// limitations) should we disable AA or draw wrong?
#define DISABLE_COVERAGE_AA_FOR_BLEND 1
+#if GR_DEBUG
+ // change this to a 1 to see notifications when partial coverage fails
+ #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
+#else
+ #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
+#endif
+
static const size_t MAX_TEXTURE_CACHE_COUNT = 256;
static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024;
fDrawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
fDrawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
fDrawState->setCoverage(paint.fCoverage);
-#if GR_DEBUG
+#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
if ((paint.getActiveMaskStageMask() || 0xff != paint.fCoverage) &&
!fGpu->canApplyCoverage()) {
GrPrintf("Partial pixel coverage will be incorrectly blended.\n");