<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="highp_vertex">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_fragment">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
</TestSuite>
<TestSuite name="atanh">
<TestCase name="lowp_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="highp_vertex">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_fragment">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
</TestSuite>
<TestSuite name="pow">
<TestCase name="lowp_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="highp_compute">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
</TestSuite>
<TestSuite name="atanh">
<TestCase name="lowp_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="highp_compute">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
</TestSuite>
<TestSuite name="pow">
<TestCase name="lowp_compute">
dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.mediump_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_vertex.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_vertex.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_fragment.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_fragment.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_vertex.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_vertex.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_fragment.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_fragment.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_fragment
+
+# Bug 22302334
+dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.highp_*
+dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_*
# Bug 22180525
dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_*_samples_*
+
+# Bug 22302334
+dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_*
+dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_*