Rename them to ilo_state_gen*.[ch].
ilo_cp.h \
ilo_format.c \
ilo_format.h \
- ilo_gpe_gen6.c \
- ilo_gpe_gen6.h \
- ilo_gpe_gen7.c \
ilo_gpe.h \
ilo_gpgpu.c \
ilo_gpgpu.h \
ilo_shader.h \
ilo_state.c \
ilo_state.h \
+ ilo_state_gen.h \
+ ilo_state_gen6.c \
+ ilo_state_gen7.c \
ilo_transfer.c \
ilo_transfer.h \
ilo_video.c \
#include "ilo_3d.h"
#include "ilo_3d_pipeline.h"
#include "ilo_builder_3d_top.h" /* for ve_init_cso_with_components() */
-#include "ilo_gpe_gen6.h" /* for zs_align_surface() */
+#include "ilo_state_gen.h" /* for zs_align_surface() */
#include "ilo_blit.h"
#include "ilo_gpe.h"
#include "ilo_blitter.h"
* Chia-I Wu <olv@lunarg.com>
*/
-#ifndef ILO_GPE_GEN6_H
-#define ILO_GPE_GEN6_H
+#ifndef ILO_STATE_GEN_H
+#define ILO_STATE_GEN_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
zs->payload[2] = dw3;
}
-#endif /* ILO_GPE_GEN6_H */
+#endif /* ILO_STATE_GEN_H */
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_gpe_gen6.h"
+#include "ilo_state_gen.h"
/**
* Translate a pipe logicop to the matching hardware logicop.
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
-#include "ilo_gpe_gen6.h"
+#include "ilo_state_gen.h"
#include "ilo_gpe.h"
void