doPath ? "path" : "rect",
doAA ? "AA" : "BW");
- fClipRect.set(SkFloatToScalar(10.5f), SkFloatToScalar(10.5f),
- SkFloatToScalar(50.5f), SkFloatToScalar(50.5f));
+ fClipRect.set(10.5f, 10.5f,
+ 50.5f, 50.5f);
fClipPath.addRoundRect(fClipRect, SkIntToScalar(10), SkIntToScalar(10));
fDrawRect.set(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(100), SkIntToScalar(100));
public:
BicubicBench(float x, float y)
- : fScale(SkSize::Make(SkFloatToScalar(x), SkFloatToScalar(y))) {
+ : fScale(SkSize::Make(x, y)) {
fName.printf("bicubic_%gx%g",
SkScalarToFloat(fScale.fWidth), SkScalarToFloat(fScale.fHeight));
}
#include "SkBlurMaskFilter.h"
#define SMALL SkIntToScalar(2)
-#define REAL SkFloatToScalar(1.5f)
+#define REAL 1.5f
#define BIG SkIntToScalar(10)
-#define REALBIG SkFloatToScalar(100.5f)
+#define REALBIG 100.5f
static const char* gStyleName[] = {
"normal",
#define FILTER_HEIGHT_SMALL 32
#define FILTER_WIDTH_LARGE 256
#define FILTER_HEIGHT_LARGE 256
-#define BLUR_SIGMA_SMALL SkFloatToScalar(1.0f)
-#define BLUR_SIGMA_LARGE SkFloatToScalar(10.0f)
+#define BLUR_SIGMA_SMALL 1.0f
+#define BLUR_SIGMA_LARGE 10.0f
class BlurImageFilterBench : public SkBenchmark {
public:
#include "SkBlurMask.h"
#define SMALL SkIntToScalar(2)
-#define REAL SkFloatToScalar(1.5f)
+#define REAL 1.5f
static const SkScalar kMedium = SkIntToScalar(5);
#define BIG SkIntToScalar(10)
static const SkScalar kMedBig = SkIntToScalar(20);
-#define REALBIG SkFloatToScalar(30.5f)
+#define REALBIG 30.5f
class BlurRectBench: public SkBenchmark {
int fLoopCount;
}
static SkImageFilter* make_brightness(float amount, SkImageFilter* input = NULL) {
- SkScalar amount255 = SkScalarMul(SkFloatToScalar(amount), SkIntToScalar(255));
+ SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
0, 1, 0, 0, amount255,
0, 0, 1, 0, amount255,
static SkImageFilter* make_grayscale(SkImageFilter* input = NULL) {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
- matrix[0] = matrix[5] = matrix[10] = SkFloatToScalar(0.2126f);
- matrix[1] = matrix[6] = matrix[11] = SkFloatToScalar(0.7152f);
- matrix[2] = matrix[7] = matrix[12] = SkFloatToScalar(0.0722f);
- matrix[18] = SkFloatToScalar(1.0f);
+ matrix[0] = matrix[5] = matrix[10] = 0.2126f;
+ matrix[1] = matrix[6] = matrix[11] = 0.7152f;
+ matrix[2] = matrix[7] = matrix[12] = 0.0722f;
+ matrix[18] = 1.0f;
SkAutoTUnref<SkColorFilter> filter(new SkColorMatrixFilter(matrix));
return SkColorFilterImageFilter::Create(filter, input);
}
class ScaleMatrixBench : public MatrixBench {
public:
ScaleMatrixBench() : INHERITED("scale") {
- fSX = fSY = SkFloatToScalar(1.5f);
+ fSX = fSY = 1.5f;
fM0.reset();
fM1.setScale(fSX, fSY);
fM2.setTranslate(fSX, fSY);
fMatrix.reset();
fIteration = 0;
if (flags & kScale_Flag) {
- fMatrix.postScale(SkFloatToScalar(1.5f), SkFloatToScalar(2.5f));
+ fMatrix.postScale(1.5f, 2.5f);
}
if (flags & kTranslate_Flag) {
- fMatrix.postTranslate(SkFloatToScalar(1.5f), SkFloatToScalar(2.5f));
+ fMatrix.postTranslate(1.5f, 2.5f);
}
if (flags & kRotate_Flag) {
- fMatrix.postRotate(SkFloatToScalar(45.0f));
+ fMatrix.postRotate(45.0f);
}
if (flags & kPerspective_Flag) {
- fMatrix.setPerspX(SkFloatToScalar(1.5f));
- fMatrix.setPerspY(SkFloatToScalar(2.5f));
+ fMatrix.setPerspX(1.5f);
+ fMatrix.setPerspY(2.5f);
}
if (0 == (flags & kUncachedTypeMask_Flag)) {
fMatrix.getType();
SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
};
- SkScalar gain = SkFloatToScalar(0.3f), bias = SkIntToScalar(100);
+ SkScalar gain = 0.3f, bias = SkIntToScalar(100);
SkIPoint target = SkIPoint::Make(1, 1);
fFilter = new SkMatrixConvolutionImageFilter(kernelSize, kernel, gain, bias, target, tileMode, convolveAlpha);
}
#include "SkMorphologyImageFilter.h"
#define SMALL SkIntToScalar(2)
-#define REAL SkFloatToScalar(1.5f)
+#define REAL 1.5f
#define BIG SkIntToScalar(10)
enum MorphologyType {
}
virtual void onDraw(SkCanvas* canvas) {
- static const SkScalar kHalfRectSize = SkFloatToScalar(0.75f);
+ static const SkScalar kHalfRectSize = 0.75f;
SkPaint paint;
this->setupPaint(&paint);
fPalette->setVisibleP(true);
this->attachChildToFront(fPalette);
fPalette->unref();
- fBrushSize = SkFloatToScalar(2.5);
+ fBrushSize = 2.5;
fAA = false;
fPaletteVisible = true;
fSync = true;
// TODO(edisonn): implement font scaler
// if (fCurFont && fCurFont->GetFontScale() != 0) {
-// paint.setTextScaleX(SkFloatToScalar(fCurFont->GetFontScale() / 100.0));
+// paint.setTextScaleX(fCurFont->GetFontScale() / 100.0);
// }
pdfContext->fGraphicsState.applyGraphicsState(&paint, false);
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kOuter_BlurStyle);)
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kInner_BlurStyle);)
-static const SkScalar kBig = SkFloatToScalar(20);
-static const SkScalar kSmall = SkFloatToScalar(2);
+static const SkScalar kBig = 20;
+static const SkScalar kSmall = 2;
// regular size rects, blurs should be small enough not to completely overlap.
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
- canvas->scale(SkFloatToScalar(1.5f), SkFloatToScalar(1.5f));
+ canvas->scale(1.5f, 1.5f);
const int blurRadii[] = { 1, 3, 6, 10 };
const int cornerRadii[] = { 1, 3, 6, 10 };
}
static SkImageFilter* make_brightness(float amount, SkImageFilter* input = NULL) {
- SkScalar amount255 = SkScalarMul(SkFloatToScalar(amount), SkIntToScalar(255));
+ SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
0, 1, 0, 0, amount255,
0, 0, 1, 0, amount255,
static SkImageFilter* make_grayscale(SkImageFilter* input = NULL) {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
- matrix[0] = matrix[5] = matrix[10] = SkFloatToScalar(0.2126f);
- matrix[1] = matrix[6] = matrix[11] = SkFloatToScalar(0.7152f);
- matrix[2] = matrix[7] = matrix[12] = SkFloatToScalar(0.0722f);
- matrix[18] = SkFloatToScalar(1.0f);
+ matrix[0] = matrix[5] = matrix[10] = 0.2126f;
+ matrix[1] = matrix[6] = matrix[11] = 0.7152f;
+ matrix[2] = matrix[7] = matrix[12] = 0.0722f;
+ matrix[18] = 1.0f;
SkAutoTUnref<SkColorFilter> filter(new SkColorMatrixFilter(matrix));
return SkColorFilterImageFilter::Create(filter, input);
}
void drawClippedRect(SkCanvas* canvas, const SkRect& r, const SkPaint& paint, float outset = 0.0f) {
canvas->save();
SkRect clip(r);
- clip.outset(SkFloatToScalar(outset), SkFloatToScalar(outset));
+ clip.outset(outset, outset);
canvas->clipRect(clip);
canvas->drawRect(r, paint);
canvas->restore();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 0, &paint);
- matrix.setSaturation(SkFloatToScalar(0.0f));
+ matrix.setSaturation(0.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 80, &paint);
- matrix.setSaturation(SkFloatToScalar(0.5f));
+ matrix.setSaturation(0.5f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 80, &paint);
- matrix.setSaturation(SkFloatToScalar(1.0f));
+ matrix.setSaturation(1.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 160, 80, &paint);
- matrix.setSaturation(SkFloatToScalar(2.0f));
+ matrix.setSaturation(2.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 80, &paint);
// device boundaries so we need to "undo" the effect of the
// scale and translate
SkRect bounds = SkRect::MakeLTRB(
- SkFloatToScalar(4.0f/3.0f * -20),
- SkFloatToScalar(4.0f/3.0f * -20),
- SkFloatToScalar(4.0f/3.0f * (this->getISize().fWidth - 20)),
- SkFloatToScalar(4.0f/3.0f * (this->getISize().fHeight - 20)));
+ 4.0f/3.0f * -20,
+ 4.0f/3.0f * -20,
+ 4.0f/3.0f * (this->getISize().fWidth - 20),
+ 4.0f/3.0f * (this->getISize().fHeight - 20));
bounds.inset(SkIntToScalar(100), SkIntToScalar(100));
SkPaint boundPaint;
this->setBGColor(SkColorSetRGB(0xDD,0xA0,0xDD));
// offset the rects a bit so we get antialiasing even in the rect case
- SkScalar xA = SkFloatToScalar(0.65f);
- SkScalar xB = SkFloatToScalar(10.65f);
- SkScalar xC = SkFloatToScalar(20.65f);
- SkScalar xD = SkFloatToScalar(30.65f);
- SkScalar xE = SkFloatToScalar(40.65f);
- SkScalar xF = SkFloatToScalar(50.65f);
-
- SkScalar yA = SkFloatToScalar(0.65f);
- SkScalar yB = SkFloatToScalar(10.65f);
- SkScalar yC = SkFloatToScalar(20.65f);
- SkScalar yD = SkFloatToScalar(30.65f);
- SkScalar yE = SkFloatToScalar(40.65f);
- SkScalar yF = SkFloatToScalar(50.65f);
+ SkScalar xA = 0.65f;
+ SkScalar xB = 10.65f;
+ SkScalar xC = 20.65f;
+ SkScalar xD = 30.65f;
+ SkScalar xE = 40.65f;
+ SkScalar xF = 50.65f;
+
+ SkScalar yA = 0.65f;
+ SkScalar yB = 10.65f;
+ SkScalar yC = 20.65f;
+ SkScalar yD = 30.65f;
+ SkScalar yE = 40.65f;
+ SkScalar yF = 50.65f;
fWidth = xF - xA;
fHeight = yF - yA;
30 * SK_Scalar1, 0);
// triangle where one edge is a degenerate quad
- fPaths.push_back().moveTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1);
- fPaths.back().quadTo(SkFloatToScalar(16.9921875f), 45 * SK_Scalar1,
- SkFloatToScalar(31.25f), 45 * SK_Scalar1);
+ fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1);
+ fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1,
+ 31.25f, 45 * SK_Scalar1);
fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
- fPaths.back().lineTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1);
+ fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1);
// triangle where one edge is a quad with a repeated point
fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
// triangle where one edge is a quad with a nearly repeated point
fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
fPaths.back().lineTo(50 * SK_Scalar1, 0);
- fPaths.back().quadTo(50 * SK_Scalar1, SkFloatToScalar(49.95f),
+ fPaths.back().quadTo(50 * SK_Scalar1, 49.95f,
50 * SK_Scalar1, 50 * SK_Scalar1);
// triangle where one edge is a cubic with a 3x nearly repeated point
fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
fPaths.back().lineTo(50 * SK_Scalar1, 0);
- fPaths.back().cubicTo(50 * SK_Scalar1, SkFloatToScalar(49.95f),
- 50 * SK_Scalar1, SkFloatToScalar(49.97f),
+ fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f,
+ 50 * SK_Scalar1, 49.97f,
50 * SK_Scalar1, 50 * SK_Scalar1);
// triangle where there is a point degenerate cubic at one corner
// small circle. This is listed last so that it has device coords far
// from the origin (small area relative to x,y values).
