sec: double; [[The position (in seconds).]]
}
}
- @property progress {
+ @property playback_progress {
[[How much of the file has been played.
This function gets the progress in playing the file, the
Efl.Player.playing { get; set; }
Efl.Player.paused { get; set; }
Efl.Player.playback_position { get; set; }
- Efl.Player.progress { get; }
+ Efl.Player.playback_progress { get; }
Efl.Audio_Control.volume { get; set; }
Efl.Audio_Control.mute { get; set; }
Efl.Playable.length { get; }
EAPI double
emotion_object_progress_status_get(const Evas_Object *obj)
{
- return efl_player_progress_get(obj);
+ return efl_player_playback_progress_get(obj);
}
EOLIAN static double
-_efl_canvas_video_efl_player_progress_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
+_efl_canvas_video_efl_player_playback_progress_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
{
return sd->progress.stat;
}
Efl_Canvas_Animation *anim = efl_animation_player_animation_get(eo_obj);
double length = efl_animation_duration_get(anim);
- return length * efl_player_progress_get(eo_obj);
+ return length * efl_player_playback_progress_get(eo_obj);
}
EOLIAN static void
}
EOLIAN static double
-_efl_canvas_animation_player_efl_player_progress_get(const Eo *eo_obj EINA_UNUSED,
+_efl_canvas_animation_player_efl_player_playback_progress_get(const Eo *eo_obj EINA_UNUSED,
Efl_Canvas_Animation_Player_Data *pd)
{
return pd->progress;
Efl.Player.paused { get; set; }
Efl.Playable.playable { get; }
Efl.Player.playback_position { get; set; }
- Efl.Player.progress { get;}
+ Efl.Player.playback_progress { get;}
Efl.Player.playback_speed { get; set; }
//Efl.Player.volume { get; set; }
//Efl.Player.mute { get; set; }