void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
GrDrawTarget* target,
+ const GrRect& rect,
+ const SkMatrix& combinedMatrix,
const GrRect& devRect,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
- set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
- set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
+ if (combinedMatrix.rectStaysRect()) {
+ set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
+ set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
+ } else {
+ // compute transformed (1, 0) and (0, 1) vectors
+ SkVector vec[2] = {
+ { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
+ { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }
+ };
+
+ vec[0].normalize();
+ vec[0].scale(SK_ScalarHalf);
+ vec[1].normalize();
+ vec[1].scale(SK_ScalarHalf);
+
+ fan0Pos->setRectFan(rect.fLeft, rect.fTop,
+ rect.fRight, rect.fBottom, vsize);
+ combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
+
+ // TL
+ *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1];
+ // BL
+ *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1];
+ // BR
+ *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1];
+ // TR
+ *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1];
+ }
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
}
GrColor innerColor;
- if (useVertexCoverage) {
+ if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();
return false;
}
-#ifdef SHADER_AA_FILL_RECT
+#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
if (strokeWidth >= 0) {
#endif
if (!drawState.getViewMatrix().preservesAxisAlignment()) {
if (NULL != matrix && !matrix->preservesAxisAlignment()) {
return false;
}
-#ifdef SHADER_AA_FILL_RECT
+#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
} else {
if (!drawState.getViewMatrix().preservesAxisAlignment() &&
!drawState.getViewMatrix().preservesRightAngles()) {
combinedMatrix->preConcat(*matrix);
#if GR_DEBUG
-#ifdef SHADER_AA_FILL_RECT
+#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
if (strokeWidth >= 0) {
#endif
GrAssert(combinedMatrix->preservesAxisAlignment());
-#ifdef SHADER_AA_FILL_RECT
+#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
} else {
GrAssert(combinedMatrix->preservesRightAngles());
}
combinedMatrix->mapRect(devRect, rect);
- if (strokeWidth < 0) {
+ if (strokeWidth < 0
+#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
+ && drawState.getViewMatrix().preservesAxisAlignment()
+#endif
+ ) {
return !isIRect(*devRect);
} else {
return true;