/**
* @brief Creates a sound pool instance that can be used for sound sources
* loading/unloading.
- * @details Up to 32 sound pools can be created. Several pools can be active
+ * @details Up to 8 sound pools can be created. Several pools can be active
* at the same time. Streams can be in playing state only when pool is
- * active.
+ * active. Memory is allocated for sound pool. User should aware that
+ * creation of more number of pools means more memory is allocated.
* @since_tizen 4.0
* @remarks When pool has been created, pool state is
* #SOUND_POOL_STATE_INACTIVE. To activate the pool use
* @retval #SOUND_POOL_ERROR_OUT_OF_MEMORY
* Not enough memory to create sound pool
* @retval #SOUND_POOL_ERROR_INVALID_OPERATION
- * Maximal amount of sound pools is exceeded (maximum 32 pools allowed)
+ * Maximal amount of sound pools is exceeded (maximum 8 pools allowed)
*
* @see sound_pool_destroy()
*/
* @brief Pauses a stream by @a id.
* @details Sets stream state to #SOUND_POOL_STREAM_STATE_PAUSED.
* @since_tizen 4.0
- * @remarks Stream state has to be #SOUND_POOL_STATE_PLAYING
+ * @remarks Stream state has to be #SOUND_POOL_STREAM_STATE_PLAYING.
*
* @param[in] pool The sound pool handle
* @param[in] id Unique stream identifier
* @brief Resumes a stream by @a id.
* @details Sets stream state to #SOUND_POOL_STREAM_STATE_PLAYING.
* @since_tizen 4.0
- * @remarks Stream state has to be #SOUND_POOL_STATE_PAUSED
+ * @remarks Stream state has to be #SOUND_POOL_STREAM_STATE_PAUSED.
*
* @param[in] pool The sound pool handle
* @param[in] id Unique stream identifier