#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
-#include <assimp/Exporter.hpp>
using namespace Assimp;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", 0);
return nullptr != scene;
}
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
- virtual bool exporterTest() {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", 0 );
- EXPECT_NE( nullptr, scene );
- EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
-
- return true;
- }
-#endif // ASSIMP_BUILD_NO_EXPORT
-
};
TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
EXPECT_TRUE( importerTest() );
}
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
- EXPECT_TRUE( exporterTest() );
-}
-#endif // ASSIMP_BUILD_NO_EXPORT