This GPU is on the Huawei Ascend D1 and exhibits crashes
in glDrawElements() when rendering scenegraph when the workaround
is not turned on.
Change-Id: Ic601d34c01e34faaa091a631cfed74c3601c9c43
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
const char *renderer = (const char *) glGetString(GL_RENDERER);
if (strstr(renderer, "llvmpipe"))
m_serializedRender = true;
+ if (strstr(vendor, "Hisilicon Technologies") && strstr(renderer, "Immersion.16"))
+ m_brokenIBOs = true;
#endif
emit initialized();