- fPaths.push_back().addCircle(0, 0, SkFloatToScalar(1.2f));
+ fPaths.push_back().addCircle(0, 0, 1.2f);
}
virtual void onDraw(SkCanvas* canvas) {
// 1on/1off 3x3 squares with phase of 1.5 - rects fast path
canvas->save();
canvas->translate(112, 110);
- this->drawDashedLines(canvas, 100, SkFloatToScalar(1.5f), SkIntToScalar(3), 3, false);
+ this->drawDashedLines(canvas, 100, 1.5f, SkIntToScalar(3), 3, false);
canvas->restore();
// 1on/1off 1x1 circles with phase of 1 - no fast path yet
};
// These annoying defines are necessary, because the only other alternative
-// is to use SkIntToScalar(...) or SkFloatToScalar(...) everywhere.
+// is to use SkIntToScalar(...) everywhere.
static const SkScalar sZero = 0;
static const SkScalar sHalf = SK_ScalarHalf;
static const SkScalar sOne = SK_Scalar1;
this->drawBG(canvas);
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED };
- SkScalar pos[] = { 0, SkFloatToScalar(0.01f), SkFloatToScalar(0.99f), SK_Scalar1 };
+ SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 };
SkPoint c0;
c0.iset(-80, 25);
SkScalar r0 = SkIntToScalar(70);
center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2);
SkScalar radius = SkIntToScalar(dim.width())/2;
const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 };
- const SkScalar pos[] = { SkFloatToScalar(0.0f),
- SkFloatToScalar(0.35f),
- SkFloatToScalar(1.0f) };
+ const SkScalar pos[] = { 0.0f,
+ 0.35f,
+ 1.0f };
SkShader* shader =
SkGradientShader::CreateRadial(center, radius, colors,
pos, SK_ARRAY_COUNT(pos),
{
SkPath* problem2 = &fPaths.push_back();
problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1));
- problem2->lineTo(SkFloatToScalar(4.32787323f), SkFloatToScalar(1.67212653f));
- problem2->cubicTo(SkFloatToScalar(2.75223875f), SkFloatToScalar(3.24776125f),
- SkFloatToScalar(3.00581908f), SkFloatToScalar(4.51236057f),
- SkFloatToScalar(3.7580452f), SkFloatToScalar(4.37367964f));
- problem2->cubicTo(SkFloatToScalar(4.66472578f), SkFloatToScalar(3.888381f),
- SkFloatToScalar(5.f), SkFloatToScalar(2.875f),
- SkFloatToScalar(5.f), SkFloatToScalar(1.f));
+ problem2->lineTo(4.32787323f, 1.67212653f);
+ problem2->cubicTo(2.75223875f, 3.24776125f,
+ 3.00581908f, 4.51236057f,
+ 3.7580452f, 4.37367964f);
+ problem2->cubicTo(4.66472578f, 3.888381f,
+ 5.f, 2.875f,
+ 5.f, 1.f);
problem2->close();
}
{
// Arc example to test imperfect truncation bug (crbug.com/295626)
static const SkScalar kRad = SkIntToScalar(2000);
- static const SkScalar kStartAngle = SkFloatToScalar(262.59717f);
- static const SkScalar kSweepAngle = SkScalarHalf(SkFloatToScalar(17.188717f));
+ static const SkScalar kStartAngle = 262.59717f;
+ static const SkScalar kSweepAngle = SkScalarHalf(17.188717f);
SkPath* bug = &fPaths.push_back();
SkScalar matrix[20] = { SK_Scalar1, 0, 0, 0, 0,
0, SK_Scalar1, 0, 0, 0,
0, 0, SK_Scalar1, 0, 0,
- 0, 0, 0, SkFloatToScalar(0.5f), 0 };
+ 0, 0, 0, 0.5f, 0 };
SkAutoTUnref<SkColorFilter> matrixFilter(new SkColorMatrixFilter(matrix));
SkAutoTUnref<SkImageFilter> colorMorph(SkColorFilterImageFilter::Create(matrixFilter, morph));
SkScalar matrix[20] = { SK_Scalar1, 0, 0, 0, 0,
0, SK_Scalar1, 0, 0, 0,
0, 0, SK_Scalar1, 0, 0,
- 0, 0, 0, SkFloatToScalar(0.5f), 0 };
+ 0, 0, 0, 0.5f, 0 };
SkColorMatrixFilter matrixCF(matrix);
SkAutoTUnref<SkImageFilter> matrixFilter(SkColorFilterImageFilter::Create(&matrixCF));
SimpleOffsetFilter offsetFilter(SkIntToScalar(10), SkIntToScalar(10), matrixFilter);
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
};
SkISize kernelSize = SkISize::Make(3, 3);
- SkScalar gain = SkFloatToScalar(0.3f), bias = SkIntToScalar(100);
+ SkScalar gain = 0.3f, bias = SkIntToScalar(100);
SkPaint paint;
SkAutoTUnref<SkImageFilter> filter(
SkNEW_ARGS(SkMatrixConvolutionImageFilter, (kernelSize,
SkColor genColor(SkRandom* rand) {
SkScalar hsv[3];
- hsv[0] = SkFloatToScalar(rand->nextRangeF(0.0f, 360.0f));
- hsv[1] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
- hsv[2] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
+ hsv[0] = rand->nextRangeF(0.0f, 360.0f);
+ hsv[1] = rand->nextRangeF(0.75f, 1.0f);
+ hsv[2] = rand->nextRangeF(0.75f, 1.0f);
return SkHSVToColor(hsv);
}
test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 3, 4, false);
- canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f));
+ canvas->scale(0.75f, 1.0f);
test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 2, 0, false);
SkColor genColor(SkRandom* rand) {
SkScalar hsv[3];
- hsv[0] = SkFloatToScalar(rand->nextRangeF(0.0f, 360.0f));
- hsv[1] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
- hsv[2] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
+ hsv[0] = rand->nextRangeF(0.0f, 360.0f);
+ hsv[1] = rand->nextRangeF(0.75f, 1.0f);
+ hsv[2] = rand->nextRangeF(0.75f, 1.0f);
return SkHSVToColor(hsv);
}
virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
SkMatrix result;
- SkScalar scale = SkFloatToScalar(0.8f);
+ SkScalar scale = 0.8f;
result.setScale(scale, scale);
result.postTranslate(SkIntToScalar(7), SkIntToScalar(23));
return result;
SkIntToScalar(240)));
SkMatrix canvasScale;
- SkScalar scale = SkFloatToScalar(0.7f);
+ SkScalar scale = 0.7f;
canvasScale.setScale(scale, scale);
canvas->concat(canvasScale);
}
SkShader* MakeShader(int width, int height, bool background) {
- SkScalar scale = SkFloatToScalar(0.5f);
+ SkScalar scale = 0.5f;
if (background) {
- scale = SkFloatToScalar(0.6f);
+ scale = 0.6f;
}
SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
: fGeomType(geomType) {
// offset the rects a bit so we get anti-aliasing in the rect case
- fBase.set(SkFloatToScalar(100.65f),
- SkFloatToScalar(100.65f),
- SkFloatToScalar(150.65f),
- SkFloatToScalar(150.65f));
+ fBase.set(100.65f,
+ 100.65f,
+ 150.65f,
+ 150.65f);
fRect = fBase;
fRect.inset(5, 5);
fRect.offset(25, 25);
'defines': [
'SK_GAMMA_SRGB',
'SK_GAMMA_APPLY_TO_A8',
+ 'SK_SCALAR_TO_FLOAT_EXCLUDED', # temporary to allow Chrome to call SkFloatToScalar
],
# Validate the 'skia_os' setting against 'OS', because only certain
/** SK_ScalarDefaultDPI is 72 DPI.
*/
-#define SK_ScalarDefaultRasterDPI SkFloatToScalar(72.0f)
+#define SK_ScalarDefaultRasterDPI 72.0f
/**
* High-level API for creating a document-based canvas. To use..
