Very busy systems running on garbage hardware can sometimes
fail to finish calls within the timeout. The timeout is there
mostly to avoid infinite waiting, so can be as large as we
want to accomodate this as long as it's not infinite/-1.
Change-Id: Id387f627081222edc4a111ac55c4b1a8e67f8576
#include "sessiond-internal.h"
#include "sessiond-platform.h"
-const int libsessiond_default_timeout = 20000;
+const int libsessiond_default_timeout = 60000;
static const char subsession_subdir[] = "/subsession";
static session_connection_data_t session_connection_data = {