*
* To write an Elementary app, you can get started with the following:
*
- * @code
- * #include <Elementary.h>
- * EAPI int
- * elm_main(int argc, char **argv)
- * {
- * // create window(s) here and do any application init
- * elm_run(); // run main loop
- * elm_shutdown(); // after mainloop finishes running, shutdown
- * return 0; // exit 0 for exit code
- * }
- * ELM_MAIN()
- * @endcode
+@code
+#include <Elementary.h>
+EAPI int
+elm_main(int argc, char **argv)
+{
+ // create window(s) here and do any application init
+ elm_run(); // run main loop
+ elm_shutdown(); // after mainloop finishes running, shutdown
+ return 0; // exit 0 for exit code
+}
+ELM_MAIN()
+@endcode
*
* To use autotools (which helps in many ways in the long run, like being able
* to immediately create releases of your software directly from your tree
* There is a more advanced way of making use of the quicklaunch infrastructure
* in Elementary (which will not be covered here due to its more advanced
* nature).
- */
+ *
+ * Now let's actually create an interactive "Hello World" gui that you can
+ * click the ok button to exit. It's more code because this now does something
+ * much more significant, but it's still very simple:
+ *
+@code
+#include <Elementary.h>
+
+static void
+on_done(void *data, Evas_Object *obj, void *event_info)
+{
+ // quit the mainloop (elm_run function will return)
+ elm_exit();
+}
+
+EAPI int
+elm_main(int argc, char **argv)
+{
+ Evas_Object *win, *bg, *box, *lab, *btn;
+
+ // new window - do the usual and give it a name, title and delete handler
+ win = elm_win_add(NULL, "hello", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Hello");
+ // when the user clicks "close" on a window there is a request to delete
+ evas_object_smart_callback_add(win, "delete,request", on_done, NULL);
+
+ // add a standard bg
+ bg = elm_bg_add(win);
+ // add object as a resize object for the window (controls window minimum
+ // size as well as gets resized if window is resized)
+ elm_win_resize_object_add(win, bg);
+ evas_object_show(bg);
+
+ // add a box object - default is vertical. a box holds children in a row,
+ // either horizontally or vertically. nothing more.
+ box = elm_box_add(win);
+ // make the box hotizontal
+ elm_box_horizontal_set(box, EINA_TRUE);
+ // add object as a resize object for the window (controls window minimum
+ // size as well as gets resized if window is resized)
+ elm_win_resize_object_add(win, box);
+ evas_object_show(box);
+
+ // add a label widget, set the text and put it in the pad frame
+ lab = elm_label_add(win);
+ // set default text of the label
+ elm_object_text_set(lab, "Hello out there world!");
+ // pack the label at the end of the box
+ elm_box_pack_end(box, lab);
+ evas_object_show(lab);
+
+ // add an ok button
+ btn = elm_button_add(win);
+ // set default text of button to "OK"
+ elm_object_text_set(btn, "OK");
+ // pack the button at the end of the box
+ elm_box_pack_end(box, btn);
+ evas_object_show(btn);
+ // call on_done when button is clicked
+ evas_object_smart_callback_add(btn, "clicked", on_done, NULL);
+
+ // now we are done, show the window
+ evas_object_show(win);
+
+ // run the mainloop and process events and callbacks
+ elm_run();
+ return 0;
+}
+ELM_MAIN()
+@endcode
+ *
+ */
/**
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