SetDepthIndicesMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphNodeDepths );
DALI_LOG_TIMER_END(depthTimer, gLogFilter, Debug::Concise, "Depth tree create time: ");
- rootNode->~ActorDepthTreeNode();
}
/**
{
if( mFirstChildNode )
{
- mFirstChildNode->~ActorDepthTreeNode();
+ delete mFirstChildNode;
mFirstChildNode = NULL;
}
if( mNextSiblingNode )
{
- mNextSiblingNode->~ActorDepthTreeNode();
+ delete mNextSiblingNode;
mNextSiblingNode = NULL;
}
mParentNode = NULL;
-
- mActors.clear();
}
uint16_t GetSiblingOrder()
{
iter->node->SetDepthIndex( iter->sortedDepth );
}
- delete nodeDepths;
}
}