// Output frame count and measured elapsed time
auto now = std::chrono::system_clock::now();
auto elapsed = now - start_time;
- long elapsed_millis =
+ auto elapsed_millis =
std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
char msg[256];
- snprintf(msg, 255, "frames:%d, elapsedms:%d", frame_count, elapsed_millis);
+ snprintf(msg, 255, "frames:%d, elapsedms:%ld", frame_count, elapsed_millis);
shell_->log(Shell::LogPriority::LOG_INFO, msg);
}
void Game::quit() {
print_stats();
shell_->quit();
-}
\ No newline at end of file
+}