Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" es2="3.0"
+ <function name="BindVertexArray" es2="3.0" no_error="true"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
<param name="array" type="GLuint"/>
</function>
void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, true);
+}
+
+
+void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
*/
+void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id);
+
void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);