#include "ephysics_test.h"
+static Eina_Bool
+_rotate_cb(void *data)
+{
+ EPhysics_Body *body = data;
+ double rotation;
+
+ rotation = ephysics_body_rotation_get(body);
+ ephysics_body_rotation_set(body, ((int) round(rotation) + 5) % 360);
+
+ return EINA_TRUE;
+}
+
+static void
+_del_cb(void *data, EPhysics_Body *body __UNUSED__, void *event_info __UNUSED__)
+{
+ ecore_timer_del(data);
+}
static void
_update_object_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__)
_world_populate(Test_Data *test_data)
{
EPhysics_Body *body;
+ Ecore_Timer *timer;
Evas_Object *cube;
cube = elm_image_add(test_data->win);
_update_object_cb, NULL);
ephysics_body_impulse_apply(body, 30, 0, 0, -10);
+
+ cube = elm_image_add(test_data->win);
+ elm_image_file_set(
+ cube, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
+ evas_object_move(cube, WIDTH / 3, 60);
+ evas_object_resize(cube, 70, 70);
+ evas_object_show(cube);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, cube);
+
+ body = ephysics_body_box_add(test_data->world);
+ ephysics_body_evas_object_set(body, cube, EINA_TRUE);
+ test_data->bodies = eina_list_append(test_data->bodies, body);
+ ephysics_body_event_callback_add(body,
+ EPHYSICS_CALLBACK_BODY_UPDATE,
+ _update_object_cb, NULL);
+
+ timer = ecore_timer_add(1, _rotate_cb, body);
+
+ ephysics_body_event_callback_add(body,
+ EPHYSICS_CALLBACK_BODY_DEL,
+ _del_cb, timer);
}
static void
* @param body The physics body.
* @return The amount of degrees @p body is rotated, from 0.0 to 360.0.
*
+ * @see ephysics_body_rotation_set()
+ *
* @ingroup EPhysics_Body
*/
EAPI double ephysics_body_rotation_get(const EPhysics_Body *body);
/**
* @brief
+ * Set body's rotation on z axis.
+ *
+ * By default rotation is 0 degrees.
+ * Negative values indicates rotation on counterclockwise direction.
+ *
+ * @note The unit used for rotation is degrees.
+ *
+ * @param body The physics body.
+ * @param The amount of degrees @p body should be rotated.
+ *
+ * @see ephysics_body_rotation_get()
+ *
+ * @ingroup EPhysics_Body
+ */
+EAPI void ephysics_body_rotation_set(EPhysics_Body *body, double rotation);
+
+/**
+ * @brief
* Set data to @p body.
*
* If a previous data was set, it's reference will be lost and body
}
EAPI void
+ephysics_body_rotation_set(EPhysics_Body *body, double rotation)
+{
+ btTransform trans;
+ btQuaternion quat;
+
+ if (!body)
+ {
+ ERR("Can't set rotation, body is null.");
+ return;
+ }
+
+ body->rigid_body->activate(1);
+ body->rigid_body->getMotionState()->getWorldTransform(trans);
+ quat.setEuler(0, 0, -rotation / RAD_TO_DEG);
+ trans.setRotation(quat);
+ body->rigid_body->proceedToTransform(trans);
+ body->rigid_body->getMotionState()->setWorldTransform(trans);
+
+ DBG("Body %p rotation set to %lf", body, rotation);
+}
+
+EAPI void
ephysics_body_data_set(EPhysics_Body *body, void *data)
{
if (!body)