#define SkScalarToFixed(x) SkFloatToFixed(x)
#define SkScalarToFloat(n) (n)
+#ifndef SK_SCALAR_TO_FLOAT_EXCLUDED
#define SkFloatToScalar(n) (n)
+#endif
#define SkScalarToDouble(n) (double)(n)
#define SkDoubleToScalar(n) (float)(n)
#define SkFixedToScalar(x) (x)
#define SkScalarToFixed(x) (x)
#define SkScalarToFloat(n) SkFixedToFloat(n)
+#ifndef SK_SCALAR_TO_FLOAT_EXCLUDED
#define SkFloatToScalar(n) SkFloatToFixed(n)
+#endif
#define SkScalarToDouble(n) SkFixedToDouble(n)
#define SkDoubleToScalar(n) SkDoubleToFixed(n)
SkLayerRasterizer* rast = new SkLayerRasterizer;
p.setAntiAlias(true);
- r7(rast, p, SkFloatToScalar(scale));
+ r7(rast, p, scale);
paint->setRasterizer(rast)->unref();
paint->setColor(SK_ColorBLUE);
paints[p].setAlpha(a > 1 ? 0x80 : 0xff);
canvas->save();
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.f),
- SkFloatToScalar(0.f),
- SkFloatToScalar(40.f),
- SkFloatToScalar(40.f));
+ rect = SkRect::MakeLTRB(0.f,
+ 0.f,
+ 40.f,
+ 40.f);
canvas->drawRect(rect, paints[p]);
canvas->translate(dx, 0);
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.5f),
- SkFloatToScalar(0.5f),
- SkFloatToScalar(40.5f),
- SkFloatToScalar(40.5f));
+ rect = SkRect::MakeLTRB(0.5f,
+ 0.5f,
+ 40.5f,
+ 40.5f);
canvas->drawRect(rect, paints[p]);
canvas->translate(dx, 0);
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.5f),
- SkFloatToScalar(0.5f),
- SkFloatToScalar(40.f),
- SkFloatToScalar(40.f));
+ rect = SkRect::MakeLTRB(0.5f,
+ 0.5f,
+ 40.f,
+ 40.f);
canvas->drawRect(rect, paints[p]);
canvas->translate(dx, 0);
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.75f),
- SkFloatToScalar(0.75f),
- SkFloatToScalar(40.75f),
- SkFloatToScalar(40.75f));
+ rect = SkRect::MakeLTRB(0.75f,
+ 0.75f,
+ 40.75f,
+ 40.75f);
canvas->drawRect(rect, paints[p]);
canvas->translate(dx, 0);
canvas->save();
- canvas->translate(SkFloatToScalar(.33f), SkFloatToScalar(.67f));
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.0f),
- SkFloatToScalar(0.0f),
- SkFloatToScalar(40.0f),
- SkFloatToScalar(40.0f));
+ canvas->translate(.33f, .67f);
+ rect = SkRect::MakeLTRB(0.0f,
+ 0.0f,
+ 40.0f,
+ 40.0f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
canvas->save();
- matrix.setRotate(SkFloatToScalar(45.f));
+ matrix.setRotate(45.f);
canvas->concat(matrix);
- canvas->translate(SkFloatToScalar(20.0f / sqrtf(2.f)),
- SkFloatToScalar(20.0f / sqrtf(2.f)));
- rect = SkRect::MakeLTRB(SkFloatToScalar(-20.0f),
- SkFloatToScalar(-20.0f),
- SkFloatToScalar(20.0f),
- SkFloatToScalar(20.0f));
+ canvas->translate(20.0f / sqrtf(2.f),
+ 20.0f / sqrtf(2.f));
+ rect = SkRect::MakeLTRB(-20.0f,
+ -20.0f,
+ 20.0f,
+ 20.0f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
canvas->save();
- canvas->rotate(SkFloatToScalar(90.f));
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.0f),
- SkFloatToScalar(0.0f),
- SkFloatToScalar(40.0f),
- SkFloatToScalar(-40.0f));
+ canvas->rotate(90.f);
+ rect = SkRect::MakeLTRB(0.0f,
+ 0.0f,
+ 40.0f,
+ -40.0f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
canvas->save();
- canvas->rotate(SkFloatToScalar(90.f));
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.5f),
- SkFloatToScalar(0.5f),
- SkFloatToScalar(40.5f),
- SkFloatToScalar(-40.5f));
+ canvas->rotate(90.f);
+ rect = SkRect::MakeLTRB(0.5f,
+ 0.5f,
+ 40.5f,
+ -40.5f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
canvas->save();
- matrix.setScale(SkFloatToScalar(-1.f), SkFloatToScalar(-1.f));
+ matrix.setScale(-1.f, -1.f);
canvas->concat(matrix);
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.5f),
- SkFloatToScalar(0.5f),
- SkFloatToScalar(-40.5f),
- SkFloatToScalar(-40.5f));
+ rect = SkRect::MakeLTRB(0.5f,
+ 0.5f,
+ -40.5f,
+ -40.5f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
canvas->save();
- matrix.setScale(SkFloatToScalar(2.1f), SkFloatToScalar(4.1f));
+ matrix.setScale(2.1f, 4.1f);
canvas->concat(matrix);
- rect = SkRect::MakeLTRB(SkFloatToScalar(0.1f),
- SkFloatToScalar(0.1f),
- SkFloatToScalar(19.1f),
- SkFloatToScalar(9.1f));
+ rect = SkRect::MakeLTRB(0.1f,
+ 0.1f,
+ 19.1f,
+ 9.1f);
canvas->drawRect(rect, paints[p]);
canvas->restore();
canvas->translate(dx, 0);
path.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(20),
SkPath::kCCW_Direction);
for (int index = 0; index < 10; index++) {
- SkScalar x = SkFloatToScalar((float) cos(index / 10.0f * 2 * 3.1415925358f));
- SkScalar y = SkFloatToScalar((float) sin(index / 10.0f * 2 * 3.1415925358f));
+ SkScalar x = (float) cos(index / 10.0f * 2 * 3.1415925358f);
+ SkScalar y = (float) sin(index / 10.0f * 2 * 3.1415925358f);
x *= index & 1 ? 7 : 14;
y *= index & 1 ? 7 : 14;
x += SkIntToScalar(20);
void SampleWindow::setZoomCenter(float x, float y)
{
- fZoomCenterX = SkFloatToScalar(x);
- fZoomCenterY = SkFloatToScalar(y);
+ fZoomCenterX = x;
+ fZoomCenterY = y;
}
bool SampleWindow::zoomIn()
}
void SampleWindow::changeZoomLevel(float delta) {
- fZoomLevel += SkFloatToScalar(delta);
+ fZoomLevel += delta;
if (fZoomLevel > 0) {
fZoomLevel = SkMinScalar(fZoomLevel, MAX_ZOOM_LEVEL);
fZoomScale = fZoomLevel + SK_Scalar1;
#include "SkParsePath.h"
static void testparse() {
SkRect r;
- r.set(0, 0, SkFloatToScalar(10), SkFloatToScalar(10.5f));
+ r.set(0, 0, 10, 10.5f);
SkPath p, p2;
SkString str, str2;
virtual void onDrawContent(SkCanvas* canvas) {
fSweep = SampleCode::GetAnimScalar(SkIntToScalar(360)/24,
SkIntToScalar(360));
-// fSweep = SkFloatToScalar(359.99f);
+// fSweep = 359.99f;
SkRect r;
SkPaint paint;
static void draw_gradient2(SkCanvas* canvas, const SkRect& rect, SkScalar delta) {
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA };
- SkScalar pos[] = { 0, SkFloatToScalar(0.25f), SkFloatToScalar(0.75f), SK_Scalar1 };
+ SkScalar pos[] = { 0, 0.25f, 0.75f, SK_Scalar1 };
SkScalar l = rect.fLeft;
SkScalar t = rect.fTop;
SkScalar y = r.centerY();
SkScalar radius = r.width() / 2;
SkScalar thickness = p.getStrokeWidth();
- SkScalar sweep = SkFloatToScalar(360.0f);
+ SkScalar sweep = 360.0f;
SkPath path;
path.moveTo(x + radius, y);
paint->setMaskFilter(
SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)),
dir,
- SkFloatToScalar(0.1f),
- SkFloatToScalar(0.05f)))->unref();
+ 0.1f,
+ 0.05f))->unref();
}
static void paint_proc3(SkPaint* paint) {
const SkScalar H = SkIntToScalar(fBitmaps[0].height() + 1);
SkPaint paint;
- const SkScalar scale = SkFloatToScalar(0.897917f);
+ const SkScalar scale = 0.897917f;
canvas->scale(SK_Scalar1, scale);
for (int k = 0; k < 2; k++) {
}
static SkScalar make_scalar(bool positiveOnly = false) {
- return SkFloatToScalar(make_number(positiveOnly));
+ return make_number(positiveOnly);
}
static SkRect make_rect(int offset = 1) {
if (false) {
SkPoint pts[4];
pts[0].set(1.61061274e+09f, 6291456);
- pts[1].set(SkFloatToScalar(-7.18397061e+15f),
- SkFloatToScalar(-1.53091184e+13f));
- pts[2].set(SkFloatToScalar(-1.30077315e+16f),
- SkFloatToScalar(-2.77196141e+13f));
- pts[3].set(SkFloatToScalar(-1.30077315e+16f),
- SkFloatToScalar(-2.77196162e+13f));
+ pts[1].set(-7.18397061e+15f,
+ -1.53091184e+13f);
+ pts[2].set(-1.30077315e+16f,
+ -2.77196141e+13f);
+ pts[3].set(-1.30077315e+16f,
+ -2.77196162e+13f);
SkPath path;
path.moveTo(pts[0]);
SkCanvas canvas(bm);
- SkPoint pt0 = { SkFloatToScalar(799.33374f), SkFloatToScalar(1.2360189f) };
- SkPoint pt1 = { SkFloatToScalar(808.49969f), SkFloatToScalar(-7.4338055f) };
+ SkPoint pt0 = { 799.33374f, 1.2360189f };
+ SkPoint pt1 = { 808.49969f, -7.4338055f };
SkPaint paint;
paint.setAntiAlias(true);
SkPaint paint;
canvas->save();
- canvas->scale(SkFloatToScalar(0.5f), SkFloatToScalar(0.5f));
+ canvas->scale(0.5f, 0.5f);
canvas->drawBitmap(fBitmap, 0, 0, NULL);
canvas->restore();
m1.reset();
const SkScalar src1[] = {
- 0, 0, 0, SkFloatToScalar(427), SkFloatToScalar(316), SkFloatToScalar(427), SkFloatToScalar(316), 0
+ 0, 0, 0, 427, 316, 427, 316, 0
};
const SkScalar dst1[] = {
- SkFloatToScalar(158), SkFloatToScalar(177.5f), SkFloatToScalar(158), SkFloatToScalar(249.5f),
- SkFloatToScalar(158), SkFloatToScalar(604.5f), SkFloatToScalar(158), SkFloatToScalar(-177.5f)
+ 158, 177.5f, 158, 249.5f,
+ 158, 604.5f, 158, -177.5f
};
(void) m2.setPolyToPoly((const SkPoint*)src1, (SkPoint*)dst1, 4);
SkString str;
str.appendS32(count);
canvas->drawText(str.c_str(), str.size(),
- x, SkFloatToScalar(y),
+ x, y,
*paint);
canvas->restore();
// pos[1] value is where we start to fade, relative to the width
// of our pts[] array.
