
+ REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(scene->push(move(Picture::gen())) == Result::Success);
+ REQUIRE(scene->push(move(Scene::gen())) == Result::Success);
+
+ //Negative case 1
+ REQUIRE(scene->push(nullptr) == Result::MemoryCorruption);
+
+ //Negative case 2
+ std::unique_ptr<Shape> shape = nullptr;
+ REQUIRE(scene->push(move(shape)) == Result::MemoryCorruption);
+}
+
+TEST_CASE("Scene Memory Reservation", "[tvgScene]")
+{
+ auto scene = Scene::gen();
+ REQUIRE(scene);
+
+ REQUIRE(scene->reserve(10) == Result::Success);
+ REQUIRE(scene->reserve(1000) == Result::Success);
+ REQUIRE(scene->reserve(100) == Result::Success);
+ REQUIRE(scene->reserve(0) == Result::Success);
+
+ REQUIRE(scene->reserve(-1) == Result::FailedAllocation);
+}
+
+TEST_CASE("Scene Clear", "[tvgScene]")
+{
+ auto scene = Scene::gen();
+ REQUIRE(scene);
+
+ REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(scene->clear() == Result::Success);
+}
+
+TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
+{
+ REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
+
+ auto canvas = SwCanvas::gen();
+ REQUIRE(canvas);
+
+ auto scene = Scene::gen();
+ REQUIRE(scene);
+ Scene *pScene = scene.get();
+
+ auto shape = Shape::gen();
+ REQUIRE(shape);
+ Shape* pShape = shape.get();
+
+ REQUIRE(scene->push(move(shape)) == Result::Success);
+ REQUIRE(canvas->push(move(scene)) == Result::Success);
+ REQUIRE(canvas->update(nullptr) == Result::Success);
+
+ //No deallocate shape.
+ REQUIRE(pScene->clear(false) == Result::Success);
+
+ //Reuse shape.
+ REQUIRE(pScene->push(std::unique_ptr<Shape>(pShape)) == Result::Success);
+
+ REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
+}