#define LOCAL_DEPTH_VARS \
struct radeon_renderbuffer *rrb = (void *) rb; \
const __DRIdrawablePrivate *dPriv = rrb->dPriv; \
- const GLuint bottom = dPriv->h - 1; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y;
+ const GLuint bottom = dPriv->h - 1;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)radeon_ptr(rrb, _x + xo, _y + yo) = d
+ *(GLushort *)radeon_ptr(rrb, _x, _y) = d
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)radeon_ptr(rrb, _x + xo, _y + yo)
+ d = *(GLushort *)radeon_ptr(rrb, _x, _y)
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = (*(GLuint*)(radeon_ptr32(rrb, _x + xo, _y + yo)) & 0x00ffffff); \
+ d = (*(GLuint*)(radeon_ptr32(rrb, _x, _y)) & 0x00ffffff); \
}while(0)
#define TAG(x) radeon##x##_z24_s8
*/
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
d = tmp >> 24; \
#define LOCAL_DEPTH_VARS \
struct radeon_renderbuffer *rrb = (void *) rb; \
const __DRIdrawablePrivate *dPriv = rrb->dPriv; \
- const GLuint bottom = dPriv->h - 1; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y;
+ const GLuint bottom = dPriv->h - 1;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)radeon_ptr(rrb, _x + xo, _y + yo) = d
+ *(GLushort *)radeon_ptr(rrb, _x, _y) = d
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)radeon_ptr(rrb, _x + xo, _y + yo)
+ d = *(GLushort *)radeon_ptr(rrb, _x, _y)
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x, _y ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
- _y + yo )) & 0xffffff00) >> 8; \
+ d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x, \
+ _y)) & 0xffffff00) >> 8; \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = (*(GLuint*)(radeon_ptr32(rrb, _x + xo, _y + yo)) & 0x00ffffff); \
- } while (0)
+ d = (*(GLuint*)(radeon_ptr32(rrb, _x, _y)) & 0x00ffffff); \
+ } while (0)
#endif
#define TAG(x) radeon##x##_z24_s8
#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x, _y ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xffffff00; \
tmp |= (d) & 0xff; \
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x, _y ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = tmp & 0x000000ff; \
} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + xo, _y + yo); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
GLuint tmp = *_ptr; \
d = (tmp & 0xff000000) >> 24; \
} while (0)