- const SkScalar pos[] = { 0, SkFloatToScalar(0.9f), SK_Scalar1 };
+ const SkScalar pos[] = { 0, 0.9f, SK_Scalar1 };
SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos, 3,
SkShader::kClamp_TileMode);
path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
path.close();
path.offset(SkIntToScalar(-6), 0);
- scale(&path, SkFloatToScalar(1.5f));
+ scale(&path, 1.5f);
paint->setPathEffect(new SkPath1DPathEffect(path, SkIntToScalar(21), 0,
SkPath1DPathEffect::kRotate_Style))->unref();
// printf(" %d %g", i, x);
x = powf(x, ee);
// printf(" %g", x);
- int xx = SkScalarRound(SkFloatToScalar(x * 255));
+ int xx = SkScalarRound(x * 255);
// printf(" %d\n", xx);
fTable[i] = SkToU8(xx);
}
canvas->save();
canvas->scale(SkIntToScalar(250),SkIntToScalar(250));
- rect.set(SkFloatToScalar(0.0f), SkFloatToScalar(0.21f),
- SkFloatToScalar(0.78f), SkFloatToScalar(0.99f));
+ rect.set(0.0f, 0.21f,
+ 0.78f, 0.99f);
path.addArc(rect, SkIntToScalar(280), SkIntToScalar(350));
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(0xFFFF0000);
- paint.setTextSize(SkFloatToScalar(0.085f));
- paint.setStrokeWidth(SkFloatToScalar(.005f));
+ paint.setTextSize(0.085f);
+ paint.setStrokeWidth(.005f);
canvas->drawPath(path, paint);
paint.setLooper(new SkBlurDrawLooper(SK_ColorBLACK,
- SkBlurMask::ConvertRadiusToSigma(SkFloatToScalar(0.002f)),
- SkFloatToScalar(0.0f),
- SkFloatToScalar(0.0f)))->unref();
+ SkBlurMask::ConvertRadiusToSigma(0.002f),
+ 0.0f,
+ 0.0f))->unref();
const char* text = "DRAWING STROKED TEXT WITH A BLUR ON A PATH";
size_t len = strlen(text);
canvas->drawTextOnPathHV(text, len, path, 0,
- SkFloatToScalar(-0.025f), paint);
+ -0.025f, paint);
canvas->restore();
}
fEnd[kPrevX] = -lr;
fEnd[kPrevY] = -ud;
fEnd[kNextX] = fEnd[kNextY] = 0;
- SkScalar blend[] = { SkFloatToScalar(0.8f), SkFloatToScalar(0.0f),
- SkFloatToScalar(0.0f), SK_Scalar1 };
+ SkScalar blend[] = { 0.8f, 0.0f,
+ 0.0f, SK_Scalar1 };
fInterp.setKeyFrame(0, SkTime::GetMSecs(), fBegin, blend);
fInterp.setKeyFrame(1, SkTime::GetMSecs()+kDurationMS, fEnd, blend);
}
void setup_vertexbug(SkPoint verts[], SkPoint texs[], uint16_t index[]);
void setup_vertexbug(SkPoint verts[], SkPoint texs[], uint16_t index[]) {
- verts[0].set(SkFloatToScalar(107), SkFloatToScalar(189));
- texs[0].set(SkFloatToScalar(0), SkFloatToScalar(0));
- verts[1].set(SkFloatToScalar(116), SkFloatToScalar(189));
- texs[1].set(SkFloatToScalar(9), SkFloatToScalar(0));
- verts[2].set(SkFloatToScalar(203), SkFloatToScalar(189));
- texs[2].set(SkFloatToScalar(35), SkFloatToScalar(0));
- verts[3].set(SkFloatToScalar(212), SkFloatToScalar(189));
- texs[3].set(SkFloatToScalar(44), SkFloatToScalar(0));
- verts[4].set(SkFloatToScalar(107), SkFloatToScalar(198));
- texs[4].set(SkFloatToScalar(0), SkFloatToScalar(9));
- verts[5].set(SkFloatToScalar(116), SkFloatToScalar(198));
- texs[5].set(SkFloatToScalar(9), SkFloatToScalar(9));
- verts[6].set(SkFloatToScalar(203), SkFloatToScalar(198));
- texs[6].set(SkFloatToScalar(35), SkFloatToScalar(9));
- verts[7].set(SkFloatToScalar(212), SkFloatToScalar(198));
- texs[7].set(SkFloatToScalar(44), SkFloatToScalar(9));
- verts[8].set(SkFloatToScalar(107), SkFloatToScalar(224));
- texs[8].set(SkFloatToScalar(0), SkFloatToScalar(39));
- verts[9].set(SkFloatToScalar(116), SkFloatToScalar(224));
- texs[9].set(SkFloatToScalar(9), SkFloatToScalar(39));
- verts[10].set(SkFloatToScalar(203), SkFloatToScalar(224));
- texs[10].set(SkFloatToScalar(35), SkFloatToScalar(39));
- verts[11].set(SkFloatToScalar(212), SkFloatToScalar(224));
- texs[11].set(SkFloatToScalar(44), SkFloatToScalar(39));
- verts[12].set(SkFloatToScalar(107), SkFloatToScalar(233));
- texs[12].set(SkFloatToScalar(0), SkFloatToScalar(48));
- verts[13].set(SkFloatToScalar(116), SkFloatToScalar(233));
- texs[13].set(SkFloatToScalar(9), SkFloatToScalar(48));
- verts[14].set(SkFloatToScalar(203), SkFloatToScalar(233));
- texs[14].set(SkFloatToScalar(35), SkFloatToScalar(48));
- verts[15].set(SkFloatToScalar(212), SkFloatToScalar(233));
- texs[15].set(SkFloatToScalar(44), SkFloatToScalar(48));
+ verts[0].set(107, 189);
+ texs[0].set(0, 0);
+ verts[1].set(116, 189);
+ texs[1].set(9, 0);
+ verts[2].set(203, 189);
+ texs[2].set(35, 0);
+ verts[3].set(212, 189);
+ texs[3].set(44, 0);
+ verts[4].set(107, 198);
+ texs[4].set(0, 9);
+ verts[5].set(116, 198);
+ texs[5].set(9, 9);
+ verts[6].set(203, 198);
+ texs[6].set(35, 9);
+ verts[7].set(212, 198);
+ texs[7].set(44, 9);
+ verts[8].set(107, 224);
+ texs[8].set(0, 39);
+ verts[9].set(116, 224);
+ texs[9].set(9, 39);
+ verts[10].set(203, 224);
+ texs[10].set(35, 39);
+ verts[11].set(212, 224);
+ texs[11].set(44, 39);
+ verts[12].set(107, 233);
+ texs[12].set(0, 48);
+ verts[13].set(116, 233);
+ texs[13].set(9, 48);
+ verts[14].set(203, 233);
+ texs[14].set(35, 48);
+ verts[15].set(212, 233);
+ texs[15].set(44, 48);
index[0] = 0; index[1] = 5; index[2] = 1;
index[3] = 0; index[4] = 4; index[5] = 5;
#if 0
// Note: The device coordinate outset in SkBBoxHierarchyRecord::handleBBox is currently
// done in the recording coordinate space, which is wrong.
// http://code.google.com/p/skia/issues/detail?id=1021
- static const SkScalar kMinWidth = SkFloatToScalar(0.01f);
+ static const SkScalar kMinWidth = 0.01f;
SkScalar halfStrokeWidth = SkMaxScalar(paint.getStrokeWidth(), kMinWidth) / 2;
bbox.outset(halfStrokeWidth, halfStrokeWidth);
if (this->transformBounds(bbox, &paint)) {
while (count-- > 0) {
SkPoint srcPt;
- s.fInvProc(s.fInvMatrix, SkFloatToScalar(x + 0.5f),
- SkFloatToScalar(y + 0.5f), &srcPt);
+ s.fInvProc(s.fInvMatrix, x + 0.5f,
+ y + 0.5f, &srcPt);
srcPt.fX -= SK_ScalarHalf;
srcPt.fY -= SK_ScalarHalf;
for (int x = 0; x < SKBITMAP_FILTER_TABLE_SIZE; ++x) {
float fx = ((float)x + .5f) * this->width() / SKBITMAP_FILTER_TABLE_SIZE;
float filter_value = evaluate(fx);
- *ftpScalar++ = SkFloatToScalar(filter_value);
+ *ftpScalar++ = filter_value;
*ftp++ = SkFloatToFixed(filter_value);
}
}
// so we only keep High quality if the scale is greater than this.
//
// Since we're dealing with the inverse, we compare against its inverse.
- const SkScalar bicubicLimit = SkFloatToScalar(4.0f);
+ const SkScalar bicubicLimit = 4.0f;
const SkScalar bicubicLimitSqd = bicubicLimit * bicubicLimit;
if (scaleSqd < bicubicLimitSqd) { // use bicubic scanline
return false;
#ifdef SK_SCALAR_IS_FLOAT
#define SkScalarToFDot6(x) (SkFDot6)((x) * 64)
- #define SkFDot6ToScalar(x) ((SkScalar)(x) * SkFloatToScalar(0.015625f))
+ #define SkFDot6ToScalar(x) ((SkScalar)(x) * 0.015625f)
#else
#define SkScalarToFDot6(x) ((x) >> 10)
#define SkFDot6ToScalar(x) ((x) << 10)
// instead of down
if (cubic[3].fY > cubic[0].fY) {
upper_t = SK_Scalar1;
- lower_t = SkFloatToScalar(0);
+ lower_t = 0;
} else {
- upper_t = SkFloatToScalar(0);
+ upper_t = 0;
lower_t = SK_Scalar1;
}
do {
static void sect_with_horizontal_test_for_pin_results() {
const SkPoint pts[] = {
{ -540000, -720000 },
- { SkFloatToScalar(-9.10000017e-05f), SkFloatToScalar(9.99999996e-13f) }
+ { -9.10000017e-05f, 9.99999996e-13f }
};
float x = sect_with_horizontal(pts, 0);
SkASSERT(is_between_unsorted(x, pts[0].fX, pts[1].fX));
SkASSERT(0 == gamma);
//The magic numbers are derived from the sRGB specification.
