cd_body.append(' virtual ~ApiReplay() { }')
cd_body.append(' virtual enum glv_replay::GLV_REPLAY_RESULT replay(glv_trace_packet_header * packet) = 0;')
cd_body.append(' virtual int init(glv_replay::Display & disp) = 0;')
+ cd_body.append(' virtual void push_validation_msg(XGL_VALIDATION_LEVEL validationLevel, XGL_BASE_OBJECT srcObject, XGL_SIZE location, XGL_INT msgCode, const char* pMsg) = 0;')
+ cd_body.append(' virtual glv_replay::GLV_REPLAY_RESULT pop_validation_msgs() = 0;')
cd_body.append('};\n')
cd_body.append('class xglDisplay: public glv_replay::DisplayImp {')
cd_body.append('friend class xglReplay;')
rc_body.append(' xglDisplay * get_display() {return m_display;}')
rc_body.append(' glv_replay::GLV_REPLAY_RESULT replay(glv_trace_packet_header *packet);')
rc_body.append(' glv_replay::GLV_REPLAY_RESULT handle_replay_errors(const char* entrypointName, const XGL_RESULT resCall, const XGL_RESULT resTrace, const glv_replay::GLV_REPLAY_RESULT resIn);\n')
+ rc_body.append(' void push_validation_msg(XGL_VALIDATION_LEVEL validationLevel, XGL_BASE_OBJECT srcObject, XGL_SIZE location, XGL_INT msgCode, const char* pMsg);')
+ rc_body.append(' glv_replay::GLV_REPLAY_RESULT pop_validation_msgs();')
rc_body.append('private:')
rc_body.append(' struct xglFuncs m_xglFuncs;')
rc_body.append(' void copy_mem_remap_range_struct(XGL_VIRTUAL_MEMORY_REMAP_RANGE *outRange, const XGL_VIRTUAL_MEMORY_REMAP_RANGE *inRange);')
rc_body.append(' XGL_SHADER *addr;')
rc_body.append(' XGL_SHADER val;')
rc_body.append(' };')
+ rc_body.append(' struct validationMsg {')
+ rc_body.append(' XGL_VALIDATION_LEVEL validationLevel;')
+ rc_body.append(' XGL_BASE_OBJECT srcObject;')
+ rc_body.append(' XGL_SIZE location;')
+ rc_body.append(' XGL_INT msgCode;')
+ rc_body.append(' char msg[256];')
+ rc_body.append(' };')
+ rc_body.append(' std::vector<struct validationMsg> m_validationMsgs;')
rc_body.append(self._map_decl('XGL_GPU_MEMORY', 'XGLAllocInfo', 'm_mapData'))
# Custom code for 1-off memory mapping functions
rc_body.append(' void add_entry_to_mapData(XGL_GPU_MEMORY handle, XGL_GPU_SIZE size)')
re_body.append('}')
return "\n".join(re_body)
+ def _generate_replay_validation_funcs(self):
+ rvf_body = []
+ rvf_body.append('void xglReplay::push_validation_msg(XGL_VALIDATION_LEVEL validationLevel, XGL_BASE_OBJECT srcObject, XGL_SIZE location, XGL_INT msgCode, const char * pMsg)')
+ rvf_body.append('{')
+ rvf_body.append(' struct validationMsg msgObj;')
+ rvf_body.append(' msgObj.validationLevel = validationLevel;')
+ rvf_body.append(' msgObj.srcObject = srcObject;')
+ rvf_body.append(' msgObj.location = location;')
+ rvf_body.append(' msgObj.msgCode = msgCode;')
+ rvf_body.append(' strncpy(msgObj.msg, pMsg, 256);')
+ rvf_body.append(" msgObj.msg[255] = '\\0';")
+ rvf_body.append(' m_validationMsgs.push_back(msgObj);')
+ rvf_body.append('}\n')
+ rvf_body.append('glv_replay::GLV_REPLAY_RESULT xglReplay::pop_validation_msgs()')
+ rvf_body.append('{')
+ rvf_body.append(' if (m_validationMsgs.size() == 0)')
+ rvf_body.append(' return glv_replay::GLV_REPLAY_SUCCESS;')
+ rvf_body.append(' m_validationMsgs.clear();')
+ rvf_body.append(' return glv_replay::GLV_REPLAY_VALIDATION_ERROR;')
+ rvf_body.append('}')
+ return "\n".join(rvf_body)
+
def _generate_replay_init_funcs(self):
rif_body = []
rif_body.append('void xglFuncs::init_funcs(void * handle)\n{\n m_libHandle = handle;')
cd_body.append(' if (!m_display->m_initedXGL)')
cd_body.append(' {')
cd_body.append(' XGL_DEVICE device;')
- cd_body.append(' XGL_DEVICE_CREATE_INFO cInfo;')
cd_body.append(' if (m_debugLevel > 0)')
cd_body.append(' {')
+ cd_body.append(' XGL_DEVICE_CREATE_INFO cInfo, *ci;')
+ cd_body.append(' // TODO what is the real list of layers to be running with??')
