/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mChannelIndex = self.RegisterProperty( "uChannels", Vector3(1.0f, 1.0f, 1.0f) );
}
-void ImageChannelControl::OnStageConnection( int depth )
+void ImageChannelControl::OnSceneConnection( int depth )
{
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
-void ImageChannelControl::OnStageDisconnection()
+void ImageChannelControl::OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
#define DALI_DEMO_INTERNAL_IMAGE_CHANNEL_CONTROL_IMPL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnStageConnect()
+ * @copydoc Toolkit::Control::OnSceneConnection()
*/
- virtual void OnStageConnection( int depth );
+ virtual void OnSceneConnection( int depth );
/**
- * @copydoc Toolkit::Control::OnStageDisconnection()
+ * @copydoc Toolkit::Control::OnSceneDisconnection()
*/
- virtual void OnStageDisconnection();
+ virtual void OnSceneDisconnection();
/**
* @copydoc Toolkit::Control::OnSizeSet()
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Actor self = Self();
}
-void ShadowButton::OnStageConnection( int depth )
+void ShadowButton::OnSceneConnection( int depth )
{
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
-void ShadowButton::OnStageDisconnection()
+void ShadowButton::OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void ShadowButton::OnSizeSet( const Vector3& targetSize )
#define DALI_DEMO_INTERNAL_SHADOW_BUTTON_IMPL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Button::OnStageConnect()
+ * @copydoc Toolkit::Button::OnSceneConnection()
*/
- virtual void OnStageConnection( int depth );
+ virtual void OnSceneConnection( int depth );
/**
- * @copydoc Toolkit::Button::OnStageDisconnection()
+ * @copydoc Toolkit::Button::OnSceneDisconnection()
*/
- virtual void OnStageDisconnection();
+ virtual void OnSceneDisconnection();
/**
* @copydoc Toolkit::Button::OnSizeSet()
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Actor self = Self();
}
-void BeatControl::OnStageConnection( int depth )
+void BeatControl::OnSceneConnection( int depth )
{
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
-void BeatControl::OnStageDisconnection()
+void BeatControl::OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void BeatControl::OnSizeSet( const Vector3& targetSize )
#define DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnStageConnect()
+ * @copydoc Toolkit::Control::OnSceneConnection()
*/
- virtual void OnStageConnection( int depth );
+ virtual void OnSceneConnection( int depth );
/**
- * @copydoc Toolkit::Control::OnStageDisconnection()
+ * @copydoc Toolkit::Control::OnSceneDisconnection()
*/
- virtual void OnStageDisconnection();
+ virtual void OnSceneDisconnection();
/**
* @copydoc Toolkit::Control::OnSizeSet()
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
],
"signals": [
{
- "name": "onStage",
+ "name": "onScene",
"action": "play",
"animation": "Animation_1"
}
"selected": false,
"signals": [
{
- "name": "onStage",
+ "name": "onScene",
"action": "play",
"animation": "animate-seconds"
}]
},
"signals": [
{
- "name": "onStage",
+ "name": "onScene",
"action": "play",
"animation": "animate-minutes"
}]
},
"signals": [
{
- "name": "onStage",
+ "name": "onScene",
"action": "play",
"animation": "animate-hours"
}]
},
"signals": [
{
- "name": "onStage",
+ "name": "onScene",
"action": "play",
"animation": "Animation_1"
}
keyboardFocusManager.SetFocusIndicatorActor( mFocusEffect[0].actor );
- // Connect to the on & off stage signals of the indicator which represents when it is enabled & disabled respectively
- mFocusEffect[0].actor.OnStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorEnabled );
- mFocusEffect[0].actor.OffStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorDisabled );
+ // Connect to the on & off scene signals of the indicator which represents when it is enabled & disabled respectively
+ mFocusEffect[0].actor.OnSceneSignal().Connect( this, &DaliTableView::OnFocusIndicatorEnabled );
+ mFocusEffect[0].actor.OffSceneSignal().Connect( this, &DaliTableView::OnFocusIndicatorDisabled );
}
void DaliTableView::OnFocusIndicatorEnabled( Actor /* actor */ )
void OnButtonsPageRelayout( const Dali::Actor& actor );
/**
- * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on stage.
- * @param[in] actor The actor that has been placed on stage.
+ * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on the scene.
+ * @param[in] actor The actor that has been placed on the scene.
*/
- void OnStageConnect( Dali::Actor actor );
+ void OnSceneConnect( Dali::Actor actor );
/**
* @brief Callback called to set up background actors