//See http://www.color.org/chardata/rgb/srgb.xalter .
- if (luminance <= SkFloatToScalar(0.04045f)) {
- return luminance / SkFloatToScalar(12.92f);
+ if (luminance <= 0.04045f) {
+ return luminance / 12.92f;
}
- return SkScalarPow((luminance + SkFloatToScalar(0.055f)) / SkFloatToScalar(1.055f),
- SkFloatToScalar(2.4f));
+ return SkScalarPow((luminance + 0.055f) / 1.055f,
+ 2.4f);
}
virtual SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const SK_OVERRIDE {
SkASSERT(0 == gamma);
//The magic numbers are derived from the sRGB specification.
//See http://www.color.org/chardata/rgb/srgb.xalter .
- if (luma <= SkFloatToScalar(0.0031308f)) {
- return luma * SkFloatToScalar(12.92f);
+ if (luma <= 0.0031308f) {
+ return luma * 12.92f;
}
- return SkFloatToScalar(1.055f) * SkScalarPow(luma, SkScalarInvert(SkFloatToScalar(2.4f)))
- - SkFloatToScalar(0.055f);
+ return 1.055f * SkScalarPow(luma, SkScalarInvert(2.4f))
+ - 0.055f;
}
};
SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255);
SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255);
SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255);
- SkScalar luma = r * SkFloatToScalar(SK_LUM_COEFF_R) +
- g * SkFloatToScalar(SK_LUM_COEFF_G) +
- b * SkFloatToScalar(SK_LUM_COEFF_B);
+ SkScalar luma = r * SK_LUM_COEFF_R +
+ g * SK_LUM_COEFF_G +
+ b * SK_LUM_COEFF_B;
SkASSERT(luma <= SK_Scalar1);
return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255);
}
* With higher values lcd fringing is worse and the smoothing effect of
* partial coverage is diminished.
*/
- rec->setContrast(SkFloatToScalar(0.5f));
+ rec->setContrast(0.5f);
#endif
rec->fReservedAlign = 0;
src.getBounds(&srcRect);
SkMatrix inverse;
inverse.setRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
- inverse.postTranslate(SkFloatToScalar(-0.5f), SkFloatToScalar(-0.5f));
+ inverse.postTranslate(-0.5f, -0.5f);
for (int y = dstIRect.fTop; y < dstIRect.fBottom; ++y) {
SkPMColor* dptr = result->getAddr32(dstIRect.fLeft, y);
// Firefox used to do the same too, until 4.0 where they fixed it. So at some
// point we should probably get rid of these scaling constants and rebaseline
// all the blur tests.
- static const SkScalar kBLUR_SIGMA_SCALE = SkFloatToScalar(0.57735f);
+ static const SkScalar kBLUR_SIGMA_SCALE = 0.57735f;
return radius ? kBLUR_SIGMA_SCALE * radius + 0.5f : 0.0f;
}
static void get_adjusted_radii(SkScalar passRadius, int *loRadius, int *hiRadius)
{
*loRadius = *hiRadius = SkScalarCeil(passRadius);
- if (SkIntToScalar(*hiRadius) - passRadius > SkFloatToScalar(0.5f)) {
+ if (SkIntToScalar(*hiRadius) - passRadius > 0.5f) {
*loRadius = *hiRadius - 1;
}
}
SkRect srcRect(srcBounds);
// Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
- srcRect.outset(SkFloatToScalar(sigma3), SkFloatToScalar(sigma3));
- clipRect.outset(SkFloatToScalar(sigma3), SkFloatToScalar(sigma3));
+ srcRect.outset(sigma3, sigma3);
+ clipRect.outset(sigma3, sigma3);
srcRect.intersect(clipRect);
*maskRect = srcRect;
return true;
row[2] = b;
}
-static const SkScalar kHueR = SkFloatToScalar(0.213f);
-static const SkScalar kHueG = SkFloatToScalar(0.715f);
-static const SkScalar kHueB = SkFloatToScalar(0.072f);
+static const SkScalar kHueR = 0.213f;
+static const SkScalar kHueG = 0.715f;
+static const SkScalar kHueB = 0.072f;
void SkColorMatrix::setSaturation(SkScalar sat) {
memset(fMat, 0, sizeof(fMat));
fMat[18] = SK_Scalar1;
}
-static const SkScalar kR2Y = SkFloatToScalar(0.299f);
-static const SkScalar kG2Y = SkFloatToScalar(0.587f);
-static const SkScalar kB2Y = SkFloatToScalar(0.114f);
+static const SkScalar kR2Y = 0.299f;
+static const SkScalar kG2Y = 0.587f;
+static const SkScalar kB2Y = 0.114f;
-static const SkScalar kR2U = SkFloatToScalar(-0.16874f);
-static const SkScalar kG2U = SkFloatToScalar(-0.33126f);
-static const SkScalar kB2U = SkFloatToScalar(0.5f);
+static const SkScalar kR2U = -0.16874f;
+static const SkScalar kG2U = -0.33126f;
+static const SkScalar kB2U = 0.5f;
-static const SkScalar kR2V = SkFloatToScalar(0.5f);
-static const SkScalar kG2V = SkFloatToScalar(-0.41869f);
-static const SkScalar kB2V = SkFloatToScalar(-0.08131f);
+static const SkScalar kR2V = 0.5f;
+static const SkScalar kG2V = -0.41869f;
+static const SkScalar kB2V = -0.08131f;
void SkColorMatrix::setRGB2YUV() {
memset(fMat, 0, sizeof(fMat));
fMat[18] = SK_Scalar1;
}
-static const SkScalar kV2R = SkFloatToScalar(1.402f);
-static const SkScalar kU2G = SkFloatToScalar(-0.34414f);
-static const SkScalar kV2G = SkFloatToScalar(-0.71414f);
-static const SkScalar kU2B = SkFloatToScalar(1.772f);
+static const SkScalar kV2R = 1.402f;
+static const SkScalar kU2G = -0.34414f;
+static const SkScalar kV2G = -0.71414f;
+static const SkScalar kU2B = 1.772f;
void SkColorMatrix::setYUV2RGB() {
memset(fMat, 0, sizeof(fMat));
SkDisplacementMapEffect::ChannelSelectorType typeY>
void computeDisplacement(SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src, const SkIRect& bounds)
{
- static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, SkFloatToScalar(255.0f));
+ static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, 255.0f);
const int srcW = src->width();
const int srcH = src->height();
const SkScalar scaleForColor = SkScalarMul(scale, Inv8bit);
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector =
static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
random->nextRangeU(1, kMaxComponent));
- SkScalar scale = random->nextRangeScalar(0, SkFloatToScalar(100.0f));
+ SkScalar scale = random->nextRangeScalar(0, 100.0f);
return GrDisplacementMapEffect::Create(xChannelSelector, yChannelSelector, scale,
textures[texIdxDispl], textures[texIdxColor]);
#define MAX_BLUR_SIGMA 4.0f
static void scale_rect(SkRect* rect, float xScale, float yScale) {
- rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
- rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
- rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
- rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
+ rect->fLeft = SkScalarMul(rect->fLeft, xScale);
+ rect->fTop = SkScalarMul(rect->fTop, yScale);
+ rect->fRight = SkScalarMul(rect->fRight, xScale);
+ rect->fBottom = SkScalarMul(rect->fBottom, yScale);
}
static float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
const SkScalar gOneThird = SkScalarInvert(SkIntToScalar(3));
const SkScalar gTwoThirds = SkScalarDiv(SkIntToScalar(2), SkIntToScalar(3));
-const SkScalar gOneHalf = SkFloatToScalar(0.5f);
-const SkScalar gOneQuarter = SkFloatToScalar(0.25f);
+const SkScalar gOneHalf = 0.5f;
+const SkScalar gOneQuarter = 0.25f;
#if SK_SUPPORT_GPU
void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
fS = target - location;
fS.normalize();
fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle));
- const SkScalar antiAliasThreshold = SkFloatToScalar(0.016f);
+ const SkScalar antiAliasThreshold = 0.016f;
fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold;
fConeScale = SkScalarInvert(antiAliasThreshold);
}
// According to the spec, the specular term should be in the range [1, 128] :
// http://www.w3.org/TR/SVG/filters.html#feSpecularLightingSpecularExponentAttribute
-const SkScalar SkSpotLight::kSpecularExponentMin = SkFloatToScalar(1.0f);
-const SkScalar SkSpotLight::kSpecularExponentMax = SkFloatToScalar(128.0f);
+const SkScalar SkSpotLight::kSpecularExponentMin = 1.0f;
+const SkScalar SkSpotLight::kSpecularExponentMax = 128.0f;
///////////////////////////////////////////////////////////////////////////////
}
inline SkScalar smoothCurve(SkScalar t) {
- static const SkScalar SK_Scalar3 = SkFloatToScalar(3.0f);
+ static const SkScalar SK_Scalar3 = 3.0f;
// returns t * t * (3 - 2 * t)
return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t);
}
// Half of the largest possible value for 16 bit unsigned int
- static const SkScalar gHalfMax16bits = SkFloatToScalar(32767.5f);
+ static const SkScalar gHalfMax16bits = 32767.5f;
// Compute gradients from permutated noise data
for (int channel = 0; channel < 4; ++channel) {
bool stitchTiles = random->nextBool();
SkScalar seed = SkIntToScalar(random->nextU());
SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
- SkScalar baseFrequencyX = random->nextRangeScalar(SkFloatToScalar(0.01f),
- SkFloatToScalar(0.99f));
- SkScalar baseFrequencyY = random->nextRangeScalar(SkFloatToScalar(0.01f),
- SkFloatToScalar(0.99f));
+ SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
+ 0.99f);
+ SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
+ 0.99f);
SkShader* shader = random->nextBool() ?
