LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
code, header->num_bytes);
si_compile_llvm(sctx->screen, &program->kernels[i], sctx->tm,
- mod);
+ mod, &sctx->b.debug);
LLVMDisposeModule(mod);
}
}
* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
- si_shader_binary_read(sctx->screen, &program->shader);
+ si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug);
#endif
program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
return 0;
}
-int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader)
+int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
+ struct pipe_debug_callback *debug)
{
const struct radeon_shader_binary *binary = &shader->binary;
unsigned i;
}
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
- LLVMTargetMachineRef tm, LLVMModuleRef mod)
+ LLVMTargetMachineRef tm, LLVMModuleRef mod,
+ struct pipe_debug_callback *debug)
{
int r = 0;
bool dump_asm = r600_can_dump_shader(&sscreen->b,
return r;
}
- r = si_shader_binary_read(sscreen, shader);
+ r = si_shader_binary_read(sscreen, shader, debug);
FREE(shader->binary.config);
FREE(shader->binary.rodata);
/* Generate code for the hardware VS shader stage to go with a geometry shader */
static int si_generate_gs_copy_shader(struct si_screen *sscreen,
struct si_shader_context *si_shader_ctx,
- struct si_shader *gs, bool dump)
+ struct si_shader *gs, bool dump,
+ struct pipe_debug_callback *debug)
{
struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
fprintf(stderr, "Copy Vertex Shader for Geometry Shader:\n\n");
r = si_compile_llvm(sscreen, si_shader_ctx->shader,
- si_shader_ctx->tm, bld_base->base.gallivm->module);
+ si_shader_ctx->tm, bld_base->base.gallivm->module,
+ debug);
radeon_llvm_dispose(&si_shader_ctx->radeon_bld);
}
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
- struct si_shader *shader)
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct tgsi_token *tokens = sel->tokens;
radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
mod = bld_base->base.gallivm->module;
- r = si_compile_llvm(sscreen, shader, tm, mod);
+ r = si_compile_llvm(sscreen, shader, tm, mod, debug);
if (r) {
fprintf(stderr, "LLVM failed to compile shader\n");
goto out;
shader->gs_copy_shader->key = shader->key;
si_shader_ctx.shader = shader->gs_copy_shader;
if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx,
- shader, dump))) {
+ shader, dump, debug))) {
free(shader->gs_copy_shader);
shader->gs_copy_shader = NULL;
goto out;
/* radeonsi_shader.c */
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
- struct si_shader *shader);
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug);
void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
- LLVMTargetMachineRef tm, LLVMModuleRef mod);
+ LLVMTargetMachineRef tm, LLVMModuleRef mod,
+ struct pipe_debug_callback *debug);
void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
-int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
+int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
+ struct pipe_debug_callback *debug);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);