+ cd_body.append(' const XGL_CHAR * layersStr[2] = {(XGL_CHAR *) "DrawState", (XGL_CHAR *) "MemTracker"};')
+ cd_body.append(' XGL_LAYER_CREATE_INFO layerInfo;')
+ cd_body.append(' ci = (XGL_DEVICE_CREATE_INFO *) pPacket->pCreateInfo;')
+ cd_body.append(' while (ci->pNext != NULL)')
+ cd_body.append(' ci = (XGL_DEVICE_CREATE_INFO *) ci->pNext;')
+ cd_body.append(' ci->pNext = &layerInfo;')
+ cd_body.append(' layerInfo.sType = XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO;')
+ cd_body.append(' layerInfo.pNext = 0;')
+ cd_body.append(' layerInfo.layerCount = 2;')
+ cd_body.append(' layerInfo.ppActiveLayerNames = layersStr;')
cd_body.append(' memcpy(&cInfo, pPacket->pCreateInfo, sizeof(XGL_DEVICE_CREATE_INFO));')
cd_body.append(' cInfo.flags = pPacket->pCreateInfo->flags | XGL_DEVICE_CREATE_VALIDATION_BIT;')
cd_body.append(' cInfo.maxValidationLevel = (XGL_VALIDATION_LEVEL)((m_debugLevel <= 4) ? XGL_VALIDATION_LEVEL_0 + m_debugLevel : XGL_VALIDATION_LEVEL_0);')
cd_body.append(' pPacket->pCreateInfo = &cInfo;')
+ cd_body.append(' replayResult = m_xglFuncs.real_xglCreateDevice(remap(pPacket->gpu), pPacket->pCreateInfo, &device);')
+ cd_body.append(' if (xglDbgRegisterMsgCallback(g_fpDbgMsgCallback, NULL) != XGL_SUCCESS)')
+ cd_body.append(' glv_LogError("Failed to register xgl callback for replayer error handling\\n");')
cd_body.append(' }')
- cd_body.append(' replayResult = m_xglFuncs.real_xglCreateDevice(remap(pPacket->gpu), pPacket->pCreateInfo, &device);')
+ cd_body.append(' else ')
+ cd_body.append(' replayResult = m_xglFuncs.real_xglCreateDevice(remap(pPacket->gpu), pPacket->pCreateInfo, &device);')
cd_body.append(' CHECK_RETURN_VALUE(xglCreateDevice);')
cd_body.append(' if (replayResult == XGL_SUCCESS)')
cd_body.append(' {')
def generate_header(self):
header_txt = []
header_txt.append('#include "glvreplay_xgl_replay.h"\n')
+ header_txt.append('#include "glvreplay_xgl.h"\n')
header_txt.append('extern "C" {')
header_txt.append('#include "glvtrace_xgl_xgl_structs.h"')
header_txt.append('#include "glvtrace_xgl_xgldbg_structs.h"')
self._generate_replay_init(),
self._generate_replay_remap(),
self._generate_replay_errors(),
+ self._generate_replay_validation_funcs(),
self._generate_replay_init_funcs(),
self._generate_replay()]