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
}
// All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
- static const SkScalar kSqrtOfOneAndAQuarter = SkFloatToScalar(1.118f);
+ static const SkScalar kSqrtOfOneAndAQuarter = 1.118f;
// Add a little extra to account for vector normalization precision.
static const SkScalar kOutset = kSqrtOfOneAndAQuarter + SK_Scalar1 / 20;
devBounds->outset(kOutset, kOutset);
gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
gMatrices[4].setRotate(SkIntToScalar(215));
- gMatrices[4].set(SkMatrix::kMPersp0, SkFloatToScalar(0.00013f));
- gMatrices[4].set(SkMatrix::kMPersp1, SkFloatToScalar(-0.000039f));
+ gMatrices[4].set(SkMatrix::kMPersp0, 0.00013f);
+ gMatrices[4].set(SkMatrix::kMPersp1, -0.000039f);
gOnce = true;
}
return gMatrices[random->nextULessThan(static_cast<uint32_t>(SK_ARRAY_COUNT(gMatrices)))];
}
static const int MAX_POINTS_PER_CURVE = 1 << 10;
-static const SkScalar gMinCurveTol = SkFloatToScalar(0.0001f);
+static const SkScalar gMinCurveTol = 0.0001f;
uint32_t GrPathUtils::quadraticPointCount(const GrPoint points[],
SkScalar tol) {
m.postConcat(UVpts);
// The matrix should not have perspective.
- SkDEBUGCODE(static const SkScalar gTOL = SkFloatToScalar(1.f / 100.f));
+ SkDEBUGCODE(static const SkScalar gTOL = 1.f / 100.f);
SkASSERT(SkScalarAbs(m.get(SkMatrix::kMPersp0)) < gTOL);
SkASSERT(SkScalarAbs(m.get(SkMatrix::kMPersp1)) < gTOL);
// This constant represents the screen alignment criterion in texels for
// requiring texture domain clamping to prevent color bleeding when drawing
// a sub region of a larger source image.
-#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
+#define COLOR_BLEED_TOLERANCE 0.001f
#define DO_DEFERRED_CLEAR() \
do { \
fLastMarginContentEntry(NULL),
fClipStack(NULL),
fEncoder(NULL),
- fRasterDpi(SkFloatToScalar(72.0f)) {
+ fRasterDpi(72.0f) {
// Just report that PDF does not supports perspective in the
// initial transform.
NOT_IMPLEMENTED(initialTransform.hasPerspective(), true);
fLastMarginContentEntry(NULL),
fClipStack(NULL),
fEncoder(NULL),
- fRasterDpi(SkFloatToScalar(72.0f)) {
+ fRasterDpi(72.0f) {
fInitialTransform.reset();
this->init();
}
SkASSERT(!isAlpha);
SkAutoTUnref<SkPDFInt> zeroVal(new SkPDFInt(0));
SkAutoTUnref<SkPDFScalar> scale5Val(
- new SkPDFScalar(SkFloatToScalar(8.2258f))); // 255/2^5-1
+ new SkPDFScalar(8.2258f)); // 255/2^5-1
SkAutoTUnref<SkPDFScalar> scale6Val(
- new SkPDFScalar(SkFloatToScalar(4.0476f))); // 255/2^6-1
+ new SkPDFScalar(4.0476f)); // 255/2^6-1
SkAutoTUnref<SkPDFArray> decodeValue(new SkPDFArray());
decodeValue->reserve(6);
decodeValue->append(zeroVal.get());
static SkScalar CGToScalar(CGFloat cgFloat) {
if (sizeof(CGFloat) == sizeof(float)) {
- return SkFloatToScalar(cgFloat);
+ return cgFloat;
} else {
SkASSERT(sizeof(CGFloat) == sizeof(double));
return SkDoubleToScalar(cgFloat);
for (int i = 0; i < 256; i++) {
float x = i / 255.f;
x = sk_float_pow(x, ee);
- int xx = SkScalarRoundToInt(SkFloatToScalar(x * 255));
+ int xx = SkScalarRoundToInt(x * 255);
table[i] = SkToU8(xx);
}
}
fRec.getSingleMatrix(&m);
// start out by assuming that we want no hining in X and Y
- scaleX = scaleY = SkFloatToScalar(kScaleForSubPixelPositionHinting);
+ scaleX = scaleY = kScaleForSubPixelPositionHinting;
// now see if we need to restore hinting for axis-aligned baselines
switch (SkComputeAxisAlignmentForHText(m)) {
case kX_SkAxisAlignment:
for (int i = 0; i < 256; i++) {
float x = i / 255.f;
x = sk_float_pow(x, ee);
- int xx = SkScalarRound(SkFloatToScalar(x * 255));
+ int xx = SkScalarRound(x * 255);
table[i] = SkToU8(xx);
}
}
SkTScopedComPtr<IDWriteRenderingParams> defaultRenderingParams;
if (SUCCEEDED(factory->CreateRenderingParams(&defaultRenderingParams))) {
float gamma = defaultRenderingParams->GetGamma();
- rec->setDeviceGamma(SkFloatToScalar(gamma));
- rec->setPaintGamma(SkFloatToScalar(gamma));
+ rec->setDeviceGamma(gamma);
+ rec->setPaintGamma(gamma);
- rec->setContrast(SkFloatToScalar(defaultRenderingParams->GetEnhancedContrast()));
+ rec->setContrast(defaultRenderingParams->GetEnhancedContrast());
}
}
#endif
#ifdef SK_BUILD_FOR_ANDROID
void Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
// the camera location is passed in inches, set in pt
- SkScalar lz = z * SkFloatToScalar(72.0f);
- fCamera.fLocation.set(x * SkFloatToScalar(72.0f), y * SkFloatToScalar(72.0f), lz);
+ SkScalar lz = z * 72.0f;
+ fCamera.fLocation.set(x * 72.0f, y * 72.0f, lz);
fCamera.fObserver.set(0, 0, lz);
fCamera.update();
}
SkScalar Sk3DView::getCameraLocationX() {
- return fCamera.fLocation.fX / SkFloatToScalar(72.0f);
+ return fCamera.fLocation.fX / 72.0f;
}
SkScalar Sk3DView::getCameraLocationY() {
- return fCamera.fLocation.fY / SkFloatToScalar(72.0f);
+ return fCamera.fLocation.fY / 72.0f;
}
SkScalar Sk3DView::getCameraLocationZ() {
- return fCamera.fLocation.fZ / SkFloatToScalar(72.0f);
+ return fCamera.fLocation.fZ / 72.0f;
}
#endif
if (GetBit(line,i)) {
path->addCircle(i + SK_ScalarHalf,
lineIdx + SK_ScalarHalf,
- SkFloatToScalar(SQRT_2 / 2.0f));
+ SQRT_2 / 2.0f);
}
}
}
}
void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) {
- fPath->moveTo(SkFloatToScalar(startPoint.x), SkFloatToScalar(startPoint.y));
+ fPath->moveTo(startPoint.x, startPoint.y);
if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) {
SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value.");
}
void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) {
for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) {
- fPath->lineTo(SkFloatToScalar(points->x), SkFloatToScalar(points->y));
+ fPath->lineTo(points->x, points->y);
}
}
{ beziers->point3.x, beziers->point3.y }, };
Quadratic quadratic;
if (check_quadratic(cubic, quadratic)) {
- fPath->quadTo(SkFloatToScalar(quadratic[1].x), SkFloatToScalar(quadratic[1].y),
- SkFloatToScalar(quadratic[2].x), SkFloatToScalar(quadratic[2].y));
+ fPath->quadTo(quadratic[1].x, quadratic[1].y,
+ quadratic[2].x, quadratic[2].y);
} else {
- fPath->cubicTo(SkFloatToScalar(beziers->point1.x), SkFloatToScalar(beziers->point1.y),
- SkFloatToScalar(beziers->point2.x), SkFloatToScalar(beziers->point2.y),
- SkFloatToScalar(beziers->point3.x), SkFloatToScalar(beziers->point3.y));
+ fPath->cubicTo(beziers->point1.x, beziers->point1.y,
+ beziers->point2.x, beziers->point2.y,
+ beziers->point3.x, beziers->point3.y);
}
prevPt = beziers->point3;
}
void SkFlingState::reset(float sx, float sy) {
fActive = true;
- fDirection.set(SkFloatToScalar(sx), SkFloatToScalar(sy));
+ fDirection.set(sx, sy);
fSpeed0 = SkPoint::Normalize(&fDirection);
fSpeed0 = pin_max_fling(fSpeed0);
fTime0 = getseconds();
tx = (float)sk_float_round2int(tx);
ty = (float)sk_float_round2int(ty);
}
- matrix->setTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty));
+ matrix->setTranslate(tx, ty);
// printf("---- evaluate (%g %g)\n", tx, ty);
return true;
}
static SkScalar center(float pos0, float pos1) {
- return SkFloatToScalar((pos0 + pos1) * 0.5f);
+ return (pos0 + pos1) * 0.5f;
}
static const float MAX_ZOOM_SCALE = 4;
{
SkAAClip clip;
SkRect r;
- r.fLeft = SkFloatToScalar(129.892181f);
- r.fTop = SkFloatToScalar(10.3999996f);
- r.fRight = SkFloatToScalar(130.892181f);
- r.fBottom = SkFloatToScalar(20.3999996f);
+ r.fLeft = 129.892181f;
+ r.fTop = 10.3999996f;
+ r.fRight = 130.892181f;
+ r.fBottom = 20.3999996f;
clip.setRect(r, true);
}
}
int groundTruthResult[kSize];
int bruteForce1DResult[kSize];
- SkScalar sigma = SkFloatToScalar(10.0f);
+ SkScalar sigma = 10.0f;
for (int i = 0; i < 4; ++i, sigma /= 10) {
const SkPoint c1[4],
float tol) {
for (int i = 0; i < 4; i++) {
- if (SkScalarAbs(c0[i].fX - c1[i].fX) > SkFloatToScalar(tol) ||
- SkScalarAbs(c0[i].fY - c1[i].fY) > SkFloatToScalar(tol)
+ if (SkScalarAbs(c0[i].fX - c1[i].fX) > tol ||
+ SkScalarAbs(c0[i].fY - c1[i].fY) > tol
) {
PrintCurve("c0", c0);
PrintCurve("c1", c1);
float x2, float y2,
float x3, float y3,
SkPoint crv[4]) {
- crv[0].fX = SkFloatToScalar(x0); crv[0].fY = SkFloatToScalar(y0);
- crv[1].fX = SkFloatToScalar(x1); crv[1].fY = SkFloatToScalar(y1);
- crv[2].fX = SkFloatToScalar(x2); crv[2].fY = SkFloatToScalar(y2);
- crv[3].fX = SkFloatToScalar(x3); crv[3].fY = SkFloatToScalar(y3);
+ crv[0].fX = x0; crv[0].fY = y0;
+ crv[1].fX = x1; crv[1].fY = y1;
+ crv[2].fX = x2; crv[2].fY = y2;
+ crv[3].fX = x3; crv[3].fY = y3;
return crv;
}
SkPoint clipped[4], shouldbe[4];
SkIRect clipRect;
bool success;
- const float tol = SkFloatToScalar(1e-4f);
+ const float tol = 1e-4f;
// Test no clip, with plenty of room.
clipRect.set(-2, -2, 6, 14);
SkCanvas canvas(bm);
canvas.clipRect(SkRect::MakeWH(SkIntToScalar(4), SkIntToScalar(2)));
- canvas.drawLine(SkFloatToScalar(1.5f), SkFloatToScalar(1.5f),
- SkFloatToScalar(3.5f), SkFloatToScalar(3.5f), paint);
+ canvas.drawLine(1.5f, 1.5f,
+ 3.5f, 3.5f, paint);
/**
* We had a bug where we misinterpreted the bottom of the clip, and
SkEdgeClipper clipper;
const SkPoint pts[] = {
- { SkFloatToScalar(3.0995476e+010f), SkFloatToScalar(42.929779f) },
- { SkFloatToScalar(-3.0995163e+010f), SkFloatToScalar(51.050385f) },
- { SkFloatToScalar(-3.0995157e+010f), SkFloatToScalar(51.050392f) },
- { SkFloatToScalar(-3.0995134e+010f), SkFloatToScalar(51.050400f) },
+ { 3.0995476e+010f, 42.929779f },
+ { -3.0995163e+010f, 51.050385f },
+ { -3.0995157e+010f, 51.050392f },
+ { -3.0995134e+010f, 51.050400f },
};
const SkRect clip = { 0, 0, SkIntToScalar(300), SkIntToScalar(200) };
size.set(500, 600);
- const SkScalar tooMuchSubpixel = SkFloatToScalar(100.1f);
+ const SkScalar tooMuchSubpixel = 100.1f;
mat.setTranslate(tooMuchSubpixel, 0);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
mat.setTranslate(0, tooMuchSubpixel);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
- const SkScalar tinySubPixel = SkFloatToScalar(100.02f);
+ const SkScalar tinySubPixel = 100.02f;
mat.setTranslate(tinySubPixel, 0);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
mat.setTranslate(0, tinySubPixel);
SkMatrix matrix;
SkCanvas c(dev);
- matrix.setAll(SkFloatToScalar(-119.34097f),
- SkFloatToScalar(-43.436558f),
- SkFloatToScalar(93489.945f),
- SkFloatToScalar(43.436558f),
- SkFloatToScalar(-119.34097f),
- SkFloatToScalar(123.98426f),
+ matrix.setAll(-119.34097f,
+ -43.436558f,
+ 93489.945f,
+ 43.436558f,
+ -119.34097f,
+ 123.98426f,
0, 0, SK_Scalar1);
c.concat(matrix);
SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
- matrix.setAll(SkFloatToScalar(0.0078740157f),
+ matrix.setAll(0.0078740157f,
0,
SkIntToScalar(249),
0,
- SkFloatToScalar(0.0078740157f),
+ 0.0078740157f,
SkIntToScalar(239),
0, 0, SK_Scalar1);
s->setLocalMatrix(matrix);
for (float offsetY = 0.0f; offsetY < 1.0f; offsetY += (1.0f / 16.0f)) {
for (float offsetX = 0.0f; offsetX < 1.0f; offsetX += (1.0f / 16.0f)) {
- SkPoint point = SkPoint::Make(SkFloatToScalar(25.0f + offsetX),
- SkFloatToScalar(25.0f + offsetY));
+ SkPoint point = SkPoint::Make(25.0f + offsetX,
+ 25.0f + offsetY);
for (int align = 0; align < SkPaint::kAlignCount; ++align) {
paint.setTextAlign(static_cast<SkPaint::Align>(align));
}
static SkImageFilter* make_scale(float amount, SkImageFilter* input = NULL) {
- SkScalar s = SkFloatToScalar(amount);
+ SkScalar s = amount;
SkScalar matrix[20] = { s, 0, 0, 0, 0,
0, s, 0, 0, 0,
0, 0, s, 0, 0,
static SkImageFilter* make_grayscale(SkImageFilter* input = NULL, const SkImageFilter::CropRect* cropRect = NULL) {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
- matrix[0] = matrix[5] = matrix[10] = SkFloatToScalar(0.2126f);
- matrix[1] = matrix[6] = matrix[11] = SkFloatToScalar(0.7152f);
- matrix[2] = matrix[7] = matrix[12] = SkFloatToScalar(0.0722f);
- matrix[18] = SkFloatToScalar(1.0f);
+ matrix[0] = matrix[5] = matrix[10] = 0.2126f;
+ matrix[1] = matrix[6] = matrix[11] = 0.7152f;
+ matrix[2] = matrix[7] = matrix[12] = 0.0722f;
+ matrix[18] = 1.0f;
SkAutoTUnref<SkColorFilter> filter(new SkColorMatrixFilter(matrix));
return SkColorFilterImageFilter::Create(filter, input, cropRect);
}
// 2 ) location and target at same value
SkPoint3 target(location.fX, location.fY, location.fZ);
// 3 ) large negative specular exponent value
- SkScalar specularExponent = SkFloatToScalar(-1000);
+ SkScalar specularExponent = -1000;
SkAutoTUnref<SkImageFilter> bmSrc(new SkBitmapSource(bitmap));
SkPaint paint;
paint.setImageFilter(SkLightingImageFilter::CreateSpotLitSpecular(
- location, target, specularExponent, SkFloatToScalar(180),
+ location, target, specularExponent, 180,
0xFFFFFFFF, SK_Scalar1, SK_Scalar1, SK_Scalar1,
bmSrc))->unref();
SkCanvas canvas(result);
{
// This tests for scale bringing width to 0
- SkSize scale = SkSize::Make(SkFloatToScalar(-0.001f), SK_Scalar1);
+ SkSize scale = SkSize::Make(-0.001f, SK_Scalar1);
SkAutoTUnref<SkImageFilter> bmSrc(new SkBitmapSource(bitmap));
SkAutoTUnref<SkBicubicImageFilter> bicubic(
SkBicubicImageFilter::CreateMitchell(scale, bmSrc));
(void)looper->addLayer(layerInfo);
// Add the back layer, with some layer info set.
- layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
+ layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayer(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
(void)looper->addLayerOnTop(layerInfo);
// Add the front layer, with some layer info set.
- layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
+ layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayerOnTop(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
(void)looper->addLayer(layerInfo);
// Add the front layer, with some layer info set.
- layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
+ layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayerOnTop(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
- canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
- REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
- REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
+ canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+ REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+ REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
float f = float_blend(src, dst, a / 31.f);
int r1 = (int)f;
- int r2 = SkScalarRoundToInt(SkFloatToScalar(f));
+ int r2 = SkScalarRoundToInt(f);
if (r0 != r1 && r0 != r2) {
SkDebugf("src:%d dst:%d a:%d result:%d float:%g\n",
for (int a = 0; a <= 255; a++) {
int r0 = SkAlphaBlend255(src, dst, a);
float f1 = float_blend(src, dst, a / 255.f);
- int r1 = SkScalarRoundToInt(SkFloatToScalar(f1));
+ int r1 = SkScalarRoundToInt(f1);
if (r0 != r1) {
float diff = sk_float_abs(f1 - r1);
SkPath path, stroke;
SkPaint paint;
- path.moveTo(SkFloatToScalar(460.2881309415525f),
- SkFloatToScalar(303.250847066498f));
- path.cubicTo(SkFloatToScalar(463.36378422175284f),
- SkFloatToScalar(302.1169735073363f),
- SkFloatToScalar(456.32239330810046f),
- SkFloatToScalar(304.720354932878f),
- SkFloatToScalar(453.15255460013304f),
- SkFloatToScalar(305.788586869862f));
+ path.moveTo(460.2881309415525f,
+ 303.250847066498f);
+ path.cubicTo(463.36378422175284f,
+ 302.1169735073363f,
+ 456.32239330810046f,
+ 304.720354932878f,
+ 453.15255460013304f,
+ 305.788586869862f);
SkRect fillR, strokeR;
fillR = path.getBounds();
static void regression_measureText(skiatest::Reporter* reporter) {
SkPaint paint;
- paint.setTextSize(SkFloatToScalar(12.0f));
+ paint.setTextSize(12.0f);
SkRect r;
r.setLTRB(SK_ScalarNaN, SK_ScalarNaN, SK_ScalarNaN, SK_ScalarNaN);
// test that the rect was reset
- paint.measureText("", 0, &r, SkFloatToScalar(1.0f));
+ paint.measureText("", 0, &r, 1.0f);
REPORTER_ASSERT(reporter, r.isEmpty());
}
{ "", { 0, 0, 0, 0 } },
{ "M0,0L10,10", { 0, 0, SkIntToScalar(10), SkIntToScalar(10) } },
{ "M-5.5,-0.5 Q 0 0 6,6.50",
- { SkFloatToScalar(-5.5f), SkFloatToScalar(-0.5f),
- SkFloatToScalar(6), SkFloatToScalar(6.5f) } }
+ { -5.5f, -0.5f,
+ 6, 6.5f } }
};
static void TestParsePath(skiatest::Reporter* reporter) {
}
SkRect r;
- r.set(0, 0, SkFloatToScalar(10), SkFloatToScalar(10.5f));
+ r.set(0, 0, 10, 10.5f);
SkPath p;
p.addRect(r);
test_to_from(reporter, p);
p.addOval(r);
test_to_from(reporter, p);
- p.addRoundRect(r, SkFloatToScalar(4), SkFloatToScalar(4.5f));
+ p.addRoundRect(r, 4, 4.5f);
test_to_from(reporter, p);
}
const SkPoint pts[] = {
{ 100000, 100000},
// big jump between these points, makes a big segment
- { SkFloatToScalar(1.0005f), SkFloatToScalar(0.9999f) },
+ { 1.0005f, 0.9999f },
// tiny (non-zero) jump between these points
{ SK_Scalar1, SK_Scalar1 },
};
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fX,
-SK_ScalarHalf,
- SkFloatToScalar(0.0001f)));
+ 0.0001f));
REPORTER_ASSERT(reporter, position.fY == 0);
REPORTER_ASSERT(reporter, tangent.fX == -SK_Scalar1);
REPORTER_ASSERT(reporter, tangent.fY == 0);
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fX,
SK_ScalarHalf,
- SkFloatToScalar(0.0001f)));
+ 0.0001f));
REPORTER_ASSERT(reporter, position.fY == 0);
REPORTER_ASSERT(reporter, tangent.fX == SK_Scalar1);
REPORTER_ASSERT(reporter, tangent.fY == 0);
- REPORTER_ASSERT(reporter, meas.getPosTan(SkFloatToScalar(2.5f), &position, &tangent));
+ REPORTER_ASSERT(reporter, meas.getPosTan(2.5f, &position, &tangent));
REPORTER_ASSERT(reporter,
- SkScalarNearlyEqual(position.fX, SK_Scalar1, SkFloatToScalar(0.0001f)));
+ SkScalarNearlyEqual(position.fX, SK_Scalar1, 0.0001f));
REPORTER_ASSERT(reporter,
- SkScalarNearlyEqual(position.fY, SkFloatToScalar(1.5f)));
+ SkScalarNearlyEqual(position.fY, 1.5f));
REPORTER_ASSERT(reporter, tangent.fX == 0);
REPORTER_ASSERT(reporter, tangent.fY == SK_Scalar1);
- REPORTER_ASSERT(reporter, meas.getPosTan(SkFloatToScalar(4.5f), &position, &tangent));
+ REPORTER_ASSERT(reporter, meas.getPosTan(4.5f, &position, &tangent));
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fX,
- SkFloatToScalar(2.5f),
- SkFloatToScalar(0.0001f)));
+ 2.5f,
+ 0.0001f));
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fY,
- SkFloatToScalar(2.0f),
- SkFloatToScalar(0.0001f)));
+ 2.0f,
+ 0.0001f));
REPORTER_ASSERT(reporter, tangent.fX == SK_Scalar1);
REPORTER_ASSERT(reporter, tangent.fY == 0);
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fX,
SK_ScalarHalf,
- SkFloatToScalar(0.0001f)));
+ 0.0001f));
REPORTER_ASSERT(reporter, position.fY == 0);
REPORTER_ASSERT(reporter, tangent.fX == SK_Scalar1);
REPORTER_ASSERT(reporter, tangent.fY == 0);
REPORTER_ASSERT(reporter, meas.getPosTan(SK_ScalarHalf, &position, &tangent));
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fX,
- SkFloatToScalar(1.5f),
- SkFloatToScalar(0.0001f)));
+ 1.5f,
+ 0.0001f));
REPORTER_ASSERT(reporter,
SkScalarNearlyEqual(position.fY,
- SkFloatToScalar(2.0f),
- SkFloatToScalar(0.0001f)));
+ 2.0f,
+ 0.0001f));
REPORTER_ASSERT(reporter, tangent.fX == -SK_Scalar1);
REPORTER_ASSERT(reporter, tangent.fY == 0);
};
static void rRect1(skiatest::Reporter* reporter) {
- SkScalar xA = SkFloatToScalar(0.65f);
- SkScalar xB = SkFloatToScalar(10.65f);
- SkScalar xC = SkFloatToScalar(20.65f);
- SkScalar xD = SkFloatToScalar(30.65f);
- SkScalar xE = SkFloatToScalar(40.65f);
- SkScalar xF = SkFloatToScalar(50.65f);
-
- SkScalar yA = SkFloatToScalar(0.65f);
- SkScalar yB = SkFloatToScalar(10.65f);
- SkScalar yC = SkFloatToScalar(20.65f);
- SkScalar yD = SkFloatToScalar(30.65f);
- SkScalar yE = SkFloatToScalar(40.65f);
- SkScalar yF = SkFloatToScalar(50.65f);
+ SkScalar xA = 0.65f;
+ SkScalar xB = 10.65f;
+ SkScalar xC = 20.65f;
+ SkScalar xD = 30.65f;
+ SkScalar xE = 40.65f;
+ SkScalar xF = 50.65f;
+
+ SkScalar yA = 0.65f;
+ SkScalar yB = 10.65f;
+ SkScalar yC = 20.65f;
+ SkScalar yD = 30.65f;
+ SkScalar yE = 40.65f;
+ SkScalar yF = 50.65f;
SkPath paths[5];
SkRect rects[5];
rects[0].set(xB, yB, xE, yE);
// triangle with one point really far from the origin.
path.reset();
// the first point is roughly 1.05e10, 1.05e10
- path.moveTo(SkFloatToScalar(SkBits2Float(0x501c7652)), SkFloatToScalar(SkBits2Float(0x501c7652)));
+ path.moveTo(SkBits2Float(0x501c7652), SkBits2Float(0x501c7652));
path.lineTo(110 * SK_Scalar1, -10 * SK_Scalar1);
path.lineTo(-10 * SK_Scalar1, 60 * SK_Scalar1);
check_direction(reporter, path, SkPath::kCCW_Direction);
{kBaseRect, true, true, false, false},
// rect well inside of kBaseRect
- {SkRect::MakeLTRB(kBaseRect.fLeft + SkFloatToScalar(0.25f)*kBaseRect.width(),
- kBaseRect.fTop + SkFloatToScalar(0.25f)*kBaseRect.height(),
- kBaseRect.fRight - SkFloatToScalar(0.25f)*kBaseRect.width(),
- kBaseRect.fBottom - SkFloatToScalar(0.25f)*kBaseRect.height()),
+ {SkRect::MakeLTRB(kBaseRect.fLeft + 0.25f*kBaseRect.width(),
+ kBaseRect.fTop + 0.25f*kBaseRect.height(),
+ kBaseRect.fRight - 0.25f*kBaseRect.width(),
+ kBaseRect.fBottom - 0.25f*kBaseRect.height()),
true, true, true, true},
// rects with edges off by one from kBaseRect's edges
// Slightly non-convex shape, shouldn't contain any rects.
path.reset();
path.moveTo(0, 0);
- path.lineTo(SkIntToScalar(50), SkFloatToScalar(0.05f));
+ path.lineTo(SkIntToScalar(50), 0.05f);
path.lineTo(SkIntToScalar(100), 0);
path.lineTo(SkIntToScalar(100), SkIntToScalar(100));
path.lineTo(0, SkIntToScalar(100));
p.arcTo(oval, 360, 0, false);
check_path_is_move_and_reset(reporter, &p, oval.fRight, oval.centerY());
for (float sweep = 359, delta = 0.5f; sweep != (float) (sweep + delta); ) {
- p.arcTo(oval, 0, SkFloatToScalar(sweep), false);
+ p.arcTo(oval, 0, sweep, false);
REPORTER_ASSERT(reporter, p.getBounds() == oval);
sweep += delta;
delta /= 2;
}
for (float sweep = 361, delta = 0.5f; sweep != (float) (sweep - delta);) {
- p.arcTo(oval, 0, SkFloatToScalar(sweep), false);
+ p.arcTo(oval, 0, sweep, false);
REPORTER_ASSERT(reporter, p.getBounds() == oval);
sweep -= delta;
delta /= 2;
// test that we handle very large values correctly. i.e. that we can
// successfully normalize something whose mag overflows a float.
static void test_overflow(skiatest::Reporter* reporter) {
- SkScalar bigFloat = get_value(reporter, SkFloatToScalar(3.4e38f));
+ SkScalar bigFloat = get_value(reporter, 3.4e38f);
SkPoint pt = { bigFloat, bigFloat };
SkScalar length = pt.length();
// test that we handle very small values correctly. i.e. that we can
// report failure if we try to normalize them.
static void test_underflow(skiatest::Reporter* reporter) {
- SkPoint pt = { SkFloatToScalar(1.0e-37f), SkFloatToScalar(1.0e-37f) };
+ SkPoint pt = { 1.0e-37f, 1.0e-37f };
SkPoint copy = pt;
REPORTER_ASSERT(reporter, 0 == SkPoint::Normalize(&pt));
SkScalar fLength;
} gRec[] = {
{ SkIntToScalar(3), SkIntToScalar(4), SkIntToScalar(5) },
- { SkFloatToScalar(0.6f), SkFloatToScalar(0.8f), SK_Scalar1 },
+ { 0.6f, 0.8f, SK_Scalar1 },
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); ++i) {
#include "SkMatrix.h"
#include "SkRRect.h"
-static const SkScalar kWidth = SkFloatToScalar(100.0f);
-static const SkScalar kHeight = SkFloatToScalar(100.0f);
+static const SkScalar kWidth = 100.0f;
+static const SkScalar kHeight = 100.0f;
static void test_inset(skiatest::Reporter* reporter) {
SkRRect rr, rr2;
// Scale in both directions.
SkScalar xScale = SkIntToScalar(3);
- SkScalar yScale = SkFloatToScalar(3.2f);
+ SkScalar yScale = 3.2f;
matrix.reset();
matrix.setScaleX(xScale);
matrix.setScaleY(yScale);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-7.99f), SkFloatToScalar(-7.99f));
+ mockCanvas.translate(-7.99f, -7.99f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-9.5f), SkFloatToScalar(-9.5f));
+ mockCanvas.translate(-9.5f, -9.5f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 2 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-16.0f), SkFloatToScalar(-16.0f));
+ mockCanvas.translate(-16.0f, -16.0f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(2.0f), SkFloatToScalar(0.0f));
+ mockCanvas.translate(2.0f, 0.0f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(0.0f), SkFloatToScalar(2.0f));
+ mockCanvas.translate(0.0f, 2.0f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-22.0f), SkFloatToScalar(-16.0f));
+ mockCanvas.translate(-22.0f, -16.0f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(store);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-16.0f), SkFloatToScalar(-22.0f));
+ mockCanvas.translate(-16.0f, -22.0f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(tileBitmap);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-7.9f), SkFloatToScalar(-7.9f));
+ mockCanvas.translate(-7.9f, -7.9f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 2 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
{
SkBitmapDevice device(tileBitmap);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-8.1f), SkFloatToScalar(-8.1f));
+ mockCanvas.translate(-8.1f, -8.1f);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 2 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[0]);
// adjusted region, sitting right on top of the tile boundary.
SkBitmapDevice device(tinyBitmap);
MockCanvas mockCanvas(&device);
- mockCanvas.translate(SkFloatToScalar(-8.0f), SkFloatToScalar(-8.0f));
+ mockCanvas.translate(-8.0f, -8.0f);
picture.draw(&mockCanvas);
// This test passes by not asserting. We do not validate the rects recorded
// because the result is numerically unstable (